Mafia 52, Spycraft - Carribean Revolutions game-thread.
#281
Posted 22 September 2009 - 08:00 AM
An entry scene? Why do you figure that? Because he revealed all factions but syndicate?
#282
Posted 22 September 2009 - 08:03 AM
Silchas Ruin, on 21 September 2009 - 06:18 PM, said:
Buenos dias! Still trying to wrap my head around the setup, but checking in.
My take on the intro scene is that all members of the syndicate are infiltrating the other teams, so there probably are at least 4 and no one can trust anyone on their team.
Any other takes on it?
My take on the intro scene is that all members of the syndicate are infiltrating the other teams, so there probably are at least 4 and no one can trust anyone on their team.
Any other takes on it?
actually it wasnt emurlahn it was silchas in his first post. apologies emurlahn i dont know why i thought it was you. Where did he get this info? I havent read anything to imply this, also it seems to indicate that we would know our entire team off the bat which would remove the normal mechanics of a merc game.
#283
Posted 22 September 2009 - 08:08 AM
Gamelon, on 22 September 2009 - 07:58 AM, said:
my guess is he has a role which required an entry scene.
There are no entry scenes for roles. However, while you undoubtedly still know everything I wrote in post 1 by heart and repeat it like a mantra the last two hours before you go to sleep, savouring its wisdom, I still would like to direct your attention to the following bit:
Quote
6. Storydriven:
Now that we are talking about actions: every (bunch of) action(s) is resolved in a short story for all players to read. Names are not going to be dropped, but there will be hints as to appearance of the players and the nature of the action.
Now that we are talking about actions: every (bunch of) action(s) is resolved in a short story for all players to read. Names are not going to be dropped, but there will be hints as to appearance of the players and the nature of the action.
Only someone with this much power could make this many frittatas without breaking any eggs.
#284
Posted 22 September 2009 - 08:08 AM
Korvalain, on 22 September 2009 - 08:00 AM, said:
An entry scene? Why do you figure that? Because he revealed all factions but syndicate?
well just before bargies first post pathshaper described someone turning up at the airport, then after the strange comment between bargie and spite there was a follow up scene wehre they went to the hotel together. bargie described himself in pretty much the exact way pathshaper did. someone else also pointed out it was just after 100 posts, i wonder if players are activated by milestones just like levels are? if i was to guess as to the second scene, then they are able to talk off thread during their liason. its implied that this could happen in the rules regardless of nationality or faction.
strangely this backs up what silchas was saying, because any description of a player on thread hints toward nationality so it has to be seperate from their scumminess or else its unfair. my question though is how did he know that before the first of these scenes appeared. i need to reread the op, if it is obvious and i missed it first time round fair enough, but he seemed to have a definite view of the scum before the game really got started, and i wasnt the only person who missed an almost throwaway use of the term syndicate to indicate scum. the reason i say throwaway is that the rules say a reveal is met with death so what was the point in giving us info on how to fake reveal? I didnt even read that line properly as a result.
#285
Posted 22 September 2009 - 08:12 AM
Path-Shaper, on 22 September 2009 - 08:08 AM, said:
Gamelon, on 22 September 2009 - 07:58 AM, said:
my guess is he has a role which required an entry scene.
There are no entry scenes for roles. However, while you undoubtedly still know everything I wrote in post 1 by heart and repeat it like a mantra the last two hours before you go to sleep, savouring its wisdom, I still would like to direct your attention to the following bit:
Quote
6. Storydriven:
Now that we are talking about actions: every (bunch of) action(s) is resolved in a short story for all players to read. Names are not going to be dropped, but there will be hints as to appearance of the players and the nature of the action.
Now that we are talking about actions: every (bunch of) action(s) is resolved in a short story for all players to read. Names are not going to be dropped, but there will be hints as to appearance of the players and the nature of the action.
well to me that reaffirms that i am right about spite and barghast talkign off thread at the moment but wrong about activating players. bargie can probably charm players into convos and you required a pm for when he wanted to activate his power. he came on thread announced himself and his intention and when spite responded you finished the scene as bargie accepted it. does this mean spite is actually a woman though

#286
Posted 22 September 2009 - 08:16 AM
Path-Shaper, on 21 September 2009 - 11:12 AM, said:
~~ somewhere, on an island in the Pacific ~~
“Our operations in Isla Verdia are threatened, madame. The message arrived only a few minutes ago, straight from New York.” The bald man eyed the lady on the sofa. She was quite attractive, if not for that bald cat she brought everywhere to stroke. The fact that she called the animal Pussy did not in any way appeal to his very German sense of humour, nor to other parts of his Prussian mindset.
“And are our agents in place, Otto?”
“Unfortunately, we had no team on the island. Gremio would never have made that speech had we kept the leash tight on him, madame.”
“What is done, is done. No team. Infiltrators?”
“Yes, but they have never worked together.”
“We pay to get the talented ones. They’ll have to do. Or die trying. The same for the man whose sector the island actually is. Do I make myself clear, Otto?”
Those last words did appeal to his Prussian mindset. Otto liked women in control. Although the threat of punishment did not appeal to him at all, as there would be no riding crops and Lederhosen involved, just sharp, sharp knives and finally, a merciful bullet to back of the head.
“Our operations in Isla Verdia are threatened, madame. The message arrived only a few minutes ago, straight from New York.” The bald man eyed the lady on the sofa. She was quite attractive, if not for that bald cat she brought everywhere to stroke. The fact that she called the animal Pussy did not in any way appeal to his very German sense of humour, nor to other parts of his Prussian mindset.
“And are our agents in place, Otto?”
“Unfortunately, we had no team on the island. Gremio would never have made that speech had we kept the leash tight on him, madame.”
“What is done, is done. No team. Infiltrators?”
“Yes, but they have never worked together.”
“We pay to get the talented ones. They’ll have to do. Or die trying. The same for the man whose sector the island actually is. Do I make myself clear, Otto?”
Those last words did appeal to his Prussian mindset. Otto liked women in control. Although the threat of punishment did not appeal to him at all, as there would be no riding crops and Lederhosen involved, just sharp, sharp knives and finally, a merciful bullet to back of the head.
ok this must be what silchas was talking about, but i still dont get how he came to his conclusions. a merc game doesnt work if you know your entire team, otherwise a lynch would be neigh on impossible.
#287
Posted 22 September 2009 - 08:25 AM
Path-Shaper, on 21 September 2009 - 11:12 AM, said:
~~ somewhere, on an island in the Pacific ~~
“Our operations in Isla Verdia are threatened, madame. The message arrived only a few minutes ago, straight from New York.” The bald man eyed the lady on the sofa. She was quite attractive, if not for that bald cat she brought everywhere to stroke. The fact that she called the animal Pussy did not in any way appeal to his very German sense of humour, nor to other parts of his Prussian mindset.
“And are our agents in place, Otto?”
“Unfortunately, we had no team on the island. Gremio would never have made that speech had we kept the leash tight on him, madame.”
“What is done, is done. No team. Infiltrators?”
“Yes, but they have never worked together.”
“We pay to get the talented ones. They’ll have to do. Or die trying. The same for the man whose sector the island actually is. Do I make myself clear, Otto?”
Those last words did appeal to his Prussian mindset. Otto liked women in control. Although the threat of punishment did not appeal to him at all, as there would be no riding crops and Lederhosen involved, just sharp, sharp knives and finally, a merciful bullet to back of the head.
“Our operations in Isla Verdia are threatened, madame. The message arrived only a few minutes ago, straight from New York.” The bald man eyed the lady on the sofa. She was quite attractive, if not for that bald cat she brought everywhere to stroke. The fact that she called the animal Pussy did not in any way appeal to his very German sense of humour, nor to other parts of his Prussian mindset.
“And are our agents in place, Otto?”
“Unfortunately, we had no team on the island. Gremio would never have made that speech had we kept the leash tight on him, madame.”
“What is done, is done. No team. Infiltrators?”
“Yes, but they have never worked together.”
“We pay to get the talented ones. They’ll have to do. Or die trying. The same for the man whose sector the island actually is. Do I make myself clear, Otto?”
Those last words did appeal to his Prussian mindset. Otto liked women in control. Although the threat of punishment did not appeal to him at all, as there would be no riding crops and Lederhosen involved, just sharp, sharp knives and finally, a merciful bullet to back of the head.
This is where I got my "inside information." It doesn't say specifically that all teams are infiltrated, but it does say that the syndicate only has infiltrators (no team on the ground). That may have changed with the arrival of this woman, but, in any case, my guess as to the team makeup could easily be wrong, but that's why I called it a "take."
I still don't see anybody actually looking to discuss team make-up, so I'll just say one more thing before I go to sleep: people may want to think about the implications of leveling up early in the game through spam. I know people are probably looking forward to using high-level abilities, but I can only assume the killers get more dangerous the higher level they are, as well. I have no idea what this game is going to turn into, but just like in any mafia game, we want information and discussion before we hit end-game and I would equate spamming on the order of Galain's posts to speed-lynching. Just something to think about.
#288
Posted 22 September 2009 - 08:28 AM
Hmm, looks like a cross-post. Gamelon, what specifically in my first post are you having trouble with?
#289
Posted 22 September 2009 - 08:29 AM
I think you might be reading a bit too much into what seems to me to be simple confusion about the rules, or mechanics if you will.
I think his prolonged absence following the votes is by far more telling.
I think his prolonged absence following the votes is by far more telling.
#291
Posted 22 September 2009 - 08:36 AM
pah..
Omtose is also prett fishy to my mind. #73, his only post I think, made me very suspicious.
Omtose is also prett fishy to my mind. #73, his only post I think, made me very suspicious.
#292
Posted 22 September 2009 - 08:36 AM
Silchas Ruin, on 22 September 2009 - 08:28 AM, said:
Hmm, looks like a cross-post. Gamelon, what specifically in my first post are you having trouble with?
i pretty much missed everything you gleamed straight off the bat. most especially the syndicate point as the teams are set out as spies and scum then into nationality. My guess is you were given info saying you are a syndicate member and infiltrating one of the nationalities. either that or you read better than i do which isnt as unlikely as it sounds

#293
Posted 22 September 2009 - 08:37 AM
#294
Posted 22 September 2009 - 08:40 AM
Silchas Ruin, on 22 September 2009 - 08:25 AM, said:
we want information and discussion before we hit end-game and I would equate spamming on the order of Galain's posts to speed-lynching. Just something to think about.
(cut this quote down as i discussed the rest above)
but this i definitely agree with. yes a level of game thread posting will increase our level, but pages of bottle songs are just a bad attempt at being involved and to me highlight a lack of actual game posting and are thinly disguised methods of appearing to play. i would happily vote off the spammers, because although i would like to level up as it were, this is balanced against the fact that we are all at an equal level so even though my abilities increase, so too i would guess do the scum. Lets not be so hasty to grant everyone powers until we have an idea what we are dealing with.
#295
Posted 22 September 2009 - 08:40 AM
Omtose, on 21 September 2009 - 09:05 PM, said:
Hello. Ok i find it interesting that after all the warning to read the OP a few people some how didnt know that the syndicate was the scum, i mean i only gave it a quick look through and i got that much, so it does seem like jumping on the first person to do something ( speak spanish) even if it wasnt much and then peopletry and find reasons for it.
Very is not the right word perhaps, but this thing just stood out to me. Coupled with a substansial lack of activity following this seems suspicious to me. Again though, it's a gut feeling and thus hard to pin down.
I dunno, there's just the... tone... that seems to match my own posting pattern when playing scum. Not posting anything else fans the flame a little. It's risky for killers to be out day 1, whereas the innos benefit as a team from talking.
#296
Posted 22 September 2009 - 08:42 AM
that said, it seems from what barghast said that some one had a day vig at level 0 and attempted to use it, while barghast clearly had either a bp or an immunity to said day vigs. though the scene played out is ambigious.
#297
Posted 22 September 2009 - 08:45 AM
Korvalain, on 22 September 2009 - 08:40 AM, said:
Omtose, on 21 September 2009 - 09:05 PM, said:
Hello. Ok i find it interesting that after all the warning to read the OP a few people some how didnt know that the syndicate was the scum, i mean i only gave it a quick look through and i got that much, so it does seem like jumping on the first person to do something ( speak spanish) even if it wasnt much and then peopletry and find reasons for it.
Very is not the right word perhaps, but this thing just stood out to me. Coupled with a substansial lack of activity following this seems suspicious to me. Again though, it's a gut feeling and thus hard to pin down.
I dunno, there's just the... tone... that seems to match my own posting pattern when playing scum. Not posting anything else fans the flame a little. It's risky for killers to be out day 1, whereas the innos benefit as a team from talking.
am i being dense here, but pathshaper has the scum down as scum in the team listings. that syndicate as scum thing looks throwaway even now when i read it. i am actually surprised people picked up on it as i honestly never noticed it. Now if i am in a minority, clearly i need to read more thoroughly, but why did omtose feel the need to reiterate emurlahsn defense of ruin? It was only two votes, one of which was from spite who has been more spamming than serious.
#298
Posted 22 September 2009 - 08:47 AM
Aye, that seems a decent interpretation. I'm not as of yet truly able to make heads or tails of this game.. I will though. One day the shining light of absolute enlightenment will kiss my wrinkled brow and all will be revealed.
...Did Silchas go away again?
...Did Silchas go away again?
#299
Posted 22 September 2009 - 08:47 AM
Path-Shaper, on 21 September 2009 - 07:29 AM, said:
Victory Conditions:
Spies (regardless of nationality): Eliminate the scum.
However, that is only half of their victory condition.
The nation with the highest number of points will bring down El Presidente and replace him with their own puppet. All the other spies lose.
Scum: Achieve a majority.
Game Goals: these aren't mutually exclusive, but will give bragging rights and, in case of a town victory, will determine the winning faction.
Spies (regardless of nationality): Eliminate the scum.
However, that is only half of their victory condition.
The nation with the highest number of points will bring down El Presidente and replace him with their own puppet. All the other spies lose.
Scum: Achieve a majority.
Game Goals: these aren't mutually exclusive, but will give bragging rights and, in case of a town victory, will determine the winning faction.
No mention of syndicate here. Scum are simply called scum.
#300
Posted 22 September 2009 - 08:51 AM
No the scum name was mentioned in how Role pms were constructed. I think it was point 5. It in brackets. So half way down in the OP more or less.