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The Elder Scrolls Series First Person RPG Goodness

#1221 User is offline   Raymond Luxury Yacht 

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Posted 01 June 2013 - 08:42 AM

I'm buying the goty edition for sure. It's my new strategy, don't buy any dlc, you can get it all and save money with the goty edition. You can then sell your old version and end up with all the dlc for a very nice price.
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#1222 User is offline   Defiance 

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Posted 01 June 2013 - 01:14 PM

Yeah, you're right. June 4th.

http://www.amazon.co...ords=dragonborn
uhm, that should be 'stuff.' My stiff is never nihilistic.
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#1223 User is offline   Aptorian 

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Posted 01 June 2013 - 03:38 PM

I am curious. If I go ahead and finish the Alduin/Dragons storyline will it make the dragon ecounters stop? I want to keep fighting dragons and collecting their souls so I am hesistant to finish the main storyline.
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#1224 User is offline   Illuyankas 

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Posted 01 June 2013 - 04:00 PM

Nnnnnnnnnnope. They did learn something from Oblivion.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#1225 User is offline   Gothos 

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Posted 20 June 2013 - 12:18 PM

take a look at this. AWESOME NEWS.
http://www.oxm.co.uk...meplay-details/
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#1226 User is offline   Lucifer's Heaven 

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Posted 26 June 2013 - 02:18 PM

I still have huge doubts.
Though most of it is how they're treating one of my favourite settings.
This is really just continuing a trend that has been happening for the last couple of TES games though. Slowly eroding their world/setting for the sake of lazy development. It was such a cool and original setting full of shenanigans and the asymmetry of a more real setting. Now it's being whitewashed, evened out and made more bland. And there are many things about TESO that seem set to carry this trend further :p

Which is extra annoying, because it otherwise seems like it is shaping up to be quite good.
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#1227 User is offline   Lucifer's Heaven 

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Posted 24 August 2013 - 05:49 PM

Well, just in case anyone was still thinking of getting The Elder Scrolls online, I am now pretty set on not.
They have announced they are going with the "traditional subscription model" (read: the WoW model). This basically means they'll charge you full price for the game, then US$15 a month to keep playing it. And then they will also be charging you for every expansion released as well as for little conveniences along the way. This is not the Pay 2 Play model, EVE is the only real P2P model game I can think of. This is the Pay 2 Play model, with extra payment milking techniques taken from Buy 2 Play, Free 2 Play and even (in the case of WoW) the Pay 2 Win models (the extreme power creep that happens with each expansion means you cannot compete with those who buy the expansion unless you do as well).
I lovingly refer to this as the, "Fuck you, give me all you money" model.
It is usually accompanied by ridiculous power creep, artificial game lengthening and psychological manipulation designed to keep you playing whether you're having fun or not.

Some of the above is me guessing what is coming, but it is a solid estimate as far as I am concerned.
So far they have confirmed that it is subscription.
In that interview, you will notice the interviewer make a very promising and VERY unambiguous statement (that I was pretty sure they wouldn't stick to):
"We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play."
That even pretty solidly implies they'll be taking the EVE route of all expansions being free. Not that I believe it, especially not now.

Then, mere days later, they announce there will also be a real money cash shop in game. That article links to the site that got the actual interview that is quoted. The linked to site is in German, but the video of the interview on it is in English.
So after just a few days the same guy is back and is already using sophistry and quantifying what he said to very much change the meaning and try and wriggle out from the verbal statements/commitment he made. Because apparently these bits of "fun stuff" aren't "part of the core game". There was no mention of "core game" ("not core" or otherwise) in the first interview, just "100% access" for the fee is better than having "to pay for features and access as you play".

I was hopeful, but I didn't expect anything less from Bethesda (in this case referring to the publishing company, which is linked to, but distinct from the Bethesda development studios).
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#1228 User is offline   Illuyankas 

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Posted 25 August 2013 - 09:01 AM

Any list of the stuff you can get in the cash shop? It might be cosmetic stuff like GW2, so it could just be regressive less-effective policies instead of both that and a kick in the balls.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#1229 User is offline   Lucifer's Heaven 

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Posted 25 August 2013 - 02:03 PM

 Illuyankas, on 25 August 2013 - 09:01 AM, said:

Any list of the stuff you can get in the cash shop? It might be cosmetic stuff like GW2, so it could just be regressive less-effective policies instead of both that and a kick in the balls.


No word as yet, though it's likely to be like the GW2 shop. But it's the principle of the thing. Both from the perspective of "you're already charging us to play, why should I need to spend more real money to get certain items in game?", and "we've just said absolutely 100% everything in the game will be available to you with the subscription...Oh wait, these things aren't, they don't count because <insert arbitrary differentiation naming so we can double dip on charging methods>".
And that leads me to assume they'll be triple dipping when it comes time for their bigger content updates (which they'll title "expansions" so they aren't "part of the core game" so they can charge for them). Which also most likely means they'll end up with WoW style power creep.

It bothers me because coming from either end;
- GW2 can survive and grow on charging you for initial entry and then spending what you want (and will presumably charge for expansions).
- EVE can fucking thrive on barely charging you for entry, making you pay a maintenance fee and giving you all updates and expansions for free.
Yet apparently the acceptable "standard" method is to charge you for all those things and claim it's necessary...
"So how'd you save the world?"
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#1230 User is offline   Illuyankas 

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Posted 25 August 2013 - 04:18 PM

The legacy of WoW, basically.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#1231 User is offline   Aptorian 

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Posted 14 December 2013 - 07:09 AM

MMOs release date is set for April 4th 2014.

http://www.elderscro....com/en-uk/news

The Bethesda team are currently working on Fallout 4. So don't expect Elder Scrolls 6 before 2017 earliest.
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#1232 User is offline   Gothos 

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Posted 14 December 2013 - 12:20 PM

fuck fallout, I want TES!
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#1233 User is offline   Aptorian 

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Posted 14 December 2013 - 12:33 PM

Consider that by the time we reach the late 2010s the graphics, sound design and gameplay design will have made new leaps and bounds in terms of quality and ambition. I can wait a little longer.
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#1234 User is offline   Gothos 

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Posted 14 December 2013 - 04:18 PM

Well it would be nice to feature an evolving battlefield like in Titanfall
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#1235 User is offline   Silencer 

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Posted 14 December 2013 - 11:53 PM

What you mean is that by 2017 Bethesda will have removed ten more skills, one more magic school, and added five new critical hit/power attack kill animations, while also making the game look prettier, right? XD

But seriously, that's pretty much the time frame we're looking at. Anything less would mean we're getting a glorified Skyrim mod. Or worse, that they've decided to become Call of Duty and do annual releases of map packs with six hour recycled story plots on the side. >.>
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1236 User is offline   Silencer 

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Posted 15 December 2013 - 03:27 AM

The MMO is not a Bethesda Game Studios project - that is being created (and completely fucked up) by Zenimax Online Studios. BGS does The Elder Scrolls series proper and the Fallout games since FO3.

Skyrim was late 2011. Fallout 3 was late 2008. Oblivion was early 2006.

But we've had no info on Fallout 4, which is likely to be the current focus of BGS. 2011 + 3 = 2014 at earliest. 2014 + 3 again for when they work on TESVI = 2017 at earliest.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1237 User is offline   Silencer 

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Posted 15 December 2013 - 03:43 AM

Don't feel too bad. Any shorter dev time would either mean that the game was rushed out, or just a reskin of Skyrim that they want you to pay full price for. :)
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1238 User is offline   Studlock 

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Posted 15 December 2013 - 06:22 AM

http://www.youtube.c...h?v=LEI4yS7sFEw

http://www.youtube.c...h?v=KHa8c2EPFNY
The second video is overlong and goes off topic a couple times but I find them to be pretty entertaining and a good counter-point to the whole 'TES is being dumb down' thing.

This post has been edited by Studlock: 15 December 2013 - 06:23 AM

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#1239 User is offline   Aptorian 

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Posted 15 December 2013 - 07:32 AM

 Briar King, on 15 December 2013 - 03:35 AM, said:

Crush my dreams why don't you.

Walmart has FO3 GOTY Ed for $20. I may have to pick it up. Never played those before.


You definitely should.

It's interesting to see how, even though the worlds and the gameplay differ, the developer takes something with them each time. You can see the evolution of the UI, the inventory, the quest design, etc. from ES4 -> FO3 -> ES5. Personally I can't wait to see what they do in FO4.

I am hoping that they create some more varied environments than just wasteland and blasted buildings.
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#1240 User is offline   Silencer 

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Posted 15 December 2013 - 10:00 AM

 Studlock, on 15 December 2013 - 06:22 AM, said:

http://www.youtube.c...h?v=LEI4yS7sFEw

http://www.youtube.c...h?v=KHa8c2EPFNY
The second video is overlong and goes off topic a couple times but I find them to be pretty entertaining and a good counter-point to the whole 'TES is being dumb down' thing.


Yes, and I've seen those and responded to them in-depth in the past. The thing is, Morrowind isn't nostalgia goggles for me. I still play it. It's still better. The ONLY thing that could make Morrowind better, would be improving the animations. If the animations reflected what the numbers behind the game were doing, the game would be almost flawless. And indeed, the animations in modern Elder Scrolls games are STILL their biggest flaw. The textures may be better, but the animations are still incredibly simplistic, often awkward, and do little to make the melee combat engaging.
Indeed, Skyrim actually made huge leaps in the area of spell FX. However, in exchange, it truncated the variety of spells and their power down to a laughably small range. The potential that was introduced with things like the basic spray of fire spell, wards, and so forth, was huge. The game as presented at release however never capitalised on that potential, instead underselling it and making wards impractical in a combat context and making the one destruction spell you're likely to use woefully underpowered beyond the early-mid game stage. If they had managed to keep the spell variety while matching the spell FX to the spell name/description, it would have been a true leap forward. Instead it's another massive compromise, that I'm not sure was worth it.

In any case, to address the main thrust of points RE: the dumbing down of the Elder Scrolls games, they fall into one simple category: hand-holding.

1. You now have a quest marker which removes any semblance of navigation or investigation from the game. You do not need to remember where to go, consult the journal, or remember where something is. Ever.

2. While you can toggle that marker in Skyrim, iirc, the writing is now so under-developed as the expectation is for players to blindly follow said marker, that you can no longer actually infer the correct location and task from the quest log or the dialogue. Voice acting is partially to blame. Lazy writing (in both terms of dialogue and supporting text) is the main cause.

3. Character skill is now all but irrelevant to the game. While this is not inherently a "dumber" form of gameplay, and rather a deviation from the series' roots, it is in fact a more simplistic game system - you aim at the enemy, and you are all but guaranteed to land a hit. Many would argue this is an improvement over the DND-style chance-based combat system of Morrowind. I agree, except for the little fact that it renders the game basically not an RPG any more, when it is still billed as such, and that if the animations had matched the mechanics, the older style of game would have been phenomenal. If you could *see* your enemy slide past your thrust, if you could *see* them parry your blade to one side, the combat which is taking place in the numbersphere in Morrowind would have been the most visceral, exhilarating FPS melee combat on the planet. Obviously that was not really achievable for BGS at the time the game was made. However, instead of pursuing the (probably harder) path of bringing those animations to the fore, they chose instead to make the game as a whole easier (nay, almost impossible to lose) and therefore made more mass-market appeal to the "casual" gamer. Great business sense. But definitely "dumbing down" and "taking the easy way out". Nobody complains when the enemy blocks your attack. Nobody would complain when they dodge your blade either. But they DO complain when they can't *see* that in the animations. That's all that Morrowind's combat system lacked. Because it actually included shit like "unarmored" skills - the ability to dodge strikes. Luck. It played a part. The only thing that was good about the change was active blocking. Though skills and attributes should have dictated success, rather than just "hold block to block" (small concession that blocks could be broken, but still a cop-out).

4. Character skills have been removed. You can call it streamlining if you like, but what I call it is simplifying to the point of dumbing down. Axes are the same as Maces? And now SWORDS?! Meanwhile daggers also are apparently no different from swords - rendering stealth characters moot (kudos to Skyrim for the perks...still doesn't make up for the loss of the original and sensible distinction). These things all require different approaches to battle. They make your gameplay distinct. They make your character different. It may make no difference to most people, but to me, it makes sense that just because your character is good with an axe, doesn't mean he's good with a sword. By all means, increase inter-related attributes, or put a percentage of gained skill points into related skills, but don't just throw them together for the sake of laziness/ease of "immersion". Indeed, entire types of weapons and spells (as mentioned) have disappeared from the game. Where are my spears? Halberds. Crossbows got (poorly) added back in via DLC two games later. Meanwhile bows still continue to exist in one generic form. Swords no longer have variety. What happened to Wakizashi, Tanto, Dai-katana? Throwing stars? Darts? These have all been removed for the purpose of reducing choice, for the purpose of making the development time shorter, also, but still - the end result is less complex a game. Less detailed a world. Less investment to be made.

5. Reduction in the number and detail of the factions. There were SO many more guilds and much better quest lines to follow. Even *finding* the assassins' guild in Morrowind was a challenge. And then joining it took more effort. The fact that in order to join the three *opposing* Houses, you had to play three different games, was GOOD. It meant you had to CHOOSE. It meant you had to THINK. While the decision was mostly superficial, it gave MEANING and DEPTH to your character. A wizard might strive to join House Telvanni. While a Warrior might desire to join the ranks of the Redoran. Indeed, you used to have to BE A MAGE to join the FUCKING MAGES GUILD. Now I can become the Hood-damned Archmage while knowing NO MAGIC. This is illogical. This is immersion breaking. This...this is making the game easier so that "casual" players can play the game in five minutes, instead of one hundred hours. THAT, that is dumbing down. By all means, make the GAME more accessible to more players. That's great. I want more people to experience this awesome world. But for the love of God, don't destroy that world, that experience, to cater to the lowest common denominator!

6. Hundreds of unkillable NCPs. No, you cannot kill him. Why not? Because doing so might end your quest! HELLO HANDHOLDING. HELLO OVERSIMPLIFICATION. Hello treating me like a simpleton who can't make his own choices and live with them. Hello, "dumbing down". Meanwhile, the world is overpopulated with bandits relative to the number of regular folk. Heck, Oblivion had far more GUARDS than it had regular folk, never mind the endless bandit hordes. Bandits who can possess DAEDRIC weaponry. Items once so distinct, there was but one full set on the entire Island of Vvardenfell. Or rare items so rare, so powerful, you had to kill or reverse pickpocket one of the most powerful Telvanni Wizard Lords (no easy task!), only to THEN fight a Dremora Lord (unlevelled - he would wipe the floor with your wussy rogue character, or underskilled anything character) to gain it? Never mind, there are limitless supplies of Daedric weapons and armour in Oblivion and Skyrim...but ONLY once you become level 50. Before that they basically don't exist. For no discernible, in-game reason.
Which ties into the fact that the game is made further hard to lose, by scaling enemies so that they aren't too much of a challenge for you. Why? To make the game EASIER. To make it impossible to fail. To make it SIMPLER. No fight too hard, no odds too long. Alduin? HAH. Vivec could have taken him one hand tied behind his back.
Which reminds me. The population levels of Vvardenfell's scattered cities made sense. It was an ISLAND. To have practically LESS people in the IMPERIAL HEARTLAND makes NO SENSE. And they can claim they made the map bigger all they want to - that doesn't reduce the fact that walking from one side of Cyrodiil to the other is both easier (as in; no threat, even, or ESPECIALLY, at level fucking one) and takes less time! And that's without making fast-travel (an unquestionable "dumbed down" system) a thing. People who complained that Morrowind took too long to walk across - they had fast travel. It just COST MONEY. And you had to find a Mages Guild or Silt Strider or Boat to get to use it. It was REALISTIC. It was INVOLVING. And it MADE SENSE. You could skip out part of your journey - but not all of it, if you weren't getting to a major location. This meant you had to PLAN. Take RISKS. Spend time and effort.




Now, I shall not deny that Oblivion is prettier than Morrowind. Or that voice acting makes some things so, SO much cooler. (Lucien Lachance, anyone?) Nor shall I deny that Skyrim is in almost every way a superior game to Oblivion. Or indeed, that by volume of sales, they are both "more popular" than Morrowind. And I'll admit that Dragons were cool (though underpowered, and they are slightly too frequent for logic to accept). Both Skyrim and Oblivion had their moments. And yes, the games were easier to get into than their predecessor. The games were, in fact, easier in every single way, than their predecessor. They were so easy, levelling up was the only way to make the games HARDER (wait, that's not how that should work, right?). They removed more features than they added. They removed guilds, and skills, and attributes, and spells, and entire schools of magick, and classes and types of weapons, and...well, you get the point.

This is good business design. It makes the games more accessible, and it makes them sell better. That is not necessarily the same thing as making them "better games". Popularity, after all, would suggest that Twilight is a good movie. Indeed, if I start leaving structural walls out of my buildings, because the aesthetics it creates or allows makes the building sell better, one would not call that "good architectural design", or "good engineering". Any more than I'd call the decisions made for TES games post-Morrowind "good game design".

And, indeed, it is true. Every argument I've used against Skyrim and Oblivion can almost be applied to Morrowind compared to Daggerfall and Arena. Indeed, I am a Morrowind fanboy. However, the thing is...Morrowind brought the series to 3D. It brought the series into the realm where you didn't have to use your mind to imagine *all* the world, any more. It changed the game in such a fundamental way, that what was lost, was *worth it*. What has Oblivion or Skyrim done in exchange for their dumbing down sacrifices? Voice acting? Pretty textures? Are those...really worth it? Are they really worth losing the magic that made Morrowind so detailed? So mystical, and yet somehow so real? Voice acting, we can all agree, was not great in Oblivion. It was better in Skyrim, but not stellar. And the budget which goes towards it is disproportionate to its rewards. The pretty textures are hardly the difference between 2D and 3D. Indeed, on consoles, the market for which a considerable number of these concessions have been made (though with the caveat; only because of the graphics upgrades as well), there is not that large of a change between Oblivion and Skyrim. Sure, it's there, and when you plop them side-by-side, it shows. Or when you first fire it up, it stuns, even. But after a week, or a month...ten new games have released, the graphics are now outdated, or you're used to them, or you're noticing that hey, they don't hold up to scrutiny on a 50" LED when you're less than five meters away.

Is it really worth it? Could we not sacrifice at least *some* of those shiny, feelgood, overpriced, overfocused, "features", so that the games can have their DEPTH back? Their meaning? Choices, and consequences? Would you not all prefer a game with stellar animations, but slightly outdated graphics? A game where crafting your own character took a bit of care? Required decisions - REAL decisions, like what skills to train, or guilds to join - rather than just being able to click click click and thus slash your way through what should be dramatic, difficult encounters? Does not rising to the top of the Mages Guild while never casting more than a single spell feel WRONG, to all of you?




That, my friends, is the dumbing down of the Elder Scrolls series. And lo, those of you who started on Oblivion probably cannot stomach Morrowind's combat, or its graphics, or the endless walking. And that's fine. I don't judge you the worse for it. I feel like you've missed out on something great - something I wish you could have shared in. But I say to you: rose-tinted glasses only do so much. If Bethesda ever truly pulls out all the stops once more, if they take a gamble, and make a game which fixes Morrowind's greatest and only flaw, and presents you with a fully realized, detailed, next-gen-prettified, properly animated RPG which is otherwise like Morrowind...then, perhaps, you will realize how low a point in the series Oblivion was. Perhaps you will even realize why I maintain to this day, that Morrowind is in every way bar graphics and smoothness of animations, a superior game to both Oblivion and Skyrim. Because you'll get lost in that world. You'll sink into it, not for days, or even months, but for YEARS. And more than a DECADE after you've sunk hundreds of hours into the game, you will still think of it fondly, as the peak of a great series.

Yes, a GREAT SERIES. For I say this most every time I have this little rant. I do not dislike Oblivion. I don't even think it's a bad game. Skyrim, indeed, is a great game. But neither are what they could have been...SHOULD have been. Neither can rightfully claim to have improved on Morrowind in more than a couple of areas. And that...that is the tragedy. That is what I rail against. That is why I rant and rave and carry on. Because I want the series to be all that it should be. All that it could be. I wanted them, more than you can know, to be THAT GAME. The one which stole the crown. Blew me away. Fixed what was wrong, made better what was right. Because I want everyone to be able to have that experience. That experience of a game which is almost perfect, for what it is meant to be. Morrowind is still the closest, in terms of number of parts which are RIGHT, to being that game.


/end rant.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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