Well I know you've done a fantastic job for one reason.
Ever since you sent out the role PMs and posted the setup, the board has gone publicly DEAD. Not a single post since your Path-Shaper posts.
Everyone is clearly eagerly reading their many abilities and trying to make sense of it all. We have a good mix of returning players from Spycraft 1 and new players who weren't in it.
I see myself as being a major cog to getting points on the team.
Seriously, look at this:
15 points: One spy of your team must survive the game.
Standard.
10 points: Having used more Harmful abilities than any other team (Americans, Chinese, EU, Japanese, Syndicate) in the game.
Hello, that's me!
7 points: Having targeted more people with night actions on an average per player than any other team (Americans, Chinese, EU, Japanese, Syndicate) in the game.
Hello, me again! (Also, this is a heavy hint to me that we're on a smallish team... the per-player-average would be really hard to hit unless the other teams had few harmful actions or large teams... and I am pretty sure the Japanese are small with harmful abilities).
5 points: Affecting at least 6 players during a single phase with Harmful abilities.
I can do 3 easily in a single phase, if it's Day and I prepared a thorn the previous night phase (Thorn + Sabotage + Stranglehold). If I want and situationally, I can add in a Strangulation and/or Traitor Betrayed, although it seems unnecessary to do both unless I know we can't hit 6 in a single phase without it.
3 points: All Russian spies must be alive at the end of the game.
(Another hint that we must all be alive... kind of reminds me of the French in this regard, so I'd have to assume we're small and someone can protect the members of the team either passively or actively).
2 points: 2 points for every time a player is unable to take an action during 2 consecutive phases as a result of the abilities of one or more Russian players, with a maximum of 10 points. No single player can contribute more than 2 points to this victory condition.
I pretty much can do this on my own for all 10 points, lol.
I do have another question for you:
Traitor Betrayed says: "Target a player you have used a Harmful ability on." Does that mean "in the past" or can that include the current phase too (meaning, I can Thorn them and Traitor Betrayed them in the same turn without having done anything to them in the past). The language makes me think it's the former...