Receive the HACAN TRADE AGREEMENT from Blend, as agreed on thread.
Secondary of Logistics: no action
TACTICAL Activate Mehar Xull.
Movement:
move the Cruiser from Lodor to Mehar Xull.
move the Dreadnought and 1 Ground Force from the Home System to Mehar Xull
Space Combat: N/A
Invasion: land the ground forces on Mehar Xull
Production: produce 2 Ground Forces on Mehar Xull
Victory Points: 5
Strategy Card: POLITICS
Command Pools: 0T | 5F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Quinarra (3/1)
+ Mehar Xull (3/3 Red tech)
+ Tura Nora (2/0)
Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Exotrireme II (blow 3 ships up, one of which is this)
+ Carrier II (carry 2 extra thingies one hex further)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).
+ Daxcive Animators (place 1 infantry on a planet after winning a ground combat)
+ Hyper Metabolism (one extra CT during Status Phase)
+ Assault Cannon (a ship in a big fleet goes *BOOM*)
Other:
+ support for the Throne from Nekro Virus
This post has been edited by Tapper: 02 July 2018 - 08:58 AM