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The MAFIA MOD thread

#1641 User is offline   Path-Shaper 

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Posted 26 January 2013 - 07:36 PM

View PostSilencer, on 26 January 2013 - 12:02 PM, said:

Anybody got the time to take care of the OP? It seems to be about ten games out of date in the played list, looks like Obdi's Dresden game is still in the "announced/planning stage" list, etc, etc. I'd do it myself but I'm lazy...


Done

-D'rek
Only someone with this much power could make this many frittatas without breaking any eggs.
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#1642 User is offline   Azathmaster 

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Posted 26 January 2013 - 10:10 PM

My WoK game is tmdi 8
"To victory! It feels unfamiliar, but it tastes like chicken"
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#1643 User is offline   Silencer 

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Posted 27 January 2013 - 01:51 AM

View PostPath-Shaper, on 26 January 2013 - 07:36 PM, said:

View PostSilencer, on 26 January 2013 - 12:02 PM, said:

Anybody got the time to take care of the OP? It seems to be about ten games out of date in the played list, looks like Obdi's Dresden game is still in the "announced/planning stage" list, etc, etc. I'd do it myself but I'm lazy...


Done

-D'rek


Much obliged. I like the formatting. :)
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1644 User is offline   Azathmaster 

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Posted 07 February 2013 - 07:51 PM

Whose got the next game. I could run mine if there isnt too much tmdi burnout. If there is, i think Gnaw has a mini.
"To victory! It feels unfamiliar, but it tastes like chicken"
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#1645 User is offline   Azathmaster 

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Posted 07 February 2013 - 07:52 PM

I'll put up a Generic thread for now
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#1646 User is offline   Gnaw 

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Posted 07 February 2013 - 08:08 PM

If my mini, it's a TMDI 2 with one exotic role so maybe technically 4. Min 8 players. More players, more blood. Has a built in clock forcing game to end at specific time and day.

But I'm in no particular hurry. Developed this as a mini just so it could be a filler whenever.

This post has been edited by Gnaw: 07 February 2013 - 08:21 PM

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#1647 User is offline   Blend 

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Posted 07 February 2013 - 08:13 PM

We just did two mind fucky games in a row, I think a Mini is called for.
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#1648 User is offline   Blend 

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Posted 07 February 2013 - 08:17 PM

Oh, also, you can put 'Timelords 2: Rebellion' on the list of games "In Development"
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1649 User is offline   Obdigore 

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Posted 08 February 2013 - 08:27 AM

Can we move my "next" Dresden game up to ready-ish.

I'd enjoy a US co-mod to bounce some ideas off of and have go over the setup.

Scenario Harry's Birthday Party in Cold Days on Halloween, and all the implications therein. It will be a faction game with shifting alliegences based on who is alive and who isn't, and player actions. Every member of the 'factions' will have different VC's, but the faction VC's will always have at least one in common, and there will be roles that can leave the game when they win and roles that can only win by being alive when a specific faction achieves dominance (and the game ends).
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#1650 User is offline   Gnaw 

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Posted 10 February 2013 - 12:09 AM

Would someone be so kind as to change SH password and PM it to myself and Azath?
Please, thank you.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1651 User is offline   Blend 

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Posted 01 March 2013 - 09:11 PM

Timelords 2 is ready to go, so you can throw it on the list of games in waiting. I imagine it will have to come a few games after D'rek's 100, but yeah, when we're ready, we're ready!
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1652 User is offline   Gnaw 

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Posted 19 March 2013 - 04:01 AM

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1653 User is offline   D'rek 

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Posted 19 March 2013 - 04:26 AM

View PostGnaw, on 19 March 2013 - 04:01 AM, said:

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.


I say cook it and bring in the reviewer later.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1654 User is offline   Tapper 

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Posted 19 March 2013 - 09:43 AM

View PostGnaw, on 19 March 2013 - 04:01 AM, said:

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.

Would be my pleasure, but as D'rek says: cook first so it is your own game, then bring in the reviewer.
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#1655 User is offline   Gnaw 

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Posted 21 March 2013 - 03:55 AM

View PostD, on 19 March 2013 - 04:26 AM, said:

View PostGnaw, on 19 March 2013 - 04:01 AM, said:

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.


I say cook it and bring in the reviewer later.



View PostTapper, on 19 March 2013 - 09:43 AM, said:

View PostGnaw, on 19 March 2013 - 04:01 AM, said:

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.

Would be my pleasure, but as D'rek says: cook first so it is your own game, then bring in the reviewer.



We passed the first hurdle which is Silencer saying it's technically possible. And besides needing a reviewer, we'll need another co-mod; the nature of the game requires mod coverage 24 hours a day. Not necessarily asking for help with that just yet. Khell and need to get it closer before we start cooking. Thank, xeixei, merci, gracias, danke, spasibo. Once Khell is off vacation, we'll start working out the right questions to ask. :p
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1656 User is offline   Tapper 

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Posted 16 April 2013 - 08:34 AM

ToD design is going incredibly slow at the moment, something with time constraints and wanting to do everything absolutely right.
So as a side project I turned to the mechanic I had for the Iliad game, but instead of a poker mechanic (too difficult), I turned to dice for abilities and a non-magical faux Renaissance setting (which also allows multiple games and multiple factions) that I had once planned to use for my long disbanded RPG group.

I am about 90% finished with the overall design and will soon serve it to the critics for review (Gnaw and Venge have dibs but if they want to play, I'll gladly accept other co-mods :)).

Some of the features that are currently in there:
- choose your own role from 4 archtypes per faction;
- tailoring your powers and actions;
- maps with movement in which locations are of vital importance and can change hands;
- a general ability pool from which every player can execute actions;
- the kingmaker voting mechanic;
- overall, the game is a mix between ToD and Spycraft.

I guess I could run that game somewhere in May / June. TMDI 9/10.
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#1657 User is offline   D'rek 

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Posted 16 April 2013 - 01:27 PM

View PostTapper, on 16 April 2013 - 08:34 AM, said:

ToD design is going incredibly slow at the moment, something with time constraints and wanting to do everything absolutely right.
So as a side project I turned to the mechanic I had for the Iliad game, but instead of a poker mechanic (too difficult), I turned to dice for abilities and a non-magical faux Renaissance setting (which also allows multiple games and multiple factions) that I had once planned to use for my long disbanded RPG group.

I am about 90% finished with the overall design and will soon serve it to the critics for review (Gnaw and Venge have dibs but if they want to play, I'll gladly accept other co-mods :)).

Some of the features that are currently in there:
- choose your own role from 4 archtypes per faction;
- tailoring your powers and actions;
- maps with movement in which locations are of vital importance and can change hands;
- a general ability pool from which every player can execute actions;
- the kingmaker voting mechanic;
- overall, the game is a mix between ToD and Spycraft.

I guess I could run that game somewhere in May / June. TMDI 9/10.


Other than the faux-renaissance theme, that sounds sooooo much like what I was thinking of doing as my next big project :)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1658 User is offline   Gnaw 

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Posted 16 April 2013 - 11:52 PM

I'd be happy to help as needed. I think I'd rather help for the next couple of games anyways. D'rek has pretty much fried my last few neurons. :)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1659 User is offline   Tapper 

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Posted 17 April 2013 - 07:46 AM

View PostGnaw, on 16 April 2013 - 11:52 PM, said:

I'd be happy to help as needed. I think I'd rather help for the next couple of games anyways. D'rek has pretty much fried my last few neurons. :)

Good. I'll start uploading stuff to SH.
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#1660 User is offline   Path-Shaper 

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Posted 17 April 2013 - 01:18 PM

View PostTapper, on 17 April 2013 - 07:46 AM, said:

View PostGnaw, on 16 April 2013 - 11:52 PM, said:

I'd be happy to help as needed. I think I'd rather help for the next couple of games anyways. D'rek has pretty much fried my last few neurons. :)

Good. I'll start uploading stuff to SH.



I will happily mod. :)


V
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