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D&D influence

#1 User is offline   Raymond Luxury Yacht 

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Posted 20 September 2006 - 09:20 AM

Anybody else notice the strong influence of D&D on SE? There are many examples, but the one that just beat me over the head is Mappo's Bag of Holding. (DG page 297) Of course, it's not called that, and SE has his own explanation of how it works, but that is clearly what it is. I'm not saying this influence is a bad thing, just that it is there. Not, surprising, since wasn't this world originally thought up as a RPG? It stands to reason that if someone is going to make their own RPG, at some point they have played D&D.
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#2 User is offline   GardenGnome 

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Posted 20 September 2006 - 01:12 PM

Having played about 5 hours of D&D in my life, I can not see any similarities.

...what? You want useful posts?
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#3 User is offline   Sir Thursday 

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Posted 20 September 2006 - 01:33 PM

I'm not particularly knowledgeable myself about D&D, but I do know that Wu began life as an RPG, I believe as D20 and then later GURPS (not that I know what that means). Does that help?

I remember seeing someone use the phrase 'D&D on steroids' to describe Erikson. He was being derogatory, but I don't think that it is necessarily a bad thing...

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#4 User is offline   Obdigore 

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Posted 20 September 2006 - 01:55 PM

The whole world could easily be created as a D20... as it apparently started.

I notice many instances... like getting more powerful the longer you are around...somewhat like the way magic works... alot of the creatures and demons and stuff seem similar, but I don't think it was a rip off... AD&D seems to be the 'logical' rules of things in many places...
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#5 User is offline   Werthead 

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Posted 20 September 2006 - 05:34 PM

The Malazan Book of the Fallen started life as a roleplaying game setting for Advanced Dungeons and Dragons, 1st Edition, in 1982, although it was very much a basic version of the setting as seen in the novels. It was transferred to GURPS shortly after it came out in 1986 and I believe remains there for gaming purposes.

D20 only originated in 2000 as the rules system for D&D 3rd Edition, and was actually predated by the published Gardens of the Moon. I believe several companies have taken an interest in the setting, but no firm plans for a MBF RPG just yet.
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#6 User is offline   Obdigore 

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Posted 21 September 2006 - 01:58 AM

why do you have to come kill our discussion with your 'facts' and 'quotes' I mean, cmon! :(
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#7 User is offline   Raymond Luxury Yacht 

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Posted 21 September 2006 - 02:54 AM

Werthead;118076 said:

[B]
D20 only originated in 2000 as the rules system for D&D 3rd Edition, and was actually predated by the published Gardens of the Moon. I believe several companies have taken an interest in the setting, but no firm plans for a MBF RPG just yet.


Hasn't D&D always used D20? I remember playing around 1995 and that seemed to be the case. I thought it actually created the D20 system, could be wrong.
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#8 User is offline   No-God 

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Posted 21 September 2006 - 04:25 AM

To be honest, I've never played D&D in my life. Ever.

Though, I've played my fair share of fantasy RPG games...
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#9 User is offline   Raymond Luxury Yacht 

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Posted 21 September 2006 - 05:50 AM

No-God;118248 said:

To be honest, I've never played D&D in my life. Ever.

Though, I've played my fair share of fantasy RPG games...


That's strange, that you have played a bunch, but not the granddaddy of them all. to be honest, D&D played exactly by the rules would be a pain in the butt. You've got to adapt it so it works for you. That, and a good DM is indespensible. I wish the guy I used to play with read SE, so we could run some malaz games. Alas, he doesn't read fantasy.
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#10 Guest_KaL_*

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Posted 21 September 2006 - 08:37 AM

A DM that doesn't read fantasy...how obscure :p

If there were pen and paper rules of a Malazan rpg I'd take up tabletoping just to try it.
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#11 User is offline   Werthead 

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Posted 21 September 2006 - 01:26 PM

Raymond Luxury Yacht;118227 said:

Hasn't D&D always used D20? I remember playing around 1995 and that seemed to be the case. I thought it actually created the D20 system, could be wrong.


D&D and AD&D have always used a D20 dice, yes, but the actual 'D20 Rules System' was only introduced for 3rd Edition in 2000. Before that the systems were called Dungeons and Dragons, Advanced Dungeons and Dragons (1st Edition) and Advanced Dungeons and Dragons (2nd Edition). But they all used 20-sided dice.

The reason for the odd naming convention is that the 'D20 Rules System' is an open-license system which other companies can use for their games, including the Game of Thrones RPG, the Judge Dredd and Babylon 5 RPGs, the Conan RPG and The Wheel of Time RPG, among others.
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#12 User is offline   owen 

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Posted 21 September 2006 - 08:55 PM

there is a line when mappo and icarium are going into teseem pust's temple. it say mappo had no 'special skill' at climbing (emphases my own) the phrase reeks of somone is using Dungeons and Dragons as a helper for world creation.
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#13 User is offline   Raymond Luxury Yacht 

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Posted 21 September 2006 - 11:27 PM

[QUOTE=KaL;118276]A DM that doesn't read fantasy...how obscure :p

QUOTE]

It is a little strange. He's a great DM though, which is unexpected.
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#14 User is offline   Danforth 

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Posted 22 September 2006 - 08:22 AM

A few weeks ago I was trying to convince my DM to let me try running a game based on the warren magic system but he didn't like the concept of being only able to use one warren as a mage, so I gave up... I'm not particularly persuasive.

Anyway I think if you look hard enough you will find many D&D references or influences but on a whole Erikson has created a very unique work compared to some other fantasy authors.
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#15 User is offline   sinag55 

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Posted 22 September 2006 - 08:30 AM

Sir Thursday;118013 said:

I'm not particularly knowledgeable myself about D&D, but I do know that Wu began life as an RPG, I believe as D20 and then later GURPS (not that I know what that means). Does that help?

I remember seeing someone use the phrase 'D&D on steroids' to describe Erikson. He was being derogatory, but I don't think that it is necessarily a bad thing...

Sir Thursday


I believe GURPS stands for Generic Universal Roleplaying System. I think I read somewhere that SE, co-wrote the Malazan world in this system. That's why I did some research on it. Apparently, it is meant to be applicable on any game world, thus the "generic universal"

Well, if its "D&D on steriods", I think I agree with you, I don't think that it is necessarily a bad thing. The Malazan Books are still much much better than all the D&D-based books out there.
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#16 User is offline   Raymond Luxury Yacht 

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Posted 22 September 2006 - 10:37 AM

Danforth;118605 said:

A few weeks ago I was trying to convince my DM to let me try running a game based on the warren magic system but he didn't like the concept of being only able to use one warren as a mage, so I gave up... I'm not particularly persuasive.

Anyway I think if you look hard enough you will find many D&D references or influences but on a whole Erikson has created a very unique work compared to some other fantasy authors.


Try this on your DM - typically people want to run characters that are not average schmos, they want to run an exceptional ,hero type character. We know it is possible for malaz mages to use more than one warren (Quick Ben being the most obvious example,) so if your DM is worth anything he should be able to think of a circumstance of why your character has access to multiple warrens.

Also, I wasn't knocking SE for being unoriginal, I think he's about the most original fantasy author I've read. I was just pointing out where it seems his influences are showing. Nothing wrong with that.
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