Itwęs Nom, on 15 October 2019 - 08:25 AM, said:
TI4 Game 4C - Chat Thread
#222
Posted 15 October 2019 - 12:03 PM
@IH:
I think you asked me somewhere about exchanging Ceasefires/SffT? I am not opposed to some exchange, though perhaps not for both things, once we make contact, for sure.
I think you asked me somewhere about exchanging Ceasefires/SffT? I am not opposed to some exchange, though perhaps not for both things, once we make contact, for sure.
"I think I've made a terrible error of judgement."
#223
Posted 15 October 2019 - 01:41 PM
D, on 15 October 2019 - 04:41 AM, said:
Alrighty, sounds good. Think you'll be ready/able to occupy it in round 2, or more like round 3?
It depends on when tech is played round 2. I'd like for it to be round 2 if I can. Do you have and troop restrictions on this move?
I don't know what I'm doing but it sounds good.
#224
Posted 15 October 2019 - 01:47 PM
#225
Posted 15 October 2019 - 02:07 PM
ToasTer86, on 15 October 2019 - 01:47 PM, said:
That is good to know. Thanks for the info.
I don't know what I'm doing but it sounds good.
#226
Posted 15 October 2019 - 03:31 PM
Alright, folks, let's get a few things straight here.
1) Try to include your status blocks in every. single. game thread post. I know, I know, sometimes you're doing it fast on your phone and have to go update it later, but DO actually go back to edit it in ASAP and anytime you can do it, actually DO IT. There are some players who have multiple turns in-a-row with no status block and this makes it a huge pain in the butt for the mods *as well* as for other players that are trying to track your capabilities. Imagine playing at a table and the person next to you was constantly covering their player sheet and cards with their hands - that's what it's like so be good.
2) It is both meaningless and also annoyingly confusing to post "offers" of trades in your game post. Do all the negotiation here, and just post the trade in the game thread when it actually happens. Having it be split into an "offer" and an "execute" in two different turns in the game thread just makes the timing confusing - and worse like we saw in past games where someone "offered" in the game thread but there was no follow-up and it lead to disparities that were a pain to figure out.
3) Be specific! Say where your ships are coming from when they move. Say how many infantry are landing on each planet or I'm just going to drop the bare minimum and leave the rest in space. Say how you're paying for things. All that stuff.
1) Try to include your status blocks in every. single. game thread post. I know, I know, sometimes you're doing it fast on your phone and have to go update it later, but DO actually go back to edit it in ASAP and anytime you can do it, actually DO IT. There are some players who have multiple turns in-a-row with no status block and this makes it a huge pain in the butt for the mods *as well* as for other players that are trying to track your capabilities. Imagine playing at a table and the person next to you was constantly covering their player sheet and cards with their hands - that's what it's like so be good.
2) It is both meaningless and also annoyingly confusing to post "offers" of trades in your game post. Do all the negotiation here, and just post the trade in the game thread when it actually happens. Having it be split into an "offer" and an "execute" in two different turns in the game thread just makes the timing confusing - and worse like we saw in past games where someone "offered" in the game thread but there was no follow-up and it lead to disparities that were a pain to figure out.
3) Be specific! Say where your ships are coming from when they move. Say how many infantry are landing on each planet or I'm just going to drop the bare minimum and leave the rest in space. Say how you're paying for things. All that stuff.
#227
Posted 15 October 2019 - 03:36 PM
And on that note:
Jazz - you wrote Goods: 0/2 C | 2 TG but I see you've only traded 1 commodity for 1 trade good so far. Shouldn't that be Goods: 1/2 C | 1 TG
Nom:
"Leadership - exhaust Arinam + 0/0/1" - You already exhausted Arinam earlier, you can't use it again.
"3:3 trade with Creuss" - Morgoth doesn't have any commodities left so don't post this as "3:3" which implies they're equal. Make it explicit "3 commodities for 3 trade goods" or such
And again, say how you're paying for things!
Jazz - you wrote Goods: 0/2 C | 2 TG but I see you've only traded 1 commodity for 1 trade good so far. Shouldn't that be Goods: 1/2 C | 1 TG
Nom:
"Leadership - exhaust Arinam + 0/0/1" - You already exhausted Arinam earlier, you can't use it again.
"3:3 trade with Creuss" - Morgoth doesn't have any commodities left so don't post this as "3:3" which implies they're equal. Make it explicit "3 commodities for 3 trade goods" or such
And again, say how you're paying for things!
#228
Posted 15 October 2019 - 03:43 PM
I trade 2:2 with Jazz on my turn D'rek, and he washed a commodity for me on his turn.
Apt is the only one who reads this. Apt is nice.
#229
Posted 15 October 2019 - 03:50 PM
Tattersail_, on 15 October 2019 - 03:43 PM, said:
I trade 2:2 with Jazz on my turn D'rek, and he washed a commodity for me on his turn.
I see, so going by what you two wrote, on your turn Tatts you gave him 2 commodities for nothing so that puts you at
Tatts: 1/3c 0tg
Jazz: 2c 2tg
and then on Jazz' turn you two "Trade 1 for 1" ie swapped 1 more commodity each, so it should now be
Tatts: 0/3c 1tg
Jazz: 1c 3tg
Right?
#230
Posted 15 October 2019 - 03:55 PM
I can see what you mean, he hadn't refreshed commodities although it was confusing as he put it in his previous post to mine (as a preemptive post). So he will trade 2:2 with me this turn, and on my turn he will wash one commodity. I had my provisionals good to go, and just copy and pasted. If there is a problem, then I will play Imperial strategy instead. My move won't change it'll be the same. My apologies for the fuck up.
He will be on 2 TG's and I 1 by the end of the round.
He will be on 2 TG's and I 1 by the end of the round.
Apt is the only one who reads this. Apt is nice.
#231
Posted 15 October 2019 - 03:56 PM
My point is, use better, clearer language with your trades. Heck, write it as
Tatts <----2c---- Jazz
Tatts -----2c---> Jazz
Tatts <----1tg--- Jazz
Tatts -----1c---> Jazz
Tatts <----2c---- Jazz
Tatts -----2c---> Jazz
Tatts <----1tg--- Jazz
Tatts -----1c---> Jazz
#232
Posted 15 October 2019 - 03:56 PM
I assumed I was trading 2:2 on my turn and then he'd wash my last commodity on his turn. As we made a deal for him to use Tar'mann
Apt is the only one who reads this. Apt is nice.
#233
Posted 15 October 2019 - 03:57 PM
Yes in future I will be clearer, as I try to be when posting.
Apt is the only one who reads this. Apt is nice.
#234
#235
Posted 15 October 2019 - 04:44 PM
D, on 15 October 2019 - 03:36 PM, said:
And on that note:
Jazz - you wrote Goods: 0/2 C | 2 TG but I see you've only traded 1 commodity for 1 trade good so far. Shouldn't that be Goods: 1/2 C | 1 TG
Nom:
"Leadership - exhaust Arinam + 0/0/1" - You already exhausted Arinam earlier, you can't use it again.
"3:3 trade with Creuss" - Morgoth doesn't have any commodities left so don't post this as "3:3" which implies they're equal. Make it explicit "3 commodities for 3 trade goods" or such
And again, say how you're paying for things!
Jazz - you wrote Goods: 0/2 C | 2 TG but I see you've only traded 1 commodity for 1 trade good so far. Shouldn't that be Goods: 1/2 C | 1 TG
Nom:
"Leadership - exhaust Arinam + 0/0/1" - You already exhausted Arinam earlier, you can't use it again.
"3:3 trade with Creuss" - Morgoth doesn't have any commodities left so don't post this as "3:3" which implies they're equal. Make it explicit "3 commodities for 3 trade goods" or such
And again, say how you're paying for things!
Meant Meer
Aye
Editing now
All things fall from kings to rose petals
#236
Posted 15 October 2019 - 04:49 PM
And D'rek, would you be open, in foreseeable but no too close future, to an agreement where I could borrow Silvano for 1 round for the prereq in exchange for a tech for you via sacrificial ship?
All things fall from kings to rose petals
#237
Posted 15 October 2019 - 04:54 PM
D, on 15 October 2019 - 03:31 PM, said:
Alright, folks, let's get a few things straight here.
1) Try to include your status blocks in every. single. game thread post. I know, I know, sometimes you're doing it fast on your phone and have to go update it later, but DO actually go back to edit it in ASAP and anytime you can do it, actually DO IT. There are some players who have multiple turns in-a-row with no status block and this makes it a huge pain in the butt for the mods *as well* as for other players that are trying to track your capabilities. Imagine playing at a table and the person next to you was constantly covering their player sheet and cards with their hands - that's what it's like so be good.
2) It is both meaningless and also annoyingly confusing to post "offers" of trades in your game post. Do all the negotiation here, and just post the trade in the game thread when it actually happens. Having it be split into an "offer" and an "execute" in two different turns in the game thread just makes the timing confusing - and worse like we saw in past games where someone "offered" in the game thread but there was no follow-up and it lead to disparities that were a pain to figure out.
3) Be specific! Say where your ships are coming from when they move. Say how many infantry are landing on each planet or I'm just going to drop the bare minimum and leave the rest in space. Say how you're paying for things. All that stuff.
1) Try to include your status blocks in every. single. game thread post. I know, I know, sometimes you're doing it fast on your phone and have to go update it later, but DO actually go back to edit it in ASAP and anytime you can do it, actually DO IT. There are some players who have multiple turns in-a-row with no status block and this makes it a huge pain in the butt for the mods *as well* as for other players that are trying to track your capabilities. Imagine playing at a table and the person next to you was constantly covering their player sheet and cards with their hands - that's what it's like so be good.
2) It is both meaningless and also annoyingly confusing to post "offers" of trades in your game post. Do all the negotiation here, and just post the trade in the game thread when it actually happens. Having it be split into an "offer" and an "execute" in two different turns in the game thread just makes the timing confusing - and worse like we saw in past games where someone "offered" in the game thread but there was no follow-up and it lead to disparities that were a pain to figure out.
3) Be specific! Say where your ships are coming from when they move. Say how many infantry are landing on each planet or I'm just going to drop the bare minimum and leave the rest in space. Say how you're paying for things. All that stuff.
Sorry bout that, will do that from now. Updated all posts
#238
Posted 15 October 2019 - 05:39 PM
Tatts you now have 2 unfulfilled secret objectives.
I don't know what I'm doing but it sounds good.
#239
Posted 15 October 2019 - 05:40 PM
You're right D'rek, I put 2 for 2 as a provisional but it didn't make it to my next game post - which I gratefully copied from Tatts but the trade was omitted from the actual post. I'll fix it with clearer language.
#240
Posted 15 October 2019 - 06:46 PM
Alright, I am sitting down to catch up and get everything up to date and such! Give me a couple of hours and we should all be on the same page!