Secondary Strategic Actions:
TRADE: Refresh commodities for free.
Strategic Action:
Play DIPLOMACY on Arc Prime-Wren Terra. Refresh Arc Prime and Wren Terra.
CURRENT STATUS
Victory Points: 8
Strategy Card:
Command Pools: 0T | 3(+2)F | 0S
Goods: 2/2 C | 0 TG
Action Cards: 0
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
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+
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+ Centauri (1/3)
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+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Tar'Mann (1/1) (green tech)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.
Other: