Malazan Empire: Mafia 34 - The Reality Dysfunction - Malazan Empire

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Mafia 34 - The Reality Dysfunction The land of the living.

#1261 User is offline   Ruse 

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Posted 17 November 2008 - 03:55 PM

Although if pretty damning evidence against cult/possessed comes up, Id be willing to place a vote there as well, since we can maybe risk one or two more nights of having the guard contain whoever is the Ivet.

#1262 User is offline   Meanas 

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Posted 17 November 2008 - 04:06 PM

Have looked over HP.

I am not sure what to think of him actually, I reckon he is probably town and I doubt the possessed would target him, however whether he might be cult or not is up for debate.

#1263 User is offline   Meanas 

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Posted 17 November 2008 - 04:25 PM

You all still seem to think there is actually a guard around, I reckon not, as there has been no reveal.

Shadow you say that there were 22 players here, I have to say, it does not feel like it, but atm we have 14 players and have had 4 nights.

That is 8 dead, now we have 2 dead Ivets and 1 dead cultist....

Hmmm... that makes oh 5 dead innocents right?

now 14 players left alive - (1 ivet + 1 original cult) = 12

Add to that the cult recruitment and possessed amongst us, assuming 1 recruit every 2 nights for cult and possessed and assuming possessed arrived when we lynched Rashan the first time. we have 4 recruits.

That leaves us with a pool of 8 town and you lot want to assume that there has to be one free guard amongst them?
I reckon not, I believe our guard has been recruited or died or has not pitched up yet for that matter, has anyone not posted since this plan was proposed?

Edit: sorry my maths was off

This post has been edited by Meanas: 17 November 2008 - 04:27 PM


#1264 User is offline   Meanas 

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Posted 17 November 2008 - 04:29 PM

Still seeing as I feel we need to add pressure somewhere and we still have a fair few hours:

Vote: Mockra

Because of my read through and my gut feeling.

This post has been edited by Meanas: 17 November 2008 - 04:31 PM


#1265 User is offline   Gamelon 

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Posted 17 November 2008 - 04:31 PM

Hi lads I am worried I have not been able to build any good cases. I dont always post them all but this fact aside I genuinely have not been able to build a decent case over the weekend. I should have ducked this game but have no regrets as it has all of the hallmarks of a classic and I have enjoyed the events so far. This lack of case building was perhaps behind my reasoning for making soft votes on Korv and Galayn, although Galayn still makes my phallus shaped scum detector to ping a little.

I am very concerned about role revealing in this game with the possession/recruitment aspect. Say we trust a role revealer and they are recruited/possesed - it might be too late before we realise it. I know the same argument was made for the low posters, and I agree with it.

It is my opinion that we lynch whoever is the most obvious scummy candidate. Now who is the most scummy? I need to spend some time on this.

#1266 User is offline   Path-Shaper 

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Posted 17 November 2008 - 04:38 PM

It is day 5 you have roughly 18 hours and 30 minutes left in the day.


1 vote for Telas (Galain)
1 vote for Mockra (Meanas)

Not voted
Liosan, Shadow, Hood's Path, Telas, Tennes, Fener, Emurlahn, Galayn Lord , Gamelon, Korvalain, Ruse, Mockra

This post has been edited by Path-Shaper: 17 November 2008 - 04:38 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#1267 User is offline   Hood's Path 

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Posted 17 November 2008 - 04:50 PM

Hello all- Back after a long weekend. I didn't get to look at the thread much over the weekend for longer than a few minutes. Ok on topic:

I fail to see how not killing the last Ivet is a good thing. As soon as the guard is recruited we start getting picked off again. I like Ruse's plan of the Meanas lynch and if we are way off base, the Guard comes forward. We can't risk a Guard recruitment and a town NK with a free killer. Not sure who mentioned it, but, if Cult can recruit every night we are pretty much down to a game between possessed and cult. Unless the possessed start taking over all cult members.

It might be worth noting that dead people in the beyond can see NA's. this would include the NA's of the Cult. Lets sure as shit hope the cult leader is fucking with the dead because if he isn't.... then they ppl in the beyond pretty much know who all the town are. That being said, they probably have a pretty good idea who the cult leader is. I would think the cult leader would be an attractive target as the possessed could then stop cult growth (unless there is a second/backup recruiter that wasn't Omtose) and having a good idea who town is start picking us off.

I think we need to get this last killer out of the way before he starts wreaking havoc and it gives us one more thing to worry about. Then we start going after the cult head. Thats where I stand. Thoughts?

#1268 User is offline   Galayn Lord 

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Posted 17 November 2008 - 04:59 PM

I'm going to be gone for work most of the day, so I'll just pick up where I left off:

Vote Ruse

He may as well wave a "I'm Cult!" sign around, as far as I'm concerned. He's way too interested in outing the Guard, desparately wants to off the last Ivet even though that person is contained, and is not as important as trying to lynch Cultists - whose numbers can actually increase.

That's not the behaviour of a Townie, because right now, we all should be concerned about trying to take down the Cult's recruiter, if they still live. We've got practically no hope against the Possessed, depending on the mechanics of their return, but, damnit, we can at least beat the Cult and then casually finish off the last Killer (maybe someone still has a vig, or can be given one).

#1269 User is offline   Hood's Path 

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Posted 17 November 2008 - 05:00 PM

Also worst case scenario for town right now assumes a cult hit every night. it would be 8 town, 1 Ivet, 5 cult (2 original, 4 recruited(1 dead)), 1 possessed( I am guessing here). If that killer gets loose and takes out one town tommorow..town is out of it. As it is we are in a precarious position(assuming the worst) and have to either hope for a cult possesion or to hit cult every night. Like I said this is worst case, but I like to operate from that stand point as it has bitten me in the ass in games past.

#1270 User is offline   Meanas 

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Posted 17 November 2008 - 05:02 PM

Well then if you really want worst case, the possessed seemed to have arrived when we tried to lynch Rashan the first time, so I am assuming there are at least 2

#1271 User is offline   Hood's Path 

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Posted 17 November 2008 - 05:08 PM

View PostGalayn Lord, on Nov 17 2008, 08:59 AM, said:

I'm going to be gone for work most of the day, so I'll just pick up where I left off:

Vote Ruse

He may as well wave a "I'm Cult!" sign around, as far as I'm concerned. He's way too interested in outing the Guard, desparately wants to off the last Ivet even though that person is contained, and is not as important as trying to lynch Cultists - whose numbers can actually increase.

That's not the behaviour of a Townie, because right now, we all should be concerned about trying to take down the Cult's recruiter, if they still live. We've got practically no hope against the Possessed, depending on the mechanics of their return, but, damnit, we can at least beat the Cult and then casually finish off the last Killer (maybe someone still has a vig, or can be given one).


I actually agree with you here. I think Ruse is the cult recruiter as well. If the board decides we should go after cult then I will vote Ruse.

I really don't see how things have changed from Friday, if it wasn't the weekend we would have got 1 of 3 people. Korv, Ruse, Meanas. Unless people's re-reads have brought some new revealations my thoughts are pretty much unchanged from friday. I am going to go look at the Ruse/Korv trains and see if I can pull something out of them...could it be that the Ruse train was tough to pull because there are a lot of Cultists not willing to vote their recruiter? (unsure on mechanics here...typically if you get recruited do you find out who recruited you?)

#1272 User is offline   Hood's Path 

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Posted 17 November 2008 - 05:09 PM

View PostMeanas, on Nov 17 2008, 09:02 AM, said:

Well then if you really want worst case, the possessed seemed to have arrived when we tried to lynch Rashan the first time, so I am assuming there are at least 2



Yeah I guess that would be worst case... but in going over posts..unless they have hit Fener or Gaylan Lord..Ppl's play styles have seemed pretty consistent to me.

#1273 User is offline   Meanas 

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Posted 17 November 2008 - 05:13 PM

I know, but the problem is while they were in the beyond they had time to examine people at length. Not to mention a lot of people are on similar timezones, so unless they ended up in aussie/kiwi alt, I reckon finding a difference would be damn difficult

#1274 User is offline   Hood's Path 

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Posted 17 November 2008 - 05:13 PM

View PostGalayn Lord, on Nov 17 2008, 08:59 AM, said:

I'm going to be gone for work most of the day, so I'll just pick up where I left off:

Vote Ruse

He may as well wave a "I'm Cult!" sign around, as far as I'm concerned. He's way too interested in outing the Guard, desparately wants to off the last Ivet even though that person is contained, and is not as important as trying to lynch Cultists - whose numbers can actually increase.

That's not the behaviour of a Townie, because right now, we all should be concerned about trying to take down the Cult's recruiter, if they still live. We've got practically no hope against the Possessed, depending on the mechanics of their return, but, damnit, we can at least beat the Cult and then casually finish off the last Killer (maybe someone still has a vig, or can be given one).


*warning meta reasoning to follow*

Gaylan Lord said he was from Cali. Its 9:00 am as of this post. That is a reasonable work starting time especially with how many GMT/ South African time zoners we have. Just pointing it out from a possessed/non possesed perspective.

*end Meta Reasoning as I know its all WIFOM*

EDIT Cross with Meanas Gay Lord is GMT -8 I believe

This post has been edited by Hood's Path: 17 November 2008 - 05:15 PM


#1275 User is offline   Shadow 

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Posted 17 November 2008 - 05:16 PM

View PostMeanas, on Nov 17 2008, 11:25 AM, said:

You all still seem to think there is actually a guard around, I reckon not, as there has been no reveal.

Shadow you say that there were 22 players here, I have to say, it does not feel like it, but atm we have 14 players and have had 4 nights.

That is 8 dead, now we have 2 dead Ivets and 1 dead cultist....

Hmmm... that makes oh 5 dead innocents right?

now 14 players left alive - (1 ivet + 1 original cult) = 12

Add to that the cult recruitment and possessed amongst us, assuming 1 recruit every 2 nights for cult and possessed and assuming possessed arrived when we lynched Rashan the first time. we have 4 recruits.

That leaves us with a pool of 8 town and you lot want to assume that there has to be one free guard amongst them?
I reckon not, I believe our guard has been recruited or died or has not pitched up yet for that matter, has anyone not posted since this plan was proposed?

Edit: sorry my maths was off


Well, where has the final Ivet moved to, then?
That's the basis under the guard theory, after all.

#1276 User is offline   Hood's Path 

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Posted 17 November 2008 - 05:18 PM

View PostMeanas, on Nov 17 2008, 09:13 AM, said:

I know, but the problem is while they were in the beyond they had time to examine people at length. Not to mention a lot of people are on similar timezones, so unless they ended up in aussie/kiwi alt, I reckon finding a difference would be damn difficult



I know, This makes me very happy. It would take a very dedicated Mafia player to follow post time patterns for the non GMT ppl. ie. me, gay lord, Korv, you to an extent, and maybe Mockra too. though he does tend to jump around a bit. My play times are very consistent, lots of post betweem now and 8 hrs from now. then pretty much nothing unless I can make a few posts from my phone or between jobs.

EDIT added Korv as he has the most whacked post patterns of us all :)

This post has been edited by Hood's Path: 17 November 2008 - 05:19 PM


#1277 User is offline   Hood's Path 

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Posted 17 November 2008 - 05:20 PM

Shadow are you inclined to go Ivet or Cult? Why?

#1278 User is offline   Emurlahn 

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Posted 17 November 2008 - 05:24 PM

View PostGalayn Lord, on Nov 17 2008, 04:59 PM, said:

I'm going to be gone for work most of the day, so I'll just pick up where I left off:

Vote Ruse

He may as well wave a "I'm Cult!" sign around, as far as I'm concerned. He's way too interested in outing the Guard, desparately wants to off the last Ivet even though that person is contained, and is not as important as trying to lynch Cultists - whose numbers can actually increase.

That's not the behaviour of a Townie, because right now, we all should be concerned about trying to take down the Cult's recruiter, if they still live. We've got practically no hope against the Possessed, depending on the mechanics of their return, but, damnit, we can at least beat the Cult and then casually finish off the last Killer (maybe someone still has a vig, or can be given one).

Ok yes Ruse does seem a bit scummy, for various reason but to me the underlined sentence just screams IVET to me as I cant see anyone at all wanting to leave the killer alive apart from the killer himself or a symp as its just too risky as we dont know when/if the guard will be recuited or possessed.
For that reason until I get convinced otherwise
vote Galayn Lord

#1279 User is offline   Shadow 

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Posted 17 November 2008 - 05:25 PM

Now, I agree that getting cult is important, and more important than lynching the last Ivet. I'm willing to give Ruse a shot (for the head), partly since I felt symped by him on the night I vigged Omtose, it could have been early distancing there... we'll never know since Omtose wasn't brought up for a vote.

However, I think for some reason or other (in other words, gutfeeling and guesswork based on nothing at all) that possessions are directly tied to Ivet killing people.
Hence, I would prefer to not let the Ivet (Meanas) roam free again, and would suggest that we try to fit him a noose him tomorrow.

#1280 User is offline   Meanas 

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Posted 17 November 2008 - 05:33 PM

View PostShadow, on Nov 17 2008, 07:25 PM, said:

Now, I agree that getting cult is important, and more important than lynching the last Ivet. I'm willing to give Ruse a shot (for the head), partly since I felt symped by him on the night I vigged Omtose, it could have been early distancing there... we'll never know since Omtose wasn't brought up for a vote.

However, I think for some reason or other (in other words, gutfeeling and guesswork based on nothing at all) that possessions are directly tied to Ivet killing people.
Hence, I would prefer to not let the Ivet (Meanas) roam free again, and would suggest that we try to fit him a noose him tomorrow.


So you are saying that the Ivets get a kill and possess people? Or am I missing something here?

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