Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#1 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:20 PM

Current Game Status:

Round 7, Status Phase




Current Points:

Imperial Historian = 12 (6 PO, 2 SftT, 3 SO)

Macaw = 9 (4 PO, 3 SO, 1 SftT)

Morgoth = 8 (5 PO, 1 SO, 1 SftT, 1 Imperial)

Tapper = 8 (4 PO, 1 SO, 1 SftT, 1 Imperial Rider)

D'rek = 7 (3 PO, 2 SO, 1 Custodians token)

Tattersail = 5 (3 PO, 2 SO)

Twelve = 5 (4 PO, 1 SftT)

Itwaes Nom = 4 (2 PO, 1 SO, 1 SftT)

Blend = 3 (2 PO, 1 SO)




Latest Game Map:
Spoiler






Current Laws:

Core Mining: The resource value of Vefut II is increased by 2 (now 4/2).

Minister of Sciences: Tattersail (Sol) is the Minister of Sciences - When the owner of this card resolves the primary or secondary ability of the Technology Strategy card, they do not need to spend resources.

Minister of Policy: Morgoth (Letnev) is the Minister of Policy - Draw an extra action card during the status phase. Law repealed.

Shard of the Throne: Morgoth (Letnev) is the holder of the Shard of the Throne - This is worth 1VP. If a player wins a combat against the holder of this card, they gain the card. Law repealed.

Research Team: Warfare: Sakulag gains a red tech specialty.

Demilitarized Zone: No units can land, be produced, or placed on Quann.




Public Objectives:


Stage 1
Found Research Outposts - Status Phase - Control 3 planets that have technology specialties - 1VP
(Fulfilled by: IH, Blend , Twelve, Macaw, Morgoth )

Erect a Monument - Status Phase - Spend 8 resources - 1VP
(Fulfilled by: Blend, IH, Macaw, Morgoth, Tapper , Tattersail, Twelve, Itwaes Nom)

Lead from the Front - Status Phase - Spend a total of 3 tokens from your tactic and/or strategy pools - 1VP
(Fulfilled by: Morgoth, Tapper, Imperial Historian )

Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
(Fulfilled by: Tattersail, Morgoth, IH, D'rek , Macaw, Twelve, Itwaes Nom )


Sway the Council -- 1VP -- Status Phase -- Spend 8 influence.
(Fulfilled by: Tapper, D'rek, Morgoth, Imperial Historian, Tattersail, Twelve)

Stage 2
Centralize Galactic Trade -- 2VP -- Status Phase -- Spend 10 trade goods.
(Fulfilled by: Imperial Historian, D'rek, Tapper )

Subdue the Galaxy -- 2VP -- Status Phase -- Control 11 planets in non-home systems.
{Fulfilled by: )

Master the Sciences -- 2VP -- Status Phase -- Own 2 technologies in each of 4 colors.
(Fulfilled by: Macaw )

Incentive Program additional public objective:
Form Galactic Brain Trust -- 2VP -- Status Phase -- Control 5 planets that have technology specialties.
(Fulfilled by: )

This post has been edited by Galactic Council: 24 June 2019 - 12:57 PM

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#2 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:20 PM

Latest Player Sheets:


Blend:
Spoiler


D'rek:
Spoiler



Imperial Historian:
Spoiler



Itwaes Nom:
Spoiler



Macaw:
Spoiler


Morgoth:
Spoiler


Tapper:
Spoiler


Tattersail:
Spoiler


Twelve:
Spoiler

This post has been edited by Galactic Council: 17 May 2019 - 02:04 PM

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#3 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:21 PM

Attached File  Custodians.png (103.75K)
Number of downloads: 0





ROUND 1






Strategy Phase






Twelve is the Speaker.


Turn order is: Twelve --> Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom --> Morgoth --> IH

This post has been edited by Galactic Council: 29 January 2019 - 04:54 PM

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#4 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:21 PM

Attached File  Winnu.png (141.59K)
Number of downloads: 0




The Winnu choose the LOGISTICS strategy.





CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)

Technologies:+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:

This post has been edited by Galactic Council: 29 January 2019 - 11:06 PM

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#5 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:21 PM

Attached File  Muaat.png (148.71K)
Number of downloads: 0




The Embers of Muaat select the TRADE strategy.





CURRENT STAUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.


Other:

This post has been edited by Galactic Council: 29 January 2019 - 11:14 PM

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#6 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:21 PM

Attached File  Sol.png (154.04K)
Number of downloads: 0




The Federation of Sol select the POLITICS strategy.





CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICSCommand Pools: 3T | 3F | 2SGoods: 0/4 C | 0 TGAction Cards: 0Promissory Notes: 5 SolSecret Objectives: 0 fulfilled | 1 unfulfilled
Planets:+Jord (4/2)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Other:

This post has been edited by Galactic Council: 29 January 2019 - 11:23 PM

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#7 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:21 PM

Attached File  Jolnar.png (160.51K)
Number of downloads: 0




The Universities of Jol-Nar choose the LEADERSHIP strategy.





CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.


Other:

This post has been edited by Galactic Council: 29 January 2019 - 11:43 PM

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#8 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:21 PM

Attached File  Nekro.png (132.3K)
Number of downloads: 0



The Nekro Virus choose the TECHNOLOGY strategy.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:

This post has been edited by Galactic Council: 29 January 2019 - 11:57 PM

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#9 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:22 PM

Attached File  Hacan.png (154.41K)
Number of downloads: 0


The Emirates of Hacan choose the CONSTRUCTION strategy.



CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 3T | 3F | 2S
Goods: 0/6 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:

This post has been edited by Galactic Council: 30 January 2019 - 12:09 AM

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#10 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:22 PM

Attached File  Arborec.png (142.51K)
Number of downloads: 1


The Arborec choose the DIPLOMACY strategy.



CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:

This post has been edited by Galactic Council: 30 January 2019 - 12:14 AM

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#11 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:22 PM

Attached File  Letnev.png (135.15K)
Number of downloads: 0


The Barony of Letnev choose the IMPERIAL strategy.



CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 3T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:

This post has been edited by Galactic Council: 30 January 2019 - 12:19 AM

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#12 User is offline   Galactic Council 

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Posted 29 January 2019 - 03:22 PM

Attached File  Mentak.png (156.56K)
Number of downloads: 0


The Mentak Coalition choose the WARFARE strategy.



CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 3T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:

This post has been edited by Galactic Council: 30 January 2019 - 12:23 AM

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#13 User is offline   Galactic Council 

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Posted 30 January 2019 - 12:15 AM

Attached File  Custodians.png (103.75K)
Number of downloads: 0




ROUND 1 - ACTION PHASE



Turn order:

D'rek --> Nom --> Tatts --> Tapper --> Blend --> IH --> Macaw --> Twelve --> Morgoth

This post has been edited by Galactic Council: 30 January 2019 - 10:35 AM

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#14 User is offline   D'rek 

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Posted 30 January 2019 - 02:00 PM

Attached File  Jolnar.png (160.51K)
Number of downloads: 0




Tactical Action

>> Activate Zej Rajja

>> Move: 1 dreadnought {1 infantry, from Nar}

>> No combat. Establish control.

>> No production




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.


Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#15 User is offline   Itwęs Nom 

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Posted 30 January 2019 - 03:24 PM

Attached File  Arborec.png (142.51K)
Number of downloads: 1



Tactical action: Activate Mellon-Zohbat

Move in carrier with 2 gf

Land 1 gf on each planet



CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:

This post has been edited by Itwęs Nom: 30 January 2019 - 03:28 PM

All things fall from kings to rose petals
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#16 User is offline   Tattersail_ 

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Posted 30 January 2019 - 03:30 PM

Attached File  Sol.png (154.04K)
Number of downloads: 0


Play Politics - Give Speaker token to Blend. Receive 2 action Cards. Look at top 2 Agendas.

CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICSCommand Pools: 3T | 3F | 2SGoods: 0/4 C | 0 TGAction Cards: 2Promissory Notes: 5 SolSecret Objectives: 0 fulfilled | 1 unfulfilled
Planets:+Jord (4/2)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Other:

This post has been edited by Tattersail_: 30 January 2019 - 03:30 PM

Apt is the only one who reads this. Apt is nice.
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#17 User is offline   Tapper 

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Posted 30 January 2019 - 06:49 PM

Attached File  Hacan.png (154.41K)
Number of downloads: 0


Activate Daemon.
Move 1 Carrier, 2 infantry (both from the planet with the dock) to Daemon.

Invade with both infantry.
Establish control.
[/b]




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 2S
Goods: 0/6 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:
Everyone is entitled to his own wrong opinion. - Lizrad
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#18 User is offline   Blend 

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Posted 30 January 2019 - 10:05 PM

Attached File  Muaat.png (148.71K)
Number of downloads: 0




Activate Dal Bootha/Xxehan.
Move War Sun, 2 Fighters, 4 Infantry from HW.
Invade with 2 infantry on each.




CURRENT STAUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes:5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

This post has been edited by Blend: 31 January 2019 - 03:39 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#19 User is offline   Imperial Historian 

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Posted 30 January 2019 - 10:53 PM

Attached File  Mentak.png (156.56K)
Number of downloads: 0



Activate StarPoint/New Albion, move carrier, two infantry, two fighters, invade both planets 1 on each



CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:
Unit card
Spoiler

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#20 User is offline   Gnaw 

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Posted 30 January 2019 - 11:27 PM

Posted Image

Secondaries:
politics:
draw 2 AC -1CT



Strategic Action: Play technology for 3CT All strategic


CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 3F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:

This post has been edited by Gnaw: 31 January 2019 - 08:09 AM

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