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Mafia 53: Twilight | Spoiler Thread Now with 30% more sparkle!

#321 User is offline   drinksinbars 

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Posted 30 October 2009 - 04:20 PM

oh and did i mention the fact we had a fucking spy? did i forget to mention the part were we were fuckign screwed from the offset?

seriously? 2 fucking vigs, i couldnt even have killed emur on my own. thats how underpowered we were. and we had to remove the entire fucking town????

really think this is gonna be my last game with a high tmdi as people just dont balance them. with reveals as well its impossible to win as eventually the town realise allthey have to do is reveal and its over. if ever town player revealed day 1, they still would have won as most wouldnt have been targets for the scum and had bp's anyway.
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#322 User is offline   drinksinbars 

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Posted 30 October 2009 - 04:22 PM

i hope someone kills mockr and hands the fucking cullens the voctory. i would laugh my balls off at that turnout.

or if illy wins, at least then i wont have to listen to morgo, who if i read the rules correctly i should have been overs with from night 3? we were both in the bar that night.
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#323 User is offline   Mentalist 

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Posted 30 October 2009 - 04:23 PM

in my game, if roled townie reveals, he loses his power. or someone he knows is gonna be modkilled.

honestly, though, I think that the wolves should have dfinitely had a killing role of their own, and not just relied on an acquired FM
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#324 User is offline   drinksinbars 

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Posted 30 October 2009 - 04:25 PM

seriously, the evil vamps had paired killers with bp and could talk off thread at all times. we had two vigs and someone spying on us. after night 1 we were completely fucked. FUCKED
FUCKED FUCKED

FCUKED FUCKED FUCKED

FUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKEDFUCKED FUCKED

FCUKED FUCKED FUCKED

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#325 User is offline   Mentalist 

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Posted 30 October 2009 - 04:29 PM

I sympathise, DiBsy.

of course, I died before I even got a victory condition....
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#326 User is offline   Path-Shaper 

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Posted 30 October 2009 - 04:46 PM

Well duh, DiBs, the killers had killing powers, go figure. The mercs did not, they had to get their killing power, but once they did it was assraping and seeing as how I never even hinted at the possibility of an FM, it should've nigh-on sealed the deal. Not to mention that with Billy you could figure out exactly who the other killers are so you knew who to get rid of in that regard as well. Sure you'd have to notice his signaling, but that's generally how shit works with symps. Maybe the spy was a bit overkill, but I stand by the rest of it.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#327 User is offline   drinksinbars 

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Posted 30 October 2009 - 04:46 PM

i notice my rant pms never made it either. when emur revealed i sent a few rather mean spirited pms. i gues si must be a fortune teller as they proved eerily true. worst is as soon as i read baout the link i suspected we wer ebeing fucked and said so in my first pm. despite my trying to be subtle mockra and amp were both so im this and that. also how did mockra not know who his dad was? seriously we could have done with htat info.
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#328 User is offline   drinksinbars 

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Posted 30 October 2009 - 04:54 PM

View PostPath-Shaper, on 30 October 2009 - 04:46 PM, said:

Well duh, DiBs, the killers had killing powers, go figure. The mercs did not, they had to get their killing power, but once they did it was assraping and seeing as how I never even hinted at the possibility of an FM, it should've nigh-on sealed the deal. Not to mention that with Billy you could figure out exactly who the other killers are so you knew who to get rid of in that regard as well. Sure you'd have to notice his signaling, but that's generally how shit works with symps. Maybe the spy was a bit overkill, but I stand by the rest of it.


fuck off, we had a lupine link and alkend had no reason to indicate to anyone as mockra didnt know him and he didnt know me. how were we meant to defeat the town? seriously there wasnt even a single roleless innocent in them. you had 7 proper town players. 1 had 2 bps, and another had a single bp. four of them had knowledge of each other. you had a healer and a backup healer. a day or night vig a finder and a fucking guard, oh and a fucking spy. so our great link which supposedly balances it with one message a night between two of us and a member of the town was meant to balance the books eh? what planet are you one that you think thats balanced?

you said it yourself, we were mercs. ergo we should have been able to recruit, ergo we wouldnt have symps. if you dont think this game was unbalanced your fucking nuts. On top of all that you had secenes which gave clues as to what players were doing as well. like its not enough that you had 2 extra factions to confuse it even more you also CI'ed morgo in a scene, introduced kess in a scene, and emur as well. how exactly were we meant to lynch emur or olar after that?
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#329 User is offline   Path-Shaper 

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Posted 30 October 2009 - 04:59 PM

View Postdrinksinbars, on 30 October 2009 - 04:54 PM, said:

View PostPath-Shaper, on 30 October 2009 - 04:46 PM, said:

Well duh, DiBs, the killers had killing powers, go figure. The mercs did not, they had to get their killing power, but once they did it was assraping and seeing as how I never even hinted at the possibility of an FM, it should've nigh-on sealed the deal. Not to mention that with Billy you could figure out exactly who the other killers are so you knew who to get rid of in that regard as well. Sure you'd have to notice his signaling, but that's generally how shit works with symps. Maybe the spy was a bit overkill, but I stand by the rest of it.


fuck off, we had a lupine link and alkend had no reason to indicate to anyone as mockra didnt know him and he didnt know me. how were we meant to defeat the town? seriously there wasnt even a single roleless innocent in them. you had 7 proper town players. 1 had 2 bps, and another had a single bp. four of them had knowledge of each other. you had a healer and a backup healer. a day or night vig a finder and a fucking guard, oh and a fucking spy. so our great link which supposedly balances it with one message a night between two of us and a member of the town was meant to balance the books eh? what planet are you one that you think thats balanced?

you said it yourself, we were mercs. ergo we should have been able to recruit, ergo we wouldnt have symps. if you dont think this game was unbalanced your fucking nuts. On top of all that you had secenes which gave clues as to what players were doing as well. like its not enough that you had 2 extra factions to confuse it even more you also CI'ed morgo in a scene, introduced kess in a scene, and emur as well. how exactly were we meant to lynch emur or olar after that?



You answered yourself - you had 3 other factions with you. You were not supposed to take out the entire town personally, you were to lie low, recruit bella and mutually support each other since the 2 main members know each other (would've been 3). Most faction need to kill you, but that means that you can't lose so long as you're alive so you don't need to worry about what other factions have accomplished from their VCs. And once you have the FM, you AND Sam (AND quil) can track its progress since you can tell them about it, something no other faction can do (and thereby they run the risk of lynching their own killer).
Only someone with this much power could make this many frittatas without breaking any eggs.
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#330 User is offline   drinksinbars 

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Posted 30 October 2009 - 05:06 PM

i was sam, and we didnt have quil. my point which you are clearly not listening to, is that the town is ridiculously over powered and we were screwed by ampelas. how is it mockra didnt know his own father? and balancing a game on one faction maybe getting the fm is a shitty excuse for a poor setup drek. seriously, you are meant to have factions able to win by their own skill and with the standard set up at the start. You gave the weakest killing faction the most players to kill. It wasnt in the killers interest to go after town as they didnt need to. so we had to figure out who the killers were and somhow make cases against a bunch of people who already knew one another? how the fuck was that ever going to happen? when all amp had to do was on day 2 go, oh btw the werewolves are driss and mockra. aka what happened on day 6.

also you made it near impossible to kill, you put in one player who is frankly, a fucking immortal who could wound anyone he wanted. seriously he made the fucking predator look underpowered. the setup of town should always be biggest and weakest at the same time so they have to use brains to figure out who is scum. they are meant to win by lynching, not by being bloody impossible to kill, you dont make them the biggest and the strongest and say, well they have to lynch carefully or another faction can win. Also why the hell in a game with 5 factions did you feel the need to include 2 hidden independant players when there wasnt even a single ri in the town? it doesnt make sense.


also why wasnt i paired with morgo after night 3?
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#331 User is offline   drinksinbars 

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Posted 30 October 2009 - 05:10 PM

View PostPath-Shaper, on 30 October 2009 - 04:59 PM, said:

View Postdrinksinbars, on 30 October 2009 - 04:54 PM, said:

View PostPath-Shaper, on 30 October 2009 - 04:46 PM, said:

Well duh, DiBs, the killers had killing powers, go figure. The mercs did not, they had to get their killing power, but once they did it was assraping and seeing as how I never even hinted at the possibility of an FM, it should've nigh-on sealed the deal. Not to mention that with Billy you could figure out exactly who the other killers are so you knew who to get rid of in that regard as well. Sure you'd have to notice his signaling, but that's generally how shit works with symps. Maybe the spy was a bit overkill, but I stand by the rest of it.


fuck off, we had a lupine link and alkend had no reason to indicate to anyone as mockra didnt know him and he didnt know me. how were we meant to defeat the town? seriously there wasnt even a single roleless innocent in them. you had 7 proper town players. 1 had 2 bps, and another had a single bp. four of them had knowledge of each other. you had a healer and a backup healer. a day or night vig a finder and a fucking guard, oh and a fucking spy. so our great link which supposedly balances it with one message a night between two of us and a member of the town was meant to balance the books eh? what planet are you one that you think thats balanced?

you said it yourself, we were mercs. ergo we should have been able to recruit, ergo we wouldnt have symps. if you dont think this game was unbalanced your fucking nuts. On top of all that you had secenes which gave clues as to what players were doing as well. like its not enough that you had 2 extra factions to confuse it even more you also CI'ed morgo in a scene, introduced kess in a scene, and emur as well. how exactly were we meant to lynch emur or olar after that?



You answered yourself - you had 3 other factions with you. You were not supposed to take out the entire town personally, you were to lie low, recruit bella and mutually support each other since the 2 main members know each other (would've been 3). Most faction need to kill you, but that means that you can't lose so long as you're alive so you don't need to worry about what other factions have accomplished from their VCs. And once you have the FM, you AND Sam (AND quil) can track its progress since you can tell them about it, something no other faction can do (and thereby they run the risk of lynching their own killer).



Did i get caught out with a mistake? no i had one player who knew from the very start i was a werewolf just announce it on thread. if i had of been a fully fledged killer i would have had five nights to take people out instead of having to try and get people lynched. if we could have spoken off thread like the killers we might have been able to coordinate but no we could get fifty words and we had to guess what the other was going to do the next day.
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#332 User is offline   Path-Shaper 

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Posted 30 October 2009 - 05:28 PM

Fine DiBs, it was an awful game and I should never have conceived it as no one could possibly have enjoyed themselves with it in the slightest. Don't worry, I'll never create or mod a game again.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#333 User is offline   drinksinbars 

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Posted 30 October 2009 - 05:33 PM

stop being such a big wuss drek. have you seen some of my games? in lost only three people were needed to die for the game to end and they amnaged to in remarkablely short space of time. but having a member of town able to know everyone in an enemy faction pretty much from night 1 is INSANE
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#334 User is offline   Path-Shaper 

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Posted 30 October 2009 - 05:38 PM

View Postdrinksinbars, on 30 October 2009 - 05:33 PM, said:

stop being such a big wuss drek. have you seen some of my games? in lost only three people were needed to die for the game to end and they amnaged to in remarkablely short space of time. but having a member of town able to know everyone in an enemy faction pretty much from night 1 is INSANE


Well I'm fucking INSANE TOO fuck.




























or just fucking inexperienced























(men) :(

This post has been edited by Path-Shaper: 30 October 2009 - 05:38 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#335 User is offline   Mentalist 

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Posted 30 October 2009 - 05:44 PM

ROFl, at the last part.

D'rek, my dear, one thing you have to learn about DiBs... he can never be taken seriously, unless it's in a game thread, during a game.

in which case, take him seriously, then lynch him, just to be on the safe side...
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#336 User is offline   Path-Shaper 

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Posted 30 October 2009 - 05:58 PM

View PostMentalist, on 30 October 2009 - 05:44 PM, said:

ROFl, at the last part.

D'rek, my dear, one thing you have to learn about DiBs... he can never be taken seriously, unless it's in a game thread, during a game.

in which case, take him seriously, then lynch him, just to be on the safe side...


but he's sort of a little bit right, instead of his usual glaringly wrong and poor fashion sense...
Only someone with this much power could make this many frittatas without breaking any eggs.
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#337 User is offline   Mentalist 

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Posted 30 October 2009 - 05:58 PM

I mean, i remeber the first time i ever modded my own game (with DiBs as a co-mod, actually), i've thought it'd be REALLY cool to have an UNKILLABLE cult leader, who would then die on night 2, and one of his cultists would take his place

oh, and I didn't tell the other recruits this would happen.

and then the killers HAD to kill, or they'd die the next day after their third post.
unfortunately, Silencer was the killer in question, and JA, his symp pulled off an inno speed lynch before he could post and lose.

(oh, and i'm not even gonna START on RIs who pretended to be "silenced" and posted nonsense for three days just for the fun of it)

when i tried to run that set up the second time (Vampires: the masquerade), I made the cult awesome and super-balanced (they ended up winning), but the paired FMs were underpowered. of course, the game may have gone differently, if the killer faction didn't implode for no good reason, while they were winning (*cough* t45 *cough*).
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#338 User is offline   drinksinbars 

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Posted 30 October 2009 - 06:09 PM

View PostPath-Shaper, on 30 October 2009 - 05:58 PM, said:

View PostMentalist, on 30 October 2009 - 05:44 PM, said:

ROFl, at the last part.

D'rek, my dear, one thing you have to learn about DiBs... he can never be taken seriously, unless it's in a game thread, during a game.

in which case, take him seriously, then lynch him, just to be on the safe side...


but he's sort of a little bit right, instead of his usual glaringly wrong and poor fashion sense...


i am remarkably badly dressed :( but next time when you ask someone to check the balance of the game, dont ask shin :)
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#339 User is offline   Impirion 

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Posted 30 October 2009 - 06:10 PM

I think this game has been awesome D'rek, if it's any consolation, even if our faction was screwed from the outset. The number of times I just burst out laughing at what was happening....

@Dibs. If you read through, you will see we have covered the one way we could have won, which was to recruit Bella
Oh and what was your reason for NKing me?
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#340 User is offline   Path-Shaper 

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Posted 30 October 2009 - 06:11 PM

View Postdrinksinbars, on 30 October 2009 - 06:09 PM, said:

View PostPath-Shaper, on 30 October 2009 - 05:58 PM, said:

View PostMentalist, on 30 October 2009 - 05:44 PM, said:

ROFl, at the last part.

D'rek, my dear, one thing you have to learn about DiBs... he can never be taken seriously, unless it's in a game thread, during a game.

in which case, take him seriously, then lynch him, just to be on the safe side...


but he's sort of a little bit right, instead of his usual glaringly wrong and poor fashion sense...


i am remarkably badly dressed :( but next time when you ask someone to check the balance of the game, dont ask shin :)


but then that 3rd person would have not been able to play and I would've had to remove *another* role!
Only someone with this much power could make this many frittatas without breaking any eggs.
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