Tapper, on 05 May 2010 - 09:04 PM, said:
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Level 0:
Elite Operative (H, Hinder): Passive. You cannot be guarded.
Intervention (H, Hinder): day only. Limited number of uses (4). Target two players. If, during the next night phase, one or both of these players takes a night action with a limited number of uses, that player loses 1 additional use of the ability. If this would drop the total number of remaining uses below zero, the action is cancelled instead but the single use isn't expended.
Level 1:
Siberian Survival Training (B, Proof): passive. you gain 1 Bulletproof.
Level 2:
Under the Moonlight (H, Guard): night only. Instant. 1 Provisional Target allowed. Guard a target player for the duration of the night.
Authorized to use Force (*): upgrade of Intervention (3): You receive 3 extra uses of Intervention.
Intervention now also affects abilities with an unlimited number of uses: if an ability can be used any number of times per game, it cannot be used during the next night.
Level 3:
Balkan War Experience (B, Aid): passive. You gain 2 Bulletproofs, to a maximum of 2.
Extreme Measures (*): upgrade of Intervention (3): you receive 3 extra uses of Intervention. Intervention now unconditionally guards the player for the night, in addition to its other effects.
Level 4:
Nightfighting Equipment (*): upgrade of Under the Moonlight. Under the Moonlight may now target 2 other players instead of one, but you may still specify only 1 Provisional Target (so 3 players in all). For the purposes of Victory Conditions, Under the Moonlight now counts as 2 Harmful actions.
Georgian War Experience (H, Kill): day only. Limited number of uses (1). Kill a target player.
Level 5:
"Go!" (H, Kill): Limited number of uses (2). Night only. target 2 players you have targeted with Intervention. You perform a kill against both of them.
Appearance PM:
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This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.
Age: mid-thirties
General description: a veteran of several ugly armed conflicts and their even uglier special ops, Tushin is the typical commando NCO. Heavily muscled, extremely proficient and with a stamina, endurance and pain tolerance that Iron Man athletes strive for, he is capable of overcoming the elements and enemy fire both, radiating calm throughout every ordeal.
Standing at 1m70, Tushin is not a tall man, but he seems larger.
He has very closecropped brown hair, a brown handlebar mustache, brown eyes and bushy eyebrows. He has a somewhat ruddy cast to his skin, and prefers dressing in browns. He smokes a pipe during peacetime, but is by no means addicted to tobacco. A scar runs over his throat, the result of a nasty little boobytrap that he narrowly avoided save for one piece of shrapnel.
His arms, which are overlong and his most defining feature thanks to the rather non-distinct face, are covered in more scars: a few knife wounds, more shrapnel wounds, and burn marks from being exposed to fire. As a result, Tushin usually wears long sleeves.
Accessories: taught to survive harsh circumstances with only the most basic equipment, you travel lightly. A few changes of clothes, several pairs of gloves, several billfolds with a few thousand yen in each (no credit cards), two passports, six sticks of charcoal to blacken your face with for night ops, a few candybars, a combat knife and an A-91 bullpup small size submachinegun for whenever you require massive firepower. The pipe you he smokes is made out of fruitwood, and the tobacco brand you prefer is Planta Tabak.
Mannerisms: you have the tendency to rub your throat along the line of the scar whenever you feel uncomfortable. You chew gum or tobacco a lot, and always have a water bottle at hand (no preferred brands). Like most Russians, you aren't averse to a shot of vodka, and a mini-flask with the spetznaz logo on it provides. You also like to maintain as much sight of your surroundings as you can, and as such, turn your head left and right quite frequently, often in the middle of conversations, which makes people think you are disinterested. You also have the tendency to walk in the shade, whenever you can, or behind things that can obstruct an enemy from getting a shot at you.
Weaponry: the aforementioned combat knife and the A-91 bullpup.