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Mafia 43 Vampire madness Game thread

#1 User is offline   Path-Shaper 

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Posted 16 April 2009 - 02:49 AM

It was just another night. As they awoke from their daily slumber, eager to continue their training. The silence of their overseers was no surprise, they’ve grown used to it over weeks that they’ve been here.

It was only when they were filed into the great hall that the Kindred initiates began to worry. This was an unheard of break of routine—seeing other initiates, their white, hooded cloaks concealing their bodies entirely. Each one could feel the uncertainty of others. What was happening? An attack? Have the wolves finally rallied together?



…Chervengora, a mountain keep in his desolate country, in the Western outskirts of the Carpathians. For a long time it stood abandoned, dilapidated ruin of the glory of some Magyar noble, whose line ended in the turmoils of the early 20th century.

A place abandoned no longer. For it was here that the mysterious Ancient who called himself “Judas” took up residence after his defeat in the ravines of the Balkans over a decade ago. The human kine heard of the events as the Yugoslav wars, but they were not aware of their true significance. The arrival of Judas, an ancient Kindred of great power, leading cohorts of mercenaries, composed of Quei-Jin, as well as the vampires of the Ebony Knigdoms was such a threat to the games the Kindred played in Europe that ld rivalries were forgotten. Giovani, Tremere and Tzimizce—the three clan of hreatest Kindred mages have joined arms to crush the ancient upstart. His army was destroyed, but they have failed to kill him, as the alliance crumbled. Battered, defeated, but not broken, Lord Judas retreated here, into the centre of the untamed land between the Camarilla-held West and the Sabbat strongholds in the East—a land untamed due to the large number of werewolves.

It was here that he declared for the Anarch movement, claiming domain, offering shelter to all Kindred, and swearing to reclaim the land from the wolves. It was here he formed the White Fangs…



Great Hall felt hot, the lamps shone brightly in a place impenetrable by Sunlight, just like the rest of the keep. Novices stood still—each one of them with a story to tell, otherwise they’d never have made it past the cordons set up by both Sabbat and the Camarilla—neither sect wished to see Anarch strength grow. The White Fangs welcomed everyone, and there was always a place amongs the wolf hunters—provided you could prove your worth.



In a hushed silence, the footsteps of Lord Judas’ steel-heeled boots sounded especially ominous. As he entered the chamber, flanked as always by three of his best Quei-Jin bodyguards, each novice felt his dead heart shrinking inside. The lord stood still, eyeing the row of 20 or so fledglings in front of him. It was a while before he spoke.



“Treason”.



“For over a decade, my doors were open to any Kindred who sought refuge here. I have left the sects to their petty politicking, and I turned against our ancient foe. I had hoped, that they would see the sense in leaving me be. And so, it would seem, they have.

Until now”



Despite the discipline that was beaten into them, the novices cannot help but start murmuring, their sense of wonder evident.



“Several days ago, my guards have discovered a few curious items in close proximity to the keep. I believe them to be of interest to all of you.



A piece of paper are thrown on the ground. It looks like a letter, and certain parts are blacked out. But not the stamp at the bottom.

“The black hand.’ The phrase is repeated in fear. The most ruthless part of the Sabbat.



The letter reads



Brother
Spoiler


We have received your last report. This new advance in our Art will undoubtedly prove most useful—we finally have found the way to draw the sheep of the Camarilla onto the true path of Kaine. The designs you weave will leave the sheep no choice but to follow.

That is why I turn to you with regards to this next assignment. We have tracked down a pair of the accursed Baali.The demon-worshippers have attempted to establish themselves in Budapest, but we have driven them out. The coven was destroyed, exept for 2 Kindred. We chased them, but they broke through the cordon into the White fangs free ground.

Your task is simple. You nad your cell will infiltrate the keep as novices. You will then use your new craft to eliminate the demon-worshippers, as well as that nest of discontent.



Signed
Spoiler






As if this was not enough, the Lord then produces a second letter—this one with the unmistakable sceptre insignia of the Camarilla Ventrue.



Dear
Spoiler




Your previous services to the Camarilla have been invaluable, and it is your reputation that is the reason behind this summon. Our agent reported the existence of a new Baali cell in Budapest. Before we could carry out a proper operation, however, the Sabbat struck, and through their usual incompetence, the ringleaders broke free.we have reason to believe that a pair of them has sough refuge in the so-called “Free zone” in the domain of that malcontent Judas. As our best agent in the area, you are tasked with hunting down the demonic spawns and eradicating them. There are no doubts that once Judas finds out about their presence, the cordon will be closed, thus it is impossible to say if we will be able to provide additional assistance. Once the heinous Baali are eliminated, you are to eliminate the malcontents inside the keep. Bear in mind, the heretics are likely to be effective at disguising themselves, being able to mimic any Kindred they encounter. The have been on the Camarilla most wanted list for a while and their elimination is essential to the protection of the Masquerade.

We have full faith in your abilities

Spoiler
, Prince of
Spoiler




As the both letters were read, and the implications sunk in, the novices began to eye each other in a new light. Traitors were inside he keep, and they were among them. Lord Judas spoke again.



“I believe you now appreciate the problem. I will not tolerate the intrusion of the demon-worshippers. Nor will I stand for the meddling of the Sects”



As he speaks, the great entrance doors to the hall begin to close.

“For 14 years, the doors of my home were open to all. It is with great sadness I must break this tradition. The doors will remain closed until all traitors are dead. Which is how long you will stay here. Your sustenance will be provided, and each night, one of you will suffer Final Death. I will leave it up to you to decide who it will be”

The lord leaves, as do his guards. The doors close, leaving the true novices along with the traitors. The nights ahead will be full of blood, and no one knows how many will survive this trial.[/size]

This post has been edited by Path-Shaper: 16 April 2009 - 07:49 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#2 User is offline   Path-Shaper 

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Posted 16 April 2009 - 02:54 AM

General rules, shamelessly copy/pasted
Game Mechanics

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

B11) Revealing the name of your character is expressly forbidden both in the living thread and in the beyond, doing so will result in a modkill and the removal of your player from both here and heaven.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the temporary forum and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#3 User is offline   Path-Shaper 

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Posted 16 April 2009 - 03:05 AM

Game-Specific rules

Days (referred as "nights" in the scenes) will last 32 hours if no lynch has occurred
Nights (referred as "days" in the scenes) Will last FOUR hours. Provisionals are encouraged

Modkill limit will be 24 hours, excluding weekends

Self-voting is allowed

Order in which actions will be resolved is Guard Heal Find Recruit Kill Possess Resurrect
Note: some of these actions may not be in the game.

CF will reveal a player's alt and faction at time of death

REVEALS: you may reveal your faction and your role. you MAY NOT reveal the name of your CLAN, as stated in your PM. Failure to follow this rule will result in immideate modkill

Victory conditions:
Anarchs (AKA: THE TOWN) remove all non-anarchs
Camarilla: Be the last ones standing
Baali: be the last ones standing
Sabbat: Achieve majority.

Game will commence once all PMs have been sent and on my next post.

This post has been edited by Path-Shaper: 16 April 2009 - 06:49 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#4 User is offline   Path-Shaper 

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Posted 16 April 2009 - 06:33 PM

it is night 1, 32 hours remaining

21 people are still alive: anomandaris Barghast, D'riss, Emurlahn, Fener, Galain Gamelon, Korlat, Korvalain, Liosan Meanas, Mockra, Omtose, Rashan, Ruse, Serc, Silanah, Shadow, Telas, Tellan, Tennes)

takes 11 votes to lynch or 10 to go to night

no one has voted

GAME ON!!!

This post has been edited by Path-Shaper: 17 April 2009 - 04:03 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Serc 

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Posted 16 April 2009 - 06:36 PM

First suckers

#6 User is offline   Serc 

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Posted 16 April 2009 - 06:38 PM

I have a date with a Virgin later on tonight and I want to get to her while her blood is still woodsy. If we haven't found the traitors by the end of the week one of the farm lads around her aka her brother will probably have plucked that little cherry.

#7 User is offline   Serc 

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Posted 16 April 2009 - 06:43 PM

Were did the rest of my fellow suckers go.

#8 User is offline   Serc 

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Posted 16 April 2009 - 06:44 PM

There is another anonymous user. Speak man. Do you think we have all eternity? Well we do but only if the traitors are rooted out.

#9 User is offline   Ruse 

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Posted 16 April 2009 - 07:02 PM

Never pictured Ment as a Twilight fan, it goes to show...

#10 User is offline   Path-Shaper 

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Posted 16 April 2009 - 07:03 PM

View PostRuse, on Apr 16 2009, 09:02 PM, said:

Never pictured Ment as a Twilight fan, it goes to show...



never read it.
this setup is based on an RPG by White Wolf set in their setting World of Darkness
Only someone with this much power could make this many frittatas without breaking any eggs.
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#11 User is offline   Ruse 

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Posted 16 April 2009 - 07:07 PM

View PostPath-Shaper, on Apr 16 2009, 10:03 PM, said:

View PostRuse, on Apr 16 2009, 09:02 PM, said:

Never pictured Ment as a Twilight fan, it goes to show...



never read it.
this setup is based on an RPG by White Wolf set in their setting World of Darkness


Based on the little I know about Twilight, that was meant as a tease :unworthy:

#12 User is offline   Serc 

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Posted 16 April 2009 - 07:10 PM

Well so far this is a better time then when I slipped into that whore house disguised as a Nunnery. Who am I kidding so far that is the highlight of my life. Those girls kept me buys for weeks. A little nibble there a little nibble here, a tickle and tease. Squeals of pleasure in rooms with walls covered in blood. Good times my friends good times.

This post has been edited by Serc: 16 April 2009 - 07:11 PM


#13 User is offline   Ruse 

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Posted 16 April 2009 - 07:12 PM

The scary part is that he's not even RPing

#14 User is offline   Serc 

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Posted 16 April 2009 - 07:13 PM

Then there was the time that I forced a Jewish moneylender to turn to Christ and beg forgiveness before I drained him dry. I told the fool that praying to the messiah was the only way that I couldn't kill him. :unworthy: :D :unworthy: I have never seen someone convert so quickly. :D :popo:

#15 User is offline   Serc 

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Posted 16 April 2009 - 07:15 PM

View PostRuse, on Apr 16 2009, 02:12 PM, said:

The scary part is that he's not even RPing


Whats Rping? I thought that this was story time. This is the Vampires anonomous thread right. Ahhh shit. Well know I am going to have to kill you so if you would be so kind as to pm me your home addresses that way we can cause as little pain as possible.

#16 User is offline   Telas 

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Posted 16 April 2009 - 07:29 PM

501.....HEY!!!!

#17 User is offline   Telas 

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Posted 16 April 2009 - 07:30 PM

No time to really play now, but I'll be back.

Shit. Wrong movie.

#18 User is offline   Gamelon 

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Posted 16 April 2009 - 07:31 PM

View PostSerc, on Apr 16 2009, 12:10 PM, said:

Well so far this is a better time then when I slipped into that whore house disguised as a Nunnery. Who am I kidding so far that is the highlight of my life. Those girls kept me buys for weeks. A little nibble there a little nibble here, a tickle and tease. Squeals of pleasure in rooms with walls covered in blood. Good times my friends good times.

Tsk tsk, always the hungry one, weren't you? Me, I lasted months within a sultan's harem, my tongue and words smoother than their silks could ever be. I entered as a curiosity on display, a toy so to speak, and I was content as they came to investigate. When I left, the sultan's ten squealing wives were left heartbroken and enthralled. As a result, I ruled that little city from a distance for years, as the old bore couldn't resist their pleas.
Now that, my slippery friend, is what charm does for you, as opposed to slaughter and a few weeks of debauchery.

#19 User is offline   Serc 

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Posted 16 April 2009 - 07:35 PM

So I was in this little hamlet outside of kiev a while back. It turned out that there was a local feeding off of the village. Some miserable Vamp named Kud. Anyway he would take the villagers children when they turned 9 and drain them right down to the point of death but leave them alive. After that first year each child was drained once a year till they got married. They couldn't get married till they were 18 years old. Now that seemed normal enough but the really wicked thing was that each child had to spend a week with Kud before they got married. It didn't matter the sex. A week in his castle. After that he left them alone provided they stayed in the village and had a child in one year. If the didn't then he would come in and take the Husband. The female would then have 1 month in which to get pregnant how ever she could or he would take her to. I actually liked his set up. He was miserable cause he wouldn't let me share. Not one bloody delicious drop. Since I don't poach I left and found a unoccupied village to take my frustrations out on.

#20 User is offline   Serc 

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Posted 16 April 2009 - 07:38 PM

View PostGamelon, on Apr 16 2009, 02:31 PM, said:

View PostSerc, on Apr 16 2009, 12:10 PM, said:

Well so far this is a better time then when I slipped into that whore house disguised as a Nunnery. Who am I kidding so far that is the highlight of my life. Those girls kept me buys for weeks. A little nibble there a little nibble here, a tickle and tease. Squeals of pleasure in rooms with walls covered in blood. Good times my friends good times.

Tsk tsk, always the hungry one, weren't you? Me, I lasted months within a sultan's harem, my tongue and words smoother than their silks could ever be. I entered as a curiosity on display, a toy so to speak, and I was content as they came to investigate. When I left, the sultan's ten squealing wives were left heartbroken and enthralled. As a result, I ruled that little city from a distance for years, as the old bore couldn't resist their pleas.
Now that, my slippery friend, is what charm does for you, as opposed to slaughter and a few weeks of debauchery.


I don't know I have always tried to avoid staying in one place for long periods of time. Unless you have the entire populace under your thumb it tends to flash back on you and people come a hunting. I will have you know that I turned every single one of those wonderful little whores and I go back every so often. Those girls keep busy let me tell you.

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