Malazan Empire: Malazan Mafia 32 - Malazan Empire

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Malazan Mafia 32 Its a Disco Inferno...

#301 User is offline   Jump Around 

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Posted 17 October 2008 - 11:42 AM

Good spotting, actually, I didn't realize he had 20 posts.

is it the "IDK" or the "DK" syndrome? :p
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#302 User is offline   drinksinbars 

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Posted 17 October 2008 - 11:56 AM

idk - imitating dk
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#303 User is offline   alt146 

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Posted 17 October 2008 - 12:01 PM

Lol, no I'm not the killer.

Thought we were still at the "let's make ridiculous cases" stage of day one, so I was stuffing around.

Four scum seems likely in a game this size. Three killers seem a bit excessive, so I'm thinking 2 killers, two symps. Each symp only knows one killer, or at least, that's what the role list suggests.

The other distribution that seems likely is one killer, two or three symps. It says in the role list that the symps are part of the killer's 'crew'. That implies a leader and more than one follower. Or it least it does in my mind.
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#304 User is offline   Giles 

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Posted 17 October 2008 - 12:05 PM

Have just finished reading through it, seems to just be mostly random voting atm.
DISCO TIME ! :p
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#305 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:06 PM

View Postalt146, on Oct 17 2008, 01:01 PM, said:

Lol, no I'm not the killer.

Thought we were still at the "let's make ridiculous cases" stage of day one, so I was stuffing around.

Four scum seems likely in a game this size. Three killers seem a bit excessive, so I'm thinking 2 killers, two symps. Each symp only knows one killer, or at least, that's what the role list suggests.

The other distribution that seems likely is one killer, two or three symps. It says in the role list that the symps are part of the killer's 'crew'. That implies a leader and more than one follower. Or it least it does in my mind.


didnt i just say something like that ^ there? You trying to steal my ideas... :p
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#306 User is offline   alt146 

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Posted 17 October 2008 - 12:07 PM

No, just adding my thoughts as to the specifics.
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#307 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:09 PM

1 killer is too risky for a start, the game cant be played with just symps, so there has to be more than just one killer or its unbalanced toward the innos.
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#308 User is offline   Path-Shaper 

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Posted 17 October 2008 - 12:12 PM

6 hours 20 minutes left...
Only someone with this much power could make this many frittatas without breaking any eggs.
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#309 User is offline   Tapper 

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Posted 17 October 2008 - 12:13 PM

Aye, 2 killers, 2 symps. 1 killer seems excessively dangerous... gameover with a lucky shot in the dark.
It then seems likely that each symp knows only 1 killer... a team of four working together from the start would also be slightly unbalanced in my humble opinion.
Everyone is entitled to his own wrong opinion. - Lizrad
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#310 User is offline   Tapper 

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Posted 17 October 2008 - 12:14 PM

As for lynching the lowest post-count: of the experienced players, Yellow is on 1.
Everyone is entitled to his own wrong opinion. - Lizrad
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#311 User is offline   alt146 

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Posted 17 October 2008 - 12:15 PM

You think so? Lots of room to hide and three or four symps would prob stop you getting lynched early in the game.

Three killers would be way too much. The game would be over in a couple of days.

I'm still leaning more towards one, but we'll know after the first scum CF. Assuming symps CF as inno like they normally do.
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#312 User is offline   Morgoth 

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Posted 17 October 2008 - 12:17 PM

View PostTapper, on Oct 17 2008, 11:48 AM, said:

View PostMorgoth, on Oct 17 2008, 10:54 AM, said:

View PostTapper, on Oct 17 2008, 10:48 AM, said:

Hey, stop symping me, Morgoth :p


shut up, master. You don't want them to find you out now do you? Just follow my lead and everything will be all right.



Seriously though. The fact that I am defending someone that's not myself does not equall bloody symping. Jeez, my desperate atempts to keep poor Piper alive must surely be proof of that.. bah

See the smilie, my angry lackey, it means I was joking. Sheesh, I prefer my servants a bit more docile. Grief's help for hire clearly has trouble getting good quality personell these days.


I was refering to you being named a symp for not buying DiBs' arguments. Not the other way around. I was obviously not clear enough :p


.. and I'm at work, so should be available to deadline, or close up to it at any rate. It all depends naturally on how much actuall work I get to do
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#313 User is offline   Lisheo 

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Posted 17 October 2008 - 12:19 PM

Well, I'm back after failing my media exam, woo... Alt146? Seriously?
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
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#314 User is offline   Lisheo 

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Posted 17 October 2008 - 12:20 PM

Woops, missed out the last page, my bad, he's defended himself, but I thought it would be too much a shot in the dark.
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
- China Mieville
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#315 User is offline   Lisheo 

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Posted 17 October 2008 - 12:21 PM

So are we set on two pairs? Two killers and two symps?
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
- China Mieville
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#316 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:22 PM

View Postalt146, on Oct 17 2008, 01:15 PM, said:

You think so? Lots of room to hide and three or four symps would prob stop you getting lynched early in the game.

Three killers would be way too much. The game would be over in a couple of days.

I'm still leaning more towards one, but we'll know after the first scum CF. Assuming symps CF as inno like they normally do.


3 killers isnt over powered, they still only get 1 kill a night, so with 4 evil and eighteen players it would take 5 days of lynch then nk for them to get a majority and we would have to be really dense to miss four players for so long.
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#317 User is offline   Morgoth 

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Posted 17 October 2008 - 12:22 PM

View Postalt146, on Oct 17 2008, 02:15 PM, said:

You think so? Lots of room to hide and three or four symps would prob stop you getting lynched early in the game.

Three killers would be way too much. The game would be over in a couple of days.

I'm still leaning more towards one, but we'll know after the first scum CF. Assuming symps CF as inno like they normally do.


1 killer would just be too risky. A lucky vig, or a random day 1 lynch and the game goes to the innos
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#318 User is offline   Lisheo 

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Posted 17 October 2008 - 12:25 PM

I agree with Morgoth, one killer would be hardly enough. Like he said, a random lynch could kill them off. I think two killers and two symps would be best, but then I read the rules again, and it seems to me that as the innocents could have more than three roled players, perhaps three killers and three symps?
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
- China Mieville
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#319 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:27 PM

hell no, six evils???? that would be way to much. you can have 1 symp to multiple killers, the reason i suggested something else was that the role for symp says master not masters in pathspaers post.
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#320 User is offline   Lisheo 

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Posted 17 October 2008 - 12:29 PM

Ah that'd make sense, one killer with three or four symps?
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
- China Mieville
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