Role PMs.
RI
You are Joe Schmoe. You are a goodie. You have no role. Good luck!
Venkman/Winston
You are Venkman/Winston. XXX is Winston/Venkman. You are goodies, and you are Ghostbusters, and may talk to each other via PM during night. You are vigs, and once per game, you can choose to attack one player at night. You get one between you, not one each.
Additionally, at any time during the game, you may send
one message to the other Ghostbusters, provided your secretary Janine is still alive. To do so, send your message to the mods. It must be 20 words or less and must not reveal your alts.
Ray/Spengler
You are Ray/Spengler. XXX is Spengler/Ray. You are goodies, and you are Ghostbusters, and may talk to each other via PM during night. You are finders, and each night you may perform an investigation on one player.
Additionally, at any time during the game, you may send
one message to the other Ghostbusters, provided your secretary Janine is still alive. To do so, send your message to the mods. It must be 20 words or less and must not reveal your alts.
Janine
You are Janine, a goodie. You are the Ghostbusters' secretary.
Peck
You are Peck, a goodie. You work for the US Environmental Protection Agency, and have been sent to investigate some strange goings on in New York.
Each night, you may choose to investigate one player and determine whether that player is to blame for the disturbances.
Dana
You are Dana, a goodie. There's been some funny goings on in your building recently, and you're starting to wonder whether your fridge might be talking to you. You've called in the Ghostbusters to investigate, though you're not sure whether it was a good idea...
when she becomes the Gatekeeper Send this message to Dana at morning 3. If Vinz is already dead, adjust accordingly.
ZUUUUUUUUL! I guess your fridge was talking to you after all. You have fallen under the influence of the Mesopatamian demigod Zuul, the Gatekeeper. You are now a baddie, as is your partner, Vinz Clortho (XXX), who is the Keymaster. You are both the servants of Gozer (XXX). You win if Gozer wins.
You and Vinz may speak to each other via PM at any time, and each night you may choose to guard one player. If the guard action goes through, that player's night action (if they have one) will be nullified.
Louis
You are Louis, a goodie. There's been some funny goings on in your building recently, though to be honest you've been more than a little preoccupied with your neighbour, Dana, who might go out with you if you ask her enough times...
when he becomes the Keymaster Send this message to Louis at morning 3. If Zuul is already dead, adjust accordingly.
Your attraction to Dana seems to have paid off. You have fallen under the influence of the Mesopatamian demigod Vinz Clortho, the Keymaster. You are now a baddie, as is your partner Zuul, (XXX), who is the Gatekeeper. You are both the servants of Gozer (XXX). You win if Gozer wins.
You and Zuul may speak to each other via PM at any time, and each night you may choose to guard one player. If the guard action goes through, that player's night action (if they have one) will be nullified.
Slimer
You are Slimer, a ghost. You like a bit of mischief, and in truth you're quite a pain in the arse, but that never seems to bother you. Each night, you may choose to guard one player. If the guard action goes through, that player's night action (if they have one) will be nullified.
If you guard a goodie, then starting the next morning, you will be a baddie, and will win if the baddies win. If you guard a baddie, then starting the next morning, you will be a goodie, and will win if the goodies win.
You start as neither goodie nor baddie. Choose wisely.
Gozer
You are Gozer. A badass hermaphrodite ghost from some other dimension. You are a baddie, to say the least.
Once each night, you may attack one player and kill them.
The Ghostbusters are after you, but what they don't know is that you have a trick up your sleeve. Should you be killed (by any means), then you will allow your evil spirit to manifest inside another being. Should this happen, you must choose one player to convert to your cause and carry on when you are gone.
You are not alone. Your trusted servants Zuul and Vinz Clortho have paved the way for you. They have infected the bodies of Dana and Louis, two puny humans. Some day soon, their transformation will be complete and they will be in your service. They will know who you are and will endeavour to keep you alive, thwarting the endeavours of others if they have to.
For the player who becomes the marsmallow man
You have escaped! You have plumbed the depths of their minds (not that deep, really) and found the foe they most fear - the Staypuft Marshmallow man!
You are the Marshmallow man, a baddie. Once each night, you may attack one player and kill them. Additionally, once per game during the day phase, you may choose one player to kill. Tell the mods which player this is and they will be removed from the game during the first day-time opportunity. This will send the game to night.
This post has been edited by Path-Shaper: 02 December 2008 - 11:49 PM
Only someone with this much power could make this many frittatas without breaking any eggs.