But I have a question... what the hell is up with this character level vs monster level system?
Just travelling around the world I notice that pretty much any dungeon/cave is suited for my level, which I guess is this system I've heard about.
Now after reaching level 8 I thought it might be time to actually begin to do some of the Main Quests. I enter Kvatch and I discover this Daedra invasion. Fine I think, now its time to bust some demon skulls with this new dwarven axe I just got and throw myself right in the fray... and die right away. I retry I couple of times and realise there's just too many.
I've been playing with the Adrenaline mod which effectively doubles, triples or quadruples the amount of monsters/beasts/enemies in the world and this has been great fun so far - at one point I fought a running withdrawal from about 50 skeleton warriors through a big cave system... and won! - but obviously this mod makes special battles a bit too hard perhaps.
So I switch it off. AND I AM STILL GETTING MY ASS HANDED TO ME! What the hell, it doesn't make sense that, what is for all intents and purposes, the second beginners quest, is kicking my ass when I face more than one demon. And even one demon is almost too much. WHAT THE HELL!
So can anyone tell me if there is some kind of special levels needed for the Main quests or the level system is just fucked? Is there some tactic I need to adopt? Special weapons I need to find? What?
I've been hesitant to install that difficulty mod that is much talked about because I didn't think it could be right to use a mod that would so drastically change the way the game is designed.
This post has been edited by Roger Ramjet: 26 January 2011 - 05:17 PM