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The MAFIA MOD thread

#1361 User is offline   twelve 

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Posted 05 March 2012 - 05:34 PM

D'rek,

Looks like Ment is short changing your win in The Hamlet. He called it a tie. I'm pretty sure cult won that game.
I don't know what I'm doing but it sounds good.
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#1362 User is offline   D'rek 

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Posted 05 March 2012 - 07:36 PM

View Posttwelve, on 05 March 2012 - 05:34 PM, said:

D'rek,

Looks like Ment is short changing your win in The Hamlet. He called it a tie. I'm pretty sure cult won that game.


I agree.

@Ment: BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 worrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1363 User is offline   Mentalist 

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Posted 05 March 2012 - 11:04 PM

Will change when home.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#1364 User is offline   Shinrei 

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Posted 06 March 2012 - 11:18 AM

View PostJLV, on 04 March 2012 - 04:58 AM, said:



Is Shin's mini next? 13 players, mighty small number compared to what we have running right now. Espers is 10-15. Maybe we could run them at the same time, if the mods feel like it and we have the numbers.





I have modified my mini to hold 21 players.

But...it really is no longer a mini with that many people. But I'm fine with the modification, since a lot of people want to play and I want to accomodate that.

So change mine to 21 players, but it won't be short enough to be called a mini now.

This post has been edited by Shinrei: 06 March 2012 - 11:18 AM

You’ve never heard of the Silanda? … It’s the ship that made the Warren of Telas run in less than 12 parsecs.
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#1365 User is offline   Obdigore 

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Posted 06 March 2012 - 11:25 AM

Throw me on the list.

A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.
Monster Hunter World Iceborne: It's like hunting monsters, but on crack, but the monsters are also on crack.
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#1366 User is offline   Macros 

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Posted 06 March 2012 - 01:39 PM

ok, studied the tmdi index, rate IaLWttTiYWRR at TMDI 5/6
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#1367 User is offline   Tapper 

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Posted 06 March 2012 - 01:40 PM

I am able to run ToD 0.66 by the start of next week.

14 players exactly required.

TMDI 10+.

The game is intended as a thorough test of the fixed economic and financial component of the game.

Additional notes:

Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.

I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
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#1368 User is offline   Path-Shaper 

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Posted 06 March 2012 - 02:45 PM

View PostTapper, on 06 March 2012 - 01:40 PM, said:

I am able to run ToD 0.66 by the start of next week.

14 players exactly required.

TMDI 10+.

The game is intended as a thorough test of the fixed economic and financial component of the game.

Additional notes:

Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.

I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.


Can't wait! Damn.

edit: So who is going next, then? Shinrei, Tapper, or Ment?

This post has been edited by Path-Shaper: 06 March 2012 - 02:52 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#1369 User is offline   Tapper 

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Posted 06 March 2012 - 03:27 PM

View PostPath-Shaper, on 06 March 2012 - 02:45 PM, said:

View PostTapper, on 06 March 2012 - 01:40 PM, said:

I am able to run ToD 0.66 by the start of next week.

14 players exactly required.

TMDI 10+.

The game is intended as a thorough test of the fixed economic and financial component of the game.

Additional notes:

Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.

I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.


Can't wait! Damn.

edit: So who is going next, then? Shinrei, Tapper, or Ment?

I'm happy to take a backseat for another week or two. However, since I am aiming for a mid-early april holiday away from home in the week of the 9th of the april (or at latest the week of monday the 16th) and my game might last a while (since the goal isn't necessarily about eliminating a "scum" faction), I'd either have to run it from the 22nd or so or run it when I am back.

Personally, running it before I am going really has my preference, also because I am planning on taking writing gear with me on holiday to start design on ToD 1.0 and I'd rather have the knowledge of 0.66's lessons to expand on.
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#1370 User is offline   Mentalist 

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Posted 07 March 2012 - 03:42 AM

View PostObdigore, on 06 March 2012 - 11:25 AM, said:

Throw me on the list.

A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.


so everyone won't want Harry Dead now? SOOOOO IN!!!!

Also Lizra expressed interest in co-modding Arkahm City with me. Should be fun times.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#1371 User is offline   Mentalist 

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Posted 07 March 2012 - 03:56 AM

View PostTapper, on 06 March 2012 - 01:40 PM, said:

I am able to run ToD 0.66 by the start of next week.

14 players exactly required.

TMDI 10+.

The game is intended as a thorough test of the fixed economic and financial component of the game.

Additional notes:

Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.

I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.


what is this discrimination? :p

wait, do you mean there'll be PMs sent to regular forum accounts?
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#1372 User is offline   Silencer 

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Posted 07 March 2012 - 05:19 AM

View PostObdigore, on 06 March 2012 - 11:25 AM, said:

Throw me on the list.

A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.


IN for this, no matter when it runs.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1373 User is offline   Mentalist 

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Posted 07 March 2012 - 06:09 AM

View PostSilencer, on 07 March 2012 - 05:19 AM, said:

View PostObdigore, on 06 March 2012 - 11:25 AM, said:

Throw me on the list.

A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.


IN for this, no matter when it runs.


oh, meant to ask you: How's YOUR Dresden game coming along?

This post has been edited by Mentalist: 07 March 2012 - 06:09 AM

The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#1374 User is offline   Silencer 

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Posted 07 March 2012 - 06:29 AM

Hahah. >.>


Yeah, I can barely play at the moment, between work and Uni. Progress on that and my zombie-game are fairly slow, tbh, simply through 'lack of time'. *sigh* In any case, I won't look to run my Dresden game until a while after Obdi's. :p
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1375 User is offline   Tapper 

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Posted 07 March 2012 - 11:34 AM

View PostMentalist, on 07 March 2012 - 03:56 AM, said:

View PostTapper, on 06 March 2012 - 01:40 PM, said:

I am able to run ToD 0.66 by the start of next week.

14 players exactly required.

TMDI 10+.

The game is intended as a thorough test of the fixed economic and financial component of the game.

Additional notes:

Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.

I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.


what is this discrimination? :D

wait, do you mean there'll be PMs sent to regular forum accounts?

No :p In 0.33, I noticed that most of the time drain on the mod (which was overwhelming, especially early game) came from updating the market despite the market/contracts not being very actively used in that game.

Considering that I very much wish to have a far more active market and plan to up the player count to accomodate 17-18 players in a full game and can't stay awake and on thread myself for 24 hours, I have been looking for a solution for players to anonymously update the market with their offers, contracts and transactions.

The idea that I wish to test in 0.66 is that a single game alt or perhaps H&M will be opened up to players for log-in, allowing them to post the market changes on (a seperate?) thread from that alt (or perhaps even in a PM sequence with P-S, so to not clutter the thread with a gazillion market posts).

Hence, logging from one alt to another.
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#1376 User is offline   Macros 

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Posted 07 March 2012 - 11:36 AM

hmmm, I'm stumbling badly at the minute with writing this game.
really badly, keep me on the spot, but the theme might change. same tmdi though
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#1377 User is offline   Macros 

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Posted 08 March 2012 - 04:02 AM

theme will be Sharpe
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#1378 User is offline   Mentalist 

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Posted 08 March 2012 - 04:17 AM

View PostMacros, on 08 March 2012 - 04:02 AM, said:

theme will be Sharpe


as in the books?
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#1379 User is offline   Macros 

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Posted 08 March 2012 - 04:27 AM

yes
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#1380 User is offline   Mentalist 

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Posted 08 March 2012 - 04:30 AM

View PostMacros, on 08 March 2012 - 04:27 AM, said:

yes


K, changed. Lizra is my co-mod for B:AC.

since Shin canged his game to accomodate more people, I removed him from the minis list, and in the front of the games to be played.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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