Back for a bit longer his time, can't say I'm massively surprised how quiet it has been so far - everyone waiting for the results of Night to come in and various weekend activities. Since others have commented on likely roles at locations I'll provide a bit more specific a breakdown:
Path-Shaper, on 25 August 2013 - 10:53 AM, said:
(Clubs, Diamonds, Hearts, Spades)
Mud Street:
5, 5, 5, 5 invested by University
5, 5, 5, 5 invested by Aces
2, 2, 2, 2 invested by Corporate Cult
3, 3, 5, 0 invested by LaRua
Roles present:
University - Student of Technology
Aces - Card Shark
Corporate Cult - Iron Worker
LaRUA - Hexslinger or Released Wanderer
Quote
Judge Wallace's Office:
0, 4, 0, 0 invested by Corporate Cult
Corporate Cult - Any role except Iron Worker
Quote
Mormon's House:
5, 6, 5, 5 invested by LaRua
LaRUA - Channeler
Quote
The Fleece Spring:
4, 2, 0, 0 invested by Aces
Aces - Gunslinger
Quote
Outlaw's Refuge:
2, 2, 1, 1 invested by Aces
Aces - Cattle Thief or Bank Robber. Given the CF of Anthras as Longhorn the Cattle Thief is likely to have been here.
Path-Shaper, on 25 August 2013 - 10:53 AM, said:
Temporary Alts day 1 (18/3 => 6): Alkend, Ampelas, Anomandaris, Aparal Forge, Aranathas
Temporary Alts day 2 (17/3 => 5): Kadagar Fant, Karatallid, Karosis, Kaschan
I don't know what others thoughts are but the introduction of the K's took me by suprise here - I had sort of assumed that we would simply have the dead As resurected up to the days total number of alts/3 each Day phase, the introduction of the new alts risks us getting flooded with summoned beasts - I'll come back to this later.
So, we have roles with clear locations and numbers of actions - some of those are educating as to who can't possibly be the roles due to the number of dice pips we have them use on thread - with more active voting/cantrips today this'll narrow down roles even further, giving us some idea of who might actually be on each of our teams - most of us are still shooting blind I would imagine.
Day ended without an election, no big suprise there given the confusion people seemed to have understanding the rules. Given that it took till, what, Day 3 to lynch an actual alt and Day 6 to lynch a player in the last faction game (Alera,) is anyone really suprised that with voting costing you potential actions to do that we struggled - everyone started with their inital objectives for themself and the Day 1 stupidity we normally get makes no case worth sacrificing your own power/ability/etc for, I think I'd actually say well done to those who did put a vote down for thinking of the game rather than their own schemes (and I know I didn't vote - I did however return to thread before Day ended and saw it was still hopeless so didn't bother voting.) Now the Judge can take out two we need to start concentrating on actually getting people elected, or actively work to prevent it and rely on NAs only to trim out our 8 targets. Basically, without a lynch I think the game will be won by investment in locations which I don't like so now the confusion is out the way we need to work on a Mayor.
Given that we have a confirmed Temp Alt death with a CF as a Longhorn I think it safe to say that there has been summoning going on on Day 1 at Outlaws Refuge if not elsewhere. Is anyone willing to come forward and say they lost sanity at any other location? - I imagine those alts who are the ones named above will want to shut up here less they completely give themselves away but anyone else should be free to speak. Do bear in mind when i ask this that we have had 2 movement phases since then so wherever you were when sanity loss happened, you are not giving away your current location because with 2 moves you could now be in *any* other location.
Why do I think we need to keep a track of Sanity losses? Sanity loss is I think the only way we're going to keep track of how many Alts are occupied and we need to keep track of them less the Summoners become too powerful with a whole army at their beck and call - the Longhorn for instance without doubt powers up the Cattle Thief. Keeping to the rural theme, say another Summoner summons a goat - a nasty, dangerous beast that wanders round a location chewing on the coats of all the alts present and causing an item of their inventory to fall out. Not an irreplacable loss in most cases but enough to be annoying. Now imagine that there are two goats and each alt there loses 2 items per phase. Now three Goats. You see where the problems could creep in - to kill them you might need a bonus from your items to take them down in one go, but they've caused you to lose the items, therefore you can't take them all down. Next Day the summoner creates another two goats, in fact a veritable gatling array of goats chewing at your coat pockets. Then the summoner finds a lead* and take them wandering. Hell, perhaps goat shit causes ownership to change too, covering pips on the cards or something.
Oh, Hexes cost people around some sanity too so okay, may not be the best tactic but we can at least keep track of the volume of activity and its location and hopefully then on the Sanity of the caster to identify when they become a lone cannon - is the summoner/hexer staying at a location because they get a bonus form it? Maybe it costs Pixie powder to perform a summons so they're standing on Dead Dane's Deed for most of the game. Hexes from the OP I think are going to be mostly effective in alt-vs-alt combat or wagers, maybe one Hex gives the target a [-2] to all dice or randomly adds [+1] or [-1] to the oponents cards in a wager. Given that the summoned creatures, be it my hungry goats or the Cattle Thieves Longhorn likely last until they're killed, the Hexes may also have a duration dependant on the life of a temp alt.
That's my random musings for this morning, back again later.
tl;dr - Goats

And more seriously, anyone willing to own up to having lost Sanity at a location?
*Okay, I have no idea how you get a goat to follow you, I admit it.
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