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RPGs Whats hot, Whats not

#81 User is offline   Gothos 

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Posted 14 April 2010 - 07:31 AM

I saws thats!
The short blade removal was retarted because now assasins/thieves/etc have to pump up some Str to deal decent damage in melee. And Backstab is way fun (though a power attack "backstab" on a sleeping, naked guy taking 1/4 of his HP is kind of disappointing, all things considered).
So, for sneaksies, Oblivion brought a better sneaking system, but destroyed their damage dealing. Maybe now they can get it right.

Anyway, has anything about the next part been announced when I was sleeping?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#82 User is offline   Silencer 

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Posted 14 April 2010 - 07:40 AM

Nope. Oh, there might have been something suggesting TES Online is on track...or a rumour of a E3 unveiling...but nothing concrete or super.

And I don't get how the leader of the Assassin's guild ever got his position without being able to slit a throat. ONE SHOT KILL ffs. XD

Ah, it's such a love/hate relationship. :p
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#83 User is offline   Gothos 

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Posted 14 April 2010 - 08:13 AM

You mean the Dark Brotherhood?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#84 User is offline   Silencer 

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Posted 14 April 2010 - 10:00 AM

Indeed I do.

The Morag Tong was way cooler, in some ways. Funny how the Dark Brotherhood is awesome in Oblivion, and the Morag Tong are much less...professional, but in Morrowind they have government-granted contracts and the DB are the invading, fast-and-loose ones. They had shit armour in Morrowind, tho...

Gah, the Dark Brotherhood was the best questline in Oblivion by far, imo.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#85 User is offline   Gothos 

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Posted 14 April 2010 - 10:12 AM

Yeah, insofar as it was the only decent one. And a really decent one at that, I enjoyed it on every single playthrough. The others seem just... bland, generic. More like "Bring me 20 bear asses" than a real storyline.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#86 User is offline   Silencer 

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Posted 14 April 2010 - 10:42 AM

Yeah, perhaps the most disappointing for me was the Thieves guild. Morrowind really captured that 'honour amongst thieves' thing without making them all frickin' Robin Hood. I mean, the Fighter's Guild was a quite 'meh', though the Blackwood thing made for a bit of a twist. Then there's the Mage's guild, which had you defeating Mannimarco...who, by the way, is probably almost as dangerous as Mehrunes Dagon, all things considered...and you could play the entire questline with a sword. Removal of skill-specific guild advancement requirements...yet ANOTHER thing missing from Oblivion. *sigh*

And don't even get me started on the main quest. Martin's Errand Boy. Followed by lethargic final battle scene and a poorly done semi-cutscene. The Mythic Dawn had such potential. They could have made that whole questline as good as the DB stuff, but noooooo.

Argh. Negativity. Overwhelming....

The problem is, hindsight is 20/20. But surely anyone worth their salt could have looked at the two games side-by-side and seen that the quality of the stories within it fell through the floor by comparison? Dammit, if I'd had the reins on that thing...XD

Oh, and for those interested, the Dark Brotherhood Chronicles: Awakening mod is slowly getting nearer and nearer to completion. Just putting the final touches on the Stronghold, then it's a matter of getting our voice acting and music files out of our VA lead (and finishing anything not yet completed)...then it's practically there! Still a while off yet, ofc, but hopefully, *hopefully* before TES:V releases. XD
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#87 User is offline   Gothos 

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Posted 14 April 2010 - 11:05 AM

That's good work you're doing with that mod! Keep it up.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#88 User is offline   Veilside 

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Posted 14 April 2010 - 12:21 PM

View PostAdjutant Stormy, on 14 April 2010 - 03:59 AM, said:

A dubious assertion. But certainly a matter of opinion.

BTW - I know the project lead for Morrowind at Bethesda. I also got to play it before it was released. A slight bump in my opinion of the game.


Dubious, sure. But then plenty of people would say that about your "Morrowind > *" comment :p Of course, they'd be wrong.

View PostSilencer, on 14 April 2010 - 04:00 AM, said:

He *may* have meant graphics. Which makes more sense.

>.>


No, I meant gameplay, or at least certain parts of it. Ever tried to play a marksman character in Morrowind? The dice rolling mechanic sucks. Really though, the combat in both Mor and Obl isn't great. They really need to take a leaf out of Dark Messiah's book, minus the amazing kick ability.

View PostGothos, on 14 April 2010 - 07:20 AM, said:

I'd love it if they combined Morrowind's skill, magic and faction systems with Oblivion's fighting system (or, even better, with Risen's :)), sneaking and graphics. But they'll probably just make a new engine for Skyrim/Sommerset/Whatever'sTheNextPart. But... BRING BACK SHORT BLADES! THROW AWAY MONSTER SCALING! Bring back the travel system too!


Bring back Medium Armour too.
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#89 User is offline   Gothos 

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Posted 14 April 2010 - 12:34 PM

AND add a top level medium armor to the game as well this time. In Morrowind, medium armor was ultimately the worst choice for armor, since Glass armor gave way more than Orcish... That was a crime.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#90 User is offline   Veilside 

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Posted 14 April 2010 - 12:40 PM

The expansions helped in that regard. Telvanni helmet was awesome though, both for looks and the amount of enchantments you could put on it.

Also, the bone armour looked so awesome and fit so well into the game it didn't matter if the stats were worse, I still used it.
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#91 User is offline   Illuyankas 

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Posted 14 April 2010 - 12:54 PM

Imagine my face when on my second playthrough I did the Temple questline with a heavy armour-using restoration character, completing the final quest and getting the Ebony Mail, only to discover it was medium.

Mind you, that + Robe of the Drake's Pride = throwing fire spells at Daedra like you don't give a fuck about Reflect. Do it as a Nord and you're laughing.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#92 User is offline   Gothos 

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Posted 14 April 2010 - 12:54 PM

Whoever designed the Dwemer pants part should be shot tho.
What I didn't like about Morrowind armor and enchantments was that it was shining when enchanted, making the character look like a 70's disco. I had to either wear robes over it or use non-enchanted armor to not feel gay.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#93 User is offline   Illuyankas 

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Posted 14 April 2010 - 12:56 PM

There's a mod to fix the clingfilm effect, you know.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#94 User is offline   Silencer 

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Posted 14 April 2010 - 09:46 PM

There are mods for everything.

@Veilside - well, that was the other thing you could have meant. But I personally liked the basis of the dice roll. It meant that you didn't do any damage because you were actually capable of *missing* the target. Then all you have to do is imagine that this is in fact the target parrying you, and it's fine (or dodging, in the case of marksmanship). There were some serious flaws with it, but then Oblivion's combat was just pathetic, imo. XD
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#95 User is offline   Veilside 

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Posted 15 April 2010 - 08:29 AM

I'm just upset 'cause I missed a netch that was floating right next to me with my crossbow.
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#96 User is offline   Gothos 

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Posted 15 April 2010 - 09:07 AM

no shit. imo if you put a system where you manually swing/shoot/aim etc, a hit should be a hit. if you want hit chance depending on stats and such, make combat aiming automatic.
Also, active blocking was a good change imo.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#97 User is offline   Silencer 

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Posted 15 April 2010 - 09:41 AM

Yeah, but there's two sides to that. I mean, auto aiming sucks, regardless. Active blocking was a huge bonus - the fact that they had that as automatic, and swinging as manual, was a bit weird.
I think the problem lies in Beth's animation. They SUCK at animation. If they had better animations for what was happening behind the scenes, it would make a lot more sense. Then again, it would probably end up something like Two Worlds if they tried. And I don't think anyone wants that.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#98 User is offline   Gothos 

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Posted 15 April 2010 - 09:47 AM

Their animation sucks at every aspect, truth be told. It's one of those games where I just can't stomach walking around in TPP. On the other hand they sport some of the best quality landscapes ever. Morrowind's landscapes don't seem outdated even these days.

They might give a Gothic-like system a go - a more manual system with combos and "special" attacks, access to which would come from the amount of skill you have. Then again, that wouldn't feel like a TES game anymore.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#99 User is offline   Silencer 

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Posted 15 April 2010 - 10:10 AM

Yeah, that's true...but there are some things I'm willing to accept a change on. XD

I dunno. I'm just getting that bad feeling about TES:V again...ugh.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#100 User is offline   Gothos 

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Posted 15 April 2010 - 10:15 AM

If it's set in Skyrim it can't go wrong, can it?

Please, please make it Skyrim and not pansy Sommerset. Screw them Altmer. Gimme moar Nords!
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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