Malazan Empire: Mafia 139 - Game Thread - Malazan Empire

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Mafia 139 - Game Thread D&D Mafia

#1 User is offline   Path-Shaper 

  • Mafia Modgod
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Posted 24 January 2017 - 05:32 PM

GAME MECHANICS

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold "vote" and that player's name.
To vote to end the day without a lynch: bold the phrase "vote night".
To remove your vote without casting a new vote: bold the phrase "remove vote".
To change your vote for a player: First bold remove vote then vote for the new player.

The vote should be positioned at the end of a post, and be clearly seperated from the rest of the post. Example:


Quote

your text, many quotes, brilliant arguments and a clever and convincing conclusion. Alternatively, a lame joke.

remove vote

vote Killer




2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.
Typically, if a player is modkilled during the day the majorities will not adjust.
Typically, if a player dies during the day due to a player's ability majorities will adjust.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. Typically, there are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the spoiler board.


RULES

All players must:

A1) Have an account on forum.malazanempire.com

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons.

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will usually be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.


Players must not:

B1) Edit their posts unless to change spelling or grammar.

B2) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B3) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B4) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B5) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B6) Attempt to obtain advice about the game from anybody not currently playing.

B7) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B8) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods, if this behaviour is forbidden in the current game (it usually is).

B9) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B10) Make any bets about the game.

B11) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

B12) Reveal any information about their role within the game when such reveals are forbidden (this is only forbidden in certain games). .

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", restriction of access to the spoiler thread(s), lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the spoiler board and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will usually be added to a blacklist for any future games run by this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself.

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.

This post has been edited by Path-Shaper: 09 August 2017 - 02:05 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2 User is offline   Path-Shaper 

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Posted 24 January 2017 - 05:33 PM

Game Specific Rules

Days are 48 hours. Nights are as instant as possible.

There is potential for there to be abilities to return you from the dead. Because of this, CF will not include player name.

There will be a thread in Spoiler Heaven for those who are dead but could go back into the game - please only post in that thread using your game alt.

There are three factions with three members each. Each faction has one faction leader, one heir (who becomes faction leader should the faction leader die), and one elite faction member. Victory Conditions for factions are to be the last faction standing. You can win alongside the survivor.

There is an independent survivor in the game who will receive the same AP as a leader. His sole mission is to survive until one of the factions is declared a winner.

There are times where you may lose control of your alt - you will be informed via the Alt PM sent to your regular account if this is the case.

There are all kinds of abilities that mess with as close to all aspects of the game as I could think of - if something seems off to you, there is a good chance that it is supposed to be. We, as the mods, reserve the right to answer any questions about whether something is off or not with vague responses or no response at all. If we HAVE made a mistake, we will always mention it on thread, whether or not it affects the outcome of the game.

There will be a LOT going on in this game for the mods to keep track of, so please be patient with us.

***NB - Anytime a new day cycle starts, please always hit refresh on your game alt's browser to ensure that your alt hasn't been taken over. If it has, refreshing your game alt's screen will log it out. You can then return to your regular forum alt's account, where I will be certain to send you everything you had in your previous Role PM thread. When people take over an alt, they usually do not get ANY information about the alt. Everything that's currently in that alt's PMs is deleted before a new password is set and provided to the person taking over the alt.

Reveals are allowed, however no quoting your role PM or ability lists. I tried to build this game so that it has a lot of replay value due to all the different classes and all the different ways you can personalize your characters. The less of that information that becomes public knowledge, the more we can use this template for future games!

No offsite coding allowed.

Order of Resolution: Heal > Buff > Guard > Control > Debuff > Other > Attack (this should cover all types of actions, however if there's an action that doesn't fit these categories, the resolution order will be done at PS's discretion)

This post has been edited by Path-Shaper: 24 January 2017 - 06:20 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#3 User is offline   Path-Shaper 

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Posted 24 January 2017 - 05:37 PM

Factions


Bridgeburners

1. Vash the Stampede, the Half-Elf Rogue
2. Hamatsa Haida the Dragonborn Wizard
3. Minsc the Lightfoot Halfling Paladin


Bonehunters

1. Sir Cecil Crushington, the Rock Gnome Paladin
2. Grrarp One-Balled the Dragonborn Barbarian
3. Ethlered the Unready, a Dragonborn Barbarian


The Fifth

1. Shameless Henry, the Human Barbarian
2. Lionel the Half-Orc Warlock
3. Globberfaced Mccunty the Stout Halfling Druid


Independent - Survivor

1. Redshirt the Clanless, the Wood Elf Barbarian

This post has been edited by Path-Shaper: 27 January 2017 - 03:03 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#4 User is offline   Path-Shaper 

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Posted 30 January 2017 - 03:34 PM

It is Day 1. 47 hours and 59 minutes remaining.

15 Players still alive: Alkend, Bek Okhan, Fanderay, Gamelon, Iparth Erule, Kessobahn, Lock, Mockra, Omtose, Pallid, Sorrit, Telas, Trake, Tulas Shorn, Ultama

7 votes to lynch, 7 votes to go to night.


Players not voted: Alkend, Bek Okhan, Fanderay, Gamelon, Iparth Erule, Kessobahn, Lock, Mockra, Omtose, Pallid, Sorrit, Telas, Trake, Tulas Shorn, Ultama

This post has been edited by Path-Shaper: 30 January 2017 - 04:25 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#5 User is offline   Omtose 

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Posted 30 January 2017 - 03:38 PM

First!

#6 User is offline   Sorrit 

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Posted 30 January 2017 - 03:45 PM

:lol:

#7 User is offline   Iparth Erule 

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Posted 30 January 2017 - 04:14 PM

third

#8 User is offline   Telas 

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Posted 30 January 2017 - 04:17 PM

The game has started! Yay!

#9 User is offline   Fanderay 

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Posted 30 January 2017 - 04:21 PM

Howdy all, let's Mafia :lol:

#10 User is offline   Path-Shaper 

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Posted 30 January 2017 - 04:26 PM

It is Day 1. 47 hours and 8 minutes remaining

15 Players still alive: Alkend, Bek Okhan, Fanderay, Gamelon, Iparth Erule, Kessobahn, Lock, Mockra, Omtose, Pallid, Sorrit, Telas, Trake, Tulas Shorn, Ultama

7 votes to lynch, 7 votes to go to night.


Players not voted: Alkend, Bek Okhan, Fanderay, Gamelon, Iparth Erule, Kessobahn, Lock, Mockra, Omtose, Pallid, Sorrit, Telas, Trake, Tulas Shorn, Ultama
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#11 User is offline   Telas 

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Posted 30 January 2017 - 04:30 PM

 Path-Shaper, on 30 January 2017 - 04:26 PM, said:

It is Day 1. 47 hours and 8 minutes remaining

15 Players still alive: Alkend, Bek Okhan, Fanderay, Gamelon, Iparth Erule, Kessobahn, Lock, Mockra, Omtose, Pallid, Sorrit, Telas, Trake, Tulas Shorn, Ultama

7 votes to lynch, 7 votes to go to night.


Players not voted: Alkend, Bek Okhan, Fanderay, Gamelon, Iparth Erule, Kessobahn, Lock, Mockra, Omtose, Pallid, Sorrit, Telas, Trake, Tulas Shorn, Ultama


You know your playing D&D Mafia when...

(That's A LOT of extra alts!)


EDIT: Fixing bold

This post has been edited by Telas: 30 January 2017 - 04:31 PM


#12 User is offline   Omtose 

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Posted 30 January 2017 - 04:35 PM

Rogues and a bunch of magic-types all get puppet-making skills.

Of course given how many Barbarians are around, double-votes are likely to take care of those puppets.

#13 User is offline   Trake 

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Posted 30 January 2017 - 05:48 PM

Here.

Wassup?

#14 User is offline   Sorrit 

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Posted 30 January 2017 - 06:12 PM

 Fanderay, on 30 January 2017 - 04:21 PM, said:

Howdy all, let's Mafia :lol:


So much violence in one post!

#15 User is offline   Fanderay 

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Posted 30 January 2017 - 06:17 PM

 Trake, on 30 January 2017 - 05:48 PM, said:

Here.

Wassup?

Dat avatar :lol:


 Sorrit, on 30 January 2017 - 06:12 PM, said:

 Fanderay, on 30 January 2017 - 04:21 PM, said:

Howdy all, let's Mafia :lol:


So much violence in one post!

What can I say, both Mafia and D&D are violent games ;)

#16 User is offline   Telas 

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Posted 30 January 2017 - 06:21 PM

 Omtose, on 30 January 2017 - 04:35 PM, said:

Rogues and a bunch of magic-types all get puppet-making skills.

Of course given how many Barbarians are around, double-votes are likely to take care of those puppets.

Don't see how double-votes change much really - there's only one lynch per day to go around.

#17 User is offline   Fanderay 

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Posted 30 January 2017 - 06:21 PM

 Omtose, on 30 January 2017 - 04:35 PM, said:

Rogues and a bunch of magic-types all get puppet-making skills.

Of course given how many Barbarians are around, double-votes are likely to take care of those puppets.

Interesting that you know so much about Barbarians, Omtose.


ETA: X-post with Telas

This post has been edited by Fanderay: 30 January 2017 - 06:21 PM


#18 User is offline   Sorrit 

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Posted 30 January 2017 - 06:23 PM

 Fanderay, on 30 January 2017 - 06:17 PM, said:

 Sorrit, on 30 January 2017 - 06:12 PM, said:

 Fanderay, on 30 January 2017 - 04:21 PM, said:

Howdy all, let's Mafia :lol:


So much violence in one post!

What can I say, both Mafia and D&D are violent games ;)


There wouldn't have to be violence if there wasn't for the siths, but you accept it rather easily, are you a sith?

 Fanderay, on 30 January 2017 - 06:17 PM, said:

 Trake, on 30 January 2017 - 05:48 PM, said:

Here.

Wassup?

Dat avatar :lol:


Like a brick to the face. Firetruck anyone?

Nobody beats Iparth's fine curves, such elegancy :)

#19 User is offline   Sorrit 

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Posted 30 January 2017 - 06:24 PM

 Fanderay, on 30 January 2017 - 06:21 PM, said:

 Omtose, on 30 January 2017 - 04:35 PM, said:

Rogues and a bunch of magic-types all get puppet-making skills.

Of course given how many Barbarians are around, double-votes are likely to take care of those puppets.

Interesting that you know so much about Barbarians, Omtose.

ETA: X-post with Telas


Thank god for the edit, truly.

#20 User is offline   Fanderay 

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Posted 30 January 2017 - 06:32 PM

 Sorrit, on 30 January 2017 - 06:23 PM, said:

 Fanderay, on 30 January 2017 - 06:17 PM, said:


 Sorrit, on 30 January 2017 - 06:12 PM, said:

 Fanderay, on 30 January 2017 - 04:21 PM, said:

Howdy all, let's Mafia :lol:


So much violence in one post!

What can I say, both Mafia and D&D are violent games :lol:


There wouldn't have to be violence if there wasn't for the siths, but you accept it rather easily, are you a sith?

I FIND YOUR LACK OF FAITH DISTURB

*ahem*

I mean, let's all be friends and go on magical adventures together ;).

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