Mafia 59:Night Watch
#61
Posted 16 March 2010 - 08:49 PM
The Watches either have to win before 10 days or have an advantage in where there is no balance at that time.
But in that case game will continue until the opposing watch is destroyed or the Inquisition restores the balance.
If the Inquisition can maintain the balance between the two sides and it reaches 10 days they win and along with them any remaining RI in the game.
Is that clear.
GK
But in that case game will continue until the opposing watch is destroyed or the Inquisition restores the balance.
If the Inquisition can maintain the balance between the two sides and it reaches 10 days they win and along with them any remaining RI in the game.
Is that clear.
GK
Only someone with this much power could make this many frittatas without breaking any eggs.
#62
Posted 16 March 2010 - 08:56 PM
So how do the RI's win via there own VC if the watches win as soon as their opposition is destroyed?
#63
Posted 16 March 2010 - 09:00 PM
It would take some extrenous circumstances which I can't reveal without exposing too many of the mechanics but it doable.
Only someone with this much power could make this many frittatas without breaking any eggs.
#64
Posted 16 March 2010 - 09:07 PM
The only way i can see is if somehow both watches are destroyed simultaneously. which probably means that both teams have a killer or can recruit one. Once someone has been recruited i wouldnt have thought they could be recruited back, (while its possible to change your allegiance its not easy) The inquisition could have a killer amongst them. But id say we have to be looking at a likely 2+ killer scenario near the end to make it possible.
#65
Posted 16 March 2010 - 09:39 PM
im alone again

This post has been edited by Ruse: 16 March 2010 - 09:40 PM
#68
Posted 16 March 2010 - 10:04 PM
Sorry, Ruse, I'm back =( I'm a busy bee today.
Looking at your scenario, I'm not sure what good it is to speculate now on an unlikely scenario down the road, especially one that doesn't really have any bearing how how the game should be played.
Looking at your scenario, I'm not sure what good it is to speculate now on an unlikely scenario down the road, especially one that doesn't really have any bearing how how the game should be played.
#69
Posted 16 March 2010 - 10:05 PM
#70
Posted 16 March 2010 - 10:08 PM
Knowing the likelihood of an RI actually winning through that condition would definitely effect game play as it makes a difference in whether the RIs should play for the inquisition/RI win or just try and get recruited
#71
Posted 16 March 2010 - 10:14 PM
Anyway, some speculation.
Day & Night watch: can kill and/or (limited?) recruit. Recruiting apparently may give abilities.
Inquisition: decides whether the lynch goes through or not. May or may not be that they get to see the CF first.
Town: we're fodder, however I also think we may well break the game by voting night 9 times in succession.
No-one gets lynched, but that's not the issue, apparently - depending on the definition of 'balance' the mods use. If that means equal numbers of Day and Night, then we are screwed as we can't lynch those without upsetting it. If it just means 'day and night must both be around' I don't see the exact problem, aside from the admittedly significant danger that recruitment is powerful enough to break the game/ amass so many night actions on one side that that watch can win in the final 2-3 nights by slaughtering everyone not on their side.
On the upside, voting night repeatedly means that the less info the Day & Night watches get of one another, the less chance there is that they will actually succeed in completely killing off the other side... hmm.
Day & Night watch: can kill and/or (limited?) recruit. Recruiting apparently may give abilities.
Inquisition: decides whether the lynch goes through or not. May or may not be that they get to see the CF first.
Town: we're fodder, however I also think we may well break the game by voting night 9 times in succession.
No-one gets lynched, but that's not the issue, apparently - depending on the definition of 'balance' the mods use. If that means equal numbers of Day and Night, then we are screwed as we can't lynch those without upsetting it. If it just means 'day and night must both be around' I don't see the exact problem, aside from the admittedly significant danger that recruitment is powerful enough to break the game/ amass so many night actions on one side that that watch can win in the final 2-3 nights by slaughtering everyone not on their side.
On the upside, voting night repeatedly means that the less info the Day & Night watches get of one another, the less chance there is that they will actually succeed in completely killing off the other side... hmm.
#72
Posted 16 March 2010 - 10:14 PM
Maybe from a purely academic standpoint, Ruse, but surely you know the history of what happens to players that ask to be recruited? Maybe GK can remind you of his "Sword for Hire" comment from the latest Rot3K game and how it turned out for him

#73
Posted 16 March 2010 - 10:16 PM
Ruse, on 16 March 2010 - 10:08 PM, said:
Knowing the likelihood of an RI actually winning through that condition would definitely effect game play as it makes a difference in whether the RIs should play for the inquisition/RI win or just try and get recruited
As an RI, you have been given a VC in the OP. If you don't play for that, you ought to be modkilled on account of deliberately upsetting the balance.
Just my 2 cents.
#74
Posted 16 March 2010 - 10:19 PM
And with a proper social gesture, I now retire to my bed. I bid thee good night, dwagons and wawwens.
#75
Posted 16 March 2010 - 10:19 PM
Kalse, I see two problems with your idea:
1) You're not lynching off the recruiters, so it's inevitable that we are all recruited (you're basically saying 9 recruit actions per-recruiter against a pool of 12-14 unknowns, depending how many people the recruiter knows from his faction).
2) It assumes that the game will stay in balance for that entire time, which is highly unlikely.
1) You're not lynching off the recruiters, so it's inevitable that we are all recruited (you're basically saying 9 recruit actions per-recruiter against a pool of 12-14 unknowns, depending how many people the recruiter knows from his faction).
2) It assumes that the game will stay in balance for that entire time, which is highly unlikely.
#76
Posted 16 March 2010 - 10:22 PM
Kalse, on 16 March 2010 - 10:14 PM, said:
Anyway, some speculation.
Day & Night watch: can kill and/or (limited?) recruit. Recruiting apparently may give abilities.
Well if your recruited into the watches id be very surprised if you didnt receive an ability of some sort. I would also say that the recruits probably not too limited 1 every 1/2 nights as in the books the watches are big on getting the uninitiated
Inquisition: decides whether the lynch goes through or not. May or may not be that they get to see the CF first.
My guess is they do, it would make sense for them to be able to tell what allegiance a person is as they should have a wide variety of trinkets available
Town: we're fodder, however I also think we may well break the game by voting night 9 times in succession.
No-one gets lynched, but that's not the issue, apparently - depending on the definition of 'balance' the mods use. If that means equal numbers of Day and Night, then we are screwed as we can't lynch those without upsetting it. If it just means 'day and night must both be around' I don't see the exact problem, aside from the admittedly significant danger that recruitment is powerful enough to break the game/ amass so many night actions on one side that that watch can win in the final 2-3 nights by slaughtering everyone not on their side.
On the upside, voting night repeatedly means that the less info the Day & Night watches get of one another, the less chance there is that they will actually succeed in completely killing off the other side... hmm.
Hmm interesting but i dont think its a practical solution really and would be a bit boring
not to mention that the chances of the inquisition surviving if the watches get to recruit without the lynch as a limiting factor isnt immensely high.
Day & Night watch: can kill and/or (limited?) recruit. Recruiting apparently may give abilities.
Well if your recruited into the watches id be very surprised if you didnt receive an ability of some sort. I would also say that the recruits probably not too limited 1 every 1/2 nights as in the books the watches are big on getting the uninitiated
Inquisition: decides whether the lynch goes through or not. May or may not be that they get to see the CF first.
My guess is they do, it would make sense for them to be able to tell what allegiance a person is as they should have a wide variety of trinkets available
Town: we're fodder, however I also think we may well break the game by voting night 9 times in succession.
No-one gets lynched, but that's not the issue, apparently - depending on the definition of 'balance' the mods use. If that means equal numbers of Day and Night, then we are screwed as we can't lynch those without upsetting it. If it just means 'day and night must both be around' I don't see the exact problem, aside from the admittedly significant danger that recruitment is powerful enough to break the game/ amass so many night actions on one side that that watch can win in the final 2-3 nights by slaughtering everyone not on their side.
On the upside, voting night repeatedly means that the less info the Day & Night watches get of one another, the less chance there is that they will actually succeed in completely killing off the other side... hmm.
Hmm interesting but i dont think its a practical solution really and would be a bit boring

#77
Posted 16 March 2010 - 10:26 PM
Kalse, on 16 March 2010 - 10:16 PM, said:
Ruse, on 16 March 2010 - 10:08 PM, said:
Knowing the likelihood of an RI actually winning through that condition would definitely effect game play as it makes a difference in whether the RIs should play for the inquisition/RI win or just try and get recruited
As an RI, you have been given a VC in the OP. If you don't play for that, you ought to be modkilled on account of deliberately upsetting the balance.
Just my 2 cents.
Yeah the RI victory condition is kill everyone



#79
Posted 16 March 2010 - 10:48 PM
No because if you do that your trying to remove a possible recruit from the game and lower the chance of either watch hitting an RI and thus your working towards your VC
Although you're still an idiot by definition for self voting

Although you're still an idiot by definition for self voting

#80
Posted 16 March 2010 - 10:58 PM
Ok im going to try and get some work done. will check back in a bit see if other people have turned up
