The alarm bells blare loudly over the intercom. The Announcer was quite clear on the point, you have been infiltrated by a member of the opposing team. You snicker to yourself.
You are no stranger to the enemy spy's tactics. Knowing that the spy will be attempting to get your G14-classified intel, you grab your things and rush toward the room where it is stored. As you enter the room, you realize that you are not alone in trying to defend the briefcase. Several other members of the BLU team have arrived. A shouting match has already begun trying to determine the best course of action.
"I say we hide the intelligence!" the Scout offers. "No way that sneak finds it"
"Hah! Hide from a man in a mask?! I say we wait for him to come!" The Soldier's bravado is clearly on display.
More shouting erupts. Some voice favor with the Soldier's idea. Others seem to think that the Scout's plan has merit. Still others want to send out a recon party to try and nab the RED briefcase. You look around at the BLU team, so angry with each other. Some are blaming the Sniper for not watching the Bridge closely enough for incoming enemies. Others say the Pyro hasn't done his job by checking everyone as a Spy.
You laugh softly to yourself. This is exactly what he wants, you realize. You decide it's a good time to speak up.
"Ah hem... Gentlemen..."
----
Welcome to Team Fortress 2! The rules are simple. The BLU base has been infiltrated by a Spy from the RED team. The RED Spy is trying to steal the intel briefcase whereas the BLU team is trying to eliminate the enemy Spy.
The RED Spy wins if he is still alive when there are two or less people left alive, including him (i.e. The RED spy and one BLU player).
BLU wins by killing the RED spy.
Days last 24 hours. Nights are instantaneous. This game is altless and all meta play is highly encouraged. A FULL CF (team, role, player) will be in effect.
You MAY NOT reveal anything about your role or your night/day actions (and results). You MAY discuss all roles known to be in the game from a 'neutral' standpoint about mechanics, HOWEVER you MAY NOT reveal what you actually did with any actions (Soldier may not claim he Day Killed anyone, Demoman may not indicate he is suicide bombing anyone, etc) AND you MAY NOT describe how you would act in a role, what someone else should do in a role, etc. If you have specific questions on this, ask Path-Shaper for clarification.
You may claim "BLU" as your team (or "RED" if you want to be lynched for some reason).
Night actions will resolve in this order:
BLU Spy's Invisibility Watch > Medic's Ubercharge > RED Spy's Butterfly Knife > All other Killing Actions Resolve Simultaneously > Sentry Gun will retaliate against whoever killed the Engineer > RED Spy puts Sapper Charges on Sentry > Engineer Removes Sapper Charges > All other non-Killing Actions Resolve Simultaneously (Sentry Gun is Built, Sticky Bombs planted, Jarate thrown) > Sentry is Destroyed if the Sappers were not removed.
Day actions will resolve in the order of time-stamp.
The following roles MAY be present in this game. No more than one of each role will be present.
BLU Demoman
Ka-BOOOM! You are the BLU Demoman. A king of explosives, it's a wonder you still have all 10 fingers. You know the buffoons in this group have no chance of catching the enemy, so it's up to you to show 'em how it's done!
Your goal is to find and eliminate the RED Spy.
You are armed with a Grenade Launcher and a Sticky Bomb Launcher.
- Grenade Launcher -- Your weapon of choice. You may use this to kill ONE person at NIGHT. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these half-wits may not be a bad idea.
- Sticky Bomb Launcher -- A dangerous toy in anybody else's hands. You may use this to set up a host of Sticky Bombs at NIGHT. Then, at ANY point later in the game (starting with the next DAY), you may SUICIDE BOMB someone with the Sticky Bombs (send a PM to Path-Shaper). You and your target will be blown to smithereens. This will IMMEDIATELY end the Day.
BLU Engineer
Yeeehaw! You are the BLU Engineer and the RED Spy already destroyed your Sentry gun. If only these oversized knuckleheads would get out of the way!
Your goal is to find and eliminate the RED Spy.
You are armed with a Shotgun and a Toolkit.
- Shotgun -- Your weapon of choice. You may use this to kill ONE person at night. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these goobers may not be a bad idea.
- Toolkit -- The crescent wrench of death. Instead of using a Shotgun, you may elect to build a Sentry gun at NIGHT. This gun will automatically kill anybody that kills you from then on out. If you build a Sentry Gun, it will be announced on-thread that a Sentry Gun was built the previous night. The Spy WILL attempt to destroy your Sentry gun (with Sapper charges) every NIGHT after it is built. You MAY keep it alive by removing the Sapper charges, but you will be unable to use your Shotgun.
BLU Heavy
Omnomnom... what's that Sandvich? A SPY? You're the BLU Heavy, and perhaps you are not the fastest bullet in the chamber, but you are certainly the biggest. You are here to find the RED Spy with the help of your nice teammates.
Your goal is to find and eliminate the RED Spy.
You are armed with a Minigun and the Sandvich.
- Minigun -- Your weapon of choice. You may use this to kill ONE person every NIGHT starting with Night 2 (it takes a while to spin up). Hope you hit the RED Spy, you'd hate to hurt your teammates.
- Sandvich -- A delicious meal. The Sandvich can protect you from weaker attacks. Specifically, if the RED Spy attempts to shoot you with his Revolver, you will not be killed and will promptly kill him instead.
BLU Medic
Doctor! You're the BLU Medic and you typically administer to your team's wounds, but wouldn't you know it, the server is running a mod that makes all attacks crit and thus you can't save anybody. Good thing you aren't helpless, yourself, because your team is just dumb.
Your goal is to find and eliminate the RED Spy.
You are armed with a Medigun and a Bonesaw.
- Medigun -- Your weapon of choice, although it's not really a weapon. Normally you heal people with this but since everyone dies too fast, it cannot stop deaths. Every DAY, starting with the first DAY, you may put the Medigun on one person other than yourself. If that person survives for the entire DAY, your Medigun will be half-full (otherwise it gains nothing). Once your Medigun is 100% full, you may unleash an Ubercharge at any following NIGHT (including the Night after you build the charge). This makes YOU AND ONE PERSON immune to all actions for that night. To indicate who you will put the Medigun upon, send me a Night Action for who you want the Medigun on the next day. You may send in a long provisional list in case your first, second, etc targets do not survive the night.
Please send in a PM for the first DAY before the game begins. - Bonesaw -- Screw the Medigun. You may kill ONE person at NIGHT instead of preparing to heal someone the next DAY. Hope you hit the RED Spy but culling a few of these idiots may not be a bad idea. If you build up an Ubercharge, you may NOT use the Ubercharge and the Bonesaw the same Night, you must pick one.
BLU Pyro
Hrhrhrhrhrhr! You're the BLU Pyro, and normally you can't even talk through your flame-retardant suit's mask, but that restriction has been lifted for the game. You like to burn things. A lot. You'd really like to burn out the Spy, and you don't think these less-fire-happy people can get the job done.
Your goal is to find and eliminate the RED Spy.
You are armed with a Flamethrower.
- Flamethrower -- Your weapon of choice. You may use this to kill ONE person every NIGHT. Hope you hit the RED Spy, but culling a few of your teammates may not be a bad idea.
- Spy check -- In case you aren't so inclined. INSTEAD of killing someone at NIGHT, you may instead opt to check to see if one person the RED Spy by hitting them with a puff of flame. You will be informed in the next DAY if that person is on the BLU or RED team. You MAY NOT reveal that information, but you can use it as you wish for purposes of making cases and voting.
BLU Scout
Woooo! You're a force of nature! You are the BLU Scout. You run fast and kick ass. Let's see that stupid Spy catch you. No doubt you'll be running logic circles around your team trying to find him.
Your goal is to find and eliminate the RED Spy.
You are armed with a Scattergun (Double-Barreled Shotgun) and have a can of Bonk! energy drink.
- Scattergun -- Your weapon of choice. You may use this to kill ONE person at NIGHT. May be used ONCE and is then depleted. Hope you hit the RED Spy but culling a few of these morons may not be a bad idea.
- Bonk! -- A turbo-charged drink. You may drink this in the DAY only. Doing so will make you unable to be hit by any abilities IN THE DAY for that one Day. Due to your incredible jitters after drinking it and the following sugar crash, you will be unable to use your Scattergun for the remainder of the game if you haven't already used it. May be used ONCE and is then depleted. Send Path-Shaper a PM when you wish to use it (Please note that if you haven't used this by the last Day, it will NOT automatically be used for you. You MUST send a PM.)
BLU Sniper
G'Day Mate. You are the BLU Sniper. You aren't one for the limelight and would rather be defending against the no-doubt giant rush of RED that is trying to storm your base, but here you are, wasting time with your addled teammates.
Your goal is to find and eliminate the RED Spy.
You are armed with the Huntsman (Bow and Arrow) and the Razorback (a rear-side shield).
- Huntsman -- Your weapon of choice. You may use this to kill ONE person every NIGHT. May only be used TWICE and is then depleted. Hope you hit the RED Spy, but culling a few of your teammates may not be a bad idea.
- Razorback -- Defensive power. You wear a tribal shield on your back that protects you from Spy Butterfly Knife attacks. If you are attacked by a Spy (of either faction), you will not be killed. May only be used ONCE and then the shield is destroyed.
BLU Soldier
A-ten-hut! You are the BLU Soldier. Normally in charge of giving orders, today is no exception. There's a sneak in the base and you don't trust these wishy-washy recruits to find him.
Your goal is to find and eliminate the RED Spy.
You are armed with a Rocket Launcher.
- Rocket Launcher -- Your weapon of choice. You may use this to kill ONE person, at either DAY or NIGHT. You may ONLY use your Rocket Launcher in the DAY starting with Day 2. If used in the DAY, this will not end the Day. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these scrubs may not be a bad idea.
BLU Spy
Silky, sarcastic, and a master of disguise. You are the BLU Spy. Normally you go hunting for intel from the RED team, but since you were in the neighborhood you've decided to stop on by and help ferret out the enemy from your witless colleagues.
Your goal is to find and eliminate the RED Spy.
You are armed with a Butterfly Knife and have your trusty Invisibility Watch stealth kit.
- Butterfly Knife -- Your weapon of choice. You may use this to kill a person every NIGHT. Hope you hit the RED Spy, but culling a few of your chums may not be a bad idea.
- Invisibility Watch -- Your stealth ability. At NIGHT, you may, instead of killing, hide. All night actions against you will fail. May only be used ONCE and then is depleted.
The following role WILL be present in this game.
RED Spy
Smooth, cheeky, and a master of disguise. You are the RED Spy, sent to the BLU base to recover the intel. You "accidentally" tripped the alarm and the whole team is here, trying to find you. You have already killed a member of the BLU team on the way here and are disguised with that persona to blend in, thus you know that role is not in the game. You are disguised as XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.
Your goal is to eliminate enough members of the BLU team that you can waltz out of here with the intel. Specifically, you must be alive when there are two or less people left.
You are armed with a Butterfly Knife and a Revolver and have brought along a Cloak & Dagger stealth kit.
- Butterfly Knife -- Your weapon of choice. You may use this to kill a person every NIGHT. It WILL NOT bring you out of your disguise.
- Revolver -- Part of your winning condition. When there are 3 people left, you MAY use this in the DAY to try and kill someone. It WILL bring you out of your disguise and if you attempt to kill someone who cannot be killed (specifically, the Heavy or the Scout if the Scout used Bonk!), you will lose. Note, if you attempt to shoot the Engineer while he has a Sentry up, you will also be immediately killed after killing the Engineer and lose. To use it, you simply SAY ON THREAD: Shoot XXXXX with Revolver (putting the player's name in the Xs). Note this is the ONLY thing in the game that can be revealed by any player, and that's because you immediately Win or Lose based upon who you shoot.
- Cloak & Dagger -- Your stealth ability. If ANYONE attempts to KILL you (NOT lynch you), your stealth kit will activate and create a decoy body. If it is Night, you will then immediately kill ALL people who attempted to kill you. If it is Day, you will kill one person who attempted to kill you. Will only be used ONCE and then is depleted.
This post has been edited by Path-Shaper: 11 July 2009 - 06:09 PM