Malazan Empire: TI4 Game 4C - Game Thread - Malazan Empire

Jump to content

  • 28 Pages +
  • « First
  • 24
  • 25
  • 26
  • 27
  • 28
  • You cannot start a new topic
  • You cannot reply to this topic

TI4 Game 4C - Game Thread

#501 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 18 March 2020 - 04:57 PM

Posted Image




Secondary Strategic Actions:

TRADE: Refresh commodities for free.




Strategic Action:

Play DIPLOMACY on Arc Prime-Wren Terra. Refresh Arc Prime and Wren Terra.




CURRENT STATUS

Victory Points: 8

Strategy Card: DIPLOMACY
Command Pools: 0T | 3(+2)F | 0S
Goods: 2/2 C | 0 TG
Action Cards: 0
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Other:
"I think I've made a terrible error of judgement."
0

#502 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 24 March 2020 - 06:12 PM

Posted Image

Game map has been updated, though may need to be updated again depending on whether or not someone sabotages Drek's Parley.
0

#503 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 24 March 2020 - 06:33 PM

Posted Image

Game map has been updated to include the new end of Tapper's invasion of Mordai II.
0

#504 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 25 March 2020 - 08:44 AM

Posted Image

Activate Creuss - Exhaust Tura Nora (2) + sarween tools to build 6 GF.

CURRENT STATUS

Victory Points: 9 (6 PO,2 SO, 1 sftt)

Strategy Card: Politics
Command Pools: 2T | 6F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#505 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 25 March 2020 - 03:05 PM

Posted Image

Game map has been updated and includes Production from Tapper's turn.
0

#506 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,165
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 25 March 2020 - 05:15 PM

Posted Image

No Secondaries






Tactical Action

<Activate Beta wormhole, lose 1 fleet supply
<Move carrier and 2 infantry from .... Nevant (I think)
<Move cruiser and fighter from empty space by IH's homeworld
<Antifighter barrage
<Fight (For fuck sake I better win)

..i) Anti-Fighter Barrage:

Drek > 1 x Destroyer (x2) > [2d10=1, 8] > (no hits)

..ii) Announce Retreats: N/A
..iii) Make Combat Rolls

Twelve > 1 x Cruiser, 1 x Carrier, 1 x Fighter > [3d10=6, 6, 6] > (1 hit)
Drek > 1 x Destroyer > [1d10=3] > (no hits)

..iv) Assign Hit:

Drek destroys her destroyer.

..v) Retreat: N/A

Twelve wins space combat.


<Production use sarween tools to build 2 fighters


CURRENT STATUS

Victory Points: 9

Strategy Card: Trade
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 3 Arborec, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by Galactic Council: 27 March 2020 - 03:40 PM

I don't know what I'm doing but it sounds good.
0

#507 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 26 March 2020 - 08:16 AM

Play unexpected action on the nebula with my ships in

Quote

AQ | Unexpected Action | As an Action: | Remove 1 of your command tokens from the game board and return it to your reinforcements.



CURRENT STATUS
Victory Points: 8
Strategy Card:

Command Pools: 2T | 5F | 1S

Goods: 0/2 C | 14 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 2 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Piscium (1/0)
Mansa 3 (0/1/yellow)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II
+ cruiser 2
+ infantry 2

Arborec sftt

This post has been edited by Galactic Council: 27 March 2020 - 03:41 PM

0

#508 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 27 March 2020 - 03:47 PM

Posted Image

Game map has been updated and we are up to Nom!
0

#509 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 27 March 2020 - 07:08 PM

Posted Image

Secondaries:
Logistics - none
Diplomacy - none




Tactical action:
Activate Thibah, -1TCT, -1FCT
move in: 2 cruisers +2gf from Daemon, 1 cruisers from empty hex between Lodor and Daemon via Lodor picking up 1 gf

Nom loses 1 Fleet Token due to Toaster's Neuroglaive.

figh1


Nom > 3 x Cruisers > [3d10=2, 2, 1] > (no hits)
Toaster > 1 x Destroyer > [1d10=1] > (no hits)

Nom > 3 x Cruisers > [3d10=9, 7, 1] > (2 hits)
Toaster > 1 x Destroyer > [1d10=4] > (no hits)

Toaster destroys his destroyer.

Nom wins space combat.


Nom invades Thibah with 3 infantry.

Nom > 3 x Infantry > [3d10=9, 5, 9] > (2 hits)
Toaster > 2 x Infantry > [2d10=2, 3] > (no hits)

Toaster destroys 2 infantry.

Nom successfully invades Thibah.





CURRENT STATUS

Victory Points: 7 (5xPO1, 1xSO, 1xSftT)

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 8 TG
Action Cards: 4
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)

? Thibah


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Instinct Training -- You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 31 March 2020 - 05:36 PM

All things fall from kings to rose petals
0

#510 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 28 March 2020 - 11:39 AM

Posted Image





Tactical Action - Activate Qucenn and Rarron system

Move Flagship, 1 dreadnought, 1 fighter and 2 infantry from Abys/fria. 1 infantry from each planet.
1 cruiser from asteroid field with gravity drive

Battle

Tattersail > 1 x Flagship, 1 x Dreadnought, 1 x Cruiser, 1 x Fighter > [5d10=3, 1, 10, 9, 5] > + 1 Sardakk = 4, 2, 11, 10, 6 > +1 from Flagship = 4, 2, 12, 11, 7 > (2 hits)
Tapper > 1 x Carrier > [1d10=4] > (no hits)

Tapper destroys his carrier.

Tattersail wins space combat.


Bombard and invade RARRON with both infantry.

..i) Bombardment:

Tattersail > 1 x Dreadnought (x2) > [2d10=3, 6] > (1 hit)

Tapper destroys 1 infantry.

..ii) Commit Ground Forces:

Tattersail commits 2 infantry to Rarron.

..iii) Space Cannon Defense: N/A
..iv) Ground Combat:

Tattersail > 2 x Infantry > [2d10=3, 9] > +1 Sardakk = 4, 10 > (1 hit)
Tapper > 1 x Infantry > [1d10=1] > (no hits)

Tapper destroys 1 infantry.

..v) Establish Control:

Tattersail establishes control of Rarron.


CURRENT STATUS

Victory Points: 7

Strategy Card: Logisitics
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 12 TG
Action Cards: 3
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:

Quinarra (3/1)
Everra (3/1)
Tau Bootis (4/0)
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1


+Nekro SFTT
+Letnev SFTT

This post has been edited by Galactic Council: 31 March 2020 - 05:23 PM

Apt is the only one who reads this. Apt is nice.
0

#511 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 29 March 2020 - 12:41 AM

Posted Image

Secondaries
DIPLOMACY: -1 CT. Ready Gliese and Mecatol Rex.


Component Action

Quote

AT | War Effort | As an Action: | Place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships.


Place a cruiser in the Mecatol Rex system.




CURRENT STATUS

Victory Points: 10

Strategy Card: IMEPRIAL
Command Pools: 2T | 5F | 3S
Goods: 3/3 C | 0 TG
Action Cards: 1
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Herrah VI (1/1)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)
+ Fornacis (1/0)
+ Ariete (0/1)
+ Gliese (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#512 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 31 March 2020 - 08:30 AM

Posted Image




Using my tokens, so I cannot score anymore. I have 3 tokens now, and can buy 2 tokens from Leadership.


Depends on IH if he would rather attack me who cannot score anymore. Or leave his fleet over to stop -> Morgoth next round.
As he has Imperial and can most likely win first round.




Action:
activate Tequ'ran + Torkan :

- Move 2 infantry from Torkan to Tequ'Ran
- Build Dreadnought (4 cost) + 1 fighter (1 cost) + 2 infantry (1 cost) (4 infantry on Tequ'ran)
- Pay Druua 3/1 + 1 TG + Sarween Tools





CURRENT STATUS

Victory Points: 10 ( 4 PO I , 1 PO II , 3 SO, 1sftt)
Strategy Card: CONSTRUCTION
Command Pools: 1T | 4F | 2S
Goods: 0/0C | 1 TG
Action Cards: 5
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)

Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Neuroglaive ® -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess
0

#513 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 31 March 2020 - 05:39 PM

Posted Image

Game map has been updated.
0

#514 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,665
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 04 April 2020 - 10:08 AM

[quote name='Tapper' timestamp='1583159608' post='1398232']
Posted Image

Play:
AD | Frontline Deployment | As an Action: | Place 3 infantry from your reinforcements on 1 planet you control.
Place 3 infantry on Quce'nn.



CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 0T | 3F | 0S
Goods: 2/2 C | 8 TG
Action Cards: 2
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Queqen'n (1/2)
+ Rarron (0/3)
+ Tren'Lak (1/0)

[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#515 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 06 April 2020 - 10:47 AM

Posted Image




PASS




CURRENT STATUS

Victory Points: 8

Strategy Card: DIPLOMACY
Command Pools: 0T | 3(+2)F | 0S
Goods: 2/2 C | 0 TG
Action Cards: 0
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Other:
"I think I've made a terrible error of judgement."
0

#516 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 17 April 2020 - 11:27 AM

pass
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#517 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,165
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 18 April 2020 - 07:47 PM

Posted Image

No Secondaries






Tactical Action

<Activate Malice
<Move 1 cruiser and 1 infantry from Zohbat
<Move 1 cruiser from the asteroid field detouring through Mehar Xull picking up 1 infantry. Disband fighter in asteroid field

Space Cannon Offense:

Morgoth > 1 x PDS > [1d10=4] > -1 Antimass Deflectors = 3 > (no hits)
Nom > 2 x PDS + Plasma Scoring > [3d10=5, 2, 10] > -1 Antimass Deflectors = 4, 1, 9 > (1 hit)

Twelve destroys 1 cruiser and the infantry it was carrying.


<pds
<Invade with surviving infantry
<pds

Space Cannon Defense:

Morgoth > 1 x PDS > [1d10=10] > (1 hit)

Morgoth destroys Twelve's remaining infantry.

Twelve does not successfully invade Mallice.



<fight
<if miracle happens and I win daxive Animators and build 2 infantey



CURRENT STATUS

Victory Points: 9

Strategy Card: Trade
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 3 Arborec, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by Galactic Council: 21 April 2020 - 06:01 PM

I don't know what I'm doing but it sounds good.
0

#518 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 19 April 2020 - 01:19 PM

Activate Mecatol Rex

Move all fighters, cruisers, carriers and infantry from nebula to rex

lose ct from fleet

use antivirus

PDS

Space Cannon Offense:

Nom > 1 x PDS + Plasma Scoring > [2d10=4, 7] > (1 hit)
IH > 1 x PDS + Plasma Scoring > [2d10=2, 2] > Antimass Deflectors - 1 = 1, 1 > (no hits)

IH destroys a fighter.


IH uses the following Promissory Note:

Quote

ANTIVIRUS (Nekro) | At the start of combat: Place this card face-up in your play area. While this card is in your play area, the Nekro player cannot use his TECHNOLOGICAL SINGULARITY faction ability against you. If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player.


Assault cannons

Drek destroys one of IH's carriers.

Fight

Space Combat:

IH uses the following action card:

Quote

AY | Fighter Prototype | At the start of the first round of a space combat: | Apply +2 to the result of each of your fighters' combat rolls during this combat round.


..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

IH > 2 x Cruiser, 1 x Carrier, 7 x Fighters > [10d10=5, 3, 2, 2, 7, 1, 3, 2, 7, 8] > + 2 Fighter Prototype, + 1 High Alert (all but one fighter) = 6, 4, 3, 4, 10, 4, 6, 5, 10, 11 > (4 hits)
Drek > 4 x Cruiser > [4d10=2, 7, 9, 6] > (3 hits)

..iv) Assign Hits:

IH destroys 3 fighters.
Drek destroys 4 cruisers.

IH wins space combat.


Invade (use indoctrination)

IH exhausts Ensapta to indoctrinate 1 infantry from Drek (converts 1 of Drek's infantry to one of his own)

Ground Combat:

IH uses the following action card:

Quote

BV | Morale Boost | At the start of a combat round: | Apply +1 to the result of each of your unit's combat rolls during this combat round.


IH > 3 x Infantry > [3d10=1, 10, 6] > +1 Morale Boost = 2, 11, 7 > (2 hits)
Drek > 2 x Infantry > [2d10=5, 10] > (1 hit)

IH destroys 1 infantry.
- Regeneration roll > [1d10=5] > No regeneration.

Drek destroys 2 infantry.

IH wins ground combat.

IH uses the following action card:

Quote

BA | Infiltrate | When you gain control of a planet: | Replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.


IH replaces Drek's space dock with one of his own.
IH destroys the space dock on Librae to accommodate that move.

Exhaust Cygni plus sarween tools for 2 resources

IH produces 4 infantry on Mecatol Rex.

IH scores the following Secret Objective:

Quote

Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points


CURRENT STATUS
Victory Points: 9
Strategy Card:

Command Pools: 1T | 4F | 1S

Goods: 0/2 C | 14 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 2 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Piscium (1/0)
Mansa 3 (0/1/yellow)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II
+ cruiser 2
+ infantry 2

Arborec sftt
0

#519 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 19 April 2020 - 03:33 PM

Posted Image





Tactical Action - Activate home system

Move 2 dreads, 1 fighter, and 1 infantry from Fria leaving 2 infantry on Abys.

Invade Tren'lak

Production - build 2 dreads, 2 fighters exhaust Abys, Fria and Tau Bootis


CURRENT STATUS

Victory Points: 7

Strategy Card: Logisitics
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 12 TG
Action Cards: 3
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:

Quinarra (3/1)
Everra (3/1)
Tau Bootis (4/0)
Abyz (3/0)
Fria (2/0)
Rarron (3/0)
Tren'Lak (1/0)


Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1


+Nekro SFTT
+Letnev SFTT
Apt is the only one who reads this. Apt is nice.
0

#520 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 20 April 2020 - 08:32 AM

Posted Image

Secondaries: none available




Component action:
Play

AN | Signal Jamming | As an Action: | Choose 1 non-home system that contains or is adjacent to 1 of your ships. Place a command token from another player's reinforcements in that system.

on Nekro in Silvano




CURRENT STATUS

Victory Points: 7 (5xPO1, 1xSO, 1xSftT)

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 8 TG
Action Cards: 3
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)

+ Thibah (1/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Instinct Training -- You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Face-up Area:
+ L1Z1X SftT
All things fall from kings to rose petals
0

Share this topic:


  • 28 Pages +
  • « First
  • 24
  • 25
  • 26
  • 27
  • 28
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users