Silencer, on 11 July 2020 - 01:50 PM, said:
Lost my first character to a werewolf encounter and a string of natural 20s (publicly rolled) by our GM last weekend.
One of our party was scouting out behind us because we'd picked something up but weren't sure what it was. Natural 1 on her stealth roll. Spotted, bola'd. Called for help, and our team immediately rushed towards her approximate position. I had Expeditious Retreat so cast that and made excellent time. Found her fighting two werewolves (thankfully she managed to get out of the bola that had hit her or else things might have gone very differently), but as she can fly that left me the only target in reach of the creatures. Flanked pretty quickly, I managed to hold my own for a round or two, did some decent damage thanks to a recently acquired magical weapon, but then the crits started. Went down once, got brought up immediately by the other player. The two other members of our party showed up, but I went down again at the top of the turn order and took free hits due to being unconscious, putting me on 2 failed death saves. My turn next, failed the death save roll.
Party made it out, after brutally taking out their rage on the werewolves (who didn't have much left to go), but no way to revive me.
Honestly I think my GM took it harder than I did, but still sucked to lose a character.
Loosing a character sucks man. Also getting critted ouch... no healers in the party i take it?
On my end... I almost got my character killed off the other week and i woulda been fine with it. We were fighting a giant interdimensional clam. One of the party members got hit and failed a check... and go dragged into a pocket dimension. Said characters twin tied a rope to herself and jumped in after her. The latter character, was my dude GFs. After mulling it over in my head im like fuck it... used both my action and move to jump straight into the clam dimension. It almost worked out as my character being a cleric i have access to banishment. So the plan was to just banish people in turn which would send everyone back to the mortal plane. Almost worked too... cept one player got impatient and killed the clam despite everyone else in the party backing off and saying dont hit it.
We were in a rope trick dimension so ima rationalise the DM pulling his punch because of that... But yeah... Theres scenarios where my character ends up dying because of that and... I woulda been happy with it. Sad yes obviously as this is a character i've spent over a hundred hours rping on discord outside of the weekly session, but woulda made a fine end.
In other news... out of some rping a random idea crept into mind... what if i multiclasses my grave cleric into rogue and become an investigator rogue. Was a passing thought but both the other player and my DM REALLY loved the idea... so many rps happening in the future because of that... and it honestly made total sense. We went through all the rogue archetypes and investigator rogue is actually a wisdom based rogue which... as a cleric is a your highest stat.... what started out as a crazy idea... turned into... this is pretty good. Rogues are perfect for a 1-3 lvl dip. We also just hit lvl 11... and this is honestly the last good time to start multiclassing as a cleric since the only thing i get from now on is one spell slot of a higher tier every 2nd level.
Multiclassing as a rogue, you get one extra proficiency, expertise in two skills, thieves cant, lvl 2 cunning action, lvl 3 your archetype. And DM already told me things like spiritual weapon could proc sneak attack... this is gona be pretty good. (Also i recently found out spiritual weapon allows you to get around the fact that you normally can't cast a bonus action spells and a one action spell in the same turn (excluding cantrips) as once its cast, simply using your Bonus action doesnt count as casting a spell.
This post has been edited by LinearPhilosopher: 12 July 2020 - 10:09 AM