Malazan Empire: TI IV ALPHA Chat - Malazan Empire

Jump to content

  • 43 Pages +
  • « First
  • 8
  • 9
  • 10
  • 11
  • 12
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

TI IV ALPHA Chat

#181 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 05 July 2019 - 09:03 AM

View PostHugin & Munin, on 05 July 2019 - 06:08 AM, said:

View PostItwæs Nom, on 03 July 2019 - 08:39 PM, said:

Which is the strategy card we're not playing with?



View Posttwelve, on 03 July 2019 - 08:41 PM, said:

View PostItwæs Nom, on 03 July 2019 - 08:39 PM, said:

Which is the strategy card we're not playing with?

Logistics is now called warfare and warfare is not used.



Huh? I'm using the standard game cards. I think. Got them from D'rek....


So you're planning on using all the cards? Twelve picked Warfare hoping to remove a token and move his War Sun another hex.
Apt is the only one who reads this. Apt is nice.
0

#182 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 05 July 2019 - 12:15 PM

View PostTattersail_, on 05 July 2019 - 09:03 AM, said:

View PostHugin & Munin, on 05 July 2019 - 06:08 AM, said:

View PostItwæs Nom, on 03 July 2019 - 08:39 PM, said:

Which is the strategy card we're not playing with?



View Posttwelve, on 03 July 2019 - 08:41 PM, said:

View PostItwæs Nom, on 03 July 2019 - 08:39 PM, said:

Which is the strategy card we're not playing with?

Logistics is now called warfare and warfare is not used.



Huh? I'm using the standard game cards. I think. Got them from D'rek....


So you're planning on using all the cards? Twelve picked Warfare hoping to remove a token and move his War Sun another hex.


We are using the same cards in this game as in the other game, I believe they are all on the map file, no?
0

#183 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 05 July 2019 - 12:20 PM

View PostGalactic Council, on 24 June 2019 - 06:15 PM, said:



6 player game, 8 standard strategy cards, 11 points, and for the fun of it, we'll use the Rich_Early Bird map from here! Look under the spoiler tags for a high resolution image of the map.


Apt is the only one who reads this. Apt is nice.
0

#184 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 05 July 2019 - 12:22 PM

I accidentally deleted your last post Tatts. Didnt have this power before so wasnt paying attention and accidentally hit delete instead of reply. Sorry!

You were right, 8 standard strategy cards, warfare now has primary ability to remove a token, secondary is to produce in home system.
0

#185 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 05 July 2019 - 02:09 PM

View PostGalactic Council, on 05 July 2019 - 12:15 PM, said:

View PostTattersail_, on 05 July 2019 - 09:03 AM, said:

View PostHugin & Munin, on 05 July 2019 - 06:08 AM, said:

View PostItwæs Nom, on 03 July 2019 - 08:39 PM, said:

Which is the strategy card we're not playing with?



View Posttwelve, on 03 July 2019 - 08:41 PM, said:

View PostItwæs Nom, on 03 July 2019 - 08:39 PM, said:

Which is the strategy card we're not playing with?

Logistics is now called warfare and warfare is not used.



Huh? I'm using the standard game cards. I think. Got them from D'rek....


So you're planning on using all the cards? Twelve picked Warfare hoping to remove a token and move his War Sun another hex.


We are using the same cards in this game as in the other game, I believe they are all on the map file, no?

What? Why? The only reason we had the extra cards was because we customized one so exert one had a strategy card. If that's the case I pick Logistics instead.
I don't know what I'm doing but it sounds good.
0

#186 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 05 July 2019 - 02:10 PM

View PostGalactic Council, on 05 July 2019 - 12:22 PM, said:

I accidentally deleted your last post Tatts. Didnt have this power before so wasnt paying attention and accidentally hit delete instead of reply. Sorry!

You were right, 8 standard strategy cards, warfare now has primary ability to remove a token, secondary is to produce in home system.

Okay phew. Was really worried.
I don't know what I'm doing but it sounds good.
0

#187 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 05 July 2019 - 04:59 PM

Sorry about the delay in posting my action, I didn't realize it was my turn until just now!
0

#188 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 05 July 2019 - 05:13 PM

View PostHugin & Munin, on 05 July 2019 - 05:11 PM, said:

Round 1, turn 2 blah blah

Do all y’all want custodian markers between turns? (Answer in chatty)


I think this will just further delay the game unnecessarily. I think as long as we have a Custodians post between each phase, that should be enough imho.
0

#189 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 05 July 2019 - 05:24 PM

View PostGalactic Council, on 05 July 2019 - 05:13 PM, said:

View PostHugin & Munin, on 05 July 2019 - 05:11 PM, said:

Round 1, turn 2 blah blah

Do all y’all want custodian markers between turns? (Answer in chatty)


I think this will just further delay the game unnecessarily. I think as long as we have a Custodians post between each phase, that should be enough imho.

I don't have a pressing need for it but it's a nice touch.
I don't know what I'm doing but it sounds good.
0

#190 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,675
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 05 July 2019 - 05:34 PM

View Posttwelve, on 05 July 2019 - 05:24 PM, said:

View PostGalactic Council, on 05 July 2019 - 05:13 PM, said:

View PostHugin & Munin, on 05 July 2019 - 05:11 PM, said:

Round 1, turn 2 blah blah

Do all y’all want custodian markers between turns? (Answer in chatty)


I think this will just further delay the game unnecessarily. I think as long as we have a Custodians post between each phase, that should be enough imho.

I don't have a pressing need for it but it's a nice touch.

As Twelve says. Maybe just do one with each map update, so we know which point in time is captured in the OP?
Everyone is entitled to his own wrong opinion. - Lizrad
1

#191 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 05 July 2019 - 05:36 PM

View PostTapper, on 05 July 2019 - 05:34 PM, said:

View Posttwelve, on 05 July 2019 - 05:24 PM, said:

View PostGalactic Council, on 05 July 2019 - 05:13 PM, said:

View PostHugin & Munin, on 05 July 2019 - 05:11 PM, said:

Round 1, turn 2 blah blah

Do all y’all want custodian markers between turns? (Answer in chatty)


I think this will just further delay the game unnecessarily. I think as long as we have a Custodians post between each phase, that should be enough imho.

I don't have a pressing need for it but it's a nice touch.

As Twelve says. Maybe just do one with each map update, so we know which point in time is captured in the OP?


Excellent suggestion Tapper.
0

#192 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 05 July 2019 - 05:39 PM

View PostHugin & Munin, on 05 July 2019 - 05:36 PM, said:

View PostTapper, on 05 July 2019 - 05:34 PM, said:

View Posttwelve, on 05 July 2019 - 05:24 PM, said:

View PostGalactic Council, on 05 July 2019 - 05:13 PM, said:

View PostHugin & Munin, on 05 July 2019 - 05:11 PM, said:

Round 1, turn 2 blah blah

Do all y’all want custodian markers between turns? (Answer in chatty)


I think this will just further delay the game unnecessarily. I think as long as we have a Custodians post between each phase, that should be enough imho.

I don't have a pressing need for it but it's a nice touch.

As Twelve says. Maybe just do one with each map update, so we know which point in time is captured in the OP?


Excellent suggestion Tapper.


Yeah, I like that too, might start doing that in the Game Thread instead of the Chat Thread for game 4B.
0

#193 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 05 July 2019 - 05:53 PM

Hey Drek - anything I can offer for the speaker token? I have 4 commodities to your 3. I'd be willing to offer a 4:3 plus my racial PN in exchange for the Speaker token. I'll be moving my destroyer to the wormhole on my next turn so we will be neighbours once you take either Arnor/Lor or Quann. Thoughts?
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#194 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 05 July 2019 - 06:03 PM

View PostBlend, on 05 July 2019 - 05:53 PM, said:

Hey Drek - anything I can offer for the speaker token? I have 4 commodities to your 3. I'd be willing to offer a 4:3 plus my racial PN in exchange for the Speaker token. I'll be moving my destroyer to the wormhole on my next turn so we will be neighbours once you take either Arnor/Lor or Quann. Thoughts?


As much as I'd love to take you up on your offer, Tatts has the POLITICS card not me :headbang:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#195 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 05 July 2019 - 06:03 PM

Also, Tatts can't make the Speaker the Speaker again

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#196 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 05 July 2019 - 06:09 PM

View PostD, on 05 July 2019 - 06:03 PM, said:

Also, Tatts can't make the Speaker the Speaker again


Well shit, I saw L1Z1X and thought of you because that's what you played in the last game I modded.

Hmmm... Gonna have to see whether or not I can make it happen with Tatts.

Tatts - would you be willing to make me speaker for a similar deal if I can manage to get myself into a neighbouring system?
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#197 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 05 July 2019 - 06:12 PM

View PostD, on 05 July 2019 - 06:03 PM, said:

Also, Tatts can't make the Speaker the Speaker again

It's back around to you if I'm not mistaken.
I don't know what I'm doing but it sounds good.
0

#198 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 05 July 2019 - 06:13 PM

View PostBlend, on 05 July 2019 - 06:09 PM, said:

View PostD, on 05 July 2019 - 06:03 PM, said:

Also, Tatts can't make the Speaker the Speaker again


Well shit, I saw L1Z1X and thought of you because that's what you played in the last game I modded.

Hmmm... Gonna have to see whether or not I can make it happen with Tatts.

Tatts - would you be willing to make me speaker for a similar deal if I can manage to get myself into a neighbouring system?

You are already the speaker. You can't be made the speaker again.
I don't know what I'm doing but it sounds good.
0

#199 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 05 July 2019 - 06:14 PM

View PostBlend, on 05 July 2019 - 06:09 PM, said:

View PostD, on 05 July 2019 - 06:03 PM, said:

Also, Tatts can't make the Speaker the Speaker again


Well shit, I saw L1Z1X and thought of you because that's what you played in the last game I modded.

Hmmm... Gonna have to see whether or not I can make it happen with Tatts.

Tatts - would you be willing to make me speaker for a similar deal if I can manage to get myself into a neighbouring system?


@Tatts - I could get a destroyer to either Mellon/Zohbat, the blank hex south of it, or Quce'en/Rarron. The latter already borders you.

I'd be willing to offer a 3:2 commodities swap plus my racial PN if you'd be willing to make me speaker.

This post has been edited by Blend: 05 July 2019 - 06:14 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#200 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 05 July 2019 - 06:17 PM

Blend, on 05 July 2019 - 06:02 PM, said:

Hugin & Munin, on 05 July 2019 - 06:00 PM, said:

D'rek >> Tatts >> Twelve >> Nom >> Tapper >> Blend

Whomever gets Speaker starts the list. Just as in previous games.


Okay, cool, that's what I thought! In previous games (except the first) that didn't necessarily line up with the table order, whereas in this one it does! :headbang:


Damn. It does line up. How the fuck did that happen?? Makes things easier.
0

Share this topic:


  • 43 Pages +
  • « First
  • 8
  • 9
  • 10
  • 11
  • 12
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

32 User(s) are reading this topic
0 members, 32 guests, 0 anonymous users