Twilight Imperium (II) - Chatty Thread
#1781
Posted 08 August 2018 - 02:50 PM
Quick announcement: I will be visiting family from this Friday until Sunday the 19th. I've spoken with Gnaw, and he has graciously agreed to do map updates for me during that time. I will be able to continue with the rest of my modding duties (though I will likely be a little bit less available than I currently am), so there should be no major interruption in gameplay!
#1782
Posted 08 August 2018 - 02:54 PM
So right now it is Nom's turn, then Tapper's.
Apt is the only one who reads this. Apt is nice.
#1783
Posted 08 August 2018 - 03:12 PM
IH, I have only just realised while looking at the map that I stopped you from taking that 4 planets PO this round. You really should have accepted my offer.
"I think I've made a terrible error of judgement."
#1784
Posted 08 August 2018 - 05:24 PM
Yeah well you should have been more reasonable. Plus you are strong enough and only going to get stronger another 6tg and you start becoming dangerous.
#1785
Posted 08 August 2018 - 06:10 PM
Tapper back to you
Apt is the only one who reads this. Apt is nice.
#1786
Posted 08 August 2018 - 06:12 PM
Alright, for anyone who has seen the current version of the Silvano fight where I only allowed one of Nom's Infantry to survive when his Cruiser was destroyed, according to the rules, (Section 16.4 of the Rules Reference):
Apologies for the mistake, I am currently rerolling the ground combat with 2 of Nom's infantry vs 1 of Khell's infantry.
Quote
A player’s fighters and ground forces can exceed capacityduring combat. At the end of combat, he must destroy theexcess units.
Apologies for the mistake, I am currently rerolling the ground combat with 2 of Nom's infantry vs 1 of Khell's infantry.
#1787
Posted 08 August 2018 - 06:18 PM
Did you do the ambush rolls for Nom?
I don't know what I'm doing but it sounds good.
#1788
Posted 08 August 2018 - 06:18 PM
Yikes... Plus I forgot Nom's frikkin Ambush ability.... Gah! This game is so complicated! Rerolling space combat.

#1789
Posted 08 August 2018 - 06:19 PM
At the end of (space) combat you check capacity and destroy the excess infantry.
Then you proceed to the Invasion step (and an entirely separate ground combat).
Then you proceed to the Invasion step (and an entirely separate ground combat).
#1790
Posted 08 August 2018 - 06:20 PM
Not sure if those hits(if any) prevent Khell from firing but if it does then Nom might not lose the cruiser after all.
I don't know what I'm doing but it sounds good.
#1791
Posted 08 August 2018 - 06:21 PM
D, on 08 August 2018 - 06:19 PM, said:
At the end of (space) combat you check capacity and destroy the excess infantry.
Then you proceed to the Invasion step (and an entirely separate ground combat).
Then you proceed to the Invasion step (and an entirely separate ground combat).
Really? I figured it would all be considered one combat. Why would they say that Ground Forces also can exceed capacity during combat? For fighters, it makes sense... I guess maybe some race gets to use their GF as fighters?
#1792
Posted 08 August 2018 - 06:21 PM
twelve, on 08 August 2018 - 06:20 PM, said:
Not sure if those hits(if any) prevent Khell from firing but if it does then Nom might not lose the cruiser after all.
They would have destroyed his ships before Khell could shoot if they hit, but neither of them hit, so it didn't change the space combat at all.
#1793
Posted 08 August 2018 - 06:24 PM
Galactic Council, on 08 August 2018 - 06:21 PM, said:
D, on 08 August 2018 - 06:19 PM, said:
At the end of (space) combat you check capacity and destroy the excess infantry.
Then you proceed to the Invasion step (and an entirely separate ground combat).
Then you proceed to the Invasion step (and an entirely separate ground combat).
Really? I figured it would all be considered one combat. Why would they say that Ground Forces also can exceed capacity during combat? For fighters, it makes sense... I guess maybe some race gets to use their GF as fighters?
I've done a bit of research on Board Game Geek and apparently they ARE considered separate combats. So we go back to previous version of combat - aka Khell keeps Silvano.
#1794
Posted 08 August 2018 - 06:26 PM
Alright, pretty sure I've got it all right now.
Sorry about that folks.
Sorry about that folks.
#1795
Posted 08 August 2018 - 08:53 PM
Galactic Council, on 08 August 2018 - 02:20 PM, said:
D, on 08 August 2018 - 01:40 PM, said:
Posts re-ordered to be initiative order. I left the copied ones in quotes so its obvious which were moved. Blend can adjust to whatever he prefers after he sees them.
Thank you D'rek for doing that.
Tapper - apologies, I keep forgetting to ensure that people are playing in proper initiative order when I'm doing map updates. Will try to keep a better eye out.
Rest of you - STOP PLAYING BEFORE IT'S YOUR DAMN TURN!
Game map has been updated to the end of Morgoth's most recent turn (though may need to be updated again based on Morgoth's response to my PM re: Quann)
Morgoth has confirmed that he did not intend to invade Quann, so the map update I'm about to upload will reflect that!
#1796
Posted 08 August 2018 - 09:00 PM
Alright, game map has been updated to the end of Tatts' turn, including fixing the Quann situation.
#1798
Posted 08 August 2018 - 09:14 PM
Hmm, I did not see that result coming. Sorry Nom, that's really unlucky.
"I think I've made a terrible error of judgement."
#1799
Posted 08 August 2018 - 10:26 PM
Khellendros, on 08 August 2018 - 09:14 PM, said:
Hmm, I did not see that result coming. Sorry Nom, that's really unlucky.
You’re just losing friends everywhere aren’t you?
Don’t worry, Twelve will stick by you to the end!
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl