Malazan Empire: Mafia 47 - City of Saints and Madmen - Malazan Empire

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Mafia 47 - City of Saints and Madmen Festival of the Squid, and other horros

#141 User is offline   Galain 

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Posted 22 June 2009 - 05:00 PM

I read it the same way originally, but the actual language there is ambiguous as HP pointed out.

Looks more like it's just a way of making sure the DG can't lose on Day 1 by getting lynched.

#142 User is offline   D'riss 

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Posted 22 June 2009 - 05:00 PM

Amp, I believe you are in for a pleasant surprise.


Rash, Its pretty obvious by PS's post that DG are cult and there is scum pout there not DG

#143 User is offline   D'riss 

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Posted 22 June 2009 - 05:01 PM

Stupid internets, PS please delete one of the above double posts.

#144 User is offline   Omtose 

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Posted 22 June 2009 - 05:02 PM

Am I reading people right? There seems to be an assumption that only the townn will be infected. Scum can be infected as well, so we have to be very careful not to PI someone just because they claim infection, even if we believe the claim to be genuine. In fact scum would be more inclined to claim infection wouldn't they? Because that way they can distract Duncan and any possible healer...or am I getting it arsewards again?


Edit: Cross post

This post has been edited by Omtose: 22 June 2009 - 05:03 PM


#145 User is offline   Galain 

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Posted 22 June 2009 - 05:03 PM

View PostOmtose, on Jun 22 2009, 10:02 AM, said:

Am I reading people right? There seems to be an assumption that only the townn will be infected. Scum can be infected as well, so we have to be very careful not to PI someone just because they claim infection, even if we believe the claim to be genuine. In fact scum would be more inclined to claim infection wouldn't they? Because that way they can distract Duncan and any possible healer...or am I getting it arsewards again?


Edit: Cross post


Looks like you're reading it right to me.

#146 User is offline   Omtose 

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Posted 22 June 2009 - 05:07 PM

Oh, goody - not sure where that leads us, but I got something rightish! :p

#147 User is offline   Silanah 

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Posted 22 June 2009 - 05:08 PM

View PostOmtose, on Jun 22 2009, 07:02 PM, said:

Am I reading people right? There seems to be an assumption that only the townn will be infected. Scum can be infected as well, so we have to be very careful not to PI someone just because they claim infection, even if we believe the claim to be genuine. In fact scum would be more inclined to claim infection wouldn't they? Because that way they can distract Duncan and any possible healer...or am I getting it arsewards again?


Edit: Cross post


Yeah except, the DG knows who is infected, so people claiming infected, will be giving themselves away to him.

#148 User is offline   Liosan 

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Posted 22 June 2009 - 05:10 PM

View PostD'riss, on Jun 22 2009, 12:53 PM, said:

View PostLiosan, on Jun 22 2009, 06:14 PM, said:

Still seems pretty clear-cut to me. You're the only one trying to create WIFOM around here.


Just so we are clear, I don't think we are arguing the same thing.I am saying that your reasoning and thought process appears to be "Lets let the infected out themselves and hope for the best, and thereby allow the cult to do anything they want, since we have nothing to fear." This is not IMO the best way to approach the subject. We both agree that it will be helpful if the infected would speak up, and help us at the least keep tabs on what the cult is doing. But I don't think we agree on the best way to view cult. It seems to me like you are trying to lessen the importance of finding the DG and his infected.

Holy crap are you ever putting a lot of words in my mouth!

We obviously won't know how big of a threat the cult is until an infected outs himself and either dies or doesn't die in the night. I'm not trying to downplay the cult threat at all without that information. And either way we need to find the Doppelganger. Where on Earth did I say otherwise?

At least we agree it's win-win for the infected to speak up.

#149 User is offline   Omtose 

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Posted 22 June 2009 - 05:11 PM

No, I didn't mean false claims, I meant scum could be genuinely infected and be glad to announce it, they get a double bonus. Heal/disinfection and stop Duncan 'protecting' a genuine inno.


Edit: This was @ Sil.

This post has been edited by Omtose: 22 June 2009 - 05:11 PM


#150 User is offline   D'riss 

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Posted 22 June 2009 - 05:14 PM

View PostLiosan, on Jun 22 2009, 11:24 AM, said:

Who is this Lioan character?

And to HP, if the healing/curing of infected actually works, then the healer and Duncan should just keep doing that every night to effectively kick the DG in the balls and keep him on the mat for the entire game.


@ Lio, this is where on Earth I got that.

#151 User is offline   Liosan 

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Posted 22 June 2009 - 05:18 PM

View PostOmtose, on Jun 22 2009, 01:11 PM, said:

No, I didn't mean false claims, I meant scum could be genuinely infected and be glad to announce it, they get a double bonus. Heal/disinfection and stop Duncan 'protecting' a genuine inno.


Edit: This was @ Sil.

You do realize the cult and the scum are on separate teams right? They have no reason to stop Duncan from doing his job, since his job only hurts the cult.

#152 User is offline   Liosan 

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Posted 22 June 2009 - 05:21 PM

View PostD'riss, on Jun 22 2009, 01:14 PM, said:

View PostLiosan, on Jun 22 2009, 11:24 AM, said:

Who is this Lioan character?

And to HP, if the healing/curing of infected actually works, then the healer and Duncan should just keep doing that every night to effectively kick the DG in the balls and keep him on the mat for the entire game.


@ Lio, this is where on Earth I got that.

Note the emphasized word. Also I still don't see where I say not to worry about finding the DG. Even if the plan works, it would obviously be better to free up the healer to do something else at night.

#153 User is offline   D'riss 

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Posted 22 June 2009 - 05:21 PM

Well, Thats me for a while. I'll try to get on later.

#154 User is offline   Rashan 

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Posted 22 June 2009 - 05:21 PM

View PostBarghast, on Jun 22 2009, 10:21 AM, said:

Kara the gayest draaaagon,
lived by the sea
and frolicked in the twilight mist
in a land made by S.E. !



vote barghast

This was soo awful. I needed to vote for you for the pain that you have inflicted on me

This post has been edited by Rashan: 22 June 2009 - 05:22 PM


#155 User is offline   Silanah 

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Posted 22 June 2009 - 05:22 PM

View PostOmtose, on Jun 22 2009, 07:11 PM, said:

No, I didn't mean false claims, I meant scum could be genuinely infected and be glad to announce it, they get a double bonus. Heal/disinfection and stop Duncan 'protecting' a genuine inno.


Edit: This was @ Sil.


Yeah, except by the same token the DG could then go and overload his synapses:

'Path-Shaper' said:

The order of night actions:
Guard -> Heal -> Synapse overload (not affected by guard) ->Infect -> Find -> Desinfect -> Kill


So I would think that should a scum become infected they will either try and take out Duncan and become the DG's Symp or try to take out the DGs to cure themselves.

#156 User is offline   Ampelas 

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Posted 22 June 2009 - 05:26 PM

OK, caught up.

Pleasant surprise indeed, seems like nobody likes to RP City of Saints :p

The plan of asking the infected to out themselves, then heal/de-infect them is not bad, although it assumes there is a healer. The DP can fry AND infect in the same night, right? So I don't see why he would not fry whoever outs himself while he infects someone else.

The bad thing is that if the first infected dies, then it strongly suggests there's no healer, and that's bad info to give the killers. Remember the infected don't play for their new team, so they might not be worth the effort.

As for worrying about the infected being scum, that's not a concern. Nobody will PI someone because they claim infected. It does not need to alter our choice of lynch, which is our main way of killing scum, it just maximizes the efficiency of the night action of Duncan.

#157 User is offline   Ampelas 

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Posted 22 June 2009 - 05:28 PM

Anyways, it's all moot for now since it depends on whoever is infected's decision. Let's see what they do.

#158 User is offline   Ampelas 

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Posted 22 June 2009 - 05:30 PM

3 haven't checked in yet, I'll be back soon, hopefully they'll come by then.

#159 User is offline   Omtose 

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Posted 22 June 2009 - 05:32 PM

@Lio ~ of course I realise they are separate teams, but I admit I was getting confused about Duncan's role :p - duh. My main point was more about a healer and that we not PI anyone just because they are/claim infection. There seemed to be an assumption that only the town would be affected. I am not arguing that infected shouldn't speak up, just that we need to be careful...also if an infected does die after claiming being infected, doesn't that mean we probably haven't got a healer and that wouldn't be good to let scum know - would it?


Edit: cross posts

This post has been edited by Omtose: 22 June 2009 - 05:33 PM


#160 User is offline   Rashan 

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Posted 22 June 2009 - 05:39 PM

View PostEloth, on Jun 22 2009, 10:24 AM, said:

View PostThyrllan, on Jun 22 2009, 04:09 PM, said:

View PostEloth, on Jun 22 2009, 02:05 PM, said:

We really shouldnt get overly focused on the cult-like faction this game. With the mechanics laid out, a single transfer of recruiting power and the lack of a clear leader means they aren't the massive threat they usually are. I think hunting for killers and for the DG should both be equally important.


or like maaan we could like. get the killer guys and then jus keep votin night until we all get infectioud and we all win with the doopelgangbanger man.

mmmmmm, this mushroom peoples are greaaaat on the fire bro


Thing is that voting night to get infected while still innocent breaks the playing against your team rule, so you'd get modkilled :p

And yes I'm sure you weren't being serious, I just felt like pointing that out.

And were those green mushrooms or yellow? Cos if they were green you're gonna need this bucket in about 15 minutes.


I disagree with that breaking the rules of playing against your team. If it is a legit strategy to get more information for your team why wouldn't it be allowed. You don't know for sure if the innocent that is infected who in turn asks to be cured willed be killed by the DG. The only way to find out is to have someone be willing to be the sacrifical lamb. Who knows maybe after being healed they will return to being innocent. If that person does stay in the game then you can then also be confident that they most likely wouldn't be scum. I think it would be a great idea to at least try it.

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