Malazan Empire: Mafia 34 - The Reality Dysfunction - Malazan Empire

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Mafia 34 - The Reality Dysfunction The land of the living.

#1 User is offline   Path-Shaper 

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Posted 06 November 2008 - 11:34 AM

Opening Scene

Camilla watched in satisfaction as Powel cut the little boys corpse down from the tree. Carter McBride's sightless eyes would never know joy or hope, but the faces of those around held little grief for the dead boy; only anger and hate. The Sheriff passed closely by her, the boys corpse cradled in his arms. Hidden in her camoflague suit none of the townsfolk could see her and she followed their procession back toward town carefull to keep an eye on proceedings.

As they entered the town, faces turned toward them, and in the moment of confusion the Ivets just stared blankly at the approaching adults, not registering the feeling of hate and anger riven in the mob. Camilla nimbly made her way to a higher view point above the makeshift school as the mob suddenly bounded forward and crashed into the gathered ivets like a storm. Blood and dust filled the air as the young offenders where clubbed and beaten to the floor. Their orange jumpsuits were torn and bloody and passed around like trophies. Their limp broken bodies carried on upturned hands over the crowd while wild bestial sounds issued forth from the mob as if it were a single beast revlleing in the kill.

Satisfaction flowed over the link in her mind as Laton watched through her eyes and his will suddenly pushed her over toward the church. She crossed the rooftops, arriving just as Father Horst gave his benediction above the corpse of the boy, she slipped into the dark recesses of the half finished roof and watched the old mans prayers slip from his ruddy face. He paused suddenly, and through her link she felt Laton stiffen with apprehension. For a moment she thought he had somehow sensed her presence, but when he spun around it was to look back toward the church entrance, and following his gaze Camilla saw what had so grabbed his attention.

A red light seemed to float in the air, its presence all the more peculiar for the intelligence and awareness that emanated from the formless light. The priest was ranting now, calling down God and the Angels to protect his people, but this was no demon.

-----------------------------------------------------------------------------------

Quinn watched as the towns folk grabbed another Ivet, he couldnt tell who it was from this distance and with the failing light, but the orange jump suit was unmistakable. The other two, all that remained of his sect in the Ivets, where crouched behind him. Their serpent beast had taken full control over them, and instead of fear their felt empowered by the slaughter, for they were not weak like the others. The townsolf that hunted them had numerical advantage yes, but they were skilled killers, well practiced in deciet and murder. Quinn had taught them well.

"Lets move, if any of them come for us in the night we will send them to Light Brother and curse their souls to the pit."

"And Laton?" asked Lawrence.

Quinn paused for a moment, considering his hidden nemesis. "He did us a favour when he cut the comm lines to the capitol, so we can deal with him later."

-------------------------------------------------------------------------------------------

Joshua and his crew were drinking in a small watering hole they had found their the space port. It had been days since they arrived, and the locals werent being overly hospitable despite his offers. A tall imposing figure stepped into the gloom, and after briefly scanning the room his gaze fell upon Joshua and his crew. Navigator his way with accustomed ease, Ralph made his way to their table and sat down with a look of grim forbodance on his face.

"Joshua Calvert?" he asked, knowing the answer already.

"Who wants to know?" asked Joshua, already knowing the answer.

"We are having a problem up north, i think you and your friends could help. In return i can arrange that shipment you want and offer you a substantial fee for your trouble."

"In that case, Mr Hitch, how could i refuse."

Is this a good idea? Asked Ione in his mind...
Only someone with this much power could make this many frittatas without breaking any eggs.
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#2 User is offline   Path-Shaper 

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Posted 06 November 2008 - 11:37 AM

Game Mechanics

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

B11) Revealing the name of your character is expressly forbidden both in the living thread and in the beyond, doing so will result in a modkill and the removal of your player from both here and heaven.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the temporary forum and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.

This post has been edited by Path-Shaper: 06 November 2008 - 11:50 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#3 User is offline   Path-Shaper 

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Posted 07 November 2008 - 09:30 AM

WINNING CONDITIONS
------------------------------------------------

Innos - Remove all none innos from play by lynch, night kill or depossession

Killers - Gain a majority over the players remaining in the game.

Cult - Gain the majority of players remaining in the game.

(Possessed) - Take complete control over the game eliminating all non possessed or gaining a position where this is assured.

Note - Upon death players will remain as members of their previous team unless voted back into the game as a possessed. Their winning condition will change to that of the possessed unless a prior conditions overrules that.


POSSIBLE ROLES
--------------------------------------------

Each of the roles below is used in some form or another, but not necessarily in the obvious way. There are also a few hidden roles which you will learn about if they become active.

Killer - Each night they can seperate out one of the group and attempt to kill them.

Finder - Can determine the alignement of a player.

Healer - Can protect from certain types of attack.

Vigilante - Can kill certain types of characters.

Lovers - Paired innocents that can communicate off thread.

Guard - Can stop players performing a night action.

Teacher - Can impart skills on other players dependant on how the game is played.

This post has been edited by Path-Shaper: 10 November 2008 - 09:09 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#4 User is offline   Path-Shaper 

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Posted 09 November 2008 - 08:21 PM

Helpful Hints to be considered before playing.

1 -If you have a night action, please remember that all night actions will be posted within the beyond and so countless changes reduce the amount of players who could be taking that action. One per day is a sensible number, it also makes modding much easier.

2 - Please do not pm me spoilers that may damage your own faction they may be posted by mistake.

3 - Feel free to post me pms that people will think have harmed your faction but do anything but... (Lying to confuse the dead is a recommended tactic)

4 - The cult are not the possessed. Their pm's will not reach the beyond.

5 - For players with night actions, caution is the better part of valour.

6 - Ask questions, the game is designed to be fun, not confusing.

7 - You cannot target yourself for night actions.

8 - If a person is possessed, they lose all abilities they previously have and gain the abilities all possessed own.

9 - Sending things to sh is encouraged.

10 - primarily this is a town against scum gam. All starting positions are explained in the opening scene, if you read it carefully you will know what the setup is in the beginning.

11 - When pm'ing pathshaper for SH put your character name in the first line to make things easier for the mods ;)

12 - The beyond is where the people lynched or subject to a night kill go. Once a player has died they may return if chosen from the ranks of the beyond.

This post has been edited by Path-Shaper: 10 November 2008 - 09:03 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Path-Shaper 

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Posted 10 November 2008 - 08:50 AM

The Game has begun, players may begin posting in the thread and trying to root out evil where ever they find it!

It is day 1, the timer will begin at 12 GMT from whence you will have 36 hours of daylight given lalondes orbit.

There are 22 players remaining. 12 for a lynch, 11 to go to night.

Players not to have voted :- Barghast, D'riss, Emurlahn, Fener, Galain, Galayn lord, Gamelon, Hood's Path, Korvalain, Liosan, Meanas, Mockra, Omtose, Ruse, Serc , Shadow, Telas, Thyrllan, Rashan, Tellan, Anomandaris, Tennes
Only someone with this much power could make this many frittatas without breaking any eggs.
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#6 User is offline   D'riss 

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Posted 10 November 2008 - 08:57 AM

first

#7 User is offline   D'riss 

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Posted 10 November 2008 - 08:58 AM

 Path-Shaper, on Nov 7 2008, 10:30 AM, said:

POSSIBLE ROLES
--------------------------------------------

Each of the roles below is used in some form or another, but not necessarily in the obvious way. There are also a few hidden roles which you will learn about if they become active.

Killer - Each night they can seperate out one of the group and attempt to kill them.

Finder - Can determine the alignement of a player.

Healer - Can protect a healer from certain type of attack.

Vigilante - Can kill certain types of characters.

Lovers - Paired innocents that can communicate off thread.

Guard - Can stop players performing a night action.

Teacher - Can impart skills on other players dependant on how the game is played.



im confused....the bold part corect?

#8 User is offline   D'riss 

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Posted 10 November 2008 - 09:00 AM

 Path-Shaper, on Nov 9 2008, 09:21 PM, said:

Helpful Hints to be considered before playing.


3 - Feel free to post me pms that people think have harmed your faction but do anything but...



this also makes no sense?....sigh

#9 User is offline   Path-Shaper 

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Posted 10 November 2008 - 09:04 AM

fixed ;)
Only someone with this much power could make this many frittatas without breaking any eggs.
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#10 User is offline   Ruse 

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Posted 10 November 2008 - 10:15 AM

Second! Wont be around for the official start of day, glad the game started early ;) Anyone else around?

#11 User is offline   Ruse 

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Posted 10 November 2008 - 10:25 AM

I havent read the books yet, so unfortunately the first post means nothing to me. We have town, people in camo, Ivets and some dudes at a bar. What exactly is an Ivet? They sound like androids, but I'm probably wrong. Could someone who's read the book give us lost people a brief explanation of what the opening post might mean?

Also - what would be considered a 'possession event'?

#12 User is offline   Korvalain 

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Posted 10 November 2008 - 10:46 AM

In as well. What books is the opening post based off? I may have read them but the names don't look familiar.

#13 User is offline   Galain 

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Posted 10 November 2008 - 10:55 AM

Game starting at noon GMT actually starting at 9:50AM GMT??

Madness! MADNESS!!!!!

#14 User is offline   Rashan 

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Posted 10 November 2008 - 11:03 AM

 Galain, on Nov 10 2008, 10:55 AM, said:

Game starting at noon GMT actually starting at 9:50AM GMT??

Madness! MADNESS!!!!!



no
Posted Image

#15 User is offline   Ruse 

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Posted 10 November 2008 - 11:04 AM

The reality dysfunction by Peter F Hamilton. It's on my to-read pile, a quick scan through and a couple of the names are in the opening post are in the book.

Anyway, I got to go, see everyone later.

#16 User is offline   D'riss 

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Posted 10 November 2008 - 11:30 AM

 Ruse, on Nov 10 2008, 11:25 AM, said:

I havent read the books yet, so unfortunately the first post means nothing to me. We have town, people in camo, Ivets and some dudes at a bar. What exactly is an Ivet? They sound like androids, but I'm probably wrong. Could someone who's read the book give us lost people a brief explanation of what the opening post might mean?

Also - what would be considered a 'possession event'?



that is when a dead player returns from spoiler heaven to the game. I would presume.

#17 User is offline   Fener 

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Posted 10 November 2008 - 11:39 AM

That book seems really cool. Definitely gonna read it at some point.

#18 User is offline   Shadow 

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Posted 10 November 2008 - 11:59 AM

Shadow checking in, as what, fifth?
Can we get a full alt-list, please, oh mister mod, or will that interfere with the mechanics of the game and re-possession?

#19 User is offline   Path-Shaper 

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Posted 10 November 2008 - 12:00 PM

It is day 1, you have 36 hours left.

There are 22 players remaining. 12 for a lynch, 11 to go to night.

Players not to have voted :- Barghast, D'riss, Emurlahn, Fener, Galain, Galayn lord, Gamelon, Hood's Path, Korvalain, Liosan, Meanas, Mockra, Omtose, Ruse, Serc , Shadow, Telas, Thyrllan, Rashan, Tellan, Anomandaris, Tennes

@shadow - that is a player list.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#20 User is offline   Liosan 

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Posted 10 November 2008 - 12:06 PM

huh.. I forsee a lot of questions thrown DiBs' way

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