Malazan Empire: Mafia 63 - SPOILERS SpyCraft 2.0 Trouble in Tokyo - SPOILERS - Malazan Empire

Jump to content

  • 18 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Mafia 63 - SPOILERS SpyCraft 2.0 Trouble in Tokyo - SPOILERS spoiler thread

#41 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 07:37 AM

ShadowEmur-D'rek opens her Role PM:

Shadow, on 12 May 2010 - 03:27 AM, said:

Meanwhile in Canada...

Posted Image


That made me laugh :kallor:

This post has been edited by Hugin & Munin: 12 May 2010 - 07:57 AM

0

#42 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 07:38 AM

Gavain:

Hugin & Munin, on 12 May 2010 - 07:17 AM, said:

Galain, on 12 May 2010 - 03:47 AM, said:

I have a question. Is the role draw random?


Recognize the role? :kallor:
No, the draw was not random.



0

#43 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 07:39 AM

dkteloth opens his role PM:

Eloth, on 12 May 2010 - 07:38 AM, said:

Holy SHIT

i must read ALL THAT!!!??


And use it. To kill people.

0

#44 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 07:57 AM

more dkt:

Hugin & Munin, on 12 May 2010 - 07:52 AM, said:

Eloth, on 12 May 2010 - 07:46 AM, said:

are these all my abilities?


ok...maybe i should have a look at the game thread....

I assume im a level 0 now?...or something

yup, they're all yours.
Each level, you gain all abilities for that level (and keep the old ones).
You are level 0 now, all players level at the same time. You go up a level for every 500 posts in the game thread and for every 3 dead players (lynched, killed), until you've reached level 5.




0

#45 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 07:57 AM

gave SH password to Stalker.
0

#46 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 07:59 AM

adding the Role & Appearance PMs one at a time:


Tapper, on 05 May 2010 - 08:16 PM, said:

Player = MTS (Silanah)

Role PM:

Quote

William Flange, Pentagon Urban Operations Specialist (American) - Spy
Level 0:
Experienced Spy (B, Proof): you have one bullet proof.
Tactical Analysis (N, Find): Day only. Investigation. target a player. You may ask the mods three questions about the night ability he used in the previous night, if any. These questions must be answerable with 'yes' or 'no'. The mods will answer you truthfully.
Shadow (N, Find): Night only. Limited number of uses (2). 1 Provisional target allowed. Investigation. Twice per game, and no more than once per night, target a player. At the end of the next day, you receive all of the following information:
- The number of players the player interacted with by PM;
- The number of nationalities the player has interacted with by PM;
- Whether or not the player used an action during this time.
Level 1:
No new abilities.
Level 2:
Stakeout (*): upgrade of Shadow (2). You can use Shadow twice more.
Personal Analysis (*): upgrade of Tactical Analysis. You can ask the mods a fourth question, and you may ask the mods what type of ability was used (see rule 6).
Level 3:
Recon (*): upgrade of Shadow (2). You can use Shadow twice more. You also learn the number of BPs and LPs the targeted player has. This is retroactively updated for all uses of Shadow.
Precision Strike (H, Kill): night only. Limited number of uses (2). Target a player you have used Shadow on. You first remove one bullet proof from the player, then perform a kill against him.
Level 4:
Urban Operation (H, Guard): Operation. day only. Limited number of uses (1).
Activating this Operation does not count towards the limit of 1 action per phase – using any of its abilities does. You may target yourself with one or more of the following abilities. You must assign all abilities, but only 1 of them has to be performed to make the Operation count as a success. All abilities are lost at the end of the phase.

1a) Target a player you can communicate with. The player gains a 1-time day guard that must be used this phase or be lost forever. The guard blocks actions in this phase and in the next night phase.
1b) Target a player you can communicate with. The player gains a 1-time day guard that must be used this phase or be lost forever. The guard blocks actions in this phase and in the next night phase.
1c) Target a player you can communicate with. The player gains a 1-time day guard that must be used this phase or be lost forever. The guard blocks actions in this phase and in the next night phase.
1d) Target a player you can communicate with. You kill the player. This counts as your action for this phase.

Level 5:
behavioral Analysis (N, Find): Day only. Limited Number of uses (2). Choose one of your previous targets for Tactical Analysis. You receive the exact wording of the ability that was used at that time.
Read Lips (*): upgrade of Shadow. You learn the alignment (Spy or Syndicate) the targeted player has. This is retroactively updated for all uses of Shadow.


Appearance PM:

Quote

William Flange

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: mid fourties.
General description: tall and skinny, with a face that tends to be described as longish. Your hair is fading from brown into grey and is cut in an unimaginative businessman comb over. You are used to spend most of the day on a city's streets and in its public transport and are clad for it: your suits lack the sharp, precise cut and are slightly more roomy to make walking comfortable, your shoes are comfortable first, waterproof second, low on maintenance third and stylish is probably not even in the top ten, although you do pay good money for them. A long trenchcoat/ raincoat in a drab color completes your wardrobe – one of your main requirements for your coats is that you must be able to turn it inside out and wear it. All of this may feature in stories.

Accessoiries: reflecting glasses - you are nearsighted – in a gold-and-horn rim. You wear a heavy golden signet ring on your left hand, engraved with your initials, it is a present of your father, who used to be an international law specialist for the Republican party headquarters during the Nixon years.

Mannerisms: you are logic to a fault, and are very, very fond of chess – often likening your opponents to different styles or analysing them as if you were sitting across from them on a chessboard. We may use this in stories to specify a bit of info about your target.
You also carry a silver dollar coin with you, and use it almost exclusively to bet against yourself: if you are right, the cash in the pot goes towards child care back in the States, if you are wrong, it is double or nothing the next day. We will use the silver dollar in stories.

Weaponry: you carry a Ruger KP93 around with you, an easily concealable handgun, although if you are really going for a hit, you prefer a single shot bolt action sniper rifle, preferably of American make. If you live to see level 4, you will gain use of an Arnold Arms Mark 2 Neutralizer, .762mm for at the least 1 of your Precision Strike abilities.



0

#47 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:27 AM

Tapper, on 05 May 2010 - 08:20 PM, said:

Player = Sixty (Gamelon)


Quote

Elle Rose, Economic Analyst (American) - Spy
Level 0:
The Treasury Seal (N, Find): day only. limited number of uses (3). Investigation: target a player. Every time he takes an action, you will be informed. If the player targets you, the action is cancelled. This action is maintained until you take another day or night action or change the target of The Treasury Seal.
Level 1:
The Eye of Providence (N, Find): night only. Limited number of uses (3) .Investigation. Target a player. Every time he takes an action, you will be informed at the end of the phase who he targeted, and what nationality the target has. This action is maintained until you take a different day or night action or change the target of The Eye of Providence.
Level 2:
I'll Pay Your Price (N, Find): night only. Limited number of uses (1) Investigation. Target an American player (this may be you). The next time the player is targeted by an action, you will be informed. When activating this ability, you can permanently give up one of your current abilities (not I'll Pay Your Price) to cancel this action. If you do so, you will also learn the exact text of the ability the player was targeted by. I'll Pay Your Price remains active for as long as you live or until the player it was used on, is targeted by a different player, whichever happens first.
Federal Reserve (B, Aid): day only. Limited number of uses (2). target a fellow American player. The player receives 2 extra uses of one of his abilities with a limited number of uses, that player's choice. He may not select Operations for Federal Reserves.
Level 3:
Credit Card Tracing (N, Find): Operation. day only. Limited number of uses (1).
Activating this Operation does not count towards the limit of 1 action per phase – using any of its abilities does. You may target yourself with one or more of the following abilities. You must assign all abilities, but only 1 of them has to be performed to make the Operation count as a success. All abilities are lost at the end of the phase.

1a) Target a player you can communicate with. The player gains a 1-time day find that must be used this phase or be lost forever. The find reveals Spy or Syndicate, and the player's nationality. This find counts as an Investigation.
1b) Target a player you can communicate with. The player gains a 1-time day find that must be used this phase or be lost forever. The find reveals Spy or Syndicate, and the player's nationality. This find counts as an Investigation.
1c) Target a player you can communicate with. The player gains a 1-time day find that must be used this phase or be lost forever. The find reveals Spy or Syndicate, and the player's nationality. This find counts as an Investigation.
1d) Target a player you can communicate with. He or she can target a player, who can no longer take actions for the duration of this phase and the next.
Level 4:
Unlimited Funds (*): Upgrade of Federal Reserves (2). You can use Federal Reserve twice more, and it now also gives the player 1 BP, unless the player already had a BP.
Level 5:
The Ecstasy of Gold (H, Hinder): night only. Limited number of uses (1). Investigation. Target a player. You receive the player's role PM, with ability texts, alignment, name and description greyed out, as well as reference to nationalities and other players. You may learn one of the players abilities, he loses it.


Appearance PM:

Quote

Elle Rose

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: early thirties.
General description: you are a platinum blonde, a slightly chunky and certainly buxom lady with blue eyes. Your clothing is of top design quality and usually a feminine variant of the business suit, sometimes with pants, sometimes with a skirt, but always of a very, very upscale brand. Shoewise, you wear Jimmy Choo exclusively.
You spend most of the day indoors, often behind a laptop, and your skin is very white as a result – you apply a generous amount of rouge to not look like a ghost. You wear contacts and never leave your hair loose – for some reason, you need absolute control of your appearance.
You are very, very good at earning, spending, tracing and acquiring money and that is your main forte. You know where to buy information, services or equipment, and how much to pay for it – that is your main skill. We will use all of this to describe you. Due to your need to secure services you get into uncomfortable situations but manage them without ever looking worried, and with a back-up plan in place.

Accessories: a bag, laptop, and perfume, preferably Chanel no. 5, a bunch of credit cards and a phone filled with the numbers of financers and stock brokers. Not to mention vast amounts of cash. If money is mentioned, it is quite likely it is you. Your favourite necklace is an Algerian loveknot, with a decent sized ruby on one end, reaching down to the top of your dιcolletι.

Mannerisms: not a whole lot, as you are very down to earth and controlled. If anything, that is what characterizes you: a slight inflexibility as you pull yourself up to your maximum height in order to appear taller and controlled. Your morals are set in stone: you are unwilling to pay anything except money: you'll never permit yourself to lay on your back for half a night drunk on champagne because that is the easiest way to what you want. You know what you can do, and how good you are, and are very confident (one would say: American :kallor:).

Weapons: none, not even a can of mace. The dead presidents you can hand out are usually far more efficient at hiring protection than any weapon you'd wield yourself.



0

#48 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:28 AM

Tapper, on 05 May 2010 - 08:23 PM, said:

Player = Obdigore (Korvalain)


Quote

Dick Blatski, Hacker (American) - Spy
Level 0:
Commodore 64: (N, Find) day only. Limited number of uses (2). Investigation: You learn a target players nationality.
Firewall (B, Heal). night only. Instant. Limited number of uses (2). Heal another player, or yourself.
Level 1:
Desktop (*): Upgrade of Commodore 64 (3). 2 extra uses of Commodore 64. Each find you do, now also counts as a kill for the purposes of leveling (3 dead people equals 1 level).
Level 2:
Iphone (B, Talk): passive. lover relationships between all American players are established for as long as you live. However, American players can only call a single other American player per day – so there is no possibility of talking as a group at the same time. Players are not allowed to quote their PMs to others or the PMs of others to them – they'll have to describe in their own words. Failure to comply results in shutdown of talks for all American players for a full phase.
Level 3:
Palmtop (*): Upgrade of Commodore 64. Commodore 64 no longer has a limited number of uses.
Level 4:
Blackberry (*): upgrade of Commodore 64. You can use Commodore 64 now both at day and at night. Commodore 64 now also reveals Syndicate or Spy, but your previous finds are NOT updated.
Conference Call (*): passive. Upgrade of Iphone. all American players can now talk to one another in the same conversation.
Level 5:
Spysat 153 (N, Find): Night only. Limited number of uses (2). Target a player. You receive the players role PM, with everything (names, ability text, alignment, nationality) removed, except ability names, underscored text and the classification of the abilities (upgrade, neutral, beneficial or harmful), and type (heal, guard, find, info, kill, talk, recruit, proof, aid or hinder),
Echelon (N, Find): Operation. day only. Limited number of uses (1).
Activating this Operation does not count towards the limit of 1 action per phase – using any of its abilities does. You may target yourself with one or more of the following abilities. You must assign all abilities, but only 1 of them has to be performed to make the Operation count as a success. All abilities are lost at the end of the phase.

1a) target a player you can communicate with. The player can as a day action send 'Echelon' to the mods. He learns all lover connections in the game. Using this ability counts as an Investigation for every lover link discovered.
1b) target a player you can communicate with. As a day action, he can send 'Echelon' and the name of a target player to the mods. When night starts, he will receive all PMs the targeted player sent to his lovers that day.
1c) target a player you can communicate with. The player can, as a day action, send 'Echelon' and either European, Chinese, Japanese or Russian to the mods. He will learn the identity of all players of that nationality. Using this ability counts as an Investigation for every member of that nationality that is discovered.



Appearance PM:

Quote

Dick Blatski


This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: mid-twenties

General description: Blatski is a prototype of the computer genius, he basically gives the Hollywood computer nerds around the world a real world case study. White, badly dressed, mostly in checkered shirts, combover, glasses, unassuming posture. At the least, that's what he is like when he is in public. In private, especially behind his laptops and hacking gear, he is a king on his throne and woe unto his foes. The posture changes to one of confidence, the shirts are unbuttoned, the glasses placed to the side, the combover is ruffled into a hairstyle that makes every hair designer itch to style just that bit better. It's just a pity no girl ever sees him like this…
Blatski is tall, and while not training, still has some width in his shoulders, a legacy of his great-grandparents Ukranian build. His fingers are those of a piano player – which is one of his main hobbies. He doesn't wear jewelry, and prefers khaki or brownish corduroy trousers.

Accessories: a whole host of computer hacking related stuff. Basically, he is a walking computer. Batteries, wires, screens, palmtops, those funny foldable keyboards you see in Die Hard 4… he has it all. Oh, and several sets of glasses. A rimless one for when going out unofficially, an Armani with heavy black rim for when wearing a suit, and a slightly tilted, highly specified one for when behind his pc.

Mannerisms: you play the piano a lot. As a result of hitting all those keys, you have a fricking hard time keeping your fingers still. You drum your fingers on virtually all surfaces you come across, and you have a tendency to hum the classical piano pieces of the great composers. We may name a few we can find on youtube :kallor:

Weaponry: are you kidding me? He wouldn't know how to aim.



0

#49 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:30 AM

Tapper, on 05 May 2010 - 08:28 PM, said:

Player = General King (Meanas)


Quote

Cao Ne Fan, Taoist Monk (Chinese) - Spy
Level 0:
Zen (H, Hinder): passive. Limited number of uses (3). Every time you are targeted with an action this game, the action is cancelled and one use of Zen is expended. If Zen has no uses remaining, it is deactivated until you acquire more uses.
Confucian Wisdom (N, Find): passive. while Zen is active, you learn whether you are targeted by Spies or Syndicate every time you are targeted.
Level 1:
Meditation (*): upgrade of Zen (2). You gain 2 extra uses of Zen.
Feng Shui (N, Find): day only. Limited number of uses (4). Investigation. expend a use of Zen to learn the identity of the Chinese player who was the last to post on thread. You will then become lovers with this player, and that player can now target you with all of his actions, including harmful ones, without triggering Zen. If the last player to post was already known to you, you learn the one before him, and so forth. You may or may not have an equal number of uses of Feng Shui as there are Chinese players.
Level 2:
One with the Universe (B, Aid): day/night action. limited number of uses (*). expend a use of Zen to be able to take a second action in this phase or the next. You may use the same action twice, but must have enough uses of that ability left.
Level 3:
Flow of Chi (*): upgrade of Zen (3). You gain 3 extra uses of Zen.
Acupuncture (B, Aid): night only. Expend a use of Zen to give a target Chinese player a one-time use of one of the following abilities:
Zen, Feng Shui or One with the Universe.
Level 4:
Shaolin Training (B, Aid): day only. Limited number of uses (2). expend a use of Zen to give yourself or another player a bullet proof. This player does not have to be Chinese.
Shaolin Kung Fu (H, Kill): night only. Limited number of uses (1). Instant. No provisionals allowed. expend all uses of Zen remaining to you (with a minimum of one) to target a player. If the player has fewer bullet proofs than you do, all of his Bullet Proofs are removed and you then perform a kill on him. He will die unless he is healed by another player. If he has more or equal BPs, you both lose a number of Bullet Proofs equal to your current number of BPs.
Level 5:
Tao te Ching (*): upgrade of Zen (1). You receive one more use of Zen.



Appearance PM:


Quote

Cao Ne Fan:

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: mid-thirties.

General description: Cao Ne Fan is a bald man of average height, a sleighly darker colouring than the average Japanese or Chinese person, and a weathered face due to being outdoors all the time. He moves slow, but very, very controlled and graceful. His clothing is very basic and always sports a bit of red. It's made of thick, almost coarse fabric and falls loosely around the form of the man, making him look like a poor peasant, and quite a sight in Japan: almost like a beggar, and people may treat him as such. Underneath it is a solid, muscled body that's capable of grace and speed. Cao Ne Fan's face might as well be a rock: it's very impassionate, no matter what he does. Ne Fan spends a lot of time in temples, it is his natural habitat. He also wears a shaolin priests robes (orange/yellow) when in need of a disguise.

Accessories: a chain of prayerbeads. Material possessions are irrelevant.

Mannerisms: an awful lot of meditation. Cao Ne Fan also prefers high places and is capable of remaining immobile in uncomfortable positions for a very long time. If a scene shows someone with his legs crossed, it is likely to be him.

Weaponry: The body and mind are weapons, both. If heavy duty stuff is required, well, Cao Ne Fan is a master with the halberd.



0

#50 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:31 AM

Tapper, on 05 May 2010 - 08:31 PM, said:

Player = D'rek (Shadow + Emurlahn


Quote

Ba Leng, Triade Liaison (Chinese) - Spy
Level 0:
Three Harmonies Society (H, Hinder): passive. You come up as Syndicate on finds while you have more than 1 alt, as well as on CF of any alt if you still have 1 or more alts left. You come up as a Spy when you have 1 alt left (or on the CF of your last alt). The way in which you
Guan Yu, god of Loyalty (H, Hinder): passive. you cannot be silenced or have your vote(s) negated.
432, Straw Sandal – Liaisons Officer (B, Aid): passive. you have two alts (Shadow and Emurlahn) from both of which you can play and vote, however, if you cast a vote on one alt, you cannot vote from the other alt.
If one alt dies, regardless of the way it died (lynch, kill or modkill) you play on in the other alt with full use of all abilities. You must post from both alts every twenty four hours to prevent a modkill. Whenever you send an action to the mods, the action will be resolved from the alt you sent the action from.
Level 1:
426: Red Pole - Enforcer (H, Guard): Limited number of uses (4). Day only. You guard a target player. This does not cancel abilities retroactively.
The Chinese Connection (H, Hinder): night only. Limited number of uses (2). When you use this ability, you become immune to finds for the duration of this night and the next. Players doing a find on you will get no results. This disables Three Harmonies Society for the same duration concerning CFs.
Level 2:
415: White Paper Fan - Administrator (*): Upgrade of 432 Straw Sandal – Liaisons Officer. You can now vote from both alts at the same time. You do not have to vote for the same player. Moreover, if one of your starting alts dies, the other's voting strength is increased by 1.
Human Traffic (B, Aid): night only. Limited number of uses (1). Activate this ability to gain a BP that you share between all of your alts.
Level 3:
Blue Lantern: Hired Hand (B, Aid): Limited number of uses (2). day only. When using this ability, the mods will create a new alt that you cannot vote from, and that you cannot post from. The alt has the following abilities, and can use any two of them during this phase:

- 1 time day guard
- 1 time day find (nationality)
- 1 time day silence for as long as the Blue Lantern alt lives.
- 1 time day vote block.

The alt is destroyed at the end of the phase, or before if any actions target it.
The created alt CFs as: Triade Hired Hand, Chinese, Syndicate.
Level 4:
438: Vanguard – Operations Officer (*): Upgrade of Blue Lantern – Hired Hand. Limited number of uses (1). Day only. Vanguard – Operations Officer deactivates all abilities a Triade Hired Hand may have. Destroy one of your alts to kill another player of your choice.
Level 5:
489: Mountain Master – Dragon Head (B, Aid): passive. All of your living alts gain +1 voting power.



Appearance PM:


Quote

Ba Leng, Triade Liaison

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: early thirties.

General Description: you are a diminutive little woman with shortish hair, raggedly cut by one of the most expensive homosexual barbers Hong Kong has to offer into something almost boyish but not quite. You dress almost exclusively in black suits, once again tailored to show off that you are, in fact, a woman. You do not wear ties, shawls or anything, just a suit and a blouse, and prefer easy footwear over heels. Likewise, make-up is not your thing. You want to look businesslike rather than pretty. You never carry a purse: in your line of profession, as a representative of the Chinese government in that shady spot where her interests and those of her wayward criminal children meet, it is inconvenient to be too pretty or womanish.
You exercise with great frequency, and are a decent martial artist, despite your lack of strength and reach when compared to the average male student.

Accessoires: you smoke, an awful lot. Not just because you like it (you do) but also because it hides you behind a cloud of blue and grey smoke and makes it easier for others to forget they are dealing with a woman. A golden zippo lighter is your pride and joy, and a matching cigarette case with enough storage for ten ciggies (to impose some kind of limit on yourself). Hong Tashan (Red Pagoda Hill) is your favourite brand, but since not every kiosk or automat in Japan sports it, you have decided to get your fix on Seven Stars, which are king size.
In addition, you carry mints around. Every cigarette is followed by a mint, usually.
You keep three telephones around, one personal, and one for each Triade you do business with. All of these are HK Dream-tech models, in different colours (black, metallic and gold).

Mannerisms: you smoke. You chew mints. You have mastered both the crude talk of the lower echelons of the triades as well as the crisp cool formal talk your superiors use, and you like to mingle these. One habit you have, which makes you look like a pocketsized dwarf with tourette syndrome, is to mix triade curses with formal, polite speak. A few you may notice in stories:

"Red fur devil", rude slang term for Caucasians, esp. Anglos
"Japanese dogs". The word is used to refer to all Japanese people in extremely negative contexts.
shιn me niǎo - "what the fuck?"
wōnang fθi = loser
niϊbī = fucking awesome (literally "cow c**t"; possibly influenced by the expression chuī niϊ pν; 吹牛皮, which means "to brag")
damned asshole.
explode the chrysanthemum (anus),

There may be others, and we are likely to use the English version rather than the Chinese.

Weaponry: you generally carry a slim gun around, the Chinese Norinco Type 84 Pistol, a 7.62 mm calibre gun, double action autoloader with a stated service life of only 500 rounds, which makes it unreliable for extended operations. All in all, not the best gun to carry around, but its diminutive size is the real reason for carrying this piece around instead of the Type 77.



0

#51 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:32 AM

Tapper, on 05 May 2010 - 08:33 PM, said:

Player = Bubba (Omtose)


Quote

Hong Sifu, Party Commissar (Chinese) - Spy
Level 0:
Mao Zedong Thought (H, Hinder): passive. you cannot be silenced.
Spiritual Guidance (N, Info): passive. you know the alts of all other Chinese players, but not their role descriptions or alignment.
These alts are: Emurlahn, Galayn Lord, Meanas, Rashan, Shadow.
Level 1:
Father Mao's Guidance (H, Hinder): day only. Limited number of uses (4). target a Chinese player. Until the end of the day, you can change that player's vote to a target of your choice, once. The player is allowed to change it back after the vote has been changed, and if your PM reaches the mod too late to affect a lynch, you're out of luck. Using Father Mao's Guidance does not count towards your allowed number of actions per day, and can be used more than once per day, but will require a use every time.
The Red Book (B, Talk): day only. Twice per day, you can send a PM through the mods to another Chinese player. This counts as a lover connection between you and 1 other Chinese player for the purposes of victory conditions.
Level 2:
The Peoples March (B, Heal): night only. Limited number of uses (2). Instant. Target two Chinese players. They are both Healed against the first kill thrown their way this night.
Level 3:
Deng Xiaoping Theory (B, Proof): passive. Replaces Mao Zedong Thought. You now gain a Bullet Proof and a Lynch Proof.
Deng's Search for Stability (B, Aid): night only. Limited number of uses (2). Instant. Replaces Father Mao's Guidance. Target a Chinese player. He or she gains a BP for the duration of the night. If the BP is not used, you regain a use of Deng's Search for Stability. The target is not informed of gaining or losing the BP. If the player already had a BP, he loses his own first.
Level 4:
Party Scrutiny (N, Find): day/night. Limited number of uses (4). Investigation. Target a Chinese player. You learn whether or not the player is a member of the Syndicate.
Level 5:
The People's War (H, Kill): Night only. Limited number of uses (1). Replaces The Peoples March. target a Chinese player, and another player. At the start of the next night phase, as an Instant action, the Chinese player and the other player are killed. If the target is dead before the start of the night, the Chinese player will live. If the Chinese player is dead, the action is cancelled. You may target yourself with this action.



Appearance PM:


Quote

Hong Sifu - Party Commissar

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: 60 plus.

General Description: you are a past middle age old time politicker, well versed in all the tricks of communism and party advancement. You are grey haired, walk with a cane despite having no obvious medical flaws, and are about as tough as an old rusty nail, with as much flexibility. Your mouth has been described as a bloodless slash amidst age wrinkles. No-one will say you are anything like their dear old grandfather.
You are dressed in severe black suits, with white shirt and invariably a red tie with a communist party pin. It is your task to remind your country men of their loyalties, and you want to make it very hard to be mistaken by them. Your overcoat is a military style communist green trenchcoat.

Accessories: You carry the Red Book with you at all times. You also wear a military service medal on the inside of your suit, to remind yourself of your iron backbone and where it brought you.
Your cane conceals a pistol, with one bullet in it. There's also a cyanide capsule for personal use in the handle. You like to play go, and may be portrayed in stories while sitting behind the board or thinking of go.
Finally, you have a staff of three. The first is your secretary, a modern girl with a bobcut with a penchant for wearing non-communist colours and western style dresses. You hate her frivolous guts but she knows how to operate a computer and speaks English, which is more than you can.
The second person is your driver/bodyguard. He has been with you for the past decade and his silence is bought and paid for in tenfold. He opens doors, looks menacing and gets you stuff. He will also relay messages if needed.
The third member of your staff is your personal servant, a peasant of your own age. He does acupuncture and tends to your meals, and treads life as a stepping stone to death – he doesn't talk, he doesn't react, he just does. Which suits you fine.

Mannerisms: you are an imperious old fart who despises everything he does not understand. You are very strict and eager to correct your underlings, and do so not by explaining what they did wrong, but by being a nasty SoB about it. It doesn't ear you respect, but you'd rather be feared, anyway.

Weaponry: your cane, with its in-built gun.



0

#52 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:33 AM

Tapper, on 05 May 2010 - 08:35 PM, said:

Player = Jump Around (Galayn Lord)

Quote

Gao He Chiang, Spokeswoman (Chinese) - Spy
Level 0:
Polished Presentation (B, Aid): passive: your vote has +1 voting strength when voting for another player or voting for night.
Level 1:
Veto (H, Hinder): Passive. Chinese players who vote for another Chinese player, do not have their vote counted as long as you are alive. The players will be informed that their vote does not count as the result of another player's ability.
Proclamation of Superiority (N, Find): day only. Investigation. Choose one of the scores for victory conditions (15, 10, 7, 5, 3, 2, points). The mods will say on thread which teams have completed that condition if the game were to be ended at this instant. In case of the 2 point condition, we will also mention how often it has been completed so far per team.
Level 2:
Cultured Exchange (H, Hinder): night only. Limited number of uses (5). Target a player. The players vote does not count for the next day, unless you die before the end of the day. The player is informed of the fact that his vote does not count, but may vote anyway.
Declaration of Mutual Interest (H, Hinder): night only. Limited Number of Uses (3), specify the following to the mods: Voter: 'player name'. Voted: 'player name'.
The player designated as voter must vote for the player designated as voted. If he fails to have his vote on that player during the lynch scene, he cannot take night actions. If he does have his vote on that player, he gains a bullet proof for the duration of the following night.
Level 3:
I Speak for the Dragon (B, Aid): night only. Limited number of uses (1). target a player (you may target yourself). The players gains +1 voting strength, permanently.
Glib Explanations (B,Proof): you gain a lynch proof.
Level 4:
Aggressive Exchange (*): upgrade of Cultured Exchange. If you target a player with Cultured Exchange, his or her vote does no longer count, permanently. This is not updated for previous uses of Cultured Exchange.
Level 5:
Final Proclamation (N, Find): Passive. Investigation. When you die as a result of a kill action, your killers name and faction is sent to a Chinese player who can kill, if any. If no Chinese player can kill, the Chinese player with the highest voting power will receive this information.



Quote

Gao He Chiang, Spokeswoman

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: mid-to-late twenties

General Description: appearance wise (see Li Bing Bing as an example), you are a blinding example of Asiatic mainland perfection. This should come as no surprise, as you have won several beauty contests.
You are just 165 cm, and 47 kilos – which is even a tad bit more than a fashion model in China is allowed to weigh, but you're no model anymore. Under the wings of one of the Beijing aparatskis, you have made a career in intelligence and are now a spokeswoman for the Chinese Ministry of State Security. Sure, your superiors never give up trying to get you in the sack, but polite refusals have so far been enough to keep your career intact and the old men out of your bed.
You dress simple yet elegantly: suits in muted colours, often brown with turquoise tops, or dresses just over the knee and no real dιcolletι. Your choice in shoes is equally elegant, without resorting to heels higher than an inch or two, three with a cocktail dress. The ancients don't like women who tower over them.
In recent years, your speech has been trained to perfection, and you can match your voice to the occasion, being capable of trumpeting China's glory as well as demurely mourning 'a tragedy in Chinese waters' which basically was the entirely planned torpedoeing of a Taiwanese fisherboat in international waters.

Accessoires: you always carry a purse, usually one without handles. Inside, a full make-up kit as well as several chains, a party-badge and a pin with the logo of the MSS (Ministry of State Security) on it, in case you have to do an ad-hoc presentation. You have a diplomatic passport, and diplomatic immunity, and are entitled a bodyguard (although you prefer travelling on your own) as well as accescodes to some of the remote security locks on the embassy. These, you keep written on a note because you are terrible with numbers and have to write everything down (you do not keep things in your phone, as internal security is checking everything and a girl has to have secrets, no?)
Your phone is a Tin Hung manufactured smart phone, of which you are quite proud.

Mannerisms: you always have pen and paper at hand, and your pen is both a toy and a distraction: you like bouncing it up and down it between your fingers in a way that your superiors find disturbingly erotic. You have taught yourself to be just one step to the right of the highest ranking official of your country present, and to smile, nod, bow and observe and only speak when spoken to, being the quiet porcelain doll until then. When making an official proclamation, you change, and become animated, in control, summoning emotion or abandoning it depending on the message you have to get across.

Weapons: ehm, none. Sorry.



0

#53 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:34 AM

Tapper, on 05 May 2010 - 08:42 PM, said:

Player = The Dude (Olar Ethil)

Quote

Catherine Heron, 003 (EU) - Spy
Level 0:
The Next Girl (H,Proof): passive. You have 1 BP. You also are immune to recruitment
Vodka Martini (N, Find): Night only. Investigation. Target a player. You learn the players nationality. You may establish a loverlink with the player any time you like by PM-ing the mods. This does not count as your action for the phase.
I Could Have Given You The World (H, Hinder): Day only Limited Number of Uses (1). Target a player you have targeted with Vodka Martini. The player's next action against you is cancelled.
Level 1:
Just Being Disarming, Darling (H, Guard): day only. Limited number of uses (3): guard a target player.
The World Is Not Enough (*): upgrade of I Could Have Given You The World (2): 2 extra uses of I Could Have Given You The World.
Level 2:
Foolish Sentiment (*): upgrade to I Could Have Given You The World (1). 1 extra use of I Could Have Given You The World. You now also learned what type of action you were targeted with (Harmful, Beneficial, Neutral – Kill, Guard, Recruit, Hinder, Find, Heal, Talk, Aid). This counts as an Investigation for every ability explained this way.
Another Time… (H, Guard) Night only. Limited Number of uses (2). Instant. 1 Provisional target allowed. Guard a target player.
Level 3:
Take a Giant Step for Man (H, Kill): Day only. Limited number of uses (1): one time kill.
Shaken, Not Stirred (*): upgrade of Vodka Martini. When you target a player with Vodka Martini, you also get to read the players PMs to other players sent during the next phase. You receive these after the end of the next phase. You will not learn who the receivers of the PMs were.
Level 4:
Another Place….(*): upgrade of Another Time (2). 2 extra uses of Another Time.
Family Motto (*): upgrade to I Could Have Given You The World (2). Another two uses of I Could Have Given You the World. You can now, once per game, spend all your remaining uses of I Could Have Given You The World (with a minimum of 1) to target a player you have targeted with Vodka Martini. The player cannot use any of his abilities for the remainder of the game, except for abilities that are Passive or abilities that are given to the player after you used Family Motto.
Right Idea… But Wrong Pussy (H, Kill): passive. Limited number of uses (1). Send a name to the mods when you gain this ability. Until the end of the game, any time a player tries to kill you, the named player is killed instead. This effect ends once that player is dead.
Level 5:
Any Time, Any Place (*): upgrade of Another Time (1): You gain 1 extra use of Another Time. Another Time now also silences the player you targeted for the next day phase. Silencing the player also prevents him from voting and sending PMs.



Appearance PM:


Quote

Catherine Heron:


This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: early thirties

General Description: a black haired, blue eyed beauty with milky white skin, you have made an art out of appearing as a D-list celebrity, as that girl who could have been a model, but chose to finish her university study, or as the sympathetic lady at the hotel bar who fancies both a drink, a flirt and a good conversation, then meets you for dinner the next day.
Your beauty is part of your arsenal, but you didn't get to 00-status with just that. Your mind is sharp, analytical, capable of being absolutely ruthless if necessary, and best of all, you have an incredible social intelligence and psychological insight. And aside of that, you are a competent shot and a trained athlete.
For clothing, you prefer black or white, alternating between dresses and informal wear, and your jewelry usually consists of simple chains and a small stone. You do not wear earrings or rings, but have a fondness for bracelets. Your favorite perfume is Ange ou Dιmon by Givenchy.
Fashion is always from designers: you absolutely love Hussein Chalayan, Keanan Duffty and Givenchy, but you mostly buy off the rack instead of having it tailored to you – that's unwanted attention. Shoes are Louboutins when you wear black, Jimmy Choos when you opt for white or grey clothing. A black track suit, black sneakers and a black hoodie are also in your possession, for those missions that cannot be carried out in designer wear.

Accessories: a Blackberry containing absolutely no relevant numbers, text messages and notes whatsoever, it is a red herring. A photographic memory is a bliss. You dislike purses but since you usually don't have pockets in your clothing, you have to carry one around. If and when your clothing permits it, you wear a garterbelt, in which a few useful gadgets are sewn in: a few soundbugs, a lock pick and three meters of spidersilk chord that can carry your weight.

Mannerisms: you have a tendency to seemingly shut out the entire room once in a conversation, seeming to exist for that person only. You aren't, but it is a carefully trained skill that makes people extremely talkative. You often touch your lower lip when acting as if you are surprised, but when genuinely surprised or puzzled, you tend to suck your lower lip in and bite down on it. You also raise your right eyebrow as a sort of punctuation, and tend to do that a lot. When asked what you drink, you order a wodka martini in the evening, a white cabernet sauvignon or champagne when its time for wine (at dinner, you do eat meat, but only fowl, fish or poultry), or, if the time or the company is not yet suitable to drinks, an orange juice. You are a righteous bitch about getting it freshly squeezed, too, and are less than enamoured so far by the Japanese tendency to put just about everything in vending machines, including third rate fruit juice.

Weaponry: you are an ace with knives, particularly slim bladed stilettos, of which you always have a few, although not necessarily on your person. For ranged combat, your superiors smuggled a LEI Mark II auto-silenced .22 caliber handgun with a 10 magazine box into the country, a high precision tool designed for covert ops. Due to the inbuilt silencer, the gun is far too big to take anywhere with you, so it will only appear in scenes where you plan to kill someone.



0

#54 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:38 AM

Tapper, on 05 May 2010 - 08:44 PM, said:

Player = alt146 (Tellan)


Quote

Georges Mesdθrre, Fashion Model (EU) - Spy
Level 0:
I Like You So Much Better When You're Naked (B, Talk): Day only. Establish a lover connection with a player of your choice.
Level 1:
House of Jealous Lovers (H, Guard): Night only. Limited Number of Uses (2). Target one of your lovers. You guard him/her during the next day.
Level 2:
Jager Yoga (*): passive. Upgrade of I Like You So Much Better When You're Naked. You learn the nationality of all players you have a lover connection with, and of all players you establish a lover connection with.
Electric Feel (B, Heal): Night Only. Instant. Limited Number of Uses (3). Heal one of your lovers. You cannot activate I Like You So Much Better When You're Naked during the next phase if you use Electric Feel.
Level 3:
I Know Your Girlfriend Hates Me (*): passive. Upgrade of I Like You So Much Better When You're Naked. You learn which of your lovers can do finds, at what level they gain the ability, and if the ability counts as an Investigation. Using I Like You So Much Better When You're Naked now counts as an Investigation. I Know Your Girlfriend Hates Me is used every time you make a lover connection, but is not used whenever another player establishes a lover connection with you.
Level 4:
Shut Up And Let Me Go (H, Hinder): Day only. Unlimited number of uses. End one of your lover connections, permanently.
Playgirl (H, Guard): Night only. Instant. Limited Number of Uses (3). Guard one of your Lovers.
You're So Pretty We're So Pretty (*): passive. Upgrade of I Like You So Much Better When You're Naked. You learn which of your lovers can guard, and at what level they gained the ability. You're So Pretty We're So Pretty is used any time you make a lover connection, but is not used whenever another player establishes a lover connection with you. You're So Pretty We're So Pretty counts as an additional Investigation anytime you gain a lover connection through I Like You So Much Better When You're Naked.
Level 5:
L'Amour et La Violence (*): passive. Upgrade of I Like You So Much Better When You're Naked . You learn which of your lovers can kill, and at what level they gained the ability. L'Amour et La Violence is used any time you make a lover connection, but is not used whenever another player establishes a lover connection with you.
L'Amour et La Violence counts as an additional Investigation anytime you gain a lover connection through I Like You So Much Better When You're Naked.



Appearance PM;

Quote

Georges Mesdθrre, Fashion Model

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: mid- to late twenties.

Appearance: Mesderre is a male photo- and runway model, about 6 foot in height, the matching catalogue weight and of slender but muscled build, the kind of muscle built by low impact fitness training, jogging and frequent sex, rather than the body-building, boxing and/or extensive fitness training. He has a casual, carefree charm and sex appeal that few can resist. He is capable of befriending men and women in an instance, and generally can be found lounging somewhere with a drink appropriately to the time of day (coffee in the morning, orange juice at lunch, green tea at 3, (one) beer at five, wine at dinner, mixed drinks or cocktails from there until after midnight, and champagne in the bedroom). In between, he drinks shitloads of water. Food usually consists of yoghurt and fruit, an egg and some bread at lunch, salad or fish and green vegetables in the evening.

Mesderre is usually casually dressed: sneakers or stylish shoes, faded jeans, white or pink shirt with the top buttons undone, leather jacket (generally beige or soft brown), sun glasses in his hair, which is blond, tousled into a perfect 'I spent 4 hours to get this right and make it look like I just woke up after a wild night' coupe.

Underneath the shirt and jeans is a smooth, bronzed body, with a vine tattoo creeping from the shin of the left leg up to the knee.

Accessories: you don't get to be a model without effort. You carry a slew of stuff around, and the bathroom of whatever hotel room you reside in is filled with creams, skin products, hair styling stuff, fitness tools, a barber's shaving knife, shaving cream, wax strips for your entire body, a well-worn book on diets, medicines, a family pack of condoms (Durex Play, ultra thin, strawberry flavor – you also carry a few in your wallet) lubrication (K-Jelly) a few ribbed condoms for specific positions and a few thicker ones for anal intercourse.
Added to that are recreational drugs (Viagra, a few strips of Ecstasy and a gram of cocaine) and a few suitcases full of stylish clothes, a dozen different models of sun glasses, eight pairs of shoes, two dinner suits for white and black tie, a grey suit with blue tie and white shirt, and a white linen suit with green shirt.
Also, your full portfolio and several fashion magazines, as well as a Bible and Proust's 'ΰ la recherchι des temps perdu', of both of which you read a page per day. Your I-Pod plays a selection of songs most heard on the runways. Not entirely by coincidence, these songs are the names of your abilities.

Mannerisms: you have a natural ease whenever you move around. Your sun glasses are a favorite toy, you like snapping the legs of them open and closed independently of the other, polishing the glasses on your shirt and/or breathing on them to see if they are in need of cleaning. Whenever you are on your own, you tend to look around a lot, greeting everyone with a tiny nod, smile, or wave, and checking them from tip to toe in a non-obtrusive or condescending way. You are the best looking guy in the city, everyone knows that, no need to rub it in.
When near women you are (professionally) interested in, you have a tendency to focus on them entirely and touch them frequently – touching their hands, back, shoulder, knee etc. in public, and inner thigh (when sitting), waist or face in private, under the table, or in the relative privacy of the dark, whether that is outside or in a club. When with men, you tend to minimalize yourself rather than stick out your chest – giving them a bit more space rather than trying to catch all the attention by yourself.

Weaponry: you can shave without cutting yourself, but that's about it. Your disarming personality and ability to pump people for information is far, far more valuable than being another Jason Bourne or Steven Seagal. Besides, what kind of model carries a sidearm? It would seriously mess with your appearance.



0

#55 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:45 AM

Tapper, on 05 May 2010 - 08:47 PM, said:

Player = Bent (Kaschan)


Quote

Ilse Burshke, Technician (EU) - Spy
Level 0:
No abilities
Level 1:
Gadget Pen (B, Aid): Day/night. Limited number of uses (1). give yourself one of the following abilities:
- Camera (N, Find): Limited number of uses (5). Night only. Finds nationality and Syndicate or Spy. Counts as an Investigation.
- MediGel (B, Heal): Limited number of uses (5). Night only. Instant. Heal a target player.
- Microphone (B, Talk): Limited number of uses (2). Night Only. target another player. You become lovers with that player. If you target a European player with this ability, you regain a single use of Microphone.
Level 2:
Practical Design (*): upgrade of Gadget Pen. Passive. Give yourself a second ability listed under Gadget Pen.
Level 3:
Multi-Purpose (*): upgrade of Gadget Pen. you can take two actions given to you by Gadget Pen during the same phase.
Porsche 911 (B, Aid): day/night. Limited number of uses (1). Give yourself one of the following abilities:
- Armored Car (H, Hinder). Day only. Limited number of uses (2). For this phase and the next, you cannot take actions and cannot be targeted by any actions.
- Turbo (B, Aid): day only. Limited number of uses. Gain 1 use of Armored Car and 1 use of Speedster.
- Speedster (B, Aid): day only. Limited number of uses (2). During the next (night) phase, you may take two actions. If you wish to use the same action twice, this is possible and consumes only 1 use of that ability.
Level 4:
German Efficiency (B, Aid): Passive. This ability must be used when you gain it. Give any two of your current abilities one extra use, or give one of your abilities two extra uses. German Efficiency does not count against the maximum number of actions per phase.
Level 5:
Everything's Better With A Pinch of C4 (H, Kill): Day only. Limited number of uses (1). Remove all of your abilities to target a player. The player either loses all of his or her abilities, or dies, his choice. If the player chooses to remain alive, the European team gains 1 Investigation every time the player votes, regardless of whether you are alive or dead.
If you are guarded while you use this ability, you die.



Appearance PM:

Quote

Ilse Burshke, Engineer

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: late twenties

Appearance: you are a curly blond lady with blue eyes and freckles. If your hair was cut short, you would be the prototype of a tomboy, but you do like long hair, even though you hate all the combing and brushing.
When out on the street, you tend to dress in what you perceive as a comfortable and sensible outfit: wide pants or shorts, often khakis or grey combat fatigues with plenty of pockets, sneakers or hiking shoes, a faded t-shirt with a text on it and a baseball cap with a pair of cheap shades on top of it, iPod at a high volume. You tend to wear your hair in a ponytail to keep it out of your face. You'd rather die than be seen in a skirt. A small Eastpack backpack completes your outfit, making you look like the average backpacking tourist. The edition of the Lonely Planet for the country/city you are in reinforces this view.

There is another side to you, however, and that is the gasoline junkie. You drive Porsche, you drive it with relish, and above all, you drive it recklessly and with skill and the matching speed, and you have a full racing suit. You also like to tinker with your own car. The Porsche logo is found on your keyring, and proudly displayed on your backpack, next to a Peace symbol and a tiny Kermit plushy toy which hangs from a chain.

Accessories: You carry a shitload of electronics and tools with you: a macbook, various lenses and precision tools, casings for just about anything you can imagine, chipsets, batteries, processors, etc.
Aside from that, there's the black Porsche 911 you drive, which holds, in a special compartment underneath, the car a kilo of C4.

T-shirts/ prints we may use:
G. F.CK Y..RS.LF – would you like to buy a vowel?
The regular Che Guevarra pic.
A barcode.
A rainbow.
AC/DC T-shirt.
Hard Rock Cafι shirt.
Valley Girl =/= Tomboy.


Mannerisms: you're a tad bit absent minded and do not always mind your manners. Yawning without putting your hand in front of your mouth, sneezing and wiping your nose on your sleeve, you stare at people… it's all very unladylike. Likewise, your use of language is considered crude: you're rather blunt and don't mind the occasional curse, often in German. When working on one of your gadgets however, you are very focused, very precise and entirely in control.
You like to listen to electro and bubblegum pop: groups you listen to include New Young Pony Club, Ladyhawke, Hot Chip, Simian Mobile Disco, LCD Soundsystem, Daft Punk, Miss Kitten, Dead Disco, Little Boots, FlyKKiller, Kraftwerk, Alice in Videoland, Stereo Total and others.

Weaponry: you're not a warrior or a killer or action hero: in fact, you're one of the worst shots in the service. As such, you do not carry guns. You haven't studied martial arts and aren't an athlete or gymnast. Your first instinct is to get out of the way. That being said, if someone needs to be taken out, you are willing to do it, preferably from a distance and by use of explosives and a remote.



0

#56 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:54 AM

Tapper, on 05 May 2010 - 08:50 PM, said:

Player = Gavin (Galain)

Quote

Sophie Tremaurι, Cat Burglar (EU) - Spy
Level 0:
Experienced Spy (B, Proof): you have 1 BP.
Nine Lives (H, Hinder): Passive. You are immune to Night Kills and to Recruits. Nine Lives is automatically disabled when you are guarded.
Break and Enter (N, Find): night only. Investigation. Target a single player of your choice. You learn the titles and description (Beneficial, Neutral, Harmful – Guard, Find, Heal, Recruit, Talk, Kill, Aid, Hinder) of every ability they can currently use, excluding passive abilities.
Level 1:
Cats Eye (*): Upgrade of Break and Enter. Break and Enter will now also reveal the exact wording of any abilities that have been used on you. This is not updated retroactively.
Level 2:
Black Cat (H, Hinder): passive. If another player uses an action on you that is not blocked by Nine Lives or by guards on the player, the player loses 1 additional use of that ability. If the ability has an unlimited number of uses, he cannot use that ability for the next two phases following the current phase (night & day or day & night).
Sleep by Day (B, Aid): Day only. Limited number of uses (3). If no-one targets you during this day, you can take one extra action during the next night phase. You may use the same ability twice. If you are targeted, Break and Enter is automatically used on any players targeting you during the day, regardless of the amount of actions targeting you. Any such a use of Break and Enter counts as an Investigation. You will learn the results of these uses of Break and Enter at the end of the day phase.
Level 3:
Send Me For A Message (*): Upgrade of Nine Lives. While you live and Nine Lives is active, all European players can communicate as lovers with one another, and learn each other's identity.
Play with the Prey (H, Guard): night only. Instant: disable, for the duration of the current night a specific ability of a player you have targeted with Break and Enter. You cannot disable the same ability on consecutive nights.
Level 4:
The Cat Caught a Mouse (H, Kill): Limited number of uses (1). Night only: once per game, target a player you have used Break and Enter on. The player dies in an accident after posting 5 times, regardless of whether you are alive or dead. Once you have used The Cat Caught a Mouse, you can no longer use Nine Lives and Send Me For a Message is deactivated as a result.
Level 5:
Cats, Rats and Mice (*): Upgrade of Break and Enter. Break and Enter now also reveals alignment and nationality, and the find ignores any ability the target or others have that changes their alignment for the purposes of finds/ CF.
Queen of Thieves (B, Aid): Night only. Limited number of uses (1). Steal an ability of a player you have targeted with Break and Enter and which you know through Break and Enter.



Appearance PM:


Quote

Sophie Tresmaurι

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: early thirties

General Description: you are of North-African descent, a mix of Maroccan and French blood. Your face is characterized by flaring cheekbones, a wide, full mouth, prominent eyebrows, and your nose can only be described as a hawk nose. All in all, people will call you statuesque rather than beautiful. Your body is a mix of slenderness and muscle – you are a professional cat burglar who delights in the thrill of conquering heights and obstacles with no tools except for your body. You are an accomplished parkour runner, and in your spare time, can be found hanging of ledges and climbing cliffs, mountains or fjords. Instead of the obligatory tramp-stamp tattoo, you got yourself Mont Blanc's profile rising from the cheeks of your behind to the top of the first curve of your spine.
Your hair is cut in a ragged bob, and is as black as your eyes.
Clothwise, you prefer stuff that doesn't get in the way when climbing. In other words, tight and sturdy, and you have a profound like for leather over synthetics. Out on the street, you usually combine sneakers (K-swiss or Allstars), tight fit jeans and a top or blouse over a sportsbra, covered by a leather jacket, all in dark colours, enabling you to disappear from sight by stepping into the shadows.
You like speed, and ride a motorcycle quite well, but in your own opinion, there's nothing better than crossing a city on foot, utilizing everything you come across to cut corners.
When on the prowl, you wear full body catsuits and stick almost exclusively to rooftops.

Accessories: your phone is a Sony Ericsson model W205, on which you have loaded detailed rooftop maps. Your wallet is nothing more than a small card-holder, which contains three functional credit cards, a business card which proclaims you are a security consultant, and two credit cards you use to open doors with. You do not carry a lot of small change around, only a few bills folded and stuck into your pockets. A fat fountain pen you carry in your leather jacket contains three lockpicks, and sewn into the side of it is a very thin six meter rope that's strong enough to carry your weight. A glasscutter is sewn into the other side, just under the armpit. When wearing the catsuit, a small backpack contains a lot of climbing and break-and-enter stuff.

Mannerisms: you tend to balance yourself on window sills, balustrades, armrests, etc. even when this is not necessary at all. You also tend to draw up your legs under you when sitting on a chair, and are generally considered to be 'energetic' which means you are easily bored when there's nothing to do, and go to little or no effort to hide this. Also, as a result of Spycraft 1.0, you are into girl-on-girl sexual escapades.

Weaponry: shooting and climbing/parkour/acrobatics are anathema, no matter what WET and Tombraider tell you, especially if you are also trained to be quiet. So, no gunslinging. However, you have a black belt in Taekwondo, and are proficient enough in it to overwhelm security guards and the occasional ambushed spy. When it comes to killing, you do know how to handle a throwing knife and a strangling cord, and you carry several of the first and one of the second around with you on break-and-enter missions.



0

#57 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:57 AM

Tapper, on 05 May 2010 - 08:53 PM, said:

Player = Shinrei (Sheltatha Lore)



Quote

Naota Shigeru – Kensei (Japanese) - Spy
Level 0:
Ni Ten Ichi Ryu (B, Aid): passive. each time you gain a level, you receive one additional use of every ability that has a limited number of uses and was gained on a level lower than your current one.
Ichi Ryu Ni To (B, Aid): passive. Each phase, you can submit two actions instead of only 1.
Level 1:
The Ground Book (B, Proof): Day/Night action. Limited Number of Uses (2). Give yourself a BP for the duration of this phase and the next.
Timing in Strategy (B, Aid): Night Only. Limited Number of Uses (1). You can only use this ability on another ability you have activated for this phase. That ability becomes Instant and is resolved before guards.
Level 2:
The Water Book (H, Kill): Night Only. Limited Number of Uses (1). Kill a target player.
The Flowing Water Cut (H, Kill): Day/Night action. Limited Number of Uses (2). If a player performs a kill against you in the phase for which you activated this ability, he is killed instead (unless he is healed or has a bullet proof). If the targets kill had a limited number of uses, no use is consumed.
Level 3:
The Fire Book (H, Hinder): Night only. Instant. Limited number of uses (1). If you are targeted by more than one player during this phase, all actions against you are cancelled.
To Hold Down a Pillow (H, Guard): Day/Night action. Limited Number of Uses (1). Target a player and name one type of action (Kill, Guard, Hinder, Recruit, Find, Proof, Heal, Talk, Aid). For the duration of this phase, all actions of the selected type performed by the player or targeting the player fail unless you are guarded. You may target yourself.
Level 4:
The Wind Book (H, Hinder): passive. If you target a player with a kill ability, the kill action bypasses the first Bulletproof the player has. This does not work with The Flowing Water Cut.
Attitude – No Attitude (H, Kill): day only. Limited number of uses (1). Perform a kill against a player of your choice. If the kill was successful, you may not use this ability again during the next day phase.
Level 5:
The Book of the Void (B, Aid): Night only. Unlimited number of uses. Give one of your abilities one additional use.




Appearance PM:


Quote

Naota Shigeru

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: early forties.

General Description: you are a master of kendo, more specifically the style invented by Miyamoto Musashi. You live, breathe, drink and eat as he ordained: from stance to walk to breathing techniques, you've got it down. In a way, you almost have no personality, seeing how you have devoted yourself to the sword.
You are tall for a Japanese male, and you train every part of your body equally. The past twenty five years have made their mark, and every muscle is shaped in such a way that it provides the exact amount of power, speed and endurance you require from it. That being said, you have made an art out of being motionless.
Your hair is short cropped, and starts to go grey at the temples. Your face is unremarkable, the words people summon up when describing you are usually: 'unremarkable, stern, unfazed, disapproving'. Apart from a few age lines, it is unmarked, apart from a tiny scar coming out of your hairline on the right side of your forehead. You are clean shaven. You dress mostly in black, suits by day, loose informal clothing that is buttoned up in the evenings. Your swords are seldom out of reach: the Japanese secret service was kind enough to create a permanent cover for you as an architect at Takenaka Corporation, allowing you to carry a rather thick cylinder with their logo on it, containing both your swords at all times.

Accessories: whenever you are deployed in the field, you are a killer of the first degree. Your employers know there may well be a time when you do not survive, and they like to leave as little evidence of themselves as possible. Everything you carry with you is unmarked, unlabeled, trace free, from your suits to your socks to your credit cards to your license plates. Officially, you no longer exist, and a different identity is supplied for you with each mission. The one thing, outside of your swords, that you do carry around with you at all times, is a copy of Musashi's Book of Five Rings.

Mannerisms: you quote Musashi, and you quote him a lot. Another favourite is Sun Tzu's Art of War, or more specifically, a lot of wordplay on the furinkazan of Takeda Shingen's banner: Move as swift as a wind (fu), stay as silent as a forest (rin), attack as fierce as fire (ka), undefeatable defense like a mountain (zan).
Aside from that, you are usually patience made flesh. You can squat for hours, unmoving, and if need be, you can go for days without sleep without apparently having a whole lot to do. In combat, you are explosive, but every cut is measured and you remain composed throughout the fight.

Weaponry: your swords are katana and wakizashi, of the shinogi-hikushi type, with a medium point length. They aren't ancient – the pair was made to suit your physique and that same smith produced four other nearly identical pairs. Two have already been damaged in combat on previous assignments. Other than your swords, you do not carry weaponry. You have trained yourself to fight wearing full reinforced ballistic vests with all ceramic plates installed. When going up against organized resistance, you put this on, together with a military grade helmet to which you have added a good old fashioned mempo: a demon's face in gold. You have refused the offer of adding para-aramid components to your armor to halt bladed weapons, however, as you consider this a form of cheating.



0

#58 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:58 AM

Tapper, on 05 May 2010 - 08:56 PM, said:

Player = dktorode (Eloth)



Quote

Idegawa Hitomi – Kunoichi (Japanese) - Spy
Level 0:
Athletic Escape (B, Proof): passive. You have 1 Bullet proof.
For The Emperor! (B, Talk): passive. Whenever you target a Japanese player with one of your actions, that action is changed to establishing a lover relationship instead. You still lose a use of that ability, if it has a limited number of uses.
Level 1:
Smoke Screen (B, Aid): day only. Limited number of uses (3). Activating this ability does not count towards your maximum number of actions per phase. The first Harmful action targeting you this phase is cancelled.
Ninjutsu (H, Guard): Night only. target a player. All Beneficial abilities he has or that are targeting him, are cancelled for the duration of this phase, unless they are passive.
Level 2:
Badly Prepared Puffer Fish (H, Kill): Night only. Limited number of uses (1). poison a player. If he has no BPs and is not healed, he dies. If he has a BP or is healed, Badly Prepared Pufferfish fails and does not remove the BP.
Opportunistic Strike (H, Hinder). Day only. Limited number of uses (3). When another player reveals information about another on thread (alignment, nationality, abilities, PMs only), you may activate this ability. 3 less votes are required to lynch the player revealing the information, and 3 less votes are required to lynch the player the information was about.
If there's 5 or less votes required for a lynch, the reduction is 1 instead of 3.
If one of the players is lynched, it counts as a kill for the Japanese victory conditions. It will be made clear in the lynch scene that the Japanese claim the lynch.
Level 3:
Shuriken (H, Hinder): day/night action. Limited number of uses (10). Once per phase, target a player and expend any number of uses of Shuriken, with a minimum of one. If you spend more uses of Shuriken than the player has BPs, he is guarded for this phase. This ability is instant if used at night.
Shuriken does not count towards your maximum number of actions per phase.
Ninja-To (H, Kill): night only. Limited Number of uses (2). Permanently remove one of your abilities to kill a target player. The ability must have at least 1 use remaining, you must be able to use the ability (so cannot remove an ability on a level you do not have attained yet) and you cannot remove passive abilities for Ninja-To. If the target does not die as a result of Ninja-To, Ninja-To is deactivated permanently.
Level 4:
Cover Retreat (*) Upgrade of Shuriken. You can now use Shuriken on a player you target in the same phase with one of the following abilities: Ninjutsu, Badly Prepared Pufferfish, Ninja-To, Banzai, or Opportunistic Strike in addition to your regular use of Shuriken.
Banzai! (H, Kill): day only. Limited number of uses (1). Post BANZAI! on thread in maximum size, red letters and add a player name. The player is killed, regardless of bullet proofs, passive abilities or heals targeting him, and any abilities targeting you. You die as well, regardless of BPs or heals on you. It doesn't hurt messaging P-S you are suiciding, either, to get the action to resolve on time…
Level 5:
Ninja Assassin (*) upgrade of Banzai! (1). One additional use of Banzai!. The first time you use Banzai, it does not kill you.
Disappear in Darkness (B, Aid): night only. Limited number of uses (2). Instant. Target yourself or another Japanese player. When this ability is resolved, the player you targeted becomes immune to night actions for this phase only. If the player has submitted an action himself other than Disappear in Darkness, Disappear in Darkness is activated only after that action has been resolved.



Quote

Idegawa Hitomi

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: seventeen.

General Description: you should have been in school. You shouldn't have gotten that nose piercing. Nor that tattoo on your left breast, even if it is Hello Kitty. You shouldn't have pink hair, either. It's all very unprofessional, they say, a sign of not yet being ready to stand on your own. To which you answer that they can either go fuck themselves with a sword or search for a more gifted field operative. That silences them, usually, because there isn't one, and your alternative suggestion is rather painful. In other words, you are a girl ninja and a teenager who likes to go against authority. Even though they got you out of that orphanage, and even though you work for them.
You are a slight slip of a girl, barely 1m60 and weighing in at slightly less than 42 kilos, which is not a very healthy weight, by the by. At the same time, you are a master of acrobatics and gymnastics, and a stealth and combat specialist. And that at seventeen!

You generally wear punk clothing: torn jeans or equally torn fishnet stockings, sometimes in pink or orange, all stars or combat boots (although those are too unwieldy for operations), shirts with tears in them displaying a black bra, denim jackets with tags and buttons of metal groups and a huge peace sign on the back, and the aforemented pink hair. You basically look like Kick-Ass's Hitgirl in her teenage years. If only she were Japanese.

This all disappears when on assignment. You resort to the standard black pyjama's, but with modern day technology and fabrics augmenting your kit: night vision goggles, artificial spidersilk ropes, lab-made poisons, light weight carbon climbing claws rather than steel, etcetera.

Accessories: a whole ninja-kit. From the pyjamas to throwing stars, poison needles, chain and sword, climbing claws, smoke grenades, and whatnot. And all of that in a back pack. When you can't dress up like a kunoichi, you are your little punk self. Sure, people treat you like an outcast, but that's exactly why you can walk in and behave like you own the place. A few of those pins on your jacket contain poison needles, and that chain around your neck with the huge satanic pentacle actually holds a throwing star.

Mannerisms: you like punk music. You listen to an awful lot of awfully bad Japanese music, The Pink Panda first and foremost, but you do like the Sex Pistols and the Ramones, even though your English is not entirely up to the mark. Coupled with your less than respectful attitude, this means that there's quite often a lot of noise coming from your headphones, even when silence is appropriate. Secondly, you have a tendency to fall asleep when stuff is boring. All that nightcrawling needs to be compensated somehow. You make the F-sign a lot, and due to your training, you aren't afraid of pissing off a whole lot of people that aren't used to getting mouthed off by a girl barely reaching their chest and usually think violence an appropriate reply.

Weaponry: see above. Everything and more than you usually see in a ninja movie.



0

#59 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 08:59 AM

Tapper, on 05 May 2010 - 09:01 PM, said:

Player = Happymad (Spite)




Quote

Onari Toshiro, High Tech Scout (Japanese) - Spy
Level 0:
Experimental Model (B, Aid): passive. If a harmful action targets you, it deactivates Multi-Functional Cell Phone permanently instead of producing its regular effects, unless Multi Functional Cell Phone has already been deactivated.
Multi Functional Cell Phone (N, Find): passive. Investigation Each time a player targets you with a beneficial or neutral action, you learn which player performed the action. This counts as an Investigation.
Level 1:
Texting in Kanji (B, Talk): day only. Send a message no longer than 146 signs to Hugin & Munin. This message will be transferred anonymously to an alt of your choice (include it in the message topic). If the player is Japanese, you establish a permanent lover connection with the player instead.
Level 2:
Fix It (B, Aid): day only. Reactivate one of Multi Functional Cell Phone, Surveillance Unit, or Fighter Drone. If you reactivate an ability of which all uses were expended, the ability gains 1 use instead. You can only reactivate one of the three per phase.
Working From My Bedroom (B, Proof): passive. you gain 1 lynch proof. The first time you are lynched, you permanently lose either Multifunctional Cell Phone or Surveillance Unit, your choice. You cannot regain this ability by using Fix It.
Level 3:
Perimeter Patrol (*): upgrade of Experimental Model. if a Harmful or Neutral action targets you, it deactivates Surveillance Unit permanently instead of producing its regular effects, unless Surveillance Unit has already been deactivated. In that case, Experimental Model is deactivated, unless Experimental Model has already been deactivated, in which case the action goes through.
Surveillance Unit (B, Aid): Day/night action. Investigation. Limited number of uses (3). target a player. At the end of the phase, you learn with how many actions he has been targeted and what the types of actions were.
Level 4:
Fighter Drone (H, Guard): Limited Number of Uses (5). Night/day action. Guard a target player for the duration of this phase. If submitted as a night action, this ability is Instant.
Level 5:
Explosive Drone (H, Kill): Limited Number of Uses (1), Night only. Permanently lose the use of your Fighter Drone ability to perform a Kill against a target player. Figther Drone cannot be reactivated through Fix It if lost this way.



Appearance PM:


Quote

Onari Toshiro

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.


Age: early twenties.

General description: you are a robotics prodigy, and the Japanese Self Defense Force wasted no time whatsoever to get you on board once you finished university. Obsessed with AI programming and visual analysis, you appear almost a lackwit until your favorite subject is under discussion. You are a small guy with a round face, reading glasses that are actually magnifying lenses, and hair that seldom sees a comb. You dress in coveralls or in jeans with checkered shirts, usually one size too large.
While you are tiny, one must notice you have fairly muscled arms, a legacy of lifting various heavy parts for all the robots you built. You also have narrow, long fingers and always carry a notebook with you, that is filled front to back with sketches, notes and remarks, and have the habit of zipping through the pages rapidly, especially when someone asks what's possible.

Accessories: said notebook, usually with three BIC-pens attached to it, a backpack with several CPUs and external harddiscs, and a laptop with drawing programs on it.

Mannerisms: you smile a lot, and it is quite a nervous smile. You have a short attention span for most things social or martial, unless you are asked to create a killing machine, of course.
If you've played the game, imagine yourself as the Salarian scientist in Mass Effect 2. If not, go play it, after Mafia 63.

Weaponry: several robots that have different functions. Mostly, recon stuff, but an experimental sniper unit is being developed and you are asked to field test it.



0

#60 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 12 May 2010 - 09:01 AM

Tapper, on 05 May 2010 - 09:08 PM, said:

Player = HD (Liosan)



Quote

Nikita Narenko, Bodyguard (Russian) - Spy
Level 0:
My Life For Your Safety (B, Aid): passive. when you die, all Russian players gain 1 Bullet Proof.
Level 1:
High Pain Treshold (B, Proof): passive. You gain 2 bullet proofs and 1 lynch proof.
Hammer (H, Kill): day only. Limited number of uses (1). Once per game, you may hammer a player. Regardless of the number of votes required for a lynch or the number of votes already on any train, the lynch goes through. You may use this ability on yourself, in spite of the rule that states you cannot vote yourself. There must be at least 1 vote on that player before you can use this ability, and it may not be your own.
Level 2:
Heroic Sacrifice (B, Aid): passive. Limited number of uses (1). The first time a Russian Spy dies or gets lynched, you are killed/ lynched instead. The swap is shown on CF and in the scenes – we will make sure that it is very obvious that you come and save the day. If you survive this kill/lynch, you learn the identity of the Russian you saved.
Sickle (H, Guard): day only. Limited number of uses (2). name a target action type (Kill, Recruit, Guard, Hinder, Find, Talk, Aid, Heal, Proof). Anyone who chooses to perform an action of that type during the next night phase, is guarded during the next night phase. Every ability of that type that is disabled by the guard as a result of Sickle counts as the use of 1 Harmful ability for the Russian victory conditions.
Level 3:
No new abilities.
Level 4:
White, Blue and Red (B, Aid): passive. You require 3 additional votes to be lynched.
Level 5:
The Bear of Russia (H, Guard): Day only. Limited number of uses (2). target two other players. If they target anyone other than you with Harmful actions during this phase, they are guarded instead. Beneficial or Neutral actions are not affected by this action.
The Tsar's Eagles(*): upgrade of Sickle (1). Receive 1 additional use of Sickle.



Appearance PM:


Quote

Nikita Narenko

This PM serves so you can identify yourself in the stories made for the resolution of actions taken by players.
You may reveal none of the contents, nor are you intended to roleplay in any way.



Age: mid-thirties

General description: you are a Dolf Lundgren look-alike: massively muscled, tall, blond, with a mouth that's perpetually turned down in the corners. Coupled with your ice blue eyes and the tendency to stare down on people (also due to your height) and it is no wonder that people think you have a rather condescending attitude towards them.
You generally wear a suit and shades when there's a need to go formal, or, to conform to a stereotype of the Russian gangster, a red club jacket with black butterfly tie over a white shirt and baggy black pants, shoes shined till they gleam, for your nightly endeavours.
Your hair is very short, and cut in a blockhead. You wear a great many rings on the fingers of your left hand (which is your main fist for hitting – despite being right handed in both writing and the handling of weapons) to give your punches extra impact.
You are by no means just a simple bruiser, though. Rather, you have cultivated that image. You have served asa presidential bodyguard and are proficient with an awful lot of weaponry and military tactics. For this mission, you have been chosen because of your physical prowess and endurance however: your superiors expect a lot of violence, and you're here to carry their precious agents through the worst of it and dump them on a plane to Moscow once the Syndicate is taken out.

Accessories: you always wear shades, usually a sportsmodel, but you also have a pair of silver rimmed aviators to go with the club jacket. You're also wearing a fair share of bracelets and rings: the rings, all gold, to increase the damage your punches do, the bracelets to protect your wrists oh so slightly when engaging a knife fighter in hand-to-hand combat. By contrast, you wear no chains: the danger of getting choked is too great.

Mannerisms: You tend to thumb your nose a lot, usually with your left hand, allowing people to see the size of your fist and the sparkle of the rings that essentially work as a knuckleduster. Another favourite trick is popping your fingerbones, and you are a star at making your neck crack. In other words: lots of non-verbal, aggressive communication. When thinking, you either fold your hands in front of you, or rub your face. Since you wear a toque at all times, adjusting your man-meat when rising or sitting down is also a habit. People tell you that your laughter is quite shrill for a man your size.
You also read a lot, and have brought a Russian translation of Murakami's Underground with you, and also Jared Diamond's Guns, Germs and Steel with you to Japan.

Weaponry: You have brought two Desert Eagle .50s, the tsarist eagles engraved on their grips. However, to enhance your image of a bruiser, you have also brought a sledgehammer, which you carry in a sportsbag around with you.



0

Share this topic:


  • 18 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users