Secondaries: none
Exhaust Transit Diodes: move 1 each infantry from Muaat, Xxehan, Everra, Mordai to Torkan
Tactical Action:
Activate Arc/Wren
Move carrier, fighter, dread, 5 infantry (leave 1 on Torkan)
Attack fighters
Assimilate Non-Euclidean Shielding on Assimilator Y
Space Combat:
Anti-Fighter Barrage:
1 Letnev Destroyer [10, 1] (1 hit)
Nekro Fighter destroyed.
Turn 1:
Nekro:
1 Dreadnought II [10] (1 hit)
1 Advanced Carrier II [10] (1 hit)
Letnev:
1 Destroyer [9] (1 hit)
3 Fighters {6, 2, 6] (no hits)
2 Letnev Fighters destroyed. Nekro assimilates Non-Euclidian Shielding technology (replaces Quantum Datahub Node).
1 Nekro Dreadnought sustains damage.
Turn 2:
Nekro:
1 Dreadnought II [2] (no hits)
1 Advanced Carrier II [5] (no hits)
Letnev:
1 Destroyer [6] (no hits)
1 Fighter [9] (1 hit)
1 Nekro Advanced Carrier II sustains damage.
Letnev plays:
Quote
BH | Direct Hit | Play during space combat | After another player's ship uses Sustain Damage to cancel a hit produced by your units: Destroy that ship.
Nekro Advanced Carrier II destroyed. 4 Nekro Infantry destroyed.
Nekro Dreadnought II repaired (Duranium Armor).
Turn 3:
Nekro:
1 Dreadnought II [2] (no hits)
Letnev:
1 Destroyer [2] (no hits)
1 Fighter [5] (no hits)
Turn 4:
Nekro:
1 Dreadnought II [8] (1 hit)
Letnev:
1 Destroyer [6] (no hits)
1 Fighter [3] (no hits)
1 Letnev Fighter destroyed.
Turn 5:
Nekro:
1 Dreadnought II [3] (no hits)
Letnev:
1 Destroyer [2] (no hits)
Turn 6:
Nekro:
1 Dreadnought II [7] (1 hit)
Letnev:
1 Destroyer [6] (no hits)
Letnev Destroyer destroyed. Nekro wins space combat.
Bombard Wren Terra
Invade both planets; if bombardment kills an infantry on Wren then 3 infantry to Arc Prime and 2 infantry to Wren, otherwise 2 infantry to Arc Prime and 3 to Wren Terra
Assimilate Fleet Logistics first planetary battle won; assimilate Plasma Scoring second won.
Nekro invades Arc Prime with 1 Infantry.
Ground Combat:
Turn 1:
Nekro:
1 Infantry [3] (no hits)
Nekro plays:
Quote
AZ | Fire Team | Play during ground combat | Reroll any number of your ground combat dice
1 Infantry rerolls [10] (1 hit)
Letnev:
1 Infantry [8] (1 hit)
Letnev Infantry destroyed. Nekro assimilates Fleet Logistics technology. Nekro Infantry destroyed. Ground Combat ends in a draw. Letnev retains control of Arc Prime.
Pray that the homeworld agenda falls.
����
CURRENT STATUS
Victory Points: 7 {3x PO, 3x SO, 1 Arborec SftT, }
Strategy Card: POLITICS
Command Pool: 0T | 3F | 1S
Goods: 1/3 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Nekro,,
1 Letnev, , 1 Jol-Nar, 1 Arborec,
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+
Mordai II (4/0]
+ Everra (3/1)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)
+
Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
Technologies:
+
Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+
Neural Motivator -
During the status phase, draw 2 action cards instead of 1.
+
Hyper Metabolism -
Gain 3 command tokens (instead of 2) during status phase.
+
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
Fleet Logistics -
During each of your turns of the action phase, you may perform 2 actions instead of 1
+
Sarween Tools -
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+
Duranium Armor -
During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+
Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Cruiser 2
+ War Sun
- Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y -
Non-Euclidean Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
Other:
Letnev Ceasefire, Arborec SftT, Jol-Nar racial
This post has been edited by Galactic Council: 18 June 2019 - 08:46 AM
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