Twilight Imperium (II) - Game Thread
#61
Posted 19 July 2018 - 07:50 AM
The paths of space around Rex are empty, until through the emptiness of space the ghosts appear. Remember the void, remember the creuss.
Intimidate council, score 1VP
Gain 2 CT, rearrange to (3/2/0)
Draw 1 action card
refresh planets etc
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 2F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
#62
Posted 19 July 2018 - 08:33 AM
1. Score objectives: score
Secret objective Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
3. Draw 2 action cards
4. Remove command tokens
5. Gain and redistribute CT - gain 3 --> 1/3/4
6. Ready Planets/ cards
7. Repair - N/A
8. Return strategy
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 4S
Goods: 1/4 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
Everyone is entitled to his own wrong opinion. - Lizrad
#63
Posted 19 July 2018 - 08:52 AM
STATUS PHASE:
Score Objectives: N/A.
Draw Action Cards: Draw 1 Action Card.
Gain Command Tokens: Gain 2 Command Tokens.
Ready Cards: Ready Ragh, Lisis II, Wellon, Tar'Mann, Centauri, Gral.
Repair Units: N/A.
Return Strategy Card: Return LOGISTICS card.
CURRENT STATUS
Victory Points: 0
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 1
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:
+ Mentak 'Promise of Protection' promissory note
"I think I've made a terrible error of judgement."
#64
Posted 19 July 2018 - 07:24 PM
Draw 1 action card
2 CTs 1 tactical and 1 strategic
Etc, etc
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#65
Posted 19 July 2018 - 07:39 PM
Beginning of Round 2
Strategy Phase 2 - Start
The following Public Objective is revealed:
Corner the Market -- 1VP -- Status Phase -- Control 4 planets that have the same planet trait.
D'rek is the speaker.
Strategy choosing order is: D'rek > IH > Morgoth > Gnaw > Tattersail > Twelve > Tapper > Khellendros > ItWasBliss
This post has been edited by Galactic Council: 19 July 2018 - 08:17 PM
#66
Posted 19 July 2018 - 09:01 PM
Select TECHNOLOGY
CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY
Command Pools: 3T | 1F | 3S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Starpoint (3/1)
+ Gwynan(3/1)
+ New Albion (1/1, green spc.)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
#67
Posted 19 July 2018 - 09:08 PM
The galaxy needs leadership, the Creuss will accept the responsibility
Select leadership
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 2F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
#68
Posted 20 July 2018 - 12:52 AM
....... I.......
Select Politics
Place 1 GF of Nestphar
CURRENT STATUS
Victory Points: 0
Strategy Card: politics
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
This post has been edited by Morgoth: 20 July 2018 - 12:59 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#69
Posted 20 July 2018 - 01:39 AM
warfare
CURRENT STATUS
Victory Points: 0
Strategy Card: warfare
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#70
Posted 20 July 2018 - 06:35 AM
CONSTRUCTION
CURRENT STATUS
Victory Points: 1
Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/6 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Hacan 1 Creuss 3 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Xxcha - Support for the Throne
This post has been edited by Galactic Council: 20 July 2018 - 02:12 PM
Apt is the only one who reads this. Apt is nice.
#71
Posted 20 July 2018 - 07:11 AM
TRADE
CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Winnu (3/4)
+ Everra (3/1)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
This post has been edited by Galactic Council: 20 July 2018 - 02:13 PM
I don't know what I'm doing but it sounds good.
#72
Posted 20 July 2018 - 02:43 PM
[quote name='Tapper' timestamp='1531989239' post='1340403']
DIPLOMACY
CURRENT STATUS
Victory Points: 1
Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 4S
Goods: 1/4 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
DIPLOMACY
CURRENT STATUS
Victory Points: 1
Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 4S
Goods: 1/4 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
Everyone is entitled to his own wrong opinion. - Lizrad
#73
Posted 20 July 2018 - 03:02 PM
"Phew, that was cool!"
"Sure was."
"Let's do it again!"
"What? NO!"
STRATEGY PHASE:
The Clan of Saar choose the LOGISTICS strategy.
CURRENT STATUS
Victory Points: 0
Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 1
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:
+ Mentak 'Promise of Protection' promissory note
"I think I've made a terrible error of judgement."
#74
Posted 20 July 2018 - 03:07 PM
IMPERIAL
CURRENT STATUS
Victory Points: 0
Strategy Card: IMPERIAL
Command Pools: 3T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Mentak 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Silvano (2/2, green tech)
+ Lodor (3/1)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
#75
Posted 20 July 2018 - 03:08 PM
Action Phase 2 - Start
Initiative Order: IH > Tapper > Morgoth > Tattersail > Twelve > Gnaw > D'rek > Khellendros > ItWasBliss
Map:
Spoiler
This post has been edited by Galactic Council: 20 July 2018 - 03:14 PM
#76
Posted 20 July 2018 - 03:30 PM
Play LEADERSHIP, gain 3 CT in strategic
Exhaust Lirta for 3 influence, gain 1 CT in Fleet
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 3F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lodd Eru (3/0)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
#77
Posted 20 July 2018 - 04:09 PM
Give 1 commodity to Khell (1 still to pay).
Secondary of Leadership:exhaust Torkan. Gain 1 CT, add it to Strategic.
ACTION | Orbital Drop: pay 1 Strategic CT. Add 2 Ground Forces to Tequ'ran.
CURRENT STATUS
Victory Points: 1
Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 4S
Goods: 1/4 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
This post has been edited by Tapper: 20 July 2018 - 04:10 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#78
Posted 21 July 2018 - 02:08 AM
....... AM.......
Play secondary leadership exhausting Mellon and 1 tg for one token to place in tactical supply.
Activate Qucen’n Rarron. Move carrier and two gfs, one from each planet, from Mellon Zhobat. Conquer both planets and use sarween tools to build two gfs for free.
CURRENT STATUS
Victory Points: 0
Strategy Card: politics
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+Rarron (0/3)
Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#79
Posted 21 July 2018 - 07:43 AM
Trade action card with Khell
Trade Ceasefire PN with D'rek for her Ceasefire PN
Trade Trade PN with D'rek for her Trade PN
Leadership secondary; Exhaust Hercant (1), Kamdorn (1) and Sakalug (1) for 1 CT and place on tactical.
Construction Strategy
Place spacedocks on Sakalug and PDS on Lazar
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/6 C | 0 TG
Action Cards: 2
Promissory Notes: 2 Hacan 1 Creuss 3 Xxcha, 2 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
#80
Posted 21 July 2018 - 02:44 PM
Secondary of Leadership Exhaust Winniu (4) and Everra (1) and 1 Trade Good for 2 CT Place on Fleet and Strategic
Secondary of Construction - no action
Strategic Action - Trade Gain 3 trade goods Refresh commodities (offer 3 commodities to Tattersail unless D'rek uses his Trade Agreement PN then offer to Gnaw)
Give everyone a free Refesh
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 3/3 C | 4 TG
Action Cards: 1
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
This post has been edited by twelve: 21 July 2018 - 07:45 PM
I don't know what I'm doing but it sounds good.