Peanutbutta, on 09 September 2009 - 09:44 PM, said:
HoosierDaddy, on 09 September 2009 - 09:03 PM, said:
Well I was the last person to sign up so I figured Dibsy would start the game pretty quickly, which is why I posted pretty early.
Tapper, on 09 September 2009 - 09:23 PM, said:
Is there any direct way we can prevent scum from winning? All healers healing one another, for example? If any healer then dies, it means that the guy supposed to heal him, didn't, a clear scum indication - or was guarded, in which case, we also know where to look, I guess.
Dibs indicated that all scum keep their other roles. That means any scum healer would just heal their correct target and kill someone else in the meantime. Guarding would be effective except I know that Dibs is a big advocate of so-called "pairing" in which you can't guard the scum unless you guard them all, so the only way we'd catch them is if all of the scum were guards and even then, they'd just guard someone else and make it look like the guards are not scum.
I kind of think that the best possible action involves the following:
- vote night
- use all 3 vigs tonight on RIs because they are HUGE wifom right now without any extra powers
- all 3 healers healing the 3 vigs
- all 3 guards guarding each other
- We'll get 3 CFs tonight on the RIs (probably one scum in the group, although a symp would be possible), an additional 'town' CF on one of the healers or guards (from the scum night kill)
- The healers and guards can work with the 3 spent-vigs (minus whichever person dies) and you can figure out who to vote off tomorrow
- It will be 8 players left alive so that means WCS it's D-Day and you have to lynch right, but having 5-6 healers/guards still alive can help that out, even though there's a good chance AT LEAST one of them is scum, if not two.
The RI's might have a problem having joined a game to only be killed off night one.
You are being a little to fatalistic there PB. Are you sure that you are that much of a threat that you won't live to the second day.