Jazzarm, on 01 October 2019 - 05:56 PM, said:
Blend, on 01 October 2019 - 03:53 PM, said:
I am not opposed to drafting differently, but from what I've read online, a snake draft is widely considered to be the fairest way to do it.
Anyone have any objections to IH's above suggestion?
I think snake draft is the fairest way in 6p bc if you do the standard tts/tournament draft you first create a pool of 7 factions to pick from with a ban phase and a nomination phase. So now if you firstpick the best slice you will only get to choose between the 2 factions everyone else leaves behind.
With a 9p snake draft the firstpick will still have a choice of 9 factions after fp'ing a slice (17-8). That might be a bit imbalanced. A solution could be to ban 7 factions before the snake draft begins. Maybe everyone sends a private message to our host with 5 factions they nominate to ban, and the 7 factions with the most votes are banned? Now you snake draft with a pool of 10 factions and picking first has some choices to make.
I think that would be a more fair system than giving fp the choice of slice and faction as IH suggests, because now they get a top tier slice/faction and even though other players get to 'counterpick' their faction choice it's still a huge advantage.
As for tiles, I like 27 blue tiles (3 per player just like in 6p) but only 20 exist. One way to add 7 new blue tiles is to use the home systems of unpicked factions. They would not count as home systems for the purpose of conquer the weak and action cards. Another way is to use custom tiles or duplicate existing blue tiles (bereg/lirta5 anyone?). Custom tiles are cool too, BGG has planets that tech skip any color but only for unit upgrades, and planets where you draw an action card when you gain control. You can also borrow planets from ti3.
We actually already have 11 custom tiles that have been created for previous 9-player games, which brings our number of tiles with planets on them (blue tiles as you name them) to 31 + the 2 wormhole tiles. If you want to see what they look like, go check out the map from Game 3. Our custom tiles are Mansa III, Gwynan, Tura Nora, Ensapta, Lodd Eru, Daemon, Nevant, Silvano, Zej Rajja, Herrah VI and Everra (which is a planet in a nebula).
I'm thinking of adding 3 more tiles with planets on them (I'm looking at everything currently in the game to ensure balance), which means we would have 34 planet tiles, 2 wormhole tiles, 2 Supernovas, 2 Nebulae (+the Nebula planet tile that we created), 2 Gravity Rifts, 4 asteroid tiles and 8 blank tiles, which if I mathed correctly would bring us to the 54 tiles we need. PLUS we have the Mallice tile which exists off the main board.
Right now, we have one 4/0 planet in our custom tiles (Daemon), so I thought I'd add another 4/0 planet tile, and then two 3 planet tiles (keeping in mind that I'd be balancing the number of planet traits as well as balancing the total resources/influence to keep around the same ratio as was previously in the game).
The reason for the first (addition of a 4/0) is because right now any time someone gets the action card that allows them to exhaust someone's planet in order to gain the resources from that planet always gets used against Daemon. A second planet, I think, would help balance that.
The reason for the second and third is cause I thought it'd be fun to have a couple of 3-planet tiles on the board.
If I add that many planets, though, I think I would have to modify the objectives where you have to own X amount of planets with the same planetary trait to add 1 more for the 1VP objectives and 2 more for the 2VP objectives, because altogether including the tiles we've already custom made, we'd be adding about 5 of each planet trait to the overall game board.
This post has been edited by Blend: 01 October 2019 - 07:27 PM