Malazan Empire: TI4 Game # 2 Signup Thread - Malazan Empire

Jump to content

  • 24 Pages +
  • « First
  • 14
  • 15
  • 16
  • 17
  • 18
  • Last »
  • You cannot start a new topic
  • This topic is locked

TI4 Game # 2 Signup Thread

#301 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,614
  • Joined: 08-August 07
  • Location::

Posted 11 July 2018 - 03:52 PM

View PostGnaw, on 11 July 2018 - 03:34 PM, said:

View PostTapper, on 11 July 2018 - 03:21 PM, said:

View PostImperial Historian, on 11 July 2018 - 02:32 PM, said:

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.

Do what you have to do. Supernova at 22 at the least makes sure there won't be one at 38 and makes sure D'rek doesn't come calling :)
Worst case scenario, I end up playing with myself researching tech and building infantry in my neck of the woods while play passes me by. I think as Sol, I could actually survive that and still have a decent-ish late game.


See, you should have went Muatt!


When you were mulling over picking Muaat I thought maybe you had the Supernova tile. Imagine being the G homeworld, placing your best system in 42, and the Supernova in 31 which only you can pass through (with a war sun, no less) to hit homeworld H. Terrifying.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#302 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,614
  • Joined: 08-August 07
  • Location::

Posted 11 July 2018 - 03:53 PM

View PostTattersail_, on 11 July 2018 - 03:49 PM, said:

Come on Blissodemus! What is it with those fucking pirates :)


Too much space rum

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#303 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,678
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 11 July 2018 - 04:01 PM

View PostD, on 11 July 2018 - 03:43 PM, said:

View PostTapper, on 11 July 2018 - 03:17 PM, said:

View PostD, on 11 July 2018 - 02:12 PM, said:

Tapper, been thinking about it some more. So, I think the only option of putting planets in #21 would be Tequ'ran/Torkan (a 2/0 planet and a 0/3 planet, really good system). But trading away that for Arnor/Lor, which isn't as good, seems like a net loss. Thoughts?

Hmm. Let's put it this way.
If IH puts the Supernova at 22 we are essentially fully seperated if I put an empty hex at #9.
In addition to no threat at #9 and by extension at #2 (if #22 is blocked by Supernova), #23 is also solidly yours. Granting a slightly better system to me than I do to you is then of no consequence and might even be prudent, if only to make sure Khell does not steamroll over me and eyes you next.

If we do border at 22/23, that opens up trade opportunities.
A 1:1 or 2:2 trade could benefit us both, I would be willing to make that 2:1 or 3:2 for up to 3 rounds to compensate. By then we're solidly in mid-game and the table could look entirely different.

If you don't fancy a Trade agreement but rather a planetary arrangement, then I could switch Nevant to #9 and the empty hex to #27.
In that case, I'd be happy for you to control Nevant at #9 - if it is DMZ'ed and you won't move on #8.
In both variants, the additional resources you receive more than make up for TT, imho.

It's Red tech seems not exactly your cup of tea, unless you want to go RRRY for the Armor and War Suns (in which case YY and your racial is still faster).


Yeah, IH suggesting dropping a supernova on #22 changes things quite a bit, though unfortunately we won't know for sure if he is doing that until after all our hexes are placed in that area.

Nevant on #9 and DMZ'd sounds like the best option to me - then neither of us have to spend command counters doing the trade secondary over and over just to uphold the exchange (though once we're neighbours we can absolutely still trade at whatever pace we find useful).

Good.

Quote


So:

--Tequ'ran/Torkan in #21.
--Nevant in #9.
--Arnor-Lor in #10
--I drop infantry on Nevant, then move the ships out. Neither of us ever move/build additional ships there.
--8, 21 (and 22 if it turns out not be a supernova) are your side of the peaceful border, which I make no claims to or attempts upon. 2, 9 (planet only, nothing ever in space) and 23 are my side.

Does that sound right?

It does. We have a deal!
Everyone is entitled to his own wrong opinion. - Lizrad
0

#304 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,678
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 11 July 2018 - 04:09 PM

View PostGnaw, on 11 July 2018 - 03:34 PM, said:

View PostTapper, on 11 July 2018 - 03:21 PM, said:

View PostImperial Historian, on 11 July 2018 - 02:32 PM, said:

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.

Do what you have to do. Supernova at 22 at the least makes sure there won't be one at 38 and makes sure D'rek doesn't come calling :)
Worst case scenario, I end up playing with myself researching tech and building infantry in my neck of the woods while play passes me by. I think as Sol, I could actually survive that and still have a decent-ish late game.


See, you should have went Muatt!

I would have in an instant if I had the Supernova and a place nearby to put it.
As it was, I still considered it when Tatts took Hacan.
However, I figured that then I would have to make a play for his Racial PN, which is a one-time grant (and would probably cost me the Muaat racial, 3-4 TG and a promise not to sell the Muaat PN to his neighbours, plus the CT the PN requires), which is too much for the opportunity to sell the PN 2 or three times.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#305 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,678
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 11 July 2018 - 04:12 PM

View PostKhellendros, on 11 July 2018 - 03:23 PM, said:

View PostTapper, on 11 July 2018 - 03:21 PM, said:

View PostImperial Historian, on 11 July 2018 - 02:32 PM, said:

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.

Do what you have to do. Supernova at 22 at the least makes sure there won't be one at 38 and makes sure D'rek doesn't come calling :D
Worst case scenario, I end up playing with myself researching tech and building infantry in my neck of the woods while play passes me by. I think as Sol, I could actually survive that and still have a decent-ish late game.


I'm very interested to see how you play Sol. I didn't expect you to play Sardakk the way you did.

Don't expect miracles. A large part of the decision for Sol was the extra CT it has :)
Everyone is entitled to his own wrong opinion. - Lizrad
0

#306 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,614
  • Joined: 08-August 07
  • Location::

Posted 11 July 2018 - 05:47 PM

View PostTapper, on 11 July 2018 - 04:01 PM, said:

It does. We have a deal!


Fantastic!

All my hexes are finalized, then. I've submitted them all to Blend in case I'm not here at any point.

@Tatts - this means #3 won't have any planets so we need to argue about it :)

@Bliss - #1 and #3 already both won't have any planets, so that side of Mecatol Rex will already be pretty barren. If you were thinking of plopping your anomaly hex into #2, might I suggest saving it for #20 instead, to slightly slow down Khell's rampant expansion (or #17 to push Morgoth a bit more into contention with IH would be another option)?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#307 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 July 2018 - 05:57 PM

Alright, I've got about half the players' tile placements now!!! Hopefully we will have a full map soon! :)
0

#308 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 July 2018 - 06:01 PM

In fact, am only missing Lady Bliss's tile placements, and Khell's last four.
0

#309 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 11 July 2018 - 06:50 PM

View PostGalactic Council, on 11 July 2018 - 06:01 PM, said:

In fact, am only missing Lady Bliss's tile placements, and Khell's last four.



I'm all ready to put mine down whenever. Just have a choice over a couple of them depending on what else gets plopped down around me.
"I think I've made a terrible error of judgement."
0

#310 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 July 2018 - 07:34 PM

View PostKhellendros, on 11 July 2018 - 06:50 PM, said:

View PostGalactic Council, on 11 July 2018 - 06:01 PM, said:

In fact, am only missing Lady Bliss's tile placements, and Khell's last four.



I'm all ready to put mine down whenever. Just have a choice over a couple of them depending on what else gets plopped down around me.


If you send me some provisionals, I can try to make sure the map gets fully built once I get Bliss' tile placements! :)

I have a feeling some people are going to have to modify their orders because of the anomalies rule, but won't know until I have an idea of where everyone wants to put their tiles.
0

#311 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 11 July 2018 - 07:40 PM

There is an anomalies rule?
0

#312 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 11 July 2018 - 07:47 PM

View PostImperial Historian, on 11 July 2018 - 07:40 PM, said:

There is an anomalies rule?


They cant border each other
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#313 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,614
  • Joined: 08-August 07
  • Location::

Posted 11 July 2018 - 07:52 PM

View PostMorgoth, on 11 July 2018 - 07:47 PM, said:

View PostImperial Historian, on 11 July 2018 - 07:40 PM, said:

There is an anomalies rule?


They cant border each other


Unless there is no other possible choice remaining.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#314 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 11 July 2018 - 07:57 PM

View PostGalactic Council, on 11 July 2018 - 07:34 PM, said:

View PostKhellendros, on 11 July 2018 - 06:50 PM, said:

View PostGalactic Council, on 11 July 2018 - 06:01 PM, said:

In fact, am only missing Lady Bliss's tile placements, and Khell's last four.



I'm all ready to put mine down whenever. Just have a choice over a couple of them depending on what else gets plopped down around me.


If you send me some provisionals, I can try to make sure the map gets fully built once I get Bliss' tile placements! :)

I have a feeling some people are going to have to modify their orders because of the anomalies rule, but won't know until I have an idea of where everyone wants to put their tiles.


If I do that will I be able to swap them round when I see the map? Because the thing I'm worried about is knowing if my decision might be different if I saw which tiles had been placed beforehand.
"I think I've made a terrible error of judgement."
0

#315 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 11 July 2018 - 07:59 PM

Do wormholes count as anomalies?
0

#316 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 July 2018 - 07:59 PM

View PostKhellendros, on 11 July 2018 - 07:57 PM, said:

View PostGalactic Council, on 11 July 2018 - 07:34 PM, said:

View PostKhellendros, on 11 July 2018 - 06:50 PM, said:

View PostGalactic Council, on 11 July 2018 - 06:01 PM, said:

In fact, am only missing Lady Bliss's tile placements, and Khell's last four.



I'm all ready to put mine down whenever. Just have a choice over a couple of them depending on what else gets plopped down around me.


If you send me some provisionals, I can try to make sure the map gets fully built once I get Bliss' tile placements! :)

I have a feeling some people are going to have to modify their orders because of the anomalies rule, but won't know until I have an idea of where everyone wants to put their tiles.


If I do that will I be able to swap them round when I see the map? Because the thing I'm worried about is knowing if my decision might be different if I saw which tiles had been placed beforehand.



I am thinking that once I have everyone's provisionals, I'll reveal them one round of tile placement at a time and give folks a chance to change their second+ rounds and so on.
0

#317 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 July 2018 - 08:00 PM

View PostImperial Historian, on 11 July 2018 - 07:59 PM, said:

Do wormholes count as anomalies?


No, anomalies are Supernovas, Gravity Rifts, Asteroid Fields and Nebulae.
0

#318 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 11 July 2018 - 08:09 PM

Morgoth if I put the supernova on 4 is that going to be a problem for your placements?
0

#319 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 11 July 2018 - 09:28 PM

View PostImperial Historian, on 11 July 2018 - 08:09 PM, said:

Morgoth if I put the supernova on 4 is that going to be a problem for your placements?


I have problems with it. *shrug*
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#320 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 11 July 2018 - 09:35 PM

IH, if you place a red system on four the only place I’ll be able to place my red system is right ahead of you
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

Share this topic:


  • 24 Pages +
  • « First
  • 14
  • 15
  • 16
  • 17
  • 18
  • Last »
  • You cannot start a new topic
  • This topic is locked

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users