PMs
You are Alice Harper.. After losing your husband to a terrible tragedy, you made the mistake of signing up to work for King Menoa, the King of Hell.
It was a considerably large mistake, looking back at it. And now you've betrayed the King of Hell, and are really hoping that wasn't a worse mistake.
You are a member of Hasp's team, and you know the identities of both Hasp and Mina (Liosan and Korvalain) respectively, but you have no idea about the identity of your other team mate.
You are Hasp; youngest of all of the Goddess Ayen's sons, charged with leading the Angels of Hell against King Menoa. Unfortunatly, that didn't really work out.
You know, getting captured by Menoa and all...
Your powers have been bound by this confounded suit of glass armour, and you can't use anything resembling your full strength. It would be a risk to attack everyone, so, you make up your mind to only kill the leaders of each team at night, if you can. You can only kill one character with the strength that remains to you, but if you target someone you cannot kill, you will retain your failed vig for use the next night.
Also, you were lucky enough to encounter the lovely Mina Greene, Korvalain, a thaumaturge. You can communicate off-thread at all times. You have two allies, but you aren't sure of their identities.
You are Mina Greene, a thaumaturge, and quite an impressive one at that, until a run of bad luck ended up with you being imprisoned by King Menoa... Still, you retain some powers. Each night, you can prevent someone from using their action. You are paired with Hasp, (Liosan), and can communicate off-thread at all times. You also have two allies, who's identities you don't yet know.
You're Duncan Jones, and not only that, but you are a member of Cohl's Shades, that mysterious, and let's face it, kind of incredibly awesome mercenary group. You possess a grey sword, not the White or Black of the two best members. Of course, you long ago realised that having one of those means every single member of the Shades is after you, trying to claim the top spot. Idiots.
So, you are able to wound someone someone each night. Depending on the person's strength of mind, they should take around two wounds to die. You have teamed up with Mina Greene (Korvalain) and Hasp (Liosan). There is another member of your team, but you don't know who it is, yet.
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You are Rachel Hael, an untempered Spine assassin, and also a damn good one at that. Unfortunatly, after the last few chaotic events, you've lost all of your equipment, and ended up looking after your angel friend Meanas, who is now calling himself Silister Trench. Somewhere, your ally Carnival is with you, too, but you have no idea where. Once a night, you can choose to protect one player a night from harm. Also, if they are wounded, you can remove their damage counters.
You are Silister Trench, the disembodied spirit of an angel Champion. Rather unfortunatly, you have ended up in the body of a teenage angel idiot, with none of your skills or strength or talents in muscle memory. His friend, Ruse seems quite adept though, so you are thankful. Also, somewhere out there is the twisted angel Carnival, who is apparently now your ally. You have no idea what she looks like, though.
You can still prevent a fight happening, though. Once a night you can guard one player.
You are Carnival. You are also a serious badass. Once a night, you can choose to drink from someone. Of course, in order to escape notice by others, you can only wound them a little.
It takes two of your wounds to kill them. You're that badass.
You also have two companions, Meanas and Ruse. They don't know where you are at the moment, so be careful.
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You are John Anchor, from the Riot Coast. It's not your real name, but the God Cospinol decided it was fitting, considering you use your prodigeous strength to drag his gigantic floating airship.
Yes. Gigantic airship, that is heavy with the souls of the dead. You are able to kill one person during any night you choose; but you can only kill certain people, namely the leaders of the two rival factions, and the woman Rachel Hael and the man Duncan Jones. If you target someone you cannot kill, your kill is not used up. Be careful, though, you wouldn't want to kill one of your own faction. You have made a friend, Ramnir of the Heshette, Telas. You know you have a large faction, but you aren't quite sure how large it is, so be careful.
You are Ramnir, a leader of the Heshette. You have dragged your tribe away from your homeland to join up with the mysterious John Anchor, Rashan. There are now only three Heshette left, besides you, but you have several other allies.
You are a Heshette Tribesman, following your leader Ramnir (Telas), who is in turn following John Anchor (Rashan). There are three of you tribesmen left, in total, besides Ramnir. You also have other allies, at least two, who you don't know very well.
You are John Caulker, and everything was going great, until you and your former partner tried to rob the prodigously stong Jonh Anchor (Rashan). Now your former partner is a former messy stain on the ground, and Anchor has recruited you to help him. You have other allies on your team, but you don't know them very well. Although, you don't like them. You don't like much these days.
You are Isaac Pilby, a butterfly collector. And also a member of Cohl's Shades, the infamous and horribly skilled mercenary group.
Everyone has a hobby.
You are the White Sword, the ultimate, most talented and skilled member of the group. Or at least, you think you are. When one's skill is measured in varying shades of grey, it's rather difficult to make out who has the whitest sword. Still, you heard about some upstarts over these direction, and so you have teamed up with this large, brutish fellow John Anchor (Rashan). You can wound one person a night, and so great is your skill, it only takes two wounds to kill. Anchor has allies, though, so watch him carefully, you wouldn't want to kill anyone who might be on your side. Not unless you're being paid for it, anyway.
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You are a Mesmerist, a servant to the King of Hell, and an all-round evil fellow. Because of your long sojourn in Hell, you're back with some interesting powers. You can bend the will of another person, and make them serve you. Unless they are particularly strong-willed. Then you are just going to have to get horribly angry. Once a night, you can attempt to convert another player to your team. Menoa has noticed you are a little outnumbered here, and so, in his infinite kindness, hired a master swordsman, Kessobahn to help you out. Also, if you die, you can pass your recruiting abilities on to your first recruit. Kessobahn will learn of the identity of each recruit.
You are Ersimmin, the White Sword. The best of the all of Cohl's Shades, that most skilled mercenary group. And you know, that little fact doesn't escape you. Nor did it escape the King of Hell, when he hired you to help out with a little mission he has going on, involving wiping out a couple of people. You will be working with Fener, a Mesmerist recruiter from Hell. You're on a tight leash at the moment; Menoa says no kills unless the Mesmerist dies, and then you might be allowed. Also, if he dies, his powers will pass on to the first person recruited, who will then become your leader.
This post has been edited by Path-Shaper: 04 June 2009 - 02:13 AM
Only someone with this much power could make this many frittatas without breaking any eggs.