Malazan Empire: Sekiro - Shadows Die Twice - Malazan Empire

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Sekiro - Shadows Die Twice

#21 User is offline   BfuckinK 

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Posted 22 March 2019 - 02:17 PM

View PostTraveller, on 22 March 2019 - 09:57 AM, said:

View PostMorgoth, on 22 March 2019 - 08:30 AM, said:

Hopefully I can get some of this going tonight.


Seconded. Just got to get work out of the way.


Extremely tempted to go get myself. My boy absolutely loved watching when I was really doggin through DS so Iím sure he will be more then happy once he gets here if I do.

Also he gets a kick out of it when I get mad at games and string mumble ďyoucocksuckingmotherfuckerpieceofshitfuckyou!Ē

This post has been edited by Briar King: 22 March 2019 - 02:19 PM

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#22 User is online   Aptorian 

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Posted 22 March 2019 - 02:47 PM

I dread what kind of creature you're raising, BK.
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#23 User is offline   Traveller 

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Posted 23 March 2019 - 07:04 AM

Beautiful game so far.

I've only really done the intro, but it's a lot more beginner-friendly than previous soulsborne games. It lets you pause, and there's a sort of undead guy that lets you practice attacks and defence with to get timings right.

Which is absolutely essential in this game. The parry move from Souls is now a major aspect - instead of Stamina, we have Posture, with its own bar. Keep hitting or countering to break posture, then you get a chance to one-hit kill. It feels really different from the old slash and block, with balance and timing being key.

Not so much whittling down health, as knocking out of balance, and then finishing. So the tougher bad guys I've met have more than one health bar; you have to do two killing moves on them. And this is just the intro.

I just spent some time in the first area getting the timing right, as I was waiting too late to block and getting hit, and once you're hit you lose Posture and are open to a death blow (you can roll out of the way to regain it.) The window for the parry is actually bigger than in Souls but you have to do it earlier. Anyway, its kind of vital.

From what I've been doing though, you can outright avoid enemies with stealth. You can take to the rooftops, kill from above, then hook-shot back up and hide. You can ledge hang, hide in grass, and creep past dogs and guards. And you can't grind souls for power, as there aren't any, so you dont feel obliged to kill everyone to level up. So I've been practising the hit and run. It's all so smooth.. and the scenery is amazing. DS and Bloodborne look good but it's all grim stuff. This landscape is something else.

It's so odd to have an actual character that talks and interacts, and a full story instead of the broken hidden lore of Souls. Got the kids all day today but looking forward to playing again later.

This post has been edited by Traveller: 23 March 2019 - 07:13 AM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#24 User is offline   Silencer 

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Posted 23 March 2019 - 07:20 AM

View PostTraveller, on 23 March 2019 - 07:04 AM, said:

Beautiful game so far.

I've only really done the intro, but it's a lot more beginner-friendly than previous soulsborne games. It lets you pause, and there's a sort of undead guy that lets you practice attacks and defence with to get timings right.

Which is absolutely essential in this game. The parry move from Souls is now a major aspect - instead of Stamina, we have Posture, with its own bar. Keep hitting or countering to break posture, then you get a chance to one-hit kill. It feels really different from the old slash and block, with balance and timing being key.

Not so much whittling down health, as knocking out of balance, and then finishing. So the tougher bad guys I've met have more than one health bar; you have to do two killing moves on them. And this is just the intro.

I just spent some time in the first area getting the timing right, as I was waiting too late to block and getting hit, and once you're hit you lose Posture and are open to a death blow (you can roll out of the way to regain it.) The window for the parry is actually bigger than in Souls but you have to do it earlier. Anyway, its kind of vital.

From what I've been doing though, you can outright avoid enemies with stealth. You can take to the rooftops, kill from above, then hook-shot back up and hide. You can ledge hang, hide in grass, and creep past dogs and guards. And you can't grind souls for power, as there aren't any, so you dont feel obliged to kill everyone to level up. So I've been practising the hit and run. It's all so smooth.. and the scenery is amazing. DS and Bloodborne look good but it's all grim stuff. This landscape is something else.

It's so odd to have an actual character that talks and interacts, and a full story instead of the broken hidden lore of Souls. Got the kids all day today but looking forward to playing again later.


Dammit, Trav, I'm trying not to impulse buy this!
I mean, I love me some Souls games and this is right up my alley (though I still have more Nioh to play, which did a great job of being similar-yet-different to the Souls games and set in Japan) but I don't usually rush out to buy them. But everything you just wrote makes me want this RIGHT NOW. XD
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<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.



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#25 User is online   Aptorian 

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Posted 23 March 2019 - 08:00 AM

If you can't grind souls then how does levelling up work? You don't get xp from enemies? Does it use quest xp or what?
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Posted 23 March 2019 - 08:22 AM

It's a complete overhaul. I'm only just getting to grips with it. You keep your sword, Kusabimaru, throughout the game. So no weapon levelling. Your prosthetic arm can hold 3 upgrades at a time - Mine currently has the grapple and a shuriken thrower. This is what you alter to deal with different enemies.

You don't level up and add souls to stats or anything. From what I can see, when you defeat certain bosses, you gain Battle Memories, which you take to an idol (bonfire) to gain strength. I think this is why people are saying it's upped the difficulty.

I'm assuming bosses and the different enemies are beaten solely through which tools you use and the technique you use rather than how much you poured into strength or dex or whatever.

There's also a skill tree I haven't dabbled in yet as it's too early - but these can either add to your Shinobi skills, or your weapon arm.

I also haven't messed with the resurrection thing. When you die, you can either go back to your last idol or choose to come back to life. There's a cost though - the more you use this, some sort of decay begins to enter the world, resulting in NPCs getting sick. This hasn't been explained in game yet as I'm not that far but I'll get back on that.

This post has been edited by Traveller: 23 March 2019 - 08:29 AM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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Posted 23 March 2019 - 08:51 AM

What do you use to upgrade the skill tree if there's no souls?

Do you find items? Like a Metroidvania?
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Posted 23 March 2019 - 09:07 AM

You gain skill points by gaining experience from defeating enemies. You lose half of your experience when you die, but once you fill the bar and gain a skill point you get to keep it. Then you can go to the skill tree.

Also, just realised... no multiplayer help, so if there's a tricky boss - no summoning option.

This post has been edited by Traveller: 23 March 2019 - 09:12 AM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#29 User is online   Aptorian 

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Posted 23 March 2019 - 09:49 AM

Hmm. That actually sounds more lenient than the souls games.
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#30 User is offline   Morgoth 

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Posted 23 March 2019 - 09:50 AM

This game is very different. Kind of like Bloodborne, but also not at all.
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#31 User is offline   Traveller 

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Posted 23 March 2019 - 10:10 AM

It definitely encourages pressing an attack like Bloodborne - if you step back their posture bar refills.
So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#32 User is offline   BfuckinK 

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Posted 23 March 2019 - 08:54 PM

Bought.

Xbox
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Posted 23 March 2019 - 10:53 PM

Fucking beautiful...
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#34 User is offline   BfuckinK 

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Posted 23 March 2019 - 11:48 PM

Combat so far is as smooth as my shaved ass. Quite excited to get into this next bit after intro. My son as I knew loves this so far and ofcourse I have entertained him greatly by my potty mouth. Locked onto a guy on the other side of a door and when I stepped out to get him to come towards me I said ďfuck your mother.Ē Much joy from the offspring afterwards. Iím a horrible parent.
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Posted 24 March 2019 - 12:33 AM

I just met my first mini boss. He has a grab that one-shot kills - and after dying 3 times I find out that the more I die, the more npcs are getting a terminal cough called dragon rot. The girl at the temple seems to think there's a cure somewhere though.

Took out the camp just before it using stealth, finding secret paths and creeping about, often ending up behind enemies that were lying in wait.

Also ventured into the past to get an upgrade - bit like the Painted World I guess. Creeping and hook-shotting through the streets is so smooth. I really like the way that when you drop from a height, you never make a sound.

BK don't forget to return to the practice guy at the temple when you learn new moves, he adds them to the training.

This post has been edited by Traveller: 24 March 2019 - 12:51 AM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#36 User is offline   BfuckinK 

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Posted 24 March 2019 - 12:52 AM

Will do. Did you tweak your combat controls from right top to the trigger or just go with it? At first I put it on trigger but Iím now trying out the default button.

Idk yet if Iím more impressed with Horizon visuals or this. This 4K on Xbox is stunning but according to the vids Iíve watched it looks better on Pro but since I donít have that I decided to try and expand my Xbox library.
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Posted 24 March 2019 - 01:44 AM

View PostTraveller, on 24 March 2019 - 12:33 AM, said:

I just met my first mini boss. He has a grab that one-shot kills - and after dying 3 times I find out that the more I die, the more npcs are getting a terminal cough called dragon rot. The girl at the temple seems to think there's a cure somewhere though.

Took out the camp just before it using stealth, finding secret paths and creeping about, often ending up behind enemies that were lying in wait.

Also ventured into the past to get an upgrade - bit like the Painted World I guess. Creeping and hook-shotting through the streets is so smooth. I really like the way that when you drop from a height, you never make a sound.

BK don't forget to return to the practice guy at the temple when you learn new moves, he adds them to the training.


I also caved and just got up to the Chained Ogre. Haven't actually manged to beat him yet but that grab is the only attack you actually need to dodge. The rest is blockable. Also, make sure you use your grapple to get out of the fight every now and then. Great for a breather and to use healing items.
This game plays very differently to Soulsborne, in the tactics sense. Emphasis on blocking/parrying and attacking instead of just dodging, no stamina so dodge is unlimited, and you're encouraged to avoid fights by being a goddamn ninja. Oh and an actual jump, lol. It's pretty neat so far and it definitely feels more like Nioh than the previous Souls titles, imo. Especially with no ability to recover your lost XP on death. Clearly the point of this one is NOT to die, given the whole Dragonrot thing and whatnot. It's so nice to have a decent ninja game though. Stealth and backstabs and gadgets and such nice combat mechanics.
No regrets.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.



"For the record, I'm pretty sure my mind was shouting 'CLICHESTORM' over and over again during the opening of Skyrim...just putting that out there.." - Me.


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#38 User is offline   BfuckinK 

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Posted 24 March 2019 - 03:28 AM

Getting spanked by a General guy by a trebuchet after 3 dogs. Canít get the 1st deathblow let alone the 2nd lol. I have just chosen death 4 times in a row cause I donít really know whatís going on yet between the 2 options but Iíd think I need to be closer to defeating him before I choose other option? I just woke back up at temple on this latest death and now ole dude has dragon rot which idk what that really is even after txt.
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Posted 24 March 2019 - 03:55 AM

View PostBriar King, on 24 March 2019 - 03:28 AM, said:

Getting spanked by a General guy by a trebuchet after 3 dogs. Canít get the 1st deathblow let alone the 2nd lol. I have just chosen death 4 times in a row cause I donít really know whatís going on yet between the 2 options but Iíd think I need to be closer to defeating him before I choose other option? I just woke back up at temple on this latest death and now ole dude has dragon rot which idk what that really is even after txt.


It's a consequence for dying too much. Not sure what the long term effect is though. The more you die the more people around you get the rot and the worse it gets.

As for the General you are stuck on.

Don't go right at him go up and around to the left. There is a gate behind him you can get to. Make your first attack a jump down and you will get a free deathblow. Then follow up with regular fighting.
Remember to attack him quickly when he starts glowing white because he will restore posture otherwise.
Keep your distance and the unblockable attacks won't be an issue. Your best bet for wearing down his posture is attacking as he has way more of it than you.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.



"For the record, I'm pretty sure my mind was shouting 'CLICHESTORM' over and over again during the opening of Skyrim...just putting that out there.." - Me.


~Nothing is true. Everything is permitted.~
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#40 User is offline   BfuckinK 

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Posted 24 March 2019 - 06:01 AM

Solid advice. Got by in one go. Area directly after that gets pretty hot. Lot of motherfuckers in there. Slow dude with a big fucking hammer creeping towards me while I say ďoh shit! Oh shit!Ē Getting shot at and trying to stab 5 or 6 jackoffs one after the other till I have to Spider-Man it out of there and go back to glowing thingy to rest cause my Ambien is kicking in and fucking my coordination up. This game is much friendlier to me then SoulsBourne
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