Malazan Empire: The MAFIA MOD thread - Malazan Empire

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The MAFIA MOD thread

#241 User is offline   Grief 

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Posted 17 November 2008 - 09:39 PM

Dunno, I reckon some powers need changing.

Attack points/counterattack points sounds like it has potential.
Is this like, how many attacks you get, or more like poison tokens.

Cougar said:

Grief, FFS will you do something with your sig, it's bloody awful


worry said:

Grief is right (until we abolish capitalism).
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#242 User is offline   Gem Windcaster 

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Posted 17 November 2008 - 11:23 PM

Attacks and counters stack, and you have to up to 3 until someone dies. Also, there's a automatic counter, with has the value of 1.
Stacks get wiped when you choose another target. Attacks from different players stack too, but only in sequence. So basically players choose attack target and counter target - you can choose the same target for both, and they work separately. Of course there would be twists to the mechanics for certain characters, but that's the main idea. I originally thought that since the Heroes game has so many powerful characters, that his would be a good way of representing this.

This post has been edited by Gem Windcaster: 17 November 2008 - 11:26 PM

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#243 User is offline   Mentalist 

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Posted 18 November 2008 - 08:41 PM

As long as i get to vig people (or at least threaten to vig people), I loves it
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#244 User is offline   Yellow 

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Posted 21 November 2008 - 11:36 AM

Looking for a couple of mods for the 35 game (Ghostbusters), which should start beginning of December (ish!)... Venge was looking to help mod, but looks like he won't be around.

Ideally will need a US and a European co-mod, if anyone's interested :(
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#245 User is offline   Bent 

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Posted 21 November 2008 - 03:03 PM

I really want to play in this one, however, if no one else volunteers I will go ahead and help mod this with you Yellow. What are we looking at as far as TMDI?
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#246 User is offline   Path-Shaper 

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Posted 21 November 2008 - 03:04 PM

i will mod after getting lynched day 1 :(
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#247 User is offline   Yellow 

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Posted 21 November 2008 - 04:45 PM

Coolio, cheers for the offers guys.

View PostBent, on Nov 21 2008, 03:03 PM, said:

I really want to play in this one, however, if no one else volunteers I will go ahead and help mod this with you Yellow. What are we looking at as far as TMDI?


It's TMDI 6. Might have been higher, but there's no cults so can't be higher by definition. Pretty easy to mod. Fairly typical roles, though people won't know what's out there at the start. A few twists here and there and interesting takes on the role mechanics... I'm hoping it's going to be fun to play, so hopefully you'll be able to play rather than mod.

This post has been edited by Yellow: 21 November 2008 - 04:46 PM

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#248 User is offline   Mentalist 

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Posted 21 November 2008 - 09:13 PM

i say you make me a killer, I'll get vigged early on, then I'll help you mod...
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#249 User is offline   alt146 

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Posted 22 November 2008 - 11:08 AM

So is someone running a mini between now and Yellow's game? DiB's dice game?
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#250 User is offline   Mentalist 

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Posted 22 November 2008 - 11:53 AM

provided Bubba gets over the fact that he got lynched on day 1, he's supposed to run the "UB's revenge" mini, I believe
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#251 User is offline   Yellow 

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Posted 22 November 2008 - 12:12 PM

Yeah, as far as I know it's Bubba's next. I might start sign-ups for mine soon anyway, so we're not waiting too long.

I haven't been following the current game cos I've been in the US with work (Question: what is the official produce of New Mexico? Answer: dirt) so I don't know how long is left on it. I won't ask, cos I don't want anyone to spoil the game for those still playing.
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#252 User is offline   Jump Around 

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Posted 22 November 2008 - 12:20 PM

It's over and we won *high five*
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#253 User is offline   Gem Windcaster 

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Posted 22 November 2008 - 12:30 PM

View PostJump Around, on Nov 22 2008, 01:20 PM, said:

It's over and we won *high five*

You got lucky. :(
_ In the dark I play the night, like a tune vividly fright_
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invisible indifferent sight_
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#254 User is offline   Yellow 

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Posted 22 November 2008 - 12:37 PM

View PostJump Around, on Nov 22 2008, 12:20 PM, said:

It's over and we won *high five*


Excellente :( Right, Ione, you and me are going to into the back room to sex each other up.

This post has been edited by Yellow: 22 November 2008 - 12:37 PM

Don't fuck with the Culture.
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#255 User is offline   Jump Around 

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Posted 22 November 2008 - 12:46 PM

You're gonna get some... CYBORG STYLE! :( :(
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#256 User is offline   Bent 

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Posted 22 November 2008 - 02:46 PM

I dunno if Bubba will have time to run is game, this time around...he's working 7 days a week 14 hour days...he seemed pretty tired yesterday, so might ought to run Dibseys dice game, if he wants, othewise I could throw together a low tmdi with 10 or 12 people, whatever. And he isn't angry about the lynch anymore.
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#257 User is offline   Morgoth 

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Posted 22 November 2008 - 04:37 PM

a fast one inbetween is necessary I think. A regular, low tdmi mini. I can mod it if no one else wants to
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#258 User is offline   Yellow 

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Posted 22 November 2008 - 06:35 PM

Well I've not heard back from Bubba yet, so I'll open the sign ups and just make sure people know there's gonna be a mini before it starts.
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#259 User is offline   Bent 

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Posted 22 November 2008 - 07:25 PM

I vote Morgy as mod the next mini, sign-up today, start tomorrow!!! lol
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#260 User is offline   bubba 

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Posted 22 November 2008 - 08:53 PM

all yours morgy

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