atmosby said:
Devyn, would you be willing to share your Spell lists for each Warren?
AT
I don't have all the Warrens done, just the ones we used in the game we played. But I'll pull them together as they are currently a collection of photocopies, hand written pages and GM notes, and post them here in a couple of days. The Warrens that we used were Thyr, Rashan, D'riss and Meanas.
For those of you who are unfamiliar with Rolemaster, the core magic system is broken into 3 realms of magic known as Mentalism (personal magic -psionics) Channeling (powered by the divine) and Essence (powered by the inherint magic in the world). Each of these "realms" has individual "lists" of spells that share a common theme. Each individual list will contain anywhere from 20 - 30 spells of slowly increasing power. Advancement in a List is based on the amount of DP (Development Points) that a player decides to spend in study of that particular List. Developments Points are awarded to a player as he advances from one Character Class level to the next.
The "Open" Spell Lists are the easiest to learn and the most common of that realm. The "Closed" Lists start to delve into the real power of each realm, and finally the "Base" Lists grant the signature magic ability that each character class is known for.
When I made my attempt to re-create the Warrens using RM, I threw out RM's idea of "Realms" of magic, but I did keep the concept of spell lists, and of the gradually increasing power of magic knowledge exemplified in Open, Closed and Base Spell Lists.
So as an example, Thyr has 4 Open Lists, 3 Closed Lists and 2 Base Lists. The Open Lists are the easiest to learn with a DP cost of 2, while the Base Lists require 6 DP's to advance.
The actual magic system is a little more involved than I've shown above, but that should give you a good idea of the basic concepts.
I'll start pulling those notes together and post it as soon as I can.