Malazan Empire: TI4 Game # 2 Signup Thread - Malazan Empire

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TI4 Game # 2 Signup Thread

#281 User is offline   D'rek 

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Posted 11 July 2018 - 01:49 PM

View PostTapper, on 11 July 2018 - 01:42 PM, said:

View PostD, on 11 July 2018 - 01:32 PM, said:

View PostTapper, on 11 July 2018 - 07:32 AM, said:

My considerations:


For D'rek:
#9: 46 (empty hex)
#10: Arnor-Lor (3/3 spread over 2 planets)

For Twelve/Gnaw
#27: Nevant (1/2 red tech)
#28: Everra (3/1 nebula)

For Bliss:
#45: Silvano (2/2 with green tech, which gives Bliss Cruiser II on her first research opportunity --> I think that's just as good or better for you as Arnor-Lor would be).

I hope Bliss and D'rek repay me in kind.


I'm thinking about it... my options are a bit weird, and unfortunately I have to pick that 21 near you before seeing what Gnaw will stick next to me - if he plops a supernova in front of me and forces me on a north-only route it changes things quite a bit. (And @Gnaw - I don't think you ever replied about the possible setup deal between me, you, and Tatts?)

The problem is that I only have 3 systems with planets, and 1 of them is already promised to Morgoth. And Arnor-Lor isn't *that* great, because the Res/Inf division of the planets is so spread, even if I do like the idea of an empty hex in 9 to keep our borders nice and clear. Hmmm...

Gnaw suggested a blank for 24 per his post here.


Merci

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#282 User is offline   Gnaw 

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Posted 11 July 2018 - 01:51 PM

My placements are already in to Blend. So for those of you going hex by hex consider me as ‘passed’ when my turn pops up.
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#283 User is offline   Tattersail_ 

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Posted 11 July 2018 - 01:53 PM

View PostD, on 10 July 2018 - 09:11 PM, said:

View PostTattersail_, on 10 July 2018 - 09:07 PM, said:

D'rek, if you want to come up with something that would be mutually beneficial in our relationship that would be cool. I already have ideas.


Well, obviously I get 39 and you get 25. Other than that, not sure we have much influence on our respective zones in tile placement. Looks like I'll be placing #3, which is pretty much equally between us. I could put a blank there so we don't fight over it? Or if Gnaw is up for it we could do a 3-way thing of I put something good in #3 and you get it, you give Gnaw something good in #30, and Gnaw gives me something good in #24.


I gave Gnaw quick access to Mecatol Rex, Alpha wormhole which Khell has just connected to Mec Rex, Gnaw can basically go there first round.
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#284 User is offline   Khellendros 

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Posted 11 July 2018 - 01:54 PM

View PostTattersail_, on 11 July 2018 - 01:53 PM, said:

View PostD, on 10 July 2018 - 09:11 PM, said:

View PostTattersail_, on 10 July 2018 - 09:07 PM, said:

D'rek, if you want to come up with something that would be mutually beneficial in our relationship that would be cool. I already have ideas.


Well, obviously I get 39 and you get 25. Other than that, not sure we have much influence on our respective zones in tile placement. Looks like I'll be placing #3, which is pretty much equally between us. I could put a blank there so we don't fight over it? Or if Gnaw is up for it we could do a 3-way thing of I put something good in #3 and you get it, you give Gnaw something good in #30, and Gnaw gives me something good in #24.


I gave Gnaw quick access to Mecatol Rex, Alpha wormhole which Khell has just connected to Mec Rex, Gnaw can basically go there first round.



But as Xxcha, why would he want to?
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#285 User is offline   Khellendros 

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Posted 11 July 2018 - 01:55 PM

I'm sad no one took Yin. Dibs on them in game 3!
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#286 User is offline   Tapper 

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Posted 11 July 2018 - 01:57 PM

View PostKhellendros, on 11 July 2018 - 01:54 PM, said:

View PostTattersail_, on 11 July 2018 - 01:53 PM, said:

View PostD, on 10 July 2018 - 09:11 PM, said:

View PostTattersail_, on 10 July 2018 - 09:07 PM, said:

D'rek, if you want to come up with something that would be mutually beneficial in our relationship that would be cool. I already have ideas.


Well, obviously I get 39 and you get 25. Other than that, not sure we have much influence on our respective zones in tile placement. Looks like I'll be placing #3, which is pretty much equally between us. I could put a blank there so we don't fight over it? Or if Gnaw is up for it we could do a 3-way thing of I put something good in #3 and you get it, you give Gnaw something good in #30, and Gnaw gives me something good in #24.


I gave Gnaw quick access to Mecatol Rex, Alpha wormhole which Khell has just connected to Mec Rex, Gnaw can basically go there first round.



But as Xxcha, why would he want to?

Hacan, selling stuff since Galactic Cycle 1. Now with the ULTIMATE DISCOUNT for the fair price of ABSOLUTELY FREE*. You may not want it, but it is free.


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#287 User is offline   D'rek 

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Posted 11 July 2018 - 01:58 PM

View PostKhellendros, on 11 July 2018 - 01:55 PM, said:

I'm sad no one took Yin. Dibs on them in game 3!


I was heavily considering it.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#288 User is offline   D'rek 

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Posted 11 July 2018 - 01:59 PM

View PostGnaw, on 11 July 2018 - 01:51 PM, said:

My placements are already in to Blend. So for those of you going hex by hex consider me as ‘passed’ when my turn pops up.


What did you put for 24? The blank?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#289 User is offline   Imperial Historian 

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Posted 11 July 2018 - 02:08 PM

View PostMorgoth, on 11 July 2018 - 11:12 AM, said:

Quann gives you access to the galaxy, whereas I have no other option than to expand in my immediate neighborhood. I think it's a fair trade.


Ok I think you are getting by far the better of that bargain but since tatts has now moved his wormholes I have a few more options.

Hope we can be happy neighbours, i can certainly help give your infantry swarms mobility with my wormhole ability.
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#290 User is offline   D'rek 

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Posted 11 July 2018 - 02:12 PM

Tapper, been thinking about it some more. So, I think the only option of putting planets in #21 would be Tequ'ran/Torkan (a 2/0 planet and a 0/3 planet, really good system). But trading away that for Arnor/Lor, which isn't as good, seems like a net loss. Thoughts?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#291 User is offline   twelve 

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Posted 11 July 2018 - 02:16 PM

View PostGnaw, on 11 July 2018 - 01:51 PM, said:

My placements are already in to Blend. So for those of you going hex by hex consider me as ‘passed’ when my turn pops up.

Same
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#292 User is offline   Galactic Council 

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Posted 11 July 2018 - 02:23 PM

I will post the hexes of those who've already sent me their hexes as they come up. I've sent a message to Bliss, hopefully she'll pop in soon to post her hex placement choice.
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#293 User is offline   Imperial Historian 

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Posted 11 July 2018 - 02:32 PM

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.
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#294 User is offline   Tattersail_ 

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Posted 11 July 2018 - 02:36 PM

View PostImperial Historian, on 11 July 2018 - 02:32 PM, said:

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.


I think blocking Winnu with 4 would be funny :)
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#295 User is offline   Tapper 

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Posted 11 July 2018 - 03:17 PM

View PostD, on 11 July 2018 - 02:12 PM, said:

Tapper, been thinking about it some more. So, I think the only option of putting planets in #21 would be Tequ'ran/Torkan (a 2/0 planet and a 0/3 planet, really good system). But trading away that for Arnor/Lor, which isn't as good, seems like a net loss. Thoughts?

Hmm. Let's put it this way.
If IH puts the Supernova at 22 we are essentially fully seperated if I put an empty hex at #9.
In addition to no threat at #9 and by extension at #2 (if #22 is blocked by Supernova), #23 is also solidly yours. Granting a slightly better system to me than I do to you is then of no consequence and might even be prudent, if only to make sure Khell does not steamroll over me and eyes you next.

If we do border at 22/23, that opens up trade opportunities.
A 1:1 or 2:2 trade could benefit us both, I would be willing to make that 2:1 or 3:2 for up to 3 rounds to compensate. By then we're solidly in mid-game and the table could look entirely different.

If you don't fancy a Trade agreement but rather a planetary arrangement, then I could switch Nevant to #9 and the empty hex to #27.
In that case, I'd be happy for you to control Nevant at #9 - if it is DMZ'ed and you won't move on #8.
In both variants, the additional resources you receive more than make up for TT, imho.

It's Red tech seems not exactly your cup of tea, unless you want to go RRRY for the Armor and War Suns (in which case YY and your racial is still faster).
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#296 User is offline   Tapper 

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Posted 11 July 2018 - 03:21 PM

View PostImperial Historian, on 11 July 2018 - 02:32 PM, said:

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.

Do what you have to do. Supernova at 22 at the least makes sure there won't be one at 38 and makes sure D'rek doesn't come calling :)
Worst case scenario, I end up playing with myself researching tech and building infantry in my neck of the woods while play passes me by. I think as Sol, I could actually survive that and still have a decent-ish late game.
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#297 User is offline   Khellendros 

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Posted 11 July 2018 - 03:23 PM

View PostTapper, on 11 July 2018 - 03:21 PM, said:

View PostImperial Historian, on 11 July 2018 - 02:32 PM, said:

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.

Do what you have to do. Supernova at 22 at the least makes sure there won't be one at 38 and makes sure D'rek doesn't come calling :)
Worst case scenario, I end up playing with myself researching tech and building infantry in my neck of the woods while play passes me by. I think as Sol, I could actually survive that and still have a decent-ish late game.


I'm very interested to see how you play Sol. I didn't expect you to play Sardakk the way you did.
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#298 User is offline   Gnaw 

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Posted 11 July 2018 - 03:34 PM

View PostTapper, on 11 July 2018 - 03:21 PM, said:

View PostImperial Historian, on 11 July 2018 - 02:32 PM, said:

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.

Do what you have to do. Supernova at 22 at the least makes sure there won't be one at 38 and makes sure D'rek doesn't come calling :)
Worst case scenario, I end up playing with myself researching tech and building infantry in my neck of the woods while play passes me by. I think as Sol, I could actually survive that and still have a decent-ish late game.


See, you should have went Muatt!
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#299 User is offline   D'rek 

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Posted 11 July 2018 - 03:43 PM

View PostTapper, on 11 July 2018 - 03:17 PM, said:

View PostD, on 11 July 2018 - 02:12 PM, said:

Tapper, been thinking about it some more. So, I think the only option of putting planets in #21 would be Tequ'ran/Torkan (a 2/0 planet and a 0/3 planet, really good system). But trading away that for Arnor/Lor, which isn't as good, seems like a net loss. Thoughts?

Hmm. Let's put it this way.
If IH puts the Supernova at 22 we are essentially fully seperated if I put an empty hex at #9.
In addition to no threat at #9 and by extension at #2 (if #22 is blocked by Supernova), #23 is also solidly yours. Granting a slightly better system to me than I do to you is then of no consequence and might even be prudent, if only to make sure Khell does not steamroll over me and eyes you next.

If we do border at 22/23, that opens up trade opportunities.
A 1:1 or 2:2 trade could benefit us both, I would be willing to make that 2:1 or 3:2 for up to 3 rounds to compensate. By then we're solidly in mid-game and the table could look entirely different.

If you don't fancy a Trade agreement but rather a planetary arrangement, then I could switch Nevant to #9 and the empty hex to #27.
In that case, I'd be happy for you to control Nevant at #9 - if it is DMZ'ed and you won't move on #8.
In both variants, the additional resources you receive more than make up for TT, imho.

It's Red tech seems not exactly your cup of tea, unless you want to go RRRY for the Armor and War Suns (in which case YY and your racial is still faster).


Yeah, IH suggesting dropping a supernova on #22 changes things quite a bit, though unfortunately we won't know for sure if he is doing that until after all our hexes are placed in that area.

Nevant on #9 and DMZ'd sounds like the best option to me - then neither of us have to spend command counters doing the trade secondary over and over just to uphold the exchange (though once we're neighbours we can absolutely still trade at whatever pace we find useful).

So:

--Tequ'ran/Torkan in #21.
--Nevant in #9.
--Arnor-Lor in #10
--I drop infantry on Nevant, then move the ships out. Neither of us ever move/build additional ships there.
--8, 21 (and 22 if it turns out not be a supernova) are your side of the peaceful border, which I make no claims to or attempts upon. 2, 9 (planet only, nothing ever in space) and 23 are my side.

Does that sound right?


View PostTapper, on 11 July 2018 - 03:21 PM, said:

View PostImperial Historian, on 11 July 2018 - 02:32 PM, said:

I have a supernova to place, it either goes in 22 or 4. I'm not sure a wall of hard to pass through hexes around rex is a good idea. But equally don't want to screw over tapper in position C.

Do what you have to do. Supernova at 22 at the least makes sure there won't be one at 38 and makes sure D'rek doesn't come calling :)
Worst case scenario, I end up playing with myself researching tech and building infantry in my neck of the woods while play passes me by. I think as Sol, I could actually survive that and still have a decent-ish late game.


Well, if IH does drop the supernova there, at least having Khell as Saar as your right neighbour is probably the best possible neighbour. There'll be some contention, I'm sure, but he's the most likely to shift his main operations away from his homeworld, especially since his hex placements are mostly southwest of him. I could see late game Khell being based solely around the 1/6/7/18 area and not even caring that much about his homeworld being taken over.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#300 User is offline   Tattersail_ 

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Posted 11 July 2018 - 03:49 PM

Come on Blissodemus! What is it with those fucking pirates :)
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