So far though, it just looks flipping gorgeous. That map. The itinerary screens and item organisation. The minimal, centralised hud. The towns, castles, forests. As an archaeologist this period in history has always been my favourite, and to see such an attempt at accuracy has me really stoked.
Some aspects are almost sim-like, taking a more realistic approach over the usual openworld rpg staples that bug me so much (highlighted targets, minimaps, direction arrows, cluttered huds, auto targeting arrows etc). It's made by a small team of developers, whose blogs and updates I've been following for a while now - it gives the project a more personal feel like minecraft did in the early stages - a lot has been changed over the years as the team responded to feedback from the beta players.
Just got to hope theyve got the balance between gameplay and realism right. I'm hoping there's plenty to do while not following the main story, that for me is where games shine, where the mechanics enable a realistic immersion. Anyway, plenty of gameplay on youtube, I'm not watching quests to avoid spoilers, but check out the gameplay.
New trailer here..
https://youtu.be/w9IrhaJKwBY
This post has been edited by T'rav Elar: 04 February 2018 - 08:57 AM