Mafia 47 - City of Saints and Madmen Festival of the Squid, and other horros
#1
Posted 17 June 2009 - 06:02 AM
Game Mechanics
1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.
2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.
2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.
2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.
2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color
2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.
2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.
2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.
3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.
3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.
3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).
3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.
As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.
3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.
3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.
3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.
3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.
3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.
3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.
Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.
4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.
Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.
4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.
The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.
4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.
4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.
RULES
All players must:
A1) Have an account on malazanempire.com/forums
A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons
A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.
The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.
A4) Send in role prescribed night actions (including the desire to take no action) within the time limit
A5) Treat everybody else playing with courtesy and respect, unless it's Bent.
A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.
A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.
A8) You must not edit previous posts unless to change spelling or grammar.
Players must not:
B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)
B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.
B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.
B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.
B5) Attempt to obtain advice about the game from anybody not currently playing.
B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread. Refrain from using meta arguments in thread, or from refering to your reasons as being based on meta.
B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.
B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.
B9) Make any bets about the game.
B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.
AND JUST SO YOU KNOW
C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final. Morgoth heads this game and he's more than willing to use the modkill option.
C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!
C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.
-------------------------
As well as running the game on this thread, the mods are also responsible for administering the spoiler thread and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.
Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:
D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.
D2) Offer any advice, hints or strategy to living players.
D3) Make personal attacks on players in the game or on posters in the spoiler thread itself
D4) Post on the game thread before the mods announce that the game is over.
D5) PM living or dead players with comments on the game.
1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.
2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.
2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.
2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.
2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color
2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.
2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.
2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.
3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.
3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.
3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).
3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.
As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.
3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.
3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.
3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.
3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.
3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.
3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.
Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.
4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.
Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.
4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.
The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.
4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.
4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.
RULES
All players must:
A1) Have an account on malazanempire.com/forums
A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons
A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.
The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.
A4) Send in role prescribed night actions (including the desire to take no action) within the time limit
A5) Treat everybody else playing with courtesy and respect, unless it's Bent.
A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.
A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.
A8) You must not edit previous posts unless to change spelling or grammar.
Players must not:
B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)
B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.
B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.
B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.
B5) Attempt to obtain advice about the game from anybody not currently playing.
B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread. Refrain from using meta arguments in thread, or from refering to your reasons as being based on meta.
B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.
B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.
B9) Make any bets about the game.
B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.
AND JUST SO YOU KNOW
C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final. Morgoth heads this game and he's more than willing to use the modkill option.
C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!
C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.
-------------------------
As well as running the game on this thread, the mods are also responsible for administering the spoiler thread and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.
Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:
D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.
D2) Offer any advice, hints or strategy to living players.
D3) Make personal attacks on players in the game or on posters in the spoiler thread itself
D4) Post on the game thread before the mods announce that the game is over.
D5) PM living or dead players with comments on the game.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#2
Posted 17 June 2009 - 05:36 PM
This is a CF game. A player will come up as Scum, Innocent, or Infected.
The order of night actions:
Guard -> Heal -> Synapse overload (not affected by guard) ->Infect -> Find -> Desinfect -> Kill
Roles special for the game that will be present
The Doppelganger
1 hit BP
Night Actions:
Infect -> Infect one player.
Chose Replacement -> decides which infected player will become the new DG if the original DG dies. The DG v.2 has all the powers of the original except for the BP and the Chose Replacement power. If the player chosen as replacement dies and the DG is also killed before he can pick again, the first player infected that is still alive becomes the DG v.2.
Synapse Overload -> The DG can decide to kill any number of infected players
Compulsion -> All infected are compelled to vote for a specific alt. They are allowed to vote for as many players as they want during the day, but they need to have their vote on the chosen target when the day ends. If they fail to do this then the compulsion becomes so severe it tears their minds apart and they die. Example: The DG compells the infected to vote Kalse. The infected can vote on whomever they wish, but when the day ends their vote needs to be on Kalse or they die.
Any number of these powers can be used a night. There are no limits to how many times they can be used, but only once a night.
Before the begining of day 1, the mods draw a random alt to be infected. The DG will be told which alt is his first victim.
The DG comes up as infected upon death.
The infected
The infected are of no faction. If they die while being infected they automatically lose, no matter which faction ends up victorious. There is but three exceptions. 1) An infected that dies while being the DG's chosen replacement will potsthumously be included in the DG's faction and thus win when the DG wins. 2) If an infected player holds a killing power and use that to kill Duncan Shriek (or after Duncan's death; Janice Shriek) the infected becomes a full fledged symp of the DG and learns the identity of its master. 3) An infected can return to its original faction by being cured by Duncan or Janice shriek.
If the DG v2 dies, all infected are cured.
If all players are infected, or it's obvious that the DG faction will win, the infected stil alive win as part of the DG faction.
The infected retains all powers they held previous to infection. The infected come up as infected upon death.
There are no rules as to which side you wish to play as an infected. You belong to no faction and can thus play to make the Doppelganger's faction win, your original faction, or both, all depending on what you find most advantageous to you.
The people of Ambergris
Duncan Shriek - Duncan is the only player immune to infection. Each night he can pick one player to disinfect. If Duncan targets the DG or the DG v2, his power works as a find. Duncan knows the identity of Janice Shriek and will be told if she bcomes infected.
Duncan will come up as infected upon death.
Janice Shriek - Janice knows the identity of Duncan Shriek. When Duncan dies Janice inherits all of his powers and his CF. Before Duncan's death, Janice will come up innocent.
Duelist - A RI in essence. The duelist is however lethal one on one. If the game reaches a point where a killer/the DG and the Duelist are the only two players left alive. The Duelist will kill the other player and win the game as his own faction. The Duelist is a part of the inno faction and wins if the inno faction wins.
Role dynamics that may or may not be present.
Be adviced that powers may be combined in one role.
Killing powers:
Regular killers.
Variations of the vig role (Vig, suicide bomber, Ninja, Berserker)
Protective powers
Guard, Heal, Silence, BP (permanent or specific number of counters).
Finder powers
Find Evil, Find Infected, Find alignment, Find Role. Paranoid, naive, confused versions thereof.
Some roles may have specific responses to being targeted by specific actions. All responses are automatic variations of the above list.
The order of night actions:
Guard -> Heal -> Synapse overload (not affected by guard) ->Infect -> Find -> Desinfect -> Kill
Roles special for the game that will be present
The Doppelganger
1 hit BP
Night Actions:
Infect -> Infect one player.
Chose Replacement -> decides which infected player will become the new DG if the original DG dies. The DG v.2 has all the powers of the original except for the BP and the Chose Replacement power. If the player chosen as replacement dies and the DG is also killed before he can pick again, the first player infected that is still alive becomes the DG v.2.
Synapse Overload -> The DG can decide to kill any number of infected players
Compulsion -> All infected are compelled to vote for a specific alt. They are allowed to vote for as many players as they want during the day, but they need to have their vote on the chosen target when the day ends. If they fail to do this then the compulsion becomes so severe it tears their minds apart and they die. Example: The DG compells the infected to vote Kalse. The infected can vote on whomever they wish, but when the day ends their vote needs to be on Kalse or they die.
Any number of these powers can be used a night. There are no limits to how many times they can be used, but only once a night.
Before the begining of day 1, the mods draw a random alt to be infected. The DG will be told which alt is his first victim.
The DG comes up as infected upon death.
The infected
The infected are of no faction. If they die while being infected they automatically lose, no matter which faction ends up victorious. There is but three exceptions. 1) An infected that dies while being the DG's chosen replacement will potsthumously be included in the DG's faction and thus win when the DG wins. 2) If an infected player holds a killing power and use that to kill Duncan Shriek (or after Duncan's death; Janice Shriek) the infected becomes a full fledged symp of the DG and learns the identity of its master. 3) An infected can return to its original faction by being cured by Duncan or Janice shriek.
If the DG v2 dies, all infected are cured.
If all players are infected, or it's obvious that the DG faction will win, the infected stil alive win as part of the DG faction.
The infected retains all powers they held previous to infection. The infected come up as infected upon death.
There are no rules as to which side you wish to play as an infected. You belong to no faction and can thus play to make the Doppelganger's faction win, your original faction, or both, all depending on what you find most advantageous to you.
The people of Ambergris
Duncan Shriek - Duncan is the only player immune to infection. Each night he can pick one player to disinfect. If Duncan targets the DG or the DG v2, his power works as a find. Duncan knows the identity of Janice Shriek and will be told if she bcomes infected.
Duncan will come up as infected upon death.
Janice Shriek - Janice knows the identity of Duncan Shriek. When Duncan dies Janice inherits all of his powers and his CF. Before Duncan's death, Janice will come up innocent.
Duelist - A RI in essence. The duelist is however lethal one on one. If the game reaches a point where a killer/the DG and the Duelist are the only two players left alive. The Duelist will kill the other player and win the game as his own faction. The Duelist is a part of the inno faction and wins if the inno faction wins.
Role dynamics that may or may not be present.
Be adviced that powers may be combined in one role.
Killing powers:
Regular killers.
Variations of the vig role (Vig, suicide bomber, Ninja, Berserker)
Protective powers
Guard, Heal, Silence, BP (permanent or specific number of counters).
Finder powers
Find Evil, Find Infected, Find alignment, Find Role. Paranoid, naive, confused versions thereof.
Some roles may have specific responses to being targeted by specific actions. All responses are automatic variations of the above list.
This post has been edited by Path-Shaper: 22 June 2009 - 10:16 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#3
Posted 20 June 2009 - 01:25 PM
List of names that may or may not be present in game
List of names
Michael Abrasis
Dunacan Shriek
Janice Shriek
Frederick Madnok
Living saint of
- the Order of Ejaculation
- the Order of Flatulence
- the Order of Urination
- the order of Defecation
Voss Bender
Maxwell Bibble
Heckira Blgkkydks
Caroline of the Church of the Seven-Pointed Star
Xaver Daffed
Martin Lake
Marmey Gort
Henry Hoegbotton
Richard Peterson
Ibonof Ibonof
Stretcher Jones
Amir al-Mu'minin
Abu Bakr
Al-Zubayr
Abd-ar-Rahman III
Mary Sabom
Samuel Tonsure
Kretchen, the Gray Cap Hunter
Kristina of Malfour, the Lepper Saint
Alfred Kubin
James Laconde
the Doppelganger
King Squid
George Leopran
Roger Mandible
Red Martigan
Masouf
Saint Philip the Philanderer
Maximillian Sharp
William Simpkin
Sirin
Jonathan Merrimount
List of Alts
Path-Shaper
Hood's Path
Barghast
D'riss
Emurlahn
Galain
Galayn Lord
Tellan
Gamelon
Eloth
Ampelas
Silanah
Kaschan
Karatallid
Korlat
Liosan
Meanas
Mockra
Rashan
Omtose
Serc
Thyrllan
List of names
Michael Abrasis
Dunacan Shriek
Janice Shriek
Frederick Madnok
Living saint of
- the Order of Ejaculation
- the Order of Flatulence
- the Order of Urination
- the order of Defecation
Voss Bender
Maxwell Bibble
Heckira Blgkkydks
Caroline of the Church of the Seven-Pointed Star
Xaver Daffed
Martin Lake
Marmey Gort
Henry Hoegbotton
Richard Peterson
Ibonof Ibonof
Stretcher Jones
Amir al-Mu'minin
Abu Bakr
Al-Zubayr
Abd-ar-Rahman III
Mary Sabom
Samuel Tonsure
Kretchen, the Gray Cap Hunter
Kristina of Malfour, the Lepper Saint
Alfred Kubin
James Laconde
the Doppelganger
King Squid
George Leopran
Roger Mandible
Red Martigan
Masouf
Saint Philip the Philanderer
Maximillian Sharp
William Simpkin
Sirin
Jonathan Merrimount
List of Alts
Path-Shaper
Hood's Path
Barghast
D'riss
Emurlahn
Galain
Galayn Lord
Tellan
Gamelon
Eloth
Ampelas
Silanah
Kaschan
Karatallid
Korlat
Liosan
Meanas
Mockra
Rashan
Omtose
Serc
Thyrllan
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#4
Posted 21 June 2009 - 06:41 PM
It's raining over the city of Ambergris. Or what's left of it. The war of the houses, where Hoegbotton & Sons fought Frankden and Lewden Publishing for economic control of the city, have caused untold damage. Ruins and burnt out cars and waggons litter the streets. Craters where fungal bombs have detonated offer ever present dangers of residual infection. Fungus grows on every corner and fire crackles among the dead. Then the Kalif appeared with his armies. Bringing peace, as the fliers said. Scant little peace to be found among the rubble of the Kalif's artillery strikes. The dull explosion as another shell hits the city have become so commonplace it's hardly noticeable. Unless your hit that is.
Ambergris is wast, and there are many places within it that have seen better times. The industrial district is one of those. Still, there is life to be found even here. Among the husks of machines and buildings in steel and cobber and stone a single street of houses stand as if on an island. Once these houses belonged to managers, accountants and owners, but not any more. The successfull fled with the property value, and as new buildings emerged and others collapsed, the street has been virtually sealed off from the rest of the city. A safe haven for many. There are no shells of the Kalif here, no undetonated fungal bombs waiting for the kill. There's only people, trying to make a living as they do all over the world.
Still, you cannot live in Ambergris and fail to be a part of the war. The citizens were against the gray caps whom they thought were responsible for the fungal bombs (and in their ignorance, who knows how close they got to the truth) and recently they've turned on the Kalif. Still, it's all sorts of distant, the war. Academic almost. They don't see it here, which is perhas why so many parts of the war have come to them. This is a safe haven, a place to forget the horrors of the streets.
But the horrors followed them, or perhaps it was always here. Fungus creeps along the walls, down through chimneys and in through windows. It's a purple and agressive kind that no one can remember having seen before. And if that wasn't enough, Mr Bonis was found murdered in his house two days ago. It's all very strange.
Now, this would not have been so bad at any other time, but the Festival is just three days away. The last several Festivals have been uncommonly mellow and free of violence. Every Ambergrisian knows what that means.
Ambergris is wast, and there are many places within it that have seen better times. The industrial district is one of those. Still, there is life to be found even here. Among the husks of machines and buildings in steel and cobber and stone a single street of houses stand as if on an island. Once these houses belonged to managers, accountants and owners, but not any more. The successfull fled with the property value, and as new buildings emerged and others collapsed, the street has been virtually sealed off from the rest of the city. A safe haven for many. There are no shells of the Kalif here, no undetonated fungal bombs waiting for the kill. There's only people, trying to make a living as they do all over the world.
Still, you cannot live in Ambergris and fail to be a part of the war. The citizens were against the gray caps whom they thought were responsible for the fungal bombs (and in their ignorance, who knows how close they got to the truth) and recently they've turned on the Kalif. Still, it's all sorts of distant, the war. Academic almost. They don't see it here, which is perhas why so many parts of the war have come to them. This is a safe haven, a place to forget the horrors of the streets.
But the horrors followed them, or perhaps it was always here. Fungus creeps along the walls, down through chimneys and in through windows. It's a purple and agressive kind that no one can remember having seen before. And if that wasn't enough, Mr Bonis was found murdered in his house two days ago. It's all very strange.
Now, this would not have been so bad at any other time, but the Festival is just three days away. The last several Festivals have been uncommonly mellow and free of violence. Every Ambergrisian knows what that means.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#5
Posted 21 June 2009 - 09:16 PM
The game will start tomorrow morning

Only someone with this much power could make this many frittatas without breaking any eggs.
#6
Posted 22 June 2009 - 05:38 AM
It's day 1. 36 hours left of the day
21 players are still alive: Hood's Path, Barghast, D'riss, Emurlahn, Galain, Galayn Lord, Tellan, Gamelon, Eloth, Ampelas, Silanah, Kaschan, Karatallid ,Korlat, Liosan, Meanas, Mockra, Rashan, Omtose, Serc, Thyrllan
21 players have not voted: Hood's Path, Barghast, D'riss, Emurlahn, Galain, Galayn Lord, Tellan, Gamelon, Eloth, Ampelas, Silanah, Kaschan, Karatallid ,Korlat, Liosan, Meanas, Mockra, Rashan, Omtose, Serc, Thyrllan
Good luck
21 players are still alive: Hood's Path, Barghast, D'riss, Emurlahn, Galain, Galayn Lord, Tellan, Gamelon, Eloth, Ampelas, Silanah, Kaschan, Karatallid ,Korlat, Liosan, Meanas, Mockra, Rashan, Omtose, Serc, Thyrllan
21 players have not voted: Hood's Path, Barghast, D'riss, Emurlahn, Galain, Galayn Lord, Tellan, Gamelon, Eloth, Ampelas, Silanah, Kaschan, Karatallid ,Korlat, Liosan, Meanas, Mockra, Rashan, Omtose, Serc, Thyrllan
Good luck

Only someone with this much power could make this many frittatas without breaking any eggs.
#8
Posted 22 June 2009 - 07:04 AM
Second (which is far superior, after all we all know being first is so last year.)
#9 Guest_Barghast_*
Posted 22 June 2009 - 07:05 AM
Hi! It felt like forever since the last game ended and the beginning of this one.
#10
Posted 22 June 2009 - 07:33 AM
Hey hey hey
Took me a bit of rereading to get to grips with the game specs. (still having my morning coffee)
But it think i know whats going on now.
The doppelgangers are the scum.
The infected are like in between scum and inno.
And the Ambergris peeps are town.
I was placing the doppelgangers and infected as the same thing there for a minute and was mightily confused.
Seems a decent setup, almost cult like but much more balanced with infected being abled to be cured.
I doubt we are going to get names in the CF are we?
Or what would the point be of making duncan shriek CF infected.
Took me a bit of rereading to get to grips with the game specs. (still having my morning coffee)
But it think i know whats going on now.
The doppelgangers are the scum.
The infected are like in between scum and inno.
And the Ambergris peeps are town.
I was placing the doppelgangers and infected as the same thing there for a minute and was mightily confused.
Seems a decent setup, almost cult like but much more balanced with infected being abled to be cured.
I doubt we are going to get names in the CF are we?
Or what would the point be of making duncan shriek CF infected.
#11
Posted 22 June 2009 - 08:06 AM
Hello people
Reading through the mechanics it looks like there is 1 scum and 1 infected which means we have a 10% chance or so to hit someone today...
Reading through the mechanics it looks like there is 1 scum and 1 infected which means we have a 10% chance or so to hit someone today...
#12
Posted 22 June 2009 - 08:11 AM
humh. I should it seems have been clearer. There's a scum faction, an inno faction and the DG faction. The infected stand somewhere inbetween of all three.
If I was not clear enough in the intro posts then I appologice.
If I was not clear enough in the intro posts then I appologice.
This post has been edited by Path-Shaper: 22 June 2009 - 09:06 AM
Only someone with this much power could make this many frittatas without breaking any eggs.
#13
Posted 22 June 2009 - 08:53 AM
Path-Shaper, on Jun 22 2009, 04:11 AM, said:
humh. I should it seems have been clearer. There's a scum faction, an inno faction and the DG faction. The infected stand somewhere inbetween of all three.
If I was nto clear enough in the intro posts then I appologice.
If I was nto clear enough in the intro posts then I appologice.
oh.....
yea it wasnt so clear, not to me at least.
#14 Guest_Barghast_*
Posted 22 June 2009 - 08:55 AM
Well, that's good info to have. I was thinking along the same lines as Gam. So we really have a scum faction and the DP is like a modified cult faction.
For the record I haven't read the story, so character names aren't going to mean much to me.
For the record I haven't read the story, so character names aren't going to mean much to me.
#15
Posted 22 June 2009 - 08:58 AM
So to amend Mockras assessment.
We have 1 doppel and one infected.
Leaving us with 19 players. should give us around 3 killers + one symp or 2 killers + 2 symps.
I reckon around four scum besides the doppel should be about right looking at about 1/4 of the total as being the norm for scum numbers.
We have 1 doppel and one infected.
Leaving us with 19 players. should give us around 3 killers + one symp or 2 killers + 2 symps.
I reckon around four scum besides the doppel should be about right looking at about 1/4 of the total as being the norm for scum numbers.
#16 Guest_Barghast_*
Posted 22 June 2009 - 09:01 AM
Well, that ups the chances of hitting scum, but better to have less to begin with, no?
I gotta go. Be back in a bit.
I gotta go. Be back in a bit.
#17
Posted 22 June 2009 - 09:08 AM
Barghast, on Jun 22 2009, 05:01 AM, said:
Well, that ups the chances of hitting scum, but better to have less to begin with, no?
I gotta go. Be back in a bit.
I gotta go. Be back in a bit.
Not necessarily, the more scum there is, as long as the game is balanced does, in my humble opinion, help the inno's more.
There is more chance of a scum player messing up and exposing them all, less scum means there is less clues and they can hide more effectively.
#18
Posted 22 June 2009 - 09:08 AM
I am here. Things have hit the fan at work, so I'm making myself scarce - should have a bit of time to play.
Seems we have a screwy cult, Scum and innos. I'm assuming that the scum are once again the Kalif's men, like the last game?
Also - new (or very new to me at least) account! I hope I have a decent avatar
Seems we have a screwy cult, Scum and innos. I'm assuming that the scum are once again the Kalif's men, like the last game?
Also - new (or very new to me at least) account! I hope I have a decent avatar

#19
Posted 22 June 2009 - 09:25 AM
ages since the last game!
I almost was begin to lose hope for this one ever starting.
Imagine the heartache of another week bored in work with no mafia.
interesting set up as well. Straight in with speculation by players.
Wonders i do, where the rp is in this Wast city (perhaps you should change that), and indeed, having not read the books, what rp is appropriate?
I almost was begin to lose hope for this one ever starting.
Imagine the heartache of another week bored in work with no mafia.
interesting set up as well. Straight in with speculation by players.
Wonders i do, where the rp is in this Wast city (perhaps you should change that), and indeed, having not read the books, what rp is appropriate?
#20
Posted 22 June 2009 - 09:26 AM
@eloth - scary it is, this dragoness you doth portray. turning this way and that like like serpentine god!