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Mafia 37 game-thread The Rome game

#1461 User is offline   Path-Shaper 

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Posted 09 January 2009 - 05:46 PM

Gamelon has an extension already, was announced on thread, too, iirc.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#1462 User is offline   D'riss 

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Posted 09 January 2009 - 05:49 PM

How much of an extension? I mean, people who aren't playing only hinder the game. Sorry, but it's true. Gamelon might be someone we need to lynch, but nobody will, because he's not here.

#1463 User is offline   D'riss 

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Posted 09 January 2009 - 06:02 PM

Sneaky mod is not answering.

#1464 User is offline   Path-Shaper 

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Posted 09 January 2009 - 06:03 PM

Clumsy mod has deleted the relevant PM :s
Only someone with this much power could make this many frittatas without breaking any eggs.
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#1465 User is offline   Hood's Path 

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Posted 09 January 2009 - 06:09 PM

I know he has a PS endorsed extension. I was just musing to the group that he is a low poster with a possibly good role. just something to consider.

#1466 User is offline   D'riss 

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Posted 09 January 2009 - 06:16 PM

Well, yeah. Imo, he should be modkilled if he's not around the same amount as the rest of us. Apologies to Gamelon, and I hope that if he does get modkilled, he's not on my team.

But fuck. What if I got the MA role, and I said to the mods, "ah, sorry, RL is kicking in HARD right now, so I could do with a three day extension" or something similar?

Here's what would happen: nobody would lynch a guy who has mod-approval for an extension... but I'm exactly the person you were trying to lynch the whole time.

This is not fair to the other players.

I'm not saying Gamelon is faking, or anything, but it might be best for my faction if he dies sooner rather than later, and this extension makes that virtually impossible.

#1467 User is offline   Ruse 

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Posted 09 January 2009 - 06:34 PM

Anyone know how long we got left to wait till night ends?

#1468 User is offline   Path-Shaper 

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Posted 09 January 2009 - 06:34 PM

It's 3 hours till weekend break, he notified us on beforehand and was screwed by the forum breakdown. His last post was yesterday, in the afternoon, around 16.00 forum time or so.

I'll let him play, because we're talking hours here, not days.

That's all for now.

This post has been edited by Path-Shaper: 09 January 2009 - 06:36 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#1469 User is offline   Path-Shaper 

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Posted 09 January 2009 - 06:36 PM

3 hours and 3 minutes till night is timed out.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#1470 User is offline   Hood's Path 

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Posted 09 January 2009 - 06:36 PM

View PostRuse, on Jan 9 2009, 10:34 AM, said:

Anyone know how long we got left to wait till night ends?


I think its 3 hrs till night ends. 4.5 til weekend break. not sure though

EDIT Oops, cross with the big guy upstairs

This post has been edited by Hood's Path: 09 January 2009 - 06:37 PM


#1471 User is offline   D'riss 

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Posted 09 January 2009 - 06:39 PM

View PostHood's Path, on Jan 9 2009, 06:36 PM, said:

EDIT Oops, cross with the big guy upstairs


Your dad?

#1472 User is offline   D'riss 

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Posted 09 January 2009 - 06:47 PM

God, this thread is boring. Please don't stop the clock over the weekend - I'll be really disappointed if the entire weekend goes like this. Hardly any of the players want a weekend break, and there must be enough mods around to cope while main mod is away for a few hours.

This post has been edited by D'riss: 09 January 2009 - 06:48 PM


#1473 User is offline   Path-Shaper 

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Posted 09 January 2009 - 07:05 PM

The weekend break just means no clock or mod kills. Please feel free to keep playing. Days will end when lynches happen and night when orders are in. Active players and provisionals can easily keep the game going.


Vengeance here to explain the obvious to you... :p
Only someone with this much power could make this many frittatas without breaking any eggs.
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#1474 User is offline   D'riss 

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Posted 09 January 2009 - 07:07 PM

View PostPath-Shaper, on Jan 9 2009, 07:05 PM, said:

The weekend break just means no clock or mod kills. Please feel free to keep playing.


Come on, man. Those things are mutually exclusive.

#1475 User is offline   Hood's Path 

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Posted 09 January 2009 - 07:19 PM

Yeah, this blows. I hate long night/weekend everyone bails and/or is afraid to talk :p

#1476 User is offline   Hood's Path 

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Posted 09 January 2009 - 07:22 PM

I have some things I want to bounce off of you D'riss but night make me hesitant.

#1477 User is offline   D'riss 

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Posted 09 January 2009 - 07:24 PM

Fret not, lover, I will hear your sweet nothings. Ignore the perils of the dark. Be free, young prince, be free!

edit - fuck that. Save it for the day. Talking at night (or at weekends) gets you killed.

This post has been edited by D'riss: 09 January 2009 - 07:26 PM


#1478 User is offline   Path-Shaper 

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Posted 09 January 2009 - 07:27 PM

Definite word on it: the clock is stopped during the weekend.
I (Tapper) will be here on goodly chuncks of sunday, but we still stop the clock.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#1479 User is offline   D'riss 

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Posted 09 January 2009 - 07:32 PM

View PostPath-Shaper, on Jan 9 2009, 07:27 PM, said:

stop the cock.


I tried, but I can't!

#1480 User is offline   Hood's Path 

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Posted 09 January 2009 - 07:51 PM

View PostD'riss, on Jan 9 2009, 11:32 AM, said:

View PostPath-Shaper, on Jan 9 2009, 07:27 PM, said:

stop the cock.


I tried, but I can't!



I can vouch for that.... wait, what????

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