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#121 User is offline   Garak 

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Posted 16 April 2010 - 08:26 AM

Next thing to do when I play Morrowind - along with wiping out the Cammona Tong for kicks again.

PS: It get's really funny if you're in the Morag Tong and have the assassination papers. You can kill anyone and just show the papers to a guard and he'll be "ok, it's legit".

This post has been edited by Garak: 16 April 2010 - 08:27 AM

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#122 User is offline   Gothos 

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Posted 16 April 2010 - 08:29 AM

Well, it IS legit :thumbsup:
Why I liked the Dark Brotherhood more, tbh. You had to be very hush hush about it, and it suited my sneaksie backstabber great! Some missions, like the one in the imperial prison, really almost made me feel like I was playing Thief again. Great stuff.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#123 User is offline   Garak 

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Posted 16 April 2010 - 08:44 AM

The DB quest line was the best (and I wasn't playing extra sneaky ... in Legion armor for Hood's sake). I don't know, it felt like they actually put some thought and emotion in it (maybe it was done first?) and then they got bored and rushed everything else. Gods, all the BIG NAMES (Maniamarco, Mankar Camoran) went down so fast it was just lame.

Btw, did anyone ever get a glitch in the game? For example at one point I was exiting the sewers and I suddenly hear battle music - I thought a rat followed me out but that would just be dumb. Instead I see a mage (dressed in white robes and a white staff sorta like Gandalf, which was weird) throwing spells at a bunch of Legion soldiers. I spent the next two minutes watching a cluster fuck of Legion troops and that random mage. After the mage and half the soldiers were dead, the rest just wandered off. It was the most bizarre experience I ever had in that game. I still don't know what the fuck it had been all about or why it happened.

This post has been edited by Garak: 16 April 2010 - 08:48 AM

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#124 User is offline   Gothos 

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Posted 16 April 2010 - 08:50 AM

I never ran into that, sorry.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#125 User is offline   Kanubis 

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Posted 16 April 2010 - 08:50 AM

The DB quest line was great, much better than the guild stuff. So, as a horrifically righteous character, it was very annoying that you had to be evil as hell to see the best the game had to offer.

It's the same reason I haven't bought the Dragon Age expansion - my character is dead at the end of DA. I don't want to play a continuation of the story with a new character, nor do I want to go back and make a selfish decision.

Yeah, I should learn to evil it up a bit, I know :thumbsup:
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#126 User is offline   Gothos 

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Posted 16 April 2010 - 08:53 AM

I'd say Morrigan's solution is the best one... and right after that shoving Loghain into the fray.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#127 User is offline   Garak 

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Posted 16 April 2010 - 08:55 AM

Quote

I don't want to play a continuation of the story with a new character, nor do I want to go back and make a selfish decision.


So you won't play DA 2 when it comes out. Because to me DA just scream trilogy (only 3 old gods left to be found - well only 2 now that DA:O killed one :thumbsup:).

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I'd say Morrigan's solution is the best one.


I think that would be the cannon ending - if, for whatever reason one was needed.

Quote

I never ran into that, sorry.


And nothing weird ever happened to you in that game?
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#128 User is offline   Gothos 

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Posted 16 April 2010 - 08:59 AM

Not really, no. The most annoying things that ever happened to me was when other characters are fighting alongside you - like in Kvatch... they tend to walk right under my swings, stupid fucks. And then they turn against me. Bah.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#129 User is offline   Garak 

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Posted 16 April 2010 - 09:10 AM

Quote

when other characters are fighting alongside you


Yeah, they really should have taken friendly fire out. I kept having to swing carefully during fights like that which only meant that most of my "allies" got killed by the enemy. It was a bit annoying.
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#130 User is offline   Kanubis 

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Posted 16 April 2010 - 09:45 AM

 Garak, on 16 April 2010 - 08:55 AM, said:

Quote

I don't want to play a continuation of the story with a new character, nor do I want to go back and make a selfish decision.


So you won't play DA 2 when it comes out. Because to me DA just scream trilogy (only 3 old gods left to be found - well only 2 now that DA:O killed one :thumbsup:).
I'm honestly not sure. I loved DA but was surprised at how quickly I forgot about it when I stopped playing for a week or so. That said, I probably would buy a true sequel, and if there's a Mass Effect-level of consequences carried over, I'd probably stop sulking and get someone else to die.
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#131 User is offline   Silencer 

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Posted 16 April 2010 - 09:56 AM

See, the thing with the area-based level design is that it doesn't feel that big, to me. Even if you can see the rest of the city, it just makes me want to go there, and get frustrated that they've closed off parts of it. But I can see them doing Oblivion-style cities in different provinces, with small other areas around them for the next game. Potentially. It would be a change, and I'd probably hate it, but it might work.

Then again, Assassin's Creed managed huge cities. Sure, no interiors, about 3 NPC interactions, and a very limited scope of actions...but they did it. And that was on the Xbox, ffs. But I'd settle for something like that, with 1/10 buildings having interiors and maybe 75% of the total number of houses (much as I earlier pointed out the problems with this in a game that has lock picking).

Bah, Morrowind was fine. It worked. It didn't feel small. Vivec felt positively massive! (Got lost countless times in that place on my first couple of playthroughs, even.) By comparison the IC was pathetic. Especially given the sheer size of the town walls in that game!

And then you have the fact that all the forts in the province are ruins. Some Empire, that. :rolleyes:

I think they just dropped the ball. I liked Fallout 3 more, and they did a decent job with the Shivering Isles. RE: the DB questline, it had a different lead writer to the others, Emil Pagliarulo...he was then basically the project lead for FO3. So that might have something to do with the differences. :thumbsup:
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#132 User is offline   Garak 

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Posted 16 April 2010 - 10:05 AM

Quote

That said, I probably would buy a true sequel, and if there's a Mass Effect-level of consequences carried over, I'd probably stop sulking and get someone else to die.

Just bang Morrigan (what's wrong with you for not accepting her offer !!!! :thumbsup:) and it's ok. Besides I think the level of consequence will be the same as in ME. I expect the formula is something like this:

-game 1, let him choose

-game 2, mention what he did in game 1 but don't show it and let him choose some more

-game 3, show how he affected things by his choices in game 1 and 2 and let those choices affect game 3

That's because otherwise the amount of possible branches would be hard to keep track off and fully use in each game. This way they let you choose and do whatver you will and will show you the consequences only in the third game - which is the last so it won't matter how many branches it might create. I hope I managed to make sense - in my head I know what I'm talking about but explaining to others was never my strong point.

EDIT:

Quote

See, the thing with the area-based level design is that it doesn't feel that big, to me. Even if you can see the rest of the city, it just makes me want to go there, and get frustrated that they've closed off parts of it. But I can see them doing Oblivion-style cities in different provinces, with small other areas around them for the next game. Potentially. It would be a change, and I'd probably hate it, but it might work.


That's the problem at times, you can't satisfy everyone. Still, city size is only a part of what bugged me and not the biggest I think.

Quote

Then again, Assassin's Creed managed huge cities. Sure, no interiors, about 3 NPC interactions, and a very limited scope of actions...but they did it. And that was on the Xbox, ffs. But I'd settle for something like that, with 1/10 buildings having interiors and maybe 75% of the total number of houses (much as I earlier pointed out the problems with this in a game that has lock picking).


I've thought of that and I think I'd be ok with that approach. I don't enter every single house anyway - unless I'm desperate for gold.


Quote

Bah, Morrowind was fine. It worked. It didn't feel small. Vivec felt positively massive! (Got lost countless times in that place on my first couple of playthroughs, even.) By comparison the IC was pathetic. Especially given the sheer size of the town walls in that game!


Vivec was huge (you're no the only to get lost) and Morrowind was fine, true. How they managed it is beyond me. What bothered me about the cities of Oblivion was IC to be honest. The rest were fine but IC really should have had more stuff going on.

Quote

And then you have the fact that all the forts in the province are ruins. Some Empire, that. :rolleyes:


Worse than ruins - all the forts looked like freaking towers with no windows. Boring. I liked the forts in Morrowind. I used to spend time planning how to assault them or defend them - yeah, I'm nuts but then again what did you expect.

This post has been edited by Garak: 16 April 2010 - 10:13 AM

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#133 User is offline   Gothos 

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Posted 16 April 2010 - 10:10 AM

You can also make Morrigan bang Allistair or Loghain. P.I.M.P. !
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#134 User is offline   Garak 

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Posted 16 April 2010 - 10:15 AM

With enough maneuvering I think it's possible to get a foursome in that game. Decadence ftw. :rolleyes: :thumbsup:
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#135 User is offline   Kanubis 

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Posted 16 April 2010 - 10:33 AM

 Garak, on 16 April 2010 - 10:05 AM, said:

Quote

That said, I probably would buy a true sequel, and if there's a Mass Effect-level of consequences carried over, I'd probably stop sulking and get someone else to die.

Just bang Morrigan (what's wrong with you for not accepting her offer !!!! :rolleyes:) and it's ok. 

Be unfaithful to Lel.. Leil... the French sounding bint? My char is horribly sanctimonious remember :thumbsup:
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#136 User is offline   Gothos 

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Posted 16 April 2010 - 10:52 AM

Leliana :>
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#137 User is offline   Garak 

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Posted 16 April 2010 - 10:56 AM

Heh, ok then, I can understand that.


Too bad you can't get Leliana and Morrigan drunk. Oh, well.
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#138 User is offline   Gothos 

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Posted 16 April 2010 - 11:00 AM

Heheheh. Leliana is, to me, the far superior option for romancing, but she does have one drawback.

Her fucking obsession with shoes.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#139 User is offline   Garak 

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Posted 16 April 2010 - 11:06 AM

Oh, I agree that she's the superior romance. Her accent turns me on and she's a readhead (that alone would have been enough :rolleyes:).

Quote

Her fucking obsession with shoes.


Well, she's a woman. What do you want? :thumbsup:
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#140 User is offline   Kanubis 

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Posted 16 April 2010 - 11:07 AM

 Gothos, on 16 April 2010 - 11:00 AM, said:

Heheheh. Leliana is, to me, the far superior option for romancing, but she does have one drawback.

Her fucking obsession with shoes.


Makes it feel like a real relationship though :thumbsup:


She's a lot harder to romance too, there's a couple of points in her dialogue paths where you can easily kill the chance for any romance without it being particularly obvious.
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