Malazan Empire: Mafia 60 - 80s Horror - Malazan Empire

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Mafia 60 - 80s Horror A Nightmare on Friday the 13th in Hell

#121 User is offline   Mockra 

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Posted 06 April 2010 - 08:51 AM

View PostKaschan, on 06 April 2010 - 07:55 AM, said:

Im here...easter weekend distraction is over. Posted Image

Interesting setup to say the least.
Leaders know who is on there sides, so i expect allot of people jumping onto trains for weak reasons following their leaders.
Since leaders would not vote for their own players this early. At least i dont think they would knowing who the enemy is.


I like how you set up whoever put the early votes on the potential future early day lynches, which will of course be done for bullshit reasons, as leaders, while carefully avoiding to vote, even a random/joke one.

Why would people try to signal their leaders, you said yourself they know who is on their team?

#122 User is offline   Tellan 

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Posted 06 April 2010 - 09:04 AM

I wasn't asking for your explanation, Atrahal. However, your breakdown pretty much mirrors mine for the 16 person group.

Edit: x-post.

This post has been edited by Tellan: 06 April 2010 - 09:04 AM


#123 User is offline   Kaschan 

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Posted 06 April 2010 - 09:11 AM

View PostTellan, on 06 April 2010 - 08:37 AM, said:

You feel like sitting on that hypothesis or expanding on it at all, Kaschan?


Expand?...hmmm

Well i think that the most likely scenario is some sort of single role out there, A last man standing type of role...or maybe some kind of demon hunter perhaps, something with his own set of conditions.
Or there is a group of unaligned innos, where at least one of them has to last till the end or something...like a horror movie normally has.
I can see both of these being the reason we have the number of players we do...

I dont see one group getting an extra player as it looks to be a numbers game, and one side having an extra player would simply be unfair.

#124 User is offline   Kaschan 

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Posted 06 April 2010 - 09:15 AM

View PostMockra, on 06 April 2010 - 08:51 AM, said:

View PostKaschan, on 06 April 2010 - 07:55 AM, said:

Im here...easter weekend distraction is over. Posted Image

Interesting setup to say the least.
Leaders know who is on there sides, so i expect allot of people jumping onto trains for weak reasons following their leaders.
Since leaders would not vote for their own players this early. At least i dont think they would knowing who the enemy is.


I like how you set up whoever put the early votes on the potential future early day lynches, which will of course be done for bullshit reasons, as leaders, while carefully avoiding to vote, even a random/joke one.

Why would people try to signal their leaders, you said yourself they know who is on their team?



Because everyone else does NOT know who is one their own team.
Its fairly obvious that the best way to find out who is not one your side is to look at who your leader votes for.
Strange you would miss that.

#125 User is offline   Kaschan 

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Posted 06 April 2010 - 09:18 AM

View PostAtrahal, on 06 April 2010 - 08:43 AM, said:

View PostKaschan, on 06 April 2010 - 08:28 AM, said:

View PostTellan, on 06 April 2010 - 07:59 AM, said:

View PostKaschan, on 06 April 2010 - 07:55 AM, said:

Im here...easter weekend distraction is over. :p

Interesting setup to say the least.
Leaders know who is on there sides, so i expect allot of people jumping onto trains for weak reasons following their leaders.
Since leaders would not vote for their own players this early. At least i dont think they would knowing who the enemy is.


Thoughts on the 1 or 4 person group?




I have no idea... I can see either being a possibility.
I dont however think that one team has a player more than the rest. So there is definitely something going on.


Listen, if the Sign Up says 16 or 19 players, it seems entirely UNlikely that we can have a 4x4 at 16, with the faction of 4 having the objective of seeing Freddy, Jason and Pinhead dead. Let's not forget that it is quite likely that during some/most nights, these three kill 1 player a night on their own team. The fourth team, unless operating on the same premises, would get an unfair advantage that way, that is hardly alleviated in the 19 player scenario being
3x5 + 4.

Listen to uncle Atrahal: there's 3x5 + 1 and in the 19 player scenario, there's 3x6 +1, not 3x5+4.




well i never read sign up so...

In any case i think that their being a 4 player "inno" team that needs to just survive is at least a possibility and should not be ignored

#126 User is offline   Tellan 

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Posted 06 April 2010 - 09:23 AM

If that's the case, Kaschan, do you not feel they would have an advantage over the other actually named factions?

#127 User is offline   Sorrit 

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Posted 06 April 2010 - 09:29 AM

I'm just going to parrot agreement that 5+5+5+1 is likely, rather than spell it out again.


And BOOO at Tellan for bringing up twilight in the midst of our classic campy horror game. Posted Image

#128 User is offline   Kaschan 

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Posted 06 April 2010 - 09:34 AM

View PostTellan, on 06 April 2010 - 09:23 AM, said:

If that's the case, Kaschan, do you not feel they would have an advantage over the other actually named factions?



if they were role less....no not any sort of clear advantage i dont think.

Im also leaning towards their being a lone player though.
Just dont think we should completely ignore the other possibilities

#129 User is offline   Sorrit 

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Posted 06 April 2010 - 09:38 AM

View PostTellan, on 06 April 2010 - 09:23 AM, said:

If that's the case, Kaschan, do you not feel they would have an advantage over the other actually named factions?



How so? They would make the game a bit more complicated, but I'm not sure how they'd have an advantage. Morgy said expect a "twist or three" in the sign up thread, and a group of innos who need to survive the horror would be in keeping with the theme.

I don't think this is as likely as a loner scare queen or similar role though.

#130 User is offline   Mockra 

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Posted 06 April 2010 - 09:40 AM

View PostKaschan, on 06 April 2010 - 09:15 AM, said:

View PostMockra, on 06 April 2010 - 08:51 AM, said:

View PostKaschan, on 06 April 2010 - 07:55 AM, said:

Im here...easter weekend distraction is over. Posted Image

Interesting setup to say the least.
Leaders know who is on there sides, so i expect allot of people jumping onto trains for weak reasons following their leaders.
Since leaders would not vote for their own players this early. At least i dont think they would knowing who the enemy is.


I like how you set up whoever put the early votes on the potential future early day lynches, which will of course be done for bullshit reasons, as leaders, while carefully avoiding to vote, even a random/joke one.

Why would people try to signal their leaders, you said yourself they know who is on their team?



Because everyone else does NOT know who is one their own team.
Its fairly obvious that the best way to find out who is not one your side is to look at who your leader votes for.
Strange you would miss that.


Slightly first-degree to me, there are better ways to get hints on who else could be on your team. You have to be a retard to jump and follow your leader on a vote just because you think it safe, specially on the same day he voted.

Like I said, you're setting up a wild goose chase, and in a subtle way impeding early lynches.

#131 User is offline   Tellan 

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Posted 06 April 2010 - 09:44 AM

View PostSorrit, on 06 April 2010 - 09:38 AM, said:

View PostTellan, on 06 April 2010 - 09:23 AM, said:

If that's the case, Kaschan, do you not feel they would have an advantage over the other actually named factions?



How so? They would make the game a bit more complicated, but I'm not sure how they'd have an advantage. Morgy said expect a "twist or three" in the sign up thread, and a group of innos who need to survive the horror would be in keeping with the theme.

I don't think this is as likely as a loner scare queen or similar role though.


Three faction leaders kill a teammate every other night. If one faction had no team-leader, imo, they'd have an advantage of not being killed every other night. That's as in-depth as that analysis went, and I didn't think it needed futrher analysis.

#132 User is offline   Tellan 

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Posted 06 April 2010 - 09:44 AM

Re-post.

This post has been edited by Tellan: 06 April 2010 - 09:46 AM


#133 User is offline   Kaschan 

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Posted 06 April 2010 - 09:55 AM

View PostMockra, on 06 April 2010 - 09:40 AM, said:

View PostKaschan, on 06 April 2010 - 09:15 AM, said:

View PostMockra, on 06 April 2010 - 08:51 AM, said:

View PostKaschan, on 06 April 2010 - 07:55 AM, said:

Im here...easter weekend distraction is over. Posted Image

Interesting setup to say the least.
Leaders know who is on there sides, so i expect allot of people jumping onto trains for weak reasons following their leaders.
Since leaders would not vote for their own players this early. At least i dont think they would knowing who the enemy is.


I like how you set up whoever put the early votes on the potential future early day lynches, which will of course be done for bullshit reasons, as leaders, while carefully avoiding to vote, even a random/joke one.

Why would people try to signal their leaders, you said yourself they know who is on their team?



Because everyone else does NOT know who is one their own team.
Its fairly obvious that the best way to find out who is not one your side is to look at who your leader votes for.
Strange you would miss that.


Slightly first-degree to me, there are better ways to get hints on who else could be on your team. You have to be a retard to jump and follow your leader on a vote just because you think it safe, specially on the same day he voted.

Like I said, you're setting up a wild goose chase, and in a subtle way impeding early lynches.



how am i setting up a "wild goose chase" exactly? All i was saying is if a leader makes a case or places a vote his team are sure as shit going to fucking take notice!!

You know your leader knows everyone on your team. Im sorry but what are these "better ways"?
He is the BEST source of info. I never said he is the ONLY source. But he is the BEST source...at least right now.
Yes the leader could sit around and pick his nose waiting for people to attack him etc. But Id like to hope my leader is a bit more pro active than that.
If i were the leader id be making some noise to show my team which directions to head in. And leave it to them to be more subtle in how we use the info.
I would not be attacking my own players if i were the leader.

Maybe you would play it different, and thats where you cant see my point.

#134 User is offline   Kaschan 

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Posted 06 April 2010 - 09:59 AM

View PostTellan, on 06 April 2010 - 09:44 AM, said:

View PostSorrit, on 06 April 2010 - 09:38 AM, said:

View PostTellan, on 06 April 2010 - 09:23 AM, said:

If that's the case, Kaschan, do you not feel they would have an advantage over the other actually named factions?



How so? They would make the game a bit more complicated, but I'm not sure how they'd have an advantage. Morgy said expect a "twist or three" in the sign up thread, and a group of innos who need to survive the horror would be in keeping with the theme.

I don't think this is as likely as a loner scare queen or similar role though.


Three faction leaders kill a teammate every other night. If one faction had no team-leader, imo, they'd have an advantage of not being killed every other night. That's as in-depth as that analysis went, and I didn't think it needed futrher analysis.


Ive actually forgotten about this whole part of the setup...but if the game is super role heavy then its perhaps going to be quite often that one or two leaders get targeted and therefore can use there kill in the others...i believe thats how it works?
but yea, it does give them a bit of an advantage...i suppose.

#135 User is offline   Giles 

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Posted 06 April 2010 - 10:02 AM

It's day 1.

roughly 19 hours left in the day.

16 players remain alive: Sorrit, Atrahal, Alkend, Kalse, Silanah, Korlat, Ampelas, Rashan, Tennes, Tellan, Telas, Serc, Mockra, Liosan, kaschan, Galain

9 votes to lynch
8 vote to night

1 vote for Tennes (Mockra)
1 vote for Kalse (Ampelas)
1 Votes Rashan (Galain)
1 Vote Korlat (Telann)

12 players have not voted: Sorrit, Atrahal, Alkend, Kalse, Silanah, Korlat, Tennes, Telas ,Liosan, kaschan,Rashan, Serc
"Hollow. My name is Kurosaki Ichigo. You killed my mother. Bankai."
0

#136 User is offline   Alkend 

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Posted 06 April 2010 - 10:04 AM

View PostTellan, on 06 April 2010 - 09:44 AM, said:

View PostSorrit, on 06 April 2010 - 09:38 AM, said:

View PostTellan, on 06 April 2010 - 09:23 AM, said:

If that's the case, Kaschan, do you not feel they would have an advantage over the other actually named factions?



How so? They would make the game a bit more complicated, but I'm not sure how they'd have an advantage. Morgy said expect a "twist or three" in the sign up thread, and a group of innos who need to survive the horror would be in keeping with the theme.

I don't think this is as likely as a loner scare queen or similar role though.


Three faction leaders kill a teammate every other night. If one faction had no team-leader, imo, they'd have an advantage of not being killed every other night. That's as in-depth as that analysis went, and I didn't think it needed futrher analysis.


Just to add my 2 cents, I think its probably 5+5+5+1 as well. And this is one of the reasons why as having what 4 people on a team that only dimishes from a lynch, while each faction loses at least one person every second night doesn't seem particularly balanced, and sole suvivor at the end of the horror movie is classic tradition after all as well.

#137 User is offline   Mockra 

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Posted 06 April 2010 - 10:09 AM

View PostKaschan, on 06 April 2010 - 09:55 AM, said:


how am i setting up a "wild goose chase" exactly? All i was saying is if a leader makes a case or places a vote his team are sure as shit going to fucking take notice!!



Take notice, yes. Following him on the vote, specially if the reasons are crap, hell no. Your conclusions were so far off the way I considered playing the game I had to react. But anyways.

#138 User is offline   Mockra 

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Posted 06 April 2010 - 10:12 AM

Now that our collective intellect has come to the complex conclusion that both 5+5+5+1 and 4+4+4+4 give 16, and in the blinding absence of evidence either way, I hope we can start discussing other things.

#139 User is offline   Kaschan 

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Posted 06 April 2010 - 10:17 AM

View PostMockra, on 06 April 2010 - 10:09 AM, said:

View PostKaschan, on 06 April 2010 - 09:55 AM, said:


how am i setting up a "wild goose chase" exactly? All i was saying is if a leader makes a case or places a vote his team are sure as shit going to fucking take notice!!



Take notice, yes. Following him on the vote, specially if the reasons are crap, hell no. Your conclusions were so far off the way I considered playing the game I had to react. But anyways.



why not...no one but you knows you are actually doing it.

I was just commenting on how different trains could be, because of this info people get from their boss.
...meh

#140 User is offline   Serc 

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Posted 06 April 2010 - 10:19 AM

Back. I see a lot of discussion about mechanics. Let's start the ball rolling with a
Vote Sorrit
For parroting views and not speaking out, a tactic which really isn't necessary in a merc game unless you're trying to hide for some reason.

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