Strategy Phase
Select POLITICS
Victory Points: 5
Strategy Card: POLITICS
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (3/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)
+ Lodor (3/1)
Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Exotrireme II (blow 3 ships up, one of which is this)
+ Carrier II (carry 2 extra thingies one hex further)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).
+ Daxcive Animators (place 1 infantry on a planet after winning a ground combat)
Other:
+ support for the Throne from Nekro Virus
This post has been edited by D'rek: 19 June 2018 - 12:32 PM