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Mafia 38: Haunted House Massacre (Game thread)

#921 User is offline   Liosan 

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Posted 21 January 2009 - 03:37 PM

View PostRuse, on Jan 21 2009, 03:33 PM, said:

View PostLiosan, on Jan 21 2009, 03:30 PM, said:

Have you two made up then? Can i start reading your posts again?



You sir, can go eat a bag of dicks


How rude :)

@ampelas - lets see what he has to say about the posts, i am interested to know where he was coming from.

Just realised that smilie looks like its getting into the position :)

#922 User is offline   Ruse 

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Posted 21 January 2009 - 03:39 PM

View PostLiosan, on Jan 21 2009, 03:37 PM, said:

View PostRuse, on Jan 21 2009, 03:33 PM, said:

View PostLiosan, on Jan 21 2009, 03:30 PM, said:

Have you two made up then? Can i start reading your posts again?



You sir, can go eat a bag of dicks


How rude :)

@ampelas - lets see what he has to say about the posts, i am interested to know where he was coming from.

Just realised that smilie looks like its getting into the position :)


HERE YOU GO

Posted Image

#923 User is offline   Thyrllan 

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Posted 21 January 2009 - 03:39 PM

View PostRuse, on Jan 21 2009, 03:37 PM, said:

View PostThyrllan, on Jan 21 2009, 03:34 PM, said:

View PostLiosan, on Jan 21 2009, 03:30 PM, said:

Have you two made up then? Can i start reading your posts again?


Momentary truce :)

Generally its bad if all attention is focused on 2 people. If they're both inno, it wastes a lot of time, and can waste lynches etc, just because they get more and more convinced of each others guilt, because they don't see it from the others point of view.

Its best to look at everyone.



hahaha

thats what i was TRYING to do when i said i dont want to talk about it anymore.
But you jus HAD to carry on. :)

You started it.
When you called me infantile.

You started it.
You started it.
You started it.
You started it.

See.
Im not infantile.

#924 User is offline   Ruse 

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Posted 21 January 2009 - 03:40 PM

Anyways, liosan

We were having a look at hp
Thyr brought up his old case.

I said i didnt like the way galain hopped onto the serc train yesterday.

And thats were we are now, awaiting your awesome opinion. :)

#925 User is offline   Ruse 

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Posted 21 January 2009 - 03:41 PM

View PostThyrllan, on Jan 21 2009, 03:39 PM, said:

View PostRuse, on Jan 21 2009, 03:37 PM, said:

View PostThyrllan, on Jan 21 2009, 03:34 PM, said:

View PostLiosan, on Jan 21 2009, 03:30 PM, said:

Have you two made up then? Can i start reading your posts again?


Momentary truce :)

Generally its bad if all attention is focused on 2 people. If they're both inno, it wastes a lot of time, and can waste lynches etc, just because they get more and more convinced of each others guilt, because they don't see it from the others point of view.

Its best to look at everyone.



hahaha

thats what i was TRYING to do when i said i dont want to talk about it anymore.
But you jus HAD to carry on. :)

You started it.
When you called me infantile.

You started it.
You started it.
You started it.
You started it.

See.
Im not infantile.



It wasnt me!!!

I dont even know how to spell infentile !

#926 User is offline   Ruse 

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Posted 21 January 2009 - 03:43 PM

Actually i have to go now...had enough for one day.
Will not be around for a good long spell me thinks.

Going out for din din's and hopefully getting smashed and then straight to the bed.

In other words ill be back tomorrow.

#927 User is offline   Thyrllan 

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Posted 21 January 2009 - 03:44 PM

Bye.
Pretty sure i've alted you now :)

#928 User is offline   Ruse 

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Posted 21 January 2009 - 03:46 PM

View PostThyrllan, on Jan 21 2009, 03:44 PM, said:

Bye.
Pretty sure i've alted you now :)



Wow....im impressed

thats like so hard to do, you might be the first ever. :) :) :p

:p

#929 User is offline   Mockra 

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Posted 21 January 2009 - 03:48 PM

View PostThyrllan, on Jan 21 2009, 10:44 AM, said:

Bye.
Pretty sure i've alted you now :)


took you a while, :)

oh, and i'm back for a quick look-see b/c my appointment resolved itself swifter than I imagined.
And apparently I'm still getting a n honours degree, despite my horrific grades that had jeopardized that before, yay, me.

So's, then, who else should we look at that hasn't been at all mentioned yet?

#930 User is offline   Hood's Path 

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Posted 21 January 2009 - 03:50 PM

View PostThyrllan, on Jan 21 2009, 07:27 AM, said:

View PostSerc, on Jan 20 2009, 07:10 PM, said:

Right- For Using the Witches BP on Night One, when I ask it- It basically gives us a free day. We're still going to have the first train to go by, but we will also have no loss of innos. Also, because its been asked for, we won't waste any vigs through it, which could be handy.
Against- Its not enough of a "numbers" risk. Tbh, the game is probably going to play out the same way either way. We have no guarantee of getting the killers or cult by Day Three, and we also have to take into account that they can also nk each other.
So, the way I see it, more of us there is, more chance of a Cult Recruit, more chance of an inno being hit with an nk, and the later the use of the BP, the more wasteful it is to the chance of a vig or nk hitting scum.



View PostHood's Path, on Jan 20 2009, 07:21 PM, said:

After actually hearing Serc explain his rationale behind using the BP on the first night, it makes much more sense to me. It is the most effective way to limit the Necros, would give the innos more of a chance by virtue of the greater numbers. I'm satisfied with the rest of his explanation as well.

Remove Vote


Here is what sways HP.

View PostSerc, on Jan 20 2009, 01:23 AM, said:

Their creature can hint it in code or something. And Im assuming with 23 of us they get to block four tonight, thats a high chance of getting someone in fairness.
As we are going to get an inno down today in a lynch, lets face it, we could in all possibility be down four innos tomorrow.
I think if we have a witch, we might need our BP tonight, as I asked PS, and that would also negate recruitment.



View PostSerc, on Jan 20 2009, 01:46 AM, said:

Well, I was assuming that even a blocked blocked nk would stop em, so I had to clarify it. I personally don't like Kesso much myself, but Im not suspicious of him, nor am I suspicious of Omtose.
Rashan and Galain annoy me, truly.
With two Necros, it'd just be good luck if both were new players, I think we have to assume they are dangerous.
And yeah I think we need a BP tonight.



View PostSerc, on Jan 20 2009, 01:48 AM, said:

View PostFener, on Jan 20 2009, 01:44 AM, said:

I don't think the BP is probably not a good move tonight. Without it we're totally vulnerable for the rest of the game. Don't know if it's worth it tonight.

The longer the game goes on the more chance the witch has of being nked and losing her BP. We need to use it early to prevent the most damage. If we use it tonight, we essentially get another Day One tomorrow.



View PostSerc, on Jan 20 2009, 01:53 AM, said:

Its the getting another shot at Day One that most spurs me on to ask for it. We don't get that kind of chance often. Usually we mess up on Day One and go after the completely wrong players Day Two, pretty much maximising our losses.


Heres some of sercs original explaining.
Not much different from what sways HP, so why vote in the first place.
I dislike it. It seems to be just jumping on an easy train.
On the other hand, serc said he was a noob, so it may be that.
Though im not sure about going around handing out noob cards...


So you're basically saying it would have been better had I just left my vote based on Liosan's scenario and not bothered listening to Serc's denfense? I guess I should have just left like everyone else conveniently did and said I wouldn't be available to change my vote! I didn't get what Serc initially meant, clearly he realized this or he wouldn't have gone over it again. I also wasn't the only one who didn't consider that aspect of the argument on the first go!

#931 User is offline   Thyrllan 

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Posted 21 January 2009 - 03:52 PM

No. Why vote in the first place.
Serc had already defended that point, save you voted anyway. Then when he said essentially the same thing he had said earlier, it "swayed" you. Just looks like you ignored it, and used it as an excuse to appear active while doing nothing.

#932 User is offline   Liosan 

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Posted 21 January 2009 - 03:55 PM

Sorry guys, my opinion has got to wait, i am heading home as the shit has just hit the fan in work and i am going to make a run for it while no one is looking :)

@ mockra - How about galayn and tennes and anyone with less than ten posts. tennes in particular seems to have posted nothing but spam.

edit for spelling

This post has been edited by Liosan: 21 January 2009 - 03:59 PM


#933 User is offline   D'riss 

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Posted 21 January 2009 - 03:58 PM

View PostLiosan, on Jan 21 2009, 03:55 PM, said:

Sorry guys, my opinion has got to wait, i am heading home as the hsit has just hit the fan in work and i am going to make a run for it while no one is looking :)

@ mockra - How about galayn and tennes and anyone with less than ten posts. tennes in particular seems to have posted nothing but spam.

I looked at all of Tennes posts earlier and it is just spam.

#934 User is offline   Hood's Path 

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Posted 21 January 2009 - 04:03 PM

View PostThyrllan, on Jan 21 2009, 07:52 AM, said:

No. Why vote in the first place.
Serc had already defended that point, save you voted anyway. Then when he said essentially the same thing he had said earlier, it "swayed" you. Just looks like you ignored it, and used it as an excuse to appear active while doing nothing.


As I said before I voted at the time because it was the most plausible secnario. If as you imply a person to be 100% certain before voting half of those people wouldn't have voted serc. Or maybe I should have been like you and voted someone when you had no chance of getting enough votes and a bullshit case!

#935 User is offline   Meanas 

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Posted 21 January 2009 - 04:03 PM

Ok first congrats to whom ever took out a killer. Nice work. Second reading through all of the last couple of pages made my eyes bleed. You are both retards. If I thought that either one of you was scum I would beat people up to vote for you. Third everybody keeps saying that it is totally obvious that the creature killed Emurlahn last night. I don't see it that way. For all we know a vig took Emurlahn out and the creature targeted someone who was recruited. Which means that the cult could now have 2 extra members. That is the worst case senerio.

Also to whom ever asked if the killers could be recruited. Think about it. Uhhh NO they couldn't. If their symps can't be recruited then the killers definately can't. We don't need to have every little thing spelled out for all of us do we.

With all of the attention that Ruse and thyrllan have been making it would be really easy for a low posting scum to hide. I am against the lynching of a possible symp unless the symps have a power. I would rather not lynch Mockra for being a symp. If he is we will never know for sure and if he isn't then we have lost another innocent.

With the worst case senerio being 2 recruits for the necro's I think that it has become much more obvious that we need to hunt them down. Yesterday when Serc was suggesting that very thing the Necro's didn't yet have a possible 2 recruits. Now they do. Plus we are down one killer.

Someone said that if we kill the Necros then the recruited players (zombies) will revert back to normal and we would win. I don't think that this is a likely case at all. I think that a much more likely senerio is that with the Necro's dead the cult can't recruit. They can still win they just have to get one of the zombies to the end game. With more recruits this stands a higher chance of happening.

I am going to take a look at a couple of players and get a case together.


I have included some of the roles for those of you who are to bloody lazy to go back and read them.

View PostPath-Shaper, on Jan 17 2009, 09:10 PM, said:

ROLES LIST - READ CAREFULLY, THIS IS A NO-HIDDEN-SURPRISE GAME.

Gravedigger (vig): Making a living digging graves for the deceased, it goes without saying that you picked up a trick or two to “encourage” your business during slow periods. You rarely miss parties like this one, ripe as they are with “accident” opportunities, although it seems that for once business is far from your first concern. The Gravedigger has one kill he can use during the game. Some can use their kill during the day, some during the night, and it will be made clear in the individual role PM. Note that a day kill does not send the game to night.

Undead:

The Undead win when they are majority (and one of the necromancers is still alive)

Necromancer: Halloween is a perfect time for you as the spirit of the dead linger so close to the living, and you can raise them to your eternal servitude. Curious about whether this “new” Halloween will have the same opportunities, you realize with pleasure that it does. Every night, the Necromancers send to the mods a list of alts. If a player in this list is targeted for a successful kill during that night, they survive and become part of the Necromancer team. If there are more than one Necromancer, they can communicate off-thread at any time.

Note: recruited players keep whatever role they had before, although their winning conditions change to the Necromancer's. Also, they will learn the name of their new masters upon recruitment.

Note 2: The number of names the Necromancer can send every night depends on the number of players at the beginning of the night. As a rule, they can send a list containing 1/6th the number of players, rounded down.

Creature: Made of bits and pieces of flesh (mostly human, but you have certain suspicions about some hairier bits), you are the creation of your necromancer masters. Born without morals, you enjoy destroying living things. Once a night, the Creature can choose one player to kill. The Creature knows the identity of the Necromancers, but the converse is not true. The Creature can not communicate off-thread with the Necromancers.


#936 User is offline   Ampelas 

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Posted 21 January 2009 - 04:04 PM

View PostD'riss, on Jan 21 2009, 05:58 PM, said:

View PostLiosan, on Jan 21 2009, 03:55 PM, said:

Sorry guys, my opinion has got to wait, i am heading home as the hsit has just hit the fan in work and i am going to make a run for it while no one is looking :)

@ mockra - How about galayn and tennes and anyone with less than ten posts. tennes in particular seems to have posted nothing but spam.

I looked at all of Tennes posts earlier and it is just spam.



I have a lot of sympathy for low posters, since I've been lumped into that group recently due to time constraints - but low content is a completely different story. Some content please Tennes!

#937 User is offline   Thyrllan 

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Posted 21 January 2009 - 04:13 PM

View PostMeanas, on Jan 21 2009, 04:03 PM, said:

Ok first congrats to whom ever took out a killer. Nice work. Second reading through all of the last couple of pages made my eyes bleed. You are both retards.


Thank you for that.
Care to explain why, perhaps offer something that hasn't been said. We know the killers didn't kill emur. Therefore it was either vig or creature. I believe this was mentioned already.
We've been over that killer is logically unrecruitable.
Me and ruse have even stopped arguing for the very reason you parrot, to stop attention being drawn from others.
That it was a vig was mentioned, so logically it follows about cult recruiting.
The rules which you're so happy to quote say the cult have to have a necro alive to win, so if we get the necros, cult is out of the game.

So, lovely stuff generally, but I am waiting anxiously for you to say something someone else hasn't already said.

A new case sounds nice though :)

This post has been edited by Thyrllan: 21 January 2009 - 04:14 PM


#938 User is offline   Ampelas 

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Posted 21 January 2009 - 04:16 PM

View PostMeanas, on Jan 21 2009, 06:03 PM, said:

Ok first congrats to whom ever took out a killer. Nice work. Second reading through all of the last couple of pages made my eyes bleed. You are both retards. If I thought that either one of you was scum I would beat people up to vote for you. Third everybody keeps saying that it is totally obvious that the creature killed Emurlahn last night. I don't see it that way. For all we know a vig took Emurlahn out and the creature targeted someone who was recruited. Which means that the cult could now have 2 extra members. That is the worst case senerio.

Also to whom ever asked if the killers could be recruited. Think about it. Uhhh NO they couldn't. If their symps can't be recruited then the killers definately can't. We don't need to have every little thing spelled out for all of us do we.

With all of the attention that Ruse and thyrllan have been making it would be really easy for a low posting scum to hide. I am against the lynching of a possible symp unless the symps have a power. I would rather not lynch Mockra for being a symp. If he is we will never know for sure and if he isn't then we have lost another innocent.

With the worst case senerio being 2 recruits for the necro's I think that it has become much more obvious that we need to hunt them down. Yesterday when Serc was suggesting that very thing the Necro's didn't yet have a possible 2 recruits. Now they do. Plus we are down one killer.

Someone said that if we kill the Necros then the recruited players (zombies) will revert back to normal and we would win. I don't think that this is a likely case at all. I think that a much more likely senerio is that with the Necro's dead the cult can't recruit. They can still win they just have to get one of the zombies to the end game. With more recruits this stands a higher chance of happening.

I am going to take a look at a couple of players and get a case together.


I have included some of the roles for those of you who are to bloody lazy to go back and read them.

View PostPath-Shaper, on Jan 17 2009, 09:10 PM, said:

ROLES LIST - READ CAREFULLY, THIS IS A NO-HIDDEN-SURPRISE GAME.

Gravedigger (vig): Making a living digging graves for the deceased, it goes without saying that you picked up a trick or two to "encourage" your business during slow periods. You rarely miss parties like this one, ripe as they are with "accident" opportunities, although it seems that for once business is far from your first concern. The Gravedigger has one kill he can use during the game. Some can use their kill during the day, some during the night, and it will be made clear in the individual role PM. Note that a day kill does not send the game to night.

Undead:

The Undead win when they are majority (and one of the necromancers is still alive)

Necromancer: Halloween is a perfect time for you as the spirit of the dead linger so close to the living, and you can raise them to your eternal servitude. Curious about whether this "new" Halloween will have the same opportunities, you realize with pleasure that it does. Every night, the Necromancers send to the mods a list of alts. If a player in this list is targeted for a successful kill during that night, they survive and become part of the Necromancer team. If there are more than one Necromancer, they can communicate off-thread at any time.

Note: recruited players keep whatever role they had before, although their winning conditions change to the Necromancer's. Also, they will learn the name of their new masters upon recruitment.

Note 2: The number of names the Necromancer can send every night depends on the number of players at the beginning of the night. As a rule, they can send a list containing 1/6th the number of players, rounded down.

Creature: Made of bits and pieces of flesh (mostly human, but you have certain suspicions about some hairier bits), you are the creation of your necromancer masters. Born without morals, you enjoy destroying living things. Once a night, the Creature can choose one player to kill. The Creature knows the identity of the Necromancers, but the converse is not true. The Creature can not communicate off-thread with the Necromancers.




I sincerely hope the cult didnt get two recruits last night, since that would make them very strong. But you're right, we shouldnt discount it. I also agree that the recruits will remain cult after the necros are dead, since one or two of them could still win it, or at least force a draw. I think the killers must be in a strange posistion now - whoever they targeted was either the witch or (more likely) cult, but there's no way they will tell us who the recruit is, since we would then know exactly who they are. All of a sudden anyone who leads a charge against an undead is also going to be under suspicion. Edit - also need to read the rules, cult needs at least one necro

This post has been edited by Ampelas: 21 January 2009 - 04:17 PM


#939 User is offline   Thyrllan 

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Posted 21 January 2009 - 04:17 PM

View PostAmpelas, on Jan 21 2009, 04:16 PM, said:

View PostMeanas, on Jan 21 2009, 06:03 PM, said:

Ok first congrats to whom ever took out a killer. Nice work. Second reading through all of the last couple of pages made my eyes bleed. You are both retards. If I thought that either one of you was scum I would beat people up to vote for you. Third everybody keeps saying that it is totally obvious that the creature killed Emurlahn last night. I don't see it that way. For all we know a vig took Emurlahn out and the creature targeted someone who was recruited. Which means that the cult could now have 2 extra members. That is the worst case senerio.

Also to whom ever asked if the killers could be recruited. Think about it. Uhhh NO they couldn't. If their symps can't be recruited then the killers definately can't. We don't need to have every little thing spelled out for all of us do we.

With all of the attention that Ruse and thyrllan have been making it would be really easy for a low posting scum to hide. I am against the lynching of a possible symp unless the symps have a power. I would rather not lynch Mockra for being a symp. If he is we will never know for sure and if he isn't then we have lost another innocent.

With the worst case senerio being 2 recruits for the necro's I think that it has become much more obvious that we need to hunt them down. Yesterday when Serc was suggesting that very thing the Necro's didn't yet have a possible 2 recruits. Now they do. Plus we are down one killer.

Someone said that if we kill the Necros then the recruited players (zombies) will revert back to normal and we would win. I don't think that this is a likely case at all. I think that a much more likely senerio is that with the Necro's dead the cult can't recruit. They can still win they just have to get one of the zombies to the end game. With more recruits this stands a higher chance of happening.

I am going to take a look at a couple of players and get a case together.


I have included some of the roles for those of you who are to bloody lazy to go back and read them.

View PostPath-Shaper, on Jan 17 2009, 09:10 PM, said:

ROLES LIST - READ CAREFULLY, THIS IS A NO-HIDDEN-SURPRISE GAME.

Gravedigger (vig): Making a living digging graves for the deceased, it goes without saying that you picked up a trick or two to "encourage" your business during slow periods. You rarely miss parties like this one, ripe as they are with "accident" opportunities, although it seems that for once business is far from your first concern. The Gravedigger has one kill he can use during the game. Some can use their kill during the day, some during the night, and it will be made clear in the individual role PM. Note that a day kill does not send the game to night.

Undead:

The Undead win when they are majority (and one of the necromancers is still alive)


Necromancer: Halloween is a perfect time for you as the spirit of the dead linger so close to the living, and you can raise them to your eternal servitude. Curious about whether this "new" Halloween will have the same opportunities, you realize with pleasure that it does. Every night, the Necromancers send to the mods a list of alts. If a player in this list is targeted for a successful kill during that night, they survive and become part of the Necromancer team. If there are more than one Necromancer, they can communicate off-thread at any time.

Note: recruited players keep whatever role they had before, although their winning conditions change to the Necromancer's. Also, they will learn the name of their new masters upon recruitment.

Note 2: The number of names the Necromancer can send every night depends on the number of players at the beginning of the night. As a rule, they can send a list containing 1/6th the number of players, rounded down.

Creature: Made of bits and pieces of flesh (mostly human, but you have certain suspicions about some hairier bits), you are the creation of your necromancer masters. Born without morals, you enjoy destroying living things. Once a night, the Creature can choose one player to kill. The Creature knows the identity of the Necromancers, but the converse is not true. The Creature can not communicate off-thread with the Necromancers.




I sincerely hope the cult didnt get two recruits last night, since that would make them very strong. But you're right, we shouldnt discount it. I also agree that the recruits will remain cult after the necros are dead, since one or two of them could still win it, or at least force a draw. I think the killers must be in a strange posistion now - whoever they targeted was either the witch or (more likely) cult, but there's no way they will tell us who the recruit is, since we would then know exactly who they are. All of a sudden anyone who leads a charge against an undead is also going to be under suspicion.


There we go.

This post has been edited by Thyrllan: 21 January 2009 - 04:18 PM


#940 User is offline   Thyrllan 

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Posted 21 January 2009 - 04:18 PM

View PostAmpelas, on Jan 21 2009, 04:16 PM, said:

View PostMeanas, on Jan 21 2009, 06:03 PM, said:

Ok first congrats to whom ever took out a killer. Nice work. Second reading through all of the last couple of pages made my eyes bleed. You are both retards. If I thought that either one of you was scum I would beat people up to vote for you. Third everybody keeps saying that it is totally obvious that the creature killed Emurlahn last night. I don't see it that way. For all we know a vig took Emurlahn out and the creature targeted someone who was recruited. Which means that the cult could now have 2 extra members. That is the worst case senerio.

Also to whom ever asked if the killers could be recruited. Think about it. Uhhh NO they couldn't. If their symps can't be recruited then the killers definately can't. We don't need to have every little thing spelled out for all of us do we.

With all of the attention that Ruse and thyrllan have been making it would be really easy for a low posting scum to hide. I am against the lynching of a possible symp unless the symps have a power. I would rather not lynch Mockra for being a symp. If he is we will never know for sure and if he isn't then we have lost another innocent.

With the worst case senerio being 2 recruits for the necro's I think that it has become much more obvious that we need to hunt them down. Yesterday when Serc was suggesting that very thing the Necro's didn't yet have a possible 2 recruits. Now they do. Plus we are down one killer.

Someone said that if we kill the Necros then the recruited players (zombies) will revert back to normal and we would win. I don't think that this is a likely case at all. I think that a much more likely senerio is that with the Necro's dead the cult can't recruit. They can still win they just have to get one of the zombies to the end game. With more recruits this stands a higher chance of happening.

I am going to take a look at a couple of players and get a case together.


I have included some of the roles for those of you who are to bloody lazy to go back and read them.

View PostPath-Shaper, on Jan 17 2009, 09:10 PM, said:

ROLES LIST - READ CAREFULLY, THIS IS A NO-HIDDEN-SURPRISE GAME.

Gravedigger (vig): Making a living digging graves for the deceased, it goes without saying that you picked up a trick or two to "encourage" your business during slow periods. You rarely miss parties like this one, ripe as they are with "accident" opportunities, although it seems that for once business is far from your first concern. The Gravedigger has one kill he can use during the game. Some can use their kill during the day, some during the night, and it will be made clear in the individual role PM. Note that a day kill does not send the game to night.

Undead:

The Undead win when they are majority (and one of the necromancers is still alive)

Necromancer: Halloween is a perfect time for you as the spirit of the dead linger so close to the living, and you can raise them to your eternal servitude. Curious about whether this "new" Halloween will have the same opportunities, you realize with pleasure that it does. Every night, the Necromancers send to the mods a list of alts. If a player in this list is targeted for a successful kill during that night, they survive and become part of the Necromancer team. If there are more than one Necromancer, they can communicate off-thread at any time.

Note: recruited players keep whatever role they had before, although their winning conditions change to the Necromancer's. Also, they will learn the name of their new masters upon recruitment.

Note 2: The number of names the Necromancer can send every night depends on the number of players at the beginning of the night. As a rule, they can send a list containing 1/6th the number of players, rounded down.

Creature: Made of bits and pieces of flesh (mostly human, but you have certain suspicions about some hairier bits), you are the creation of your necromancer masters. Born without morals, you enjoy destroying living things. Once a night, the Creature can choose one player to kill. The Creature knows the identity of the Necromancers, but the converse is not true. The Creature can not communicate off-thread with the Necromancers.




I sincerely hope the cult didnt get two recruits last night, since that would make them very strong. But you're right, we shouldnt discount it. I also agree that the recruits will remain cult after the necros are dead, since one or two of them could still win it, or at least force a draw. I think the killers must be in a strange posistion now - whoever they targeted was either the witch or (more likely) cult, but there's no way they will tell us who the recruit is, since we would then know exactly who they are. All of a sudden anyone who leads a charge against an undead is also going to be under suspicion. Edit - also need to read the rules, cult needs at least one necro


Yay for edit :)

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