The MAFIA MOD thread
#1361
Posted 05 March 2012 - 05:34 PM
D'rek,
Looks like Ment is short changing your win in The Hamlet. He called it a tie. I'm pretty sure cult won that game.
Looks like Ment is short changing your win in The Hamlet. He called it a tie. I'm pretty sure cult won that game.
I don't know what I'm doing but it sounds good.
#1362
#1363
Posted 05 March 2012 - 11:04 PM
Will change when home.
#1364
Posted 06 March 2012 - 11:18 AM
JLV, on 04 March 2012 - 04:58 AM, said:
Is Shin's mini next? 13 players, mighty small number compared to what we have running right now. Espers is 10-15. Maybe we could run them at the same time, if the mods feel like it and we have the numbers.
I have modified my mini to hold 21 players.
But...it really is no longer a mini with that many people. But I'm fine with the modification, since a lot of people want to play and I want to accomodate that.
So change mine to 21 players, but it won't be short enough to be called a mini now.
This post has been edited by Shinrei: 06 March 2012 - 11:18 AM
You’ve never heard of the Silanda? … It’s the ship that made the Warren of Telas run in less than 12 parsecs.
#1365
Posted 06 March 2012 - 11:25 AM
Throw me on the list.
A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.
A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.
Monster Hunter World Iceborne: It's like hunting monsters, but on crack, but the monsters are also on crack.
#1366
Posted 06 March 2012 - 01:39 PM
ok, studied the tmdi index, rate IaLWttTiYWRR at TMDI 5/6
2012
"Imperial Gothos, Imperial"
"Imperial Gothos, Imperial"
#1367
Posted 06 March 2012 - 01:40 PM
I am able to run ToD 0.66 by the start of next week.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
Everyone is entitled to his own wrong opinion. - Lizrad
#1368
Posted 06 March 2012 - 02:45 PM
Tapper, on 06 March 2012 - 01:40 PM, said:
I am able to run ToD 0.66 by the start of next week.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
Can't wait! Damn.
edit: So who is going next, then? Shinrei, Tapper, or Ment?
This post has been edited by Path-Shaper: 06 March 2012 - 02:52 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#1369
Posted 06 March 2012 - 03:27 PM
Path-Shaper, on 06 March 2012 - 02:45 PM, said:
Tapper, on 06 March 2012 - 01:40 PM, said:
I am able to run ToD 0.66 by the start of next week.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
Can't wait! Damn.
edit: So who is going next, then? Shinrei, Tapper, or Ment?
I'm happy to take a backseat for another week or two. However, since I am aiming for a mid-early april holiday away from home in the week of the 9th of the april (or at latest the week of monday the 16th) and my game might last a while (since the goal isn't necessarily about eliminating a "scum" faction), I'd either have to run it from the 22nd or so or run it when I am back.
Personally, running it before I am going really has my preference, also because I am planning on taking writing gear with me on holiday to start design on ToD 1.0 and I'd rather have the knowledge of 0.66's lessons to expand on.
Everyone is entitled to his own wrong opinion. - Lizrad
#1370
Posted 07 March 2012 - 03:42 AM
Obdigore, on 06 March 2012 - 11:25 AM, said:
Throw me on the list.
A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.
A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.
so everyone won't want Harry Dead now? SOOOOO IN!!!!
Also Lizra expressed interest in co-modding Arkahm City with me. Should be fun times.
#1371
Posted 07 March 2012 - 03:56 AM
Tapper, on 06 March 2012 - 01:40 PM, said:
I am able to run ToD 0.66 by the start of next week.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
what is this discrimination?
wait, do you mean there'll be PMs sent to regular forum accounts?
#1372
Posted 07 March 2012 - 05:19 AM
Obdigore, on 06 March 2012 - 11:25 AM, said:
Throw me on the list.
A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.
A modified and rebalanced Dresden game. TMDI 10-394854739038929482. I would need a US timezone co-mod, since I work nights US time now.
IN for this, no matter when it runs.
***
Shinrei said:
<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.
#1373
#1374
Posted 07 March 2012 - 06:29 AM
Hahah. >.>
Yeah, I can barely play at the moment, between work and Uni. Progress on that and my zombie-game are fairly slow, tbh, simply through 'lack of time'. *sigh* In any case, I won't look to run my Dresden game until a while after Obdi's.
Yeah, I can barely play at the moment, between work and Uni. Progress on that and my zombie-game are fairly slow, tbh, simply through 'lack of time'. *sigh* In any case, I won't look to run my Dresden game until a while after Obdi's.
***
Shinrei said:
<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.
#1375
Posted 07 March 2012 - 11:34 AM
Mentalist, on 07 March 2012 - 03:56 AM, said:
Tapper, on 06 March 2012 - 01:40 PM, said:
I am able to run ToD 0.66 by the start of next week.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
14 players exactly required.
TMDI 10+.
The game is intended as a thorough test of the fixed economic and financial component of the game.
Additional notes:
Ability to hop between alts and access the Messenger is necessary so players posting exclusively from their phones will likely have issues.
I really don't mind low-posters but considering the market and contract mechanic, which thrives on first-come-first-serve, a decent amount of time to play is recommended.
what is this discrimination?
wait, do you mean there'll be PMs sent to regular forum accounts?
No In 0.33, I noticed that most of the time drain on the mod (which was overwhelming, especially early game) came from updating the market despite the market/contracts not being very actively used in that game.
Considering that I very much wish to have a far more active market and plan to up the player count to accomodate 17-18 players in a full game and can't stay awake and on thread myself for 24 hours, I have been looking for a solution for players to anonymously update the market with their offers, contracts and transactions.
The idea that I wish to test in 0.66 is that a single game alt or perhaps H&M will be opened up to players for log-in, allowing them to post the market changes on (a seperate?) thread from that alt (or perhaps even in a PM sequence with P-S, so to not clutter the thread with a gazillion market posts).
Hence, logging from one alt to another.
Everyone is entitled to his own wrong opinion. - Lizrad
#1376
Posted 07 March 2012 - 11:36 AM
hmmm, I'm stumbling badly at the minute with writing this game.
really badly, keep me on the spot, but the theme might change. same tmdi though
really badly, keep me on the spot, but the theme might change. same tmdi though
2012
"Imperial Gothos, Imperial"
"Imperial Gothos, Imperial"
#1378
Posted 08 March 2012 - 04:17 AM