Malazan Empire: Twilight Imperium VI: Revengeancest - Chat Thread - Malazan Empire

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Twilight Imperium VI: Revengeancest - Chat Thread

#201 User is offline   Galactic Council 

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Posted 09 November 2020 - 07:39 AM

I'm updating now, but I can't get Blend's ST count to work. From what I gather Blend acts on all 4 of the secondaries, spending 4 strategic tokens. However, he only claimed 1 strategic token from Leadership, placing him at a total of 3. Am I missing something, do the Jol Nar not have to spend a token on the tech secondary?
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#202 User is offline   Tattersail_ 

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Posted 09 November 2020 - 07:46 AM

Wow you are right it looks like. He didn't remove the strategic token when he played the tech secondary. Then used it on the warfare secondary. I'll do a quick re-check.
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#203 User is offline   Galactic Council 

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Posted 09 November 2020 - 07:49 AM

If so I am unsure how to deal with this. The game has moved quite a bit. I might suggest a redistribution of tokens, leaving him at 1 tactical action less and thus unable to claim Mehar Xull. It is not ideal, and I am willing to roll back the game to the point he meant to play on the Warfare secondary, but it depends on whether you guys think it necessary.
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#204 User is offline   Tattersail_ 

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Posted 09 November 2020 - 07:49 AM

View PostBlend, on 06 November 2020 - 01:33 PM, said:

Posted Image

Politics Secondary: Draw 2 Action Cards




Leadership Primary
Exhaust Nar to gain 4 CTs total (3/0/1)




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 5T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:



View PostBlend, on 06 November 2020 - 07:10 PM, said:

Posted Image

Construction Secondary: Place a Spacedock on Abyz




Activate Quann
Move no ships
Play following action card:

Quote

DF | Rally | After you activate a system that contains another player's ships: | Place 2 command tokens from your reinforcements in your fleet pool






CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 4T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:



View PostBlend, on 07 November 2020 - 07:38 AM, said:

Posted Image

Technology Secondary: Spend 1ST to use Primary cause of the Jol-Nar's soft and wet brains! Research Gravity Drive.

Twelve presumably uses my racial PN to also learn Gravity Drive:

Quote

After the Jol-Nar player researches a technology that is not a faction technology:

Gain that technology.

Then, return this card to the Jol-Nar player.





Activate the Asteroid Belt next to my homeworld.
Move no ships.




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:



View PostBlend, on 08 November 2020 - 01:18 AM, said:

Posted Image

Activate Centauri/Gral
Move no ships




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:



View PostBlend, on 08 November 2020 - 04:25 PM, said:

Posted Image

Warfare Secondary: Exhaust Jol for 1 resource + Sarween Tools
Produce 4 infantry




Activate Corneeq/Resculon
Move 1 Carrier (using Gravity Drive), 2 Infantry from Homeworld
Invade both planets





CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:



View PostBlend, on 08 November 2020 - 09:30 PM, said:

Posted Image

Activate Mehar Xull
Move 1 Dreadnought, 1 Infantry from Homeworld
Invade






CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

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#205 User is offline   Tattersail_ 

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Posted 09 November 2020 - 07:50 AM

If nothing is affected by the fleet pool size then use on of them for the extra strategic action and it means his status phase will have 1 less token.
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#206 User is offline   Galactic Council 

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Posted 09 November 2020 - 07:51 AM

It's an easy mistake to make, especially in this format. So we'll just figure out a good way to solve it and no harm will have been done to the game.
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#207 User is offline   Galactic Council 

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Posted 09 November 2020 - 07:56 AM

View PostTattersail_, on 09 November 2020 - 07:50 AM, said:

If nothing is affected by the fleet pool size then use on of them for the extra strategic action and it means his status phase will have 1 less token.


That's not an option, as there has been no opportunity this round to redistribute tokens from the fleet pool.

This post has been edited by Galactic Council: 09 November 2020 - 07:56 AM

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#208 User is offline   Imperial Historian 

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Posted 09 November 2020 - 07:59 AM

Yeah I think giving blend the choice to remove his space dock or not take mehar xull has the least impact on the game.
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#209 User is offline   Imperial Historian 

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Posted 09 November 2020 - 08:01 AM

If blend had realised I imagine his whole turn would have changed.
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#210 User is offline   Galactic Council 

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Posted 09 November 2020 - 08:01 AM

Aye, I guess the space dock is the correct call in this instance. He made an easy miscalculation, and in reality could not afford to build the space dock. Removing it does not influence the actions of the other players I suspect, and it is a more elegant solution than redistributing tokens between categories.
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#211 User is offline   Galactic Council 

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Posted 09 November 2020 - 08:16 AM

I'll post the updated map and send you your action cards in a moment
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#212 User is offline   Galactic Council 

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Posted 09 November 2020 - 08:28 AM

alright, all action cards should be sent, and everything is ready for the new strategy phase, starting with Tatts.
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#213 User is offline   Tattersail_ 

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Posted 09 November 2020 - 09:24 AM

I have to go first. If I leave Twelve that option he could take my HW and knock me out the game.
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#214 User is offline   Imperial Historian 

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Posted 09 November 2020 - 09:30 AM

I intended to move my cruiser from my homeworld to starpoint, but looking back realise that this wasn't in my post. Is this okay to change?
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#215 User is offline   Tattersail_ 

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Posted 09 November 2020 - 09:39 AM

No way Jose! 😛
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#216 User is offline   Galactic Council 

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Posted 09 November 2020 - 09:58 AM

I am afraid it's too late, IH. There have been several actions, the new PO has been revealed and action cards have been distributed too.

This post has been edited by Galactic Council: 09 November 2020 - 09:59 AM

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#217 User is offline   Imperial Historian 

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Posted 09 November 2020 - 10:30 AM

I don't think it would have affected anyone else moves, it's the first map update where I could have noticed the error but alright will be more carefull in the future, doesn't actually affect things all that much.
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#218 User is offline   Blend 

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Posted 09 November 2020 - 01:47 PM

JeeZ, so sorry bout the messup. Taking the space dock off is definitely what I would have done in this case. So sorry about that!
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#219 User is offline   Galactic Council 

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Posted 09 November 2020 - 02:05 PM

heads up twelve, Tatts played an action card in the game thread that concerns your choice of action card.
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#220 User is offline   twelve 

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Posted 09 November 2020 - 02:10 PM

View PostBlend, on 09 November 2020 - 01:47 PM, said:

JeeZ, so sorry bout the messup. Taking the space dock off is definitely what I would have done in this case. So sorry about that!

I honestly think this is wrong even though this is the easiest way to handle it as Construction was the second secondary to be played. This mistake should have cost him 3 planets. Warfare was played near the end of the round. That has a huge impact on the game.i dont think I'm going to formally object but would like to hear what D'reks take on this is.
I don't know what I'm doing but it sounds good.
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