Malazan Empire: Jazzarm - Viewing Profile - Malazan Empire

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User is offline Dec 10 2019 09:33 PM
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  1. In Topic: TI4 Game 4C - Chat Thread

    10 December 2019 - 07:41 PM

    View PostTattersail_, on 09 December 2019 - 10:26 AM, said:

    @Jazz, why do you want Tar'mann at all? I understand Wellon to go for the 6 planet VP but you're just being greedy otherwise.


    I don't think I'm being greedy at all. You get 1VP out of this deal and Khell gets 2VP. Wellon and Tar'mann is a relatively low price for that, especially considering I already consider Wellon my territory so all I really ask you to give up is Tar'mann.

    Regardless, I've given up any leverage this round, so if you want to fight me over a 1/1 planet so be it.
  2. In Topic: TI4 Game 4C - Game Thread

    10 December 2019 - 07:39 PM

    Posted Image




    Pass.




    CURRENT STATUS

    Victory Points: 4

    Strategy Card: TRADE
    Command Pools: 1T | 3F | 1S
    Goods: 0/2 C | 15 TG
    Action Cards: 7
    Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
    Secret Objectives: 0 fulfilled | 2 unfulfilled

    Planets:
    + 0.0.0 (5/0)
    + Abyz (3/0)
    + Fria (2/0)

    + Dal Bootha (0/2
    + Xehan (1/1)
    + Lodd Eru (3/0 R)


    Technologies:
    + Neural Motivator - During the status phase, draw 2 action cards instead of 1.
    + Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
    + Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
    + Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
    + Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
    + Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
    + Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
    + Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


    Face-up Play Area: XXCHA Support for the Throne.
  3. In Topic: TI4 Game 4C - Game Thread

    07 December 2019 - 12:44 AM

    Posted Image




    Receive 2TG from Khell. Gain 9 TG's from Trade Agreements. +11TG.






    Secondary Construction: -1 SCT, place PDS on Lodd Eru.




    Activate 0.0.0. Produce a Dreadnought, a Carrier, 2 fighters, 2 infantry. Pay Lodd Eru, Abyz, Fria.




    CURRENT STATUS

    Victory Points: 4

    Strategy Card: TRADE
    Command Pools: 1T | 3F | 1S
    Goods: 0/2 C | 15 TG
    Action Cards: 7
    Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
    Secret Objectives: 0 fulfilled | 2 unfulfilled

    Planets:
    + 0.0.0 (5/0)
    + Abyz (3/0)
    + Fria (2/0)

    + Dal Bootha (0/2
    + Xehan (1/1)
    + Lodd Eru (3/0 R)


    Technologies:
    + Neural Motivator - During the status phase, draw 2 action cards instead of 1.
    + Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
    + Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
    + Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
    + Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
    + Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
    + Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
    + Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


    Face-up Play Area: XXCHA Support for the Throne.
  4. In Topic: TI4 Game 4C - Chat Thread

    07 December 2019 - 12:12 AM

    View PostKhellendros, on 06 December 2019 - 11:53 PM, said:


    I'll pay you 2 TG now and give you my TA either after you pass if it's before me or else in the agenda phase. It's not that I don't trust you, but I'm just naturally cautious :) Deal?


    Agreed. Tatts is staying eerily quiet during this entire conversation but we'll figure that out next round.
  5. In Topic: TI4 Game 4C - Chat Thread

    06 December 2019 - 11:39 PM

    View PostKhellendros, on 06 December 2019 - 05:30 PM, said:

    View PostJazzarm, on 06 December 2019 - 02:51 PM, said:

    View PostKhellendros, on 05 December 2019 - 10:18 PM, said:

    View PostJazzarm, on 05 December 2019 - 09:24 PM, said:

    View PostKhellendros, on 05 December 2019 - 12:28 AM, said:

    Anyways, I won't hold up the game any longer, apologies for that.

    @ Jazz: I hope we can stick to our half-discussed deal. Remember, there's 2TGs and no interference from me next round in it for you if you leave Wellon/Tar'Mann alone this round. Otherwise, there's no TGs, ugly looks, and two nasty action cards headed your way if you do.


    I've told you my price (2tg+wellon+tarmann), it's up to Tatts to confirm whether they're ok with giving me uncontested access to Wellon and Tar'mann next round.


    I might have another deal for you but you're going to have to hold on a while before I can talk about it.


    It's my action now. I can either go on Wellon now and build up Lodd Eru, or build at home and let all of this happen. But I need to know what I get out of it first. I'll hold my turn for a few hours.


    Ok, if you go on Wellon now you have a fight on your hands, and I'm not just talking about the ships in Wellon. If you let me keep Wellon and Tar'Mann this round, you can move in freely next round (as well as get those 2TGs before this round is over) without a fight. As Tatts has my SftT, he won't be able to contest them until I move out, so you can coordinate your takeover with me to your best advantage and build up the necessary protection. Which of course means that if you wanted to you could keep them indefinitely for further PO objectives, or sell them back to Tatts. I'll throw in my Trade Agreement as well for you to use next round.


    Alright, I do like money. Pay me 2tg and your TA now and I'll follow Construction on Lodd Eru, deal? That guarantees no interference from me this round.

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