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Malazan Mafia 32 Its a Disco Inferno...

#321 User is offline   alt146 

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Posted 17 October 2008 - 12:30 PM

View Postdrinksinbars, on Oct 17 2008, 02:22 PM, said:

View Postalt146, on Oct 17 2008, 01:15 PM, said:

You think so? Lots of room to hide and three or four symps would prob stop you getting lynched early in the game.

Three killers would be way too much. The game would be over in a couple of days.

I'm still leaning more towards one, but we'll know after the first scum CF. Assuming symps CF as inno like they normally do.


3 killers isnt over powered, they still only get 1 kill a night, so with 4 evil and eighteen players it would take 5 days of lynch then nk for them to get a majority and we would have to be really dense to miss four players for so long.


Oh, I misunderstood everyone then. I thought three independent killers, each with their own kill. I didnt see anything in the opening about offthread comms, so I wasn't thinking of a group like that. I guess we'll have a better idea after we see how many kills there were tonight.
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#322 User is offline   Path-Shaper 

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Posted 17 October 2008 - 12:30 PM

It is Day 1. There are 6 hours remaining

18 Players alive : Alt146, Baudin, Dibs, Dktorode ,Gavin, Gem, J_Slr, Jump Around, Lacedaemonian, Lisheo, Mocker, Morgoth, Obdigore, Silencer, Tapper, The Dude, Vengence, Yellow

10 votes for lynch 9 votes for night

1 vote for Obdigore(Morgoth)
1 vote for Jump Around (Obdigore)
1 vote for Morgoth ( DiBs)
1 vote for Tapper(Silencer)

Not voted : Alt146, Baudin, Dktorode ,Gavin, Gem, J_Slr, Jump Around, Lacedaemonian, Lisheo, Mocker, Tapper, The Dude, Vengeance, Yellow

REMINDER: Provisionals make for faster nights, and a quicker and more active game. Not only that, but they stop the mods getting pissed at you :p
Only someone with this much power could make this many frittatas without breaking any eggs.
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#323 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:31 PM

View PostLisheo, on Oct 17 2008, 01:29 PM, said:

Ah that'd make sense, one killer with three or four symps?


:p you said it yourself mate that one killer is too risky. Its always number of killers >> number of symps. You cant have a symp if theres no master, that kind of thing.
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#324 User is offline   Morgoth 

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Posted 17 October 2008 - 12:32 PM

View Postdrinksinbars, on Oct 17 2008, 02:22 PM, said:

View Postalt146, on Oct 17 2008, 01:15 PM, said:

You think so? Lots of room to hide and three or four symps would prob stop you getting lynched early in the game.

Three killers would be way too much. The game would be over in a couple of days.

I'm still leaning more towards one, but we'll know after the first scum CF. Assuming symps CF as inno like they normally do.


3 killers isnt over powered, they still only get 1 kill a night, so with 4 evil and eighteen players it would take 5 days of lynch then nk for them to get a majority and we would have to be really dense to miss four players for so long.


I generally think it's easier to beat three killers and 1 symp, than 2-2 .. but that's my own humble opinion
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#325 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:34 PM

this was meant to be a mini, grief might have planned for 9-12 players, which would suit a 1 killer 1 symp setup, but i cant believe he wouldnt up the number of evil in such a big game.
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#326 User is offline   Morgoth 

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Posted 17 October 2008 - 12:34 PM

View Postdrinksinbars, on Oct 17 2008, 02:31 PM, said:

View PostLisheo, on Oct 17 2008, 01:29 PM, said:

Ah that'd make sense, one killer with three or four symps?


:p you said it yourself mate that one killer is too risky. Its always number of killers >> number of symps. You cant have a symp if theres no master, that kind of thing.


I don't know. You've managed it pretty well :p
Take good care to keep relations civil
It's decent in the first of gentlemen
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#327 User is offline   Lisheo 

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Posted 17 October 2008 - 12:35 PM

Ah well, Im new to this kinda thing, remember :p Id imagine it easier to win when theres more symps than killers. But thinking on it, DiBs is right, its equal numbers, so 2-2 I guess.
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#328 User is offline   alt146 

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Posted 17 October 2008 - 12:37 PM

6 scum does seem a bit excessive. I hate looking too deeply into the opening stuff, but like DiBs says, it seems like the symps only know one name. So that's all a little blurry. Suggests semi-independent symp-killer pairs, but I doubt we can take that as gospel based on something that small.
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#329 User is offline   Lisheo 

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Posted 17 October 2008 - 12:38 PM

Semi-independant pair? Damn that'll make it hard, if we lynch any scum we wont really have any clue as to who else is in their team.
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
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#330 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:39 PM

it could just be grief missed out an s.
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#331 User is offline   Jump Around 

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Posted 17 October 2008 - 12:39 PM

Interesting academic discussions aside, time is ticking and we're getting nowhere...
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#332 User is offline   Lisheo 

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Posted 17 October 2008 - 12:39 PM

True lol. DiBs, do you know how to get that post count list thing?
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
- China Mieville
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#333 User is offline   Gem Windcaster 

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Posted 17 October 2008 - 12:39 PM

Gracious goodness people, you haven't got a single day1 train yet? I'm ashamed of you.
_ In the dark I play the night, like a tune vividly fright_
So light it blows, at lark it goes _
invisible indifferent sight_
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#334 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:43 PM

well we could always just lynch you, gem :p
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#335 User is offline   Morgoth 

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Posted 17 October 2008 - 12:44 PM

View Postdrinksinbars, on Oct 17 2008, 02:39 PM, said:

it could just be grief missed out an s.


I find this more likely in all honesty. Though the idea of a personal symp is intriguing
Take good care to keep relations civil
It's decent in the first of gentlemen
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#336 User is offline   Jump Around 

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Posted 17 October 2008 - 12:44 PM

That would make her proud of us! :p
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#337 User is offline   Lisheo 

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Posted 17 October 2008 - 12:45 PM

Well, lets roll :p

Vote Gem :p

This post has been edited by Lisheo: 17 October 2008 - 12:45 PM

“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
- China Mieville
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#338 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:45 PM

i would think a game with personal symps would be higher on the scale than tmdi 2.
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#339 User is offline   Lisheo 

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Posted 17 October 2008 - 12:46 PM

Alright, so "both" symps know "both" killers, if we're going to use the 2-2 method. Fair enough.
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
- China Mieville
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#340 User is offline   drinksinbars 

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Posted 17 October 2008 - 12:48 PM

View PostJump Around, on Oct 17 2008, 01:39 PM, said:

Interesting academic discussions aside, time is ticking and we're getting nowhere...


i agree, lets get the game moving.
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