Star Trek Mafia 52.75 To go where no mafia game has gone before lol
#321
Posted 09 October 2009 - 07:53 PM
and since you're all wondring, gotta get rid of 15 more words.
#322
Posted 09 October 2009 - 07:54 PM
actually yes, that was the first thing that came to mind when I logged in.
#323
Posted 09 October 2009 - 07:56 PM
you may jest, bt let me telas all, cutting a 890 wrd statement to 500 without losing much in the process is difficult.
#324
Posted 09 October 2009 - 07:57 PM
It like being asked to tell the story of Lord of The Rings in a thousand words lol
This post has been edited by Path-Shaper: 09 October 2009 - 07:58 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#325
Posted 09 October 2009 - 07:58 PM
#326
Posted 09 October 2009 - 07:58 PM
ooohhh that was clever.
I do understand. One time I had to drop a 9 page paper to 7 pages. It sucked deciding what had to be edited out.
edit: @Korlat. X-posts got in the way of my pun appreciation.
I do understand. One time I had to drop a 9 page paper to 7 pages. It sucked deciding what had to be edited out.
edit: @Korlat. X-posts got in the way of my pun appreciation.
This post has been edited by Telas: 09 October 2009 - 07:58 PM
#327
Posted 09 October 2009 - 08:15 PM
I've have a nasty feeling you guys may be modless at the end of the day. I'll stay on as long as possible which could be another two hours and will try to see if someone can replace me.
Only someone with this much power could make this many frittatas without breaking any eggs.
#328
Posted 09 October 2009 - 08:42 PM
That was a stupid thread catchup. The amount of trash posts in this thread could fill a landfill.
Ampelas and Thyrllan are clearly scum. See how much they titter between each other while pretending to vote?
Remove Vote
Vote Thyrllan
GTFO this ship!
Ampelas and Thyrllan are clearly scum. See how much they titter between each other while pretending to vote?
Remove Vote
Vote Thyrllan
GTFO this ship!
#329
Posted 09 October 2009 - 08:51 PM
Path-Shaper, on 09 October 2009 - 08:15 PM, said:
I've have a nasty feeling you guys may be modless at the end of the day. I'll stay on as long as possible which could be another two hours and will try to see if someone can replace me.
I thought ShinShin stepped up to co-mod in during the GMT night.
in other news:
ready to mail stuff out! that'd make....4 of the 16 applications fully done.
and i'm almost done the major one, which covers another 6.
w00t!
#330
Posted 09 October 2009 - 08:55 PM
Shin is playing,
Grief is the other main mod as he knew the game quite well.
Bent and Gavin aren't on at the moment.
HD I believe is busy.
Any guys who aren't playing that you can think of?
Grief is the other main mod as he knew the game quite well.
Bent and Gavin aren't on at the moment.
HD I believe is busy.
Any guys who aren't playing that you can think of?
Only someone with this much power could make this many frittatas without breaking any eggs.
#332
Posted 09 October 2009 - 08:58 PM
The ten hour extension has kind of screwed up my timing as it means that day times out in a gap where all mods are off. I mean day times out around 2-4 am in GMT morning.
Only someone with this much power could make this many frittatas without breaking any eggs.
#333
Posted 09 October 2009 - 09:09 PM
So much for my smart idea, of allowing you guys a bit more time as it was first day.
Only someone with this much power could make this many frittatas without breaking any eggs.
#334
Posted 09 October 2009 - 09:16 PM
well, what the mod giveth, the mod can taketh away, no?
incidentally, how much time's left?
also, I don't think alt's playing... is he?
incidentally, how much time's left?
also, I don't think alt's playing... is he?
#335
Posted 09 October 2009 - 09:18 PM
#336
Posted 09 October 2009 - 09:31 PM
#337
Posted 09 October 2009 - 09:32 PM
that was a disappointing read-up. Not much more to add. Unless someone is able to tell me how many NKs we're getting, or how close scum can get to victory in a night, I'm currently of the opinion that day timing out without a lynch is not too bad for town.
Tmdi 8/9 probably means loads of abilities, why not see what happens at night before potentially lynching a key player for little to no reason other than CF? Especially since the lynchee can't reveal to save his hide (according to post 1)?
Tmdi 8/9 probably means loads of abilities, why not see what happens at night before potentially lynching a key player for little to no reason other than CF? Especially since the lynchee can't reveal to save his hide (according to post 1)?
#338
#340
Posted 09 October 2009 - 09:38 PM
q21, 

since we don't know what the sabotage mechanic does, i'm conflicted.
We're dealing with Klingons, so i'd wager NKs are pretty much guaranteed.
but if there are other victory conditions, lynching may be advisable.
I'm gonna go read over the supposed Thyr-Amp interaction.


since we don't know what the sabotage mechanic does, i'm conflicted.
We're dealing with Klingons, so i'd wager NKs are pretty much guaranteed.
but if there are other victory conditions, lynching may be advisable.
I'm gonna go read over the supposed Thyr-Amp interaction.